Cxbx-Reloaded/Source/Win32/CxbxKrnl/EmuKrnl.cpp

2104 lines
68 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->EmuKrnl.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#define _CXBXKRNL_INTERNAL
#define _XBOXKRNL_LOCAL_
// ******************************************************************
// * prevent name collisions
// ******************************************************************
namespace xboxkrnl
{
#include <xboxkrnl/xboxkrnl.h>
};
#include <stdio.h>
#include <locale.h>
// ******************************************************************
// * prevent name collisions
// ******************************************************************
namespace NtDll
{
#include "EmuNtDll.h"
};
#include "Emu.h"
#include "EmuFS.h"
#include "EmuFile.h"
// ******************************************************************
// * prevent name collisions
// ******************************************************************
namespace XTL
{
#include "EmuXTL.h"
};
// ******************************************************************
// * (Helper) PCSTProxyParam
// ******************************************************************
typedef struct _PCSTProxyParam
{
IN PVOID StartContext1;
IN PVOID StartContext2;
IN PVOID StartRoutine;
}
PCSTProxyParam;
// ******************************************************************
// * (Helper) PCSTProxy
// ******************************************************************
#pragma warning(push)
#pragma warning(disable: 4731) // disable ebp modification warning
static DWORD WINAPI PCSTProxy
(
IN PVOID Parameter
)
{
PCSTProxyParam *iPCSTProxyParam = (PCSTProxyParam*)Parameter;
uint32 StartContext1 = (uint32)iPCSTProxyParam->StartContext1;
uint32 StartContext2 = (uint32)iPCSTProxyParam->StartContext2;
uint32 StartRoutine = (uint32)iPCSTProxyParam->StartRoutine;
delete iPCSTProxyParam;
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): PCSTProxy\n"
"(\n"
" StartContext1 : 0x%.08X\n"
" StartContext2 : 0x%.08X\n"
" StartRoutine : 0x%.08X\n"
");\n",
GetCurrentThreadId(), StartContext1, StartContext2, StartRoutine);
}
#endif
EmuGenerateFS(g_pTLS, g_pTLSData);
// ******************************************************************
// * use the special calling convention
// ******************************************************************
__try
{
EmuSwapFS(); // Xbox FS
__asm
{
mov esi, StartRoutine
push StartContext2
push StartContext1
push offset callComplete
lea ebp, [esp-4]
jmp near esi
}
}
__except(EmuException(GetExceptionInformation()))
{
printf("Emu: WARNING!! Problem with ExceptionFilter\n");
}
callComplete:
EmuSwapFS(); // Win2k/XP FS
EmuCleanThread();
return 0;
}
#pragma warning(pop)
using namespace xboxkrnl;
// ******************************************************************
// * 0x000E ExAllocatePool
// ******************************************************************
XBSYSAPI EXPORTNUM(14) xboxkrnl::PVOID NTAPI xboxkrnl::ExAllocatePool
(
IN ULONG NumberOfBytes
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): ExAllocatePool\n"
"(\n"
" NumberOfBytes : 0x%.08X\n"
");\n",
GetCurrentThreadId(), NumberOfBytes);
}
#endif
PVOID pRet = malloc(NumberOfBytes);
EmuSwapFS(); // Xbox FS
return pRet;
}
// ******************************************************************
// * 0x0018 ExQueryNonVolatileSetting
// ******************************************************************
XBSYSAPI EXPORTNUM(24) NTSTATUS NTAPI xboxkrnl::ExQueryNonVolatileSetting
(
IN DWORD ValueIndex,
OUT DWORD *Type,
OUT PUCHAR Value,
IN SIZE_T ValueLength,
OUT PSIZE_T ResultLength OPTIONAL
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): ExQueryNonVolatileSetting\n"
"(\n"
" ValueIndex : 0x%.08X\n"
" Type : 0x%.08X\n"
" Value : 0x%.08X\n"
" ValueLength : 0x%.08X\n"
" ResultLength : 0x%.08X\n"
");\n",
GetCurrentThreadId(), ValueIndex, Type, Value, ValueLength, ResultLength);
}
#endif
// ******************************************************************
// * handle eeprom read
// ******************************************************************
switch(ValueIndex)
{
// Factory Game Region
case 0x104:
{
// TODO: configurable region or autodetect of some sort
if(Type != 0)
*Type = 0x04;
if(Value != 0)
*Value = 0x01; // North America
if(ResultLength != 0)
*ResultLength = 0x04;
}
break;
// Factory AC Region
case 0x103:
{
// TODO: configurable region or autodetect of some sort
if(Type != 0)
*Type = 0x04;
if(Value != 0)
*Value = 0x01; // NTSC_M
if(ResultLength != 0)
*ResultLength = 0x04;
}
break;
// Language
case 0x007:
{
// TODO: configurable language or autodetect of some sort
if(Type != 0)
*Type = 0x04;
if(Value != 0)
*Value = 0x01; // English
if(ResultLength != 0)
*ResultLength = 0x04;
}
break;
// Video Flags
case 0x008:
{
// TODO: configurable video flags or autodetect of some sort
if(Type != 0)
*Type = 0x04;
if(Value != 0)
*Value = 0x10; // Letterbox
if(ResultLength != 0)
*ResultLength = 0x04;
}
break;
case EEPROM_MISC:
{
if(Type != 0)
*Type = 0x04;
if(Value != 0)
*Value = 0;
if(ResultLength != 0)
*ResultLength = 0x04;
}
break;
default:
printf("ExQueryNonVolatileSetting unknown ValueIndex (%d)\n", ValueIndex);
break;
}
EmuSwapFS(); // Xbox FS
return STATUS_SUCCESS;
}
// ******************************************************************
// * 0x0025 - FscSetCacheSize
// ******************************************************************
XBSYSAPI EXPORTNUM(37) xboxkrnl::LONG NTAPI xboxkrnl::FscSetCacheSize(ULONG uCachePages)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): FscSetCacheSize\n"
"(\n"
" uCachePages : 0x%.08X\n"
");\n",
GetCurrentThreadId(), uCachePages);
}
#endif
EmuWarning("FscSetCacheSize is being ignored");
EmuSwapFS(); // Xbox FS
return 0;
}
// ******************************************************************
// * 0x0031 - HalReturnToFirmware
// ******************************************************************
XBSYSAPI EXPORTNUM(49) VOID DECLSPEC_NORETURN xboxkrnl::HalReturnToFirmware
(
RETURN_FIRMWARE Routine
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): HalReturnToFirmware\n"
"(\n"
" Routine : 0x%.08X\n"
");\n",
GetCurrentThreadId(), Routine);
}
#endif
EmuCleanup("Xbe has rebooted : HalReturnToFirmware(%d)", Routine);
EmuSwapFS(); // Xbox FS
}
// ******************************************************************
// * 0x0042 - IoCreateFile
// ******************************************************************
XBSYSAPI EXPORTNUM(66) NTSTATUS NTAPI xboxkrnl::IoCreateFile
(
OUT PHANDLE FileHandle,
IN ACCESS_MASK DesiredAccess,
IN POBJECT_ATTRIBUTES ObjectAttributes,
OUT PIO_STATUS_BLOCK IoStatusBlock,
IN PLARGE_INTEGER AllocationSize,
IN ULONG FileAttributes,
IN ULONG ShareAccess,
IN ULONG Disposition,
IN ULONG CreateOptions,
IN ULONG Options
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): IoCreateFile\n"
"(\n"
" FileHandle : 0x%.08X\n"
" DesiredAccess : 0x%.08X\n"
" ObjectAttributes : 0x%.08X (%s)\n"
" IoStatusBlock : 0x%.08X\n"
" AllocationSize : 0x%.08X\n"
" FileAttributes : 0x%.08X\n"
" ShareAccess : 0x%.08X\n"
" Disposition : 0x%.08X\n"
" CreateOptions : 0x%.08X\n"
" Options : 0x%.08X\n"
");\n",
GetCurrentThreadId(), FileHandle, DesiredAccess, ObjectAttributes, ObjectAttributes->ObjectName->Buffer,
IoStatusBlock, AllocationSize, FileAttributes, ShareAccess, Disposition, CreateOptions, Options);
}
#endif
NTSTATUS ret = STATUS_SUCCESS;
// TODO: Use NtCreateFile if necessary. If it will work, we're fine
EmuCleanup("IoCreateFile not implemented");
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x0043 IoCreateSymbolicLink
// ******************************************************************
XBSYSAPI EXPORTNUM(67) NTSTATUS xboxkrnl::IoCreateSymbolicLink
(
IN PSTRING SymbolicLinkName,
IN PSTRING DeviceName
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): IoCreateSymbolicLink\n"
"(\n"
" SymbolicLinkName : 0x%.08X (%s)\n"
" DeviceName : 0x%.08X (%s)\n"
");\n",
GetCurrentThreadId(), SymbolicLinkName, SymbolicLinkName->Buffer,
DeviceName, DeviceName->Buffer);
}
#endif
// TODO: Actually um...implement this function
NTSTATUS ret = STATUS_OBJECT_NAME_COLLISION;
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x0045 - IoDeleteSymbolicLink
// ******************************************************************
XBSYSAPI EXPORTNUM(69) NTSTATUS xboxkrnl::IoDeleteSymbolicLink
(
IN PSTRING SymbolicLinkName
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): IoDeleteSymbolicLink\n"
"(\n"
" SymbolicLinkName : 0x%.08X (%s)\n"
");\n",
GetCurrentThreadId(), SymbolicLinkName, SymbolicLinkName->Buffer);
}
#endif
// TODO: Actually um...implement this function
NTSTATUS ret = STATUS_OBJECT_NAME_NOT_FOUND;
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x0063 - KeDelayExecutionThread
// ******************************************************************
XBSYSAPI EXPORTNUM(99) NTSTATUS NTAPI xboxkrnl::KeDelayExecutionThread
(
IN KPROCESSOR_MODE WaitMode,
IN BOOLEAN Alertable,
IN PLARGE_INTEGER Interval
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): KeDelayExecutionThread\n"
"(\n"
" WaitMode : 0x%.08X\n"
" Alertable : 0x%.08X\n"
" Interval : 0x%.08X\n"
");\n",
GetCurrentThreadId(), WaitMode, Alertable, Interval);
}
#endif
NTSTATUS ret = NtDll::NtDelayExecution(Alertable, (NtDll::LARGE_INTEGER*)Interval);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x006B - KeInitializeDpc
// ******************************************************************
XBSYSAPI EXPORTNUM(107) VOID NTAPI xboxkrnl::KeInitializeDpc
(
KDPC *Dpc,
PKDEFERRED_ROUTINE DeferredRoutine,
PVOID DeferredContext
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): KeInitializeDpc\n"
"(\n"
" Dpc : 0x%.08X\n"
" DeferredRoutine : 0x%.08X\n"
" DeferredContext : 0x%.08X\n"
");\n",
GetCurrentThreadId(), Dpc, DeferredRoutine, DeferredContext);
}
#endif
Dpc->Number = 0;
Dpc->DeferredRoutine = DeferredRoutine;
Dpc->Type = DpcObject;
Dpc->DeferredContext = DeferredContext;
EmuSwapFS(); // Xbox FS
return;
}
// ******************************************************************
// * 0x0071 - KeInitializeTimerEx
// ******************************************************************
XBSYSAPI EXPORTNUM(113) VOID NTAPI xboxkrnl::KeInitializeTimerEx
(
IN PKTIMER Timer,
IN TIMER_TYPE Type
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): KeInitializeTimerEx\n"
"(\n"
" Timer : 0x%.08X\n"
" Type : 0x%.08X\n"
");\n",
GetCurrentThreadId(), Timer, Type);
}
#endif
Timer->Header.Type = Type + 8;
Timer->Header.Inserted = 0;
Timer->Header.Size = sizeof(*Timer) / sizeof(ULONG);
Timer->Header.SignalState = 0;
Timer->TimerListEntry.Blink = NULL;
Timer->TimerListEntry.Flink = NULL;
Timer->Header.WaitListHead.Flink = &Timer->Header.WaitListHead;
Timer->Header.WaitListHead.Blink = &Timer->Header.WaitListHead;
Timer->DueTime.QuadPart = 0;
Timer->Period = 0;
EmuSwapFS(); // Xbox FS
return;
}
// ******************************************************************
// * 0x0080 - KeQuerySystemTime
// ******************************************************************
XBSYSAPI EXPORTNUM(128) VOID NTAPI xboxkrnl::KeQuerySystemTime
(
PLARGE_INTEGER CurrentTime
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): KeQuerySystemTime\n"
"(\n"
" CurrentTime : 0x%.08X\n"
");\n",
GetCurrentThreadId(), CurrentTime);
}
#endif
SYSTEMTIME SystemTime;
GetSystemTime(&SystemTime);
SystemTimeToFileTime(&SystemTime, (FILETIME*)CurrentTime);
EmuSwapFS(); // Xbox FS
return;
}
// ******************************************************************
// * 0x0095 - KeSetTimer
// ******************************************************************
XBSYSAPI EXPORTNUM(149) xboxkrnl::BOOLEAN NTAPI xboxkrnl::KeSetTimer
(
IN PKTIMER Timer,
IN LARGE_INTEGER DueTime,
IN PKDPC Dpc OPTIONAL
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): KeSetTimer\n"
"(\n"
" Timer : 0x%.08X\n"
" DueTime : 0x%I64X\n"
" Dpc : 0x%.08X\n"
");\n",
GetCurrentThreadId(), Timer, DueTime, Dpc);
}
#endif
EmuCleanup("KeSetTimer: Not Implemented!");
EmuSwapFS(); // Xbox FS
return TRUE;
}
// ******************************************************************
// * 0x009C - KeTickCount
// ******************************************************************
XBSYSAPI EXPORTNUM(156) volatile xboxkrnl::DWORD xboxkrnl::KeTickCount = 0;
// ******************************************************************
// * 0x00A4 - LaunchDataPage (actually a pointer)
// ******************************************************************
XBSYSAPI EXPORTNUM(164) xboxkrnl::DWORD xboxkrnl::LaunchDataPage = 0;
// ******************************************************************
// * 0x00A5 - MmAllocateContiguousMemory
// ******************************************************************
XBSYSAPI EXPORTNUM(165) xboxkrnl::PVOID NTAPI xboxkrnl::MmAllocateContiguousMemory
(
IN ULONG NumberOfBytes
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): MmAllocateContiguousMemory\n"
"(\n"
" NumberOfBytes : 0x%.08X\n"
");\n",
GetCurrentThreadId(), NumberOfBytes);
}
#endif
// TODO: Make this much more efficient and correct if necessary!
// HACK: Should be aligned!!
PVOID pRet = (PVOID)new unsigned char[NumberOfBytes];
EmuSwapFS(); // Xbox FS
return pRet;
}
// ******************************************************************
// * 0x00A6 - MmAllocateContiguousMemoryEx
// ******************************************************************
XBSYSAPI EXPORTNUM(166) xboxkrnl::PVOID NTAPI xboxkrnl::MmAllocateContiguousMemoryEx
(
IN ULONG NumberOfBytes,
IN PHYSICAL_ADDRESS LowestAcceptableAddress,
IN PHYSICAL_ADDRESS HighestAcceptableAddress,
IN ULONG Alignment OPTIONAL,
IN ULONG ProtectionType
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): MmAllocateContiguousMemoryEx\n"
"(\n"
" NumberOfBytes : 0x%.08X\n"
" LowestAcceptableAddress : 0x%.08X\n"
" HighestAcceptableAddress : 0x%.08X\n"
" Alignment : 0x%.08X\n"
" ProtectionType : 0x%.08X\n"
");\n",
GetCurrentThreadId(), NumberOfBytes, LowestAcceptableAddress, HighestAcceptableAddress,
Alignment, ProtectionType);
}
#endif
// TODO: Make this much more efficient and correct if necessary!
// HACK: Should be aligned!!
PVOID pRet = (PVOID)new unsigned char[NumberOfBytes];
EmuSwapFS(); // Xbox FS
return pRet;
}
// ******************************************************************
// * 0x00A7 - MmAllocateSystemMemory
// ******************************************************************
XBSYSAPI EXPORTNUM(167) xboxkrnl::PVOID NTAPI xboxkrnl::MmAllocateSystemMemory
(
ULONG NumberOfBytes,
ULONG Protect
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): MmAllocateContiguousMemoryEx\n"
"(\n"
" NumberOfBytes : 0x%.08X\n"
" Protect : 0x%.08X\n"
");\n",
GetCurrentThreadId(), NumberOfBytes, Protect);
}
#endif
// TODO: Make this much more efficient and correct if necessary!
// HACK: Should be aligned!!
PVOID pRet = (PVOID)new unsigned char[NumberOfBytes];
EmuSwapFS(); // Xbox FS
return pRet;
}
// ******************************************************************
// * 0x00AB - MmFreeContiguousMemory
// ******************************************************************
XBSYSAPI EXPORTNUM(171) VOID NTAPI xboxkrnl::MmFreeContiguousMemory
(
IN PVOID BaseAddress
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): MmFreeContiguousMemory\n"
"(\n"
" BaseAddress : 0x%.08X\n"
");\n",
GetCurrentThreadId(), BaseAddress);
}
#endif
delete[] BaseAddress;
EmuSwapFS(); // Xbox FS
return;
}
// ******************************************************************
// * 0x00AC - MmFreeSystemMemory
// ******************************************************************
XBSYSAPI EXPORTNUM(172) NTSTATUS NTAPI xboxkrnl::MmFreeSystemMemory
(
PVOID BaseAddress,
ULONG NumberOfBytes
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): MmFreeSystemMemory\n"
"(\n"
" BaseAddress : 0x%.08X\n"
" NumberOfBytes : 0x%.08X\n"
");\n",
GetCurrentThreadId(), BaseAddress, NumberOfBytes);
}
#endif
delete[] BaseAddress;
EmuSwapFS(); // Xbox FS
return STATUS_SUCCESS;
}
// ******************************************************************
// * 0x00B2 - MmPersistContiguousMemory
// ******************************************************************
XBSYSAPI EXPORTNUM(178) VOID NTAPI xboxkrnl::MmPersistContiguousMemory
(
IN PVOID BaseAddress,
IN ULONG NumberOfBytes,
IN BOOLEAN Persist
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): MmPersistContiguousMemory\n"
"(\n"
" BaseAddress : 0x%.08X\n"
" NumberOfBytes : 0x%.08X\n"
" Persist : 0x%.08X\n"
");\n",
GetCurrentThreadId(), BaseAddress, NumberOfBytes, Persist);
}
#endif
// TODO: Actually set this up to be remember across a "reboot"
EmuWarning("MmPersistContiguousMemory is being ignored\n");
EmuSwapFS(); // Xbox FS
}
// ******************************************************************
// * 0x00B6 - MmSetAddressProtect
// ******************************************************************
XBSYSAPI EXPORTNUM(182) VOID NTAPI xboxkrnl::MmSetAddressProtect
(
IN PVOID BaseAddress,
IN ULONG NumberOfBytes,
IN ULONG NewProtect
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): MmSetAddressProtect\n"
"(\n"
" BaseAddress : 0x%.08X\n"
" NumberOfBytes : 0x%.08X\n"
" Persist : 0x%.08X\n"
");\n",
GetCurrentThreadId(), BaseAddress, NumberOfBytes, NewProtect);
}
#endif
// TODO: Actually set protection
EmuWarning("MmSetAddressProtect is being ignored\n");
EmuSwapFS(); // Xbox FS
return;
}
// ******************************************************************
// * 0x00B8 - NtAllocateVirtualMemory
// ******************************************************************
XBSYSAPI EXPORTNUM(184) NTSTATUS NTAPI xboxkrnl::NtAllocateVirtualMemory
(
IN OUT PVOID *BaseAddress,
IN ULONG ZeroBits,
IN OUT PULONG AllocationSize,
IN DWORD AllocationType,
IN DWORD Protect
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtAllocateVirtualMemory\n"
"(\n"
" BaseAddress : 0x%.08X (0x%.08X)\n"
" ZeroBits : 0x%.08X\n"
" AllocationSize : 0x%.08X (0x%.08X)\n"
" AllocationType : 0x%.08X\n"
" Protect : 0x%.08X\n"
");\n",
GetCurrentThreadId(), BaseAddress, *BaseAddress, ZeroBits, AllocationSize, *AllocationSize, AllocationType, Protect);
}
#endif
NTSTATUS ret = NtDll::NtAllocateVirtualMemory(GetCurrentProcess(), BaseAddress, ZeroBits, AllocationSize, AllocationType, Protect);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00BA - NtClearEvent
// ******************************************************************
XBSYSAPI EXPORTNUM(186) NTSTATUS NTAPI xboxkrnl::NtClearEvent
(
IN HANDLE EventHandle
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtClearEvent\n"
"(\n"
" EventHandle : 0x%.08X\n"
");\n",
GetCurrentThreadId(), EventHandle);
}
#endif
NTSTATUS ret = NtDll::NtClearEvent(EventHandle);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00BB - NtClose
// ******************************************************************
XBSYSAPI EXPORTNUM(187) NTSTATUS NTAPI xboxkrnl::NtClose
(
IN HANDLE Handle
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtClose\n"
"(\n"
" Handle : 0x%.08X\n"
");\n",
GetCurrentThreadId(), Handle);
}
#endif
NTSTATUS ret = STATUS_SUCCESS;
// ******************************************************************
// * delete 'special' handles
// ******************************************************************
if(IsEmuHandle(Handle))
{
EmuHandle *iEmuHandle = EmuHandleToPtr(Handle);
delete iEmuHandle;
ret = STATUS_SUCCESS;
}
// ******************************************************************
// * close normal handles
// ******************************************************************
else
{
ret = NtDll::NtClose(Handle);
}
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00BD - NtCreateEvent
// ******************************************************************
XBSYSAPI EXPORTNUM(189) NTSTATUS NTAPI xboxkrnl::NtCreateEvent
(
OUT PHANDLE EventHandle,
IN POBJECT_ATTRIBUTES ObjectAttributes OPTIONAL,
IN EVENT_TYPE EventType,
IN BOOLEAN InitialState
)
{
EmuSwapFS(); // Win2k/XP FS
char *szBuffer = (ObjectAttributes != 0) ? ObjectAttributes->ObjectName->Buffer : 0;
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtCreateEvent\n"
"(\n"
" EventHandle : 0x%.08X\n"
" ObjectAttributes : 0x%.08X (\"%s\")\n"
" EventType : 0x%.08X\n"
" InitialState : 0x%.08X\n"
");\n",
GetCurrentThreadId(), EventHandle, ObjectAttributes, szBuffer,
EventType, InitialState);
}
#endif
wchar_t wszObjectName[160];
NtDll::UNICODE_STRING NtUnicodeString;
NtDll::OBJECT_ATTRIBUTES NtObjAttr;
// ******************************************************************
// * Initialize Object Attributes
// ******************************************************************
if(szBuffer != 0)
{
mbstowcs(wszObjectName, szBuffer, 160);
NtDll::RtlInitUnicodeString(&NtUnicodeString, wszObjectName);
InitializeObjectAttributes(&NtObjAttr, &NtUnicodeString, ObjectAttributes->Attributes, ObjectAttributes->RootDirectory, NULL);
}
// ******************************************************************
// * Redirect to NtCreateEvent
// ******************************************************************
NTSTATUS ret = NtDll::NtCreateEvent(EventHandle, EVENT_ALL_ACCESS, (szBuffer != 0) ? &NtObjAttr : 0, (NtDll::EVENT_TYPE)EventType, InitialState);
EmuSwapFS(); // Xbox FS
return STATUS_SUCCESS;
}
// ******************************************************************
// * 0x00BE - NtCreateFile
// ******************************************************************
XBSYSAPI EXPORTNUM(190) NTSTATUS NTAPI xboxkrnl::NtCreateFile
(
OUT PHANDLE FileHandle,
IN ACCESS_MASK DesiredAccess,
IN POBJECT_ATTRIBUTES ObjectAttributes,
OUT PIO_STATUS_BLOCK IoStatusBlock,
IN PLARGE_INTEGER AllocationSize OPTIONAL,
IN ULONG FileAttributes,
IN ULONG ShareAccess,
IN ULONG CreateDisposition,
IN ULONG CreateOptions
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtCreateFile\n"
"(\n"
" FileHandle : 0x%.08X\n"
" DesiredAccess : 0x%.08X\n"
" ObjectAttributes : 0x%.08X (\"%s\")\n"
" IoStatusBlock : 0x%.08X\n"
" AllocationSize : 0x%.08X\n"
" FileAttributes : 0x%.08X\n"
" ShareAccess : 0x%.08X\n"
" CreateDisposition : 0x%.08X\n"
" CreateOptions : 0x%.08X\n"
");\n",
GetCurrentThreadId(), FileHandle, DesiredAccess, ObjectAttributes, ObjectAttributes->ObjectName->Buffer,
IoStatusBlock, AllocationSize, FileAttributes, ShareAccess, CreateDisposition, CreateOptions);
}
#endif
char ReplaceChar = '\0';
int ReplaceIndex = -1;
char *szBuffer = ObjectAttributes->ObjectName->Buffer;
// ******************************************************************
// * D:\ should map to current directory
// ******************************************************************
if( (szBuffer[0] == 'D' || szBuffer[0] == 'd') && szBuffer[1] == ':' && szBuffer[2] == '\\')
{
szBuffer += 3;
ObjectAttributes->RootDirectory = g_hCurDir;
#ifdef _DEBUG_TRACE
printf("EmuKrnl (0x%X): NtCreateFile Corrected path...\n", GetCurrentThreadId());
printf(" Org:\"%s\"\n", ObjectAttributes->ObjectName->Buffer);
printf(" New:\"$XbePath\\%s\"\n", szBuffer);
#endif
}
else if( (szBuffer[0] == 'T' || szBuffer[0] == 't') && szBuffer[1] == ':' && szBuffer[2] == '\\')
{
szBuffer += 3;
ObjectAttributes->RootDirectory = g_hTDrive;
#ifdef _DEBUG_TRACE
printf("EmuKrnl (0x%X): NtCreateFile Corrected path...\n", GetCurrentThreadId());
printf(" Org:\"%s\"\n", ObjectAttributes->ObjectName->Buffer);
printf(" New:\"$CxbxPath\\TDATA\\%s\"\n", szBuffer);
#endif
}
else if( (szBuffer[0] == 'U' || szBuffer[0] == 'u') && szBuffer[1] == ':' && szBuffer[2] == '\\')
{
szBuffer += 3;
ObjectAttributes->RootDirectory = g_hUDrive;
#ifdef _DEBUG_TRACE
printf("EmuKrnl (0x%X): NtCreateFile Corrected path...\n", GetCurrentThreadId());
printf(" Org:\"%s\"\n", ObjectAttributes->ObjectName->Buffer);
printf(" New:\"$CxbxPath\\UDATA\\%s\"\n", szBuffer);
#endif
}
else if( (szBuffer[0] == 'Z' || szBuffer[0] == 'z') && szBuffer[1] == ':' && szBuffer[2] == '\\')
{
szBuffer += 3;
ObjectAttributes->RootDirectory = g_hZDrive;
#ifdef _DEBUG_TRACE
printf("EmuKrnl (0x%X): NtCreateFile Corrected path...\n", GetCurrentThreadId());
printf(" Org:\"%s\"\n", ObjectAttributes->ObjectName->Buffer);
printf(" New:\"$CxbxPath\\CxbxCache\\%s\"\n", szBuffer);
#endif
}
// ******************************************************************
// * TODO: Wildcards are not allowed??
// ******************************************************************
{
for(int v=0;szBuffer[v] != '\0';v++)
{
if(szBuffer[v] == '*')
{
if(v > 0)
ReplaceIndex = v-1;
else
ReplaceIndex = v;
}
}
// Note: Hack: Not thread safe (if problems occur, create a temp buffer)
if(ReplaceIndex != -1)
{
ReplaceChar = szBuffer[ReplaceIndex];
szBuffer[ReplaceIndex] = '\0';
}
}
wchar_t wszObjectName[160];
NtDll::UNICODE_STRING NtUnicodeString;
NtDll::OBJECT_ATTRIBUTES NtObjAttr;
// ******************************************************************
// * Initialize Object Attributes
// ******************************************************************
{
mbstowcs(wszObjectName, szBuffer, 160);
NtDll::RtlInitUnicodeString(&NtUnicodeString, wszObjectName);
InitializeObjectAttributes(&NtObjAttr, &NtUnicodeString, ObjectAttributes->Attributes, ObjectAttributes->RootDirectory, NULL);
}
// ******************************************************************
// * Redirect to NtCreateFile
// ******************************************************************
NTSTATUS ret = NtDll::NtCreateFile
(
FileHandle, DesiredAccess, &NtObjAttr, (NtDll::IO_STATUS_BLOCK*)IoStatusBlock,
(NtDll::LARGE_INTEGER*)AllocationSize, FileAttributes, ShareAccess, CreateDisposition, CreateOptions, NULL, NULL
);
if(FAILED(ret))
EmuWarning("NtCreateFile Failed (0x%.08X)", ret);
// ******************************************************************
// * Restore original buffer
// ******************************************************************
if(ReplaceIndex != -1)
szBuffer[ReplaceIndex] = ReplaceChar;
// NOTE: We can map this to IoCreateFile once implemented (if ever necessary)
// xboxkrnl::IoCreateFile(FileHandle, DesiredAccess, ObjectAttributes, IoStatusBlock, AllocationSize, FileAttributes, ShareAccess, CreateDisposition, CreateOptions, 0);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00C5 - NtDuplicateObject
// ******************************************************************
XBSYSAPI EXPORTNUM(197) NTSTATUS NTAPI xboxkrnl::NtDuplicateObject
(
HANDLE SourceHandle,
HANDLE *TargetHandle,
DWORD Options
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtDuplicateObject\n"
"(\n"
" SourceHandle : 0x%.08X\n"
" TargetHandle : 0x%.08X\n"
" Options : 0x%.08X\n"
");\n",
GetCurrentThreadId(), SourceHandle, TargetHandle, Options);
}
#endif
// ******************************************************************
// * redirect to Win2k/XP
// ******************************************************************
NTSTATUS ret = NtDll::NtDuplicateObject
(
GetCurrentProcess(),
SourceHandle,
GetCurrentProcess(),
TargetHandle,
0, 0, Options
);
if(ret != STATUS_SUCCESS)
printf("*Warning* Object was not duplicated\n");
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00C7 - NtFreeVirtualMemory
// ******************************************************************
XBSYSAPI EXPORTNUM(199) NTSTATUS NTAPI xboxkrnl::NtFreeVirtualMemory
(
IN OUT PVOID *BaseAddress,
IN OUT PULONG FreeSize,
IN ULONG FreeType
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtFreeVirtualMemory\n"
"(\n"
" BaseAddress : 0x%.08X\n"
" FreeSize : 0x%.08X\n"
" FreeType : 0x%.08X\n"
");\n",
GetCurrentThreadId(), BaseAddress, FreeSize, FreeType);
}
#endif
NTSTATUS ret = NtDll::NtFreeVirtualMemory(GetCurrentProcess(), BaseAddress, FreeSize, FreeType);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00CA - NtOpenFile
// ******************************************************************
XBSYSAPI EXPORTNUM(202) NTSTATUS NTAPI xboxkrnl::NtOpenFile
(
OUT PHANDLE FileHandle,
IN ACCESS_MASK DesiredAccess,
IN POBJECT_ATTRIBUTES ObjectAttributes,
OUT PIO_STATUS_BLOCK IoStatusBlock,
IN ULONG ShareAccess,
IN ULONG OpenOptions
)
{
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
EmuSwapFS(); // Win2k/XP FS
printf("EmuKrnl (0x%X): NtOpenFile\n"
"(\n"
" FileHandle : 0x%.08X\n"
" DesiredAccess : 0x%.08X\n"
" ObjectAttributes : 0x%.08X (\"%s\")\n"
" IoStatusBlock : 0x%.08X\n"
" ShareAccess : 0x%.08X\n"
" CreateOptions : 0x%.08X\n"
");\n",
GetCurrentThreadId(), FileHandle, DesiredAccess, ObjectAttributes, ObjectAttributes->ObjectName->Buffer,
IoStatusBlock, ShareAccess, OpenOptions);
EmuSwapFS(); // Xbox FS
}
#endif
return NtCreateFile(FileHandle, DesiredAccess, ObjectAttributes, IoStatusBlock, NULL, 0, ShareAccess, FILE_OPEN, OpenOptions);
}
// ******************************************************************
// * 0x00CF - NtQueryDirectoryFile
// ******************************************************************
XBSYSAPI EXPORTNUM(207) NTSTATUS NTAPI xboxkrnl::NtQueryDirectoryFile
(
IN HANDLE FileHandle,
IN HANDLE Event OPTIONAL,
IN PVOID ApcRoutine, // Todo: define this routine's prototype
IN PVOID ApcContext,
OUT PIO_STATUS_BLOCK IoStatusBlock,
OUT FILE_DIRECTORY_INFORMATION *FileInformation,
IN ULONG Length,
IN FILE_INFORMATION_CLASS FileInformationClass,
IN PSTRING FileMask,
IN BOOLEAN RestartScan
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtQueryDirectoryFile\n"
"(\n"
" FileHandle : 0x%.08X\n"
" Event : 0x%.08X\n"
" ApcRoutine : 0x%.08X\n"
" ApcContext : 0x%.08X\n"
" IoStatusBlock : 0x%.08X\n"
" FileInformation : 0x%.08X\n"
" Length : 0x%.08X\n"
" FileInformationClass : 0x%.08X\n"
" FileMask : 0x%.08X (%s)\n"
" RestartScan : 0x%.08X\n"
");\n",
GetCurrentThreadId(), FileHandle, Event, ApcRoutine, ApcContext, IoStatusBlock,
FileInformation, Length, FileInformationClass, FileMask,
(FileMask != 0) ? FileMask->Buffer : "", RestartScan);
}
#endif
NTSTATUS ret;
if(FileInformationClass != 1) // Due to unicode->string conversion
EmuCleanup("Unsupported FileInformationClass");
NtDll::UNICODE_STRING NtFileMask;
wchar_t wszObjectName[160];
// ******************************************************************
// * Initialize FileMask
// ******************************************************************
{
if(FileMask != 0)
mbstowcs(wszObjectName, FileMask->Buffer, 160);
else
mbstowcs(wszObjectName, "", 160);
NtDll::RtlInitUnicodeString(&NtFileMask, wszObjectName);
}
NtDll::FILE_DIRECTORY_INFORMATION *FileDirInfo = (NtDll::FILE_DIRECTORY_INFORMATION*)malloc(0x40 + 160*2);
char *mbstr = FileInformation->FileName;
wchar_t *wcstr = FileDirInfo->FileName;
do
{
ZeroMemory(wcstr, 160*2);
ret = NtDll::NtQueryDirectoryFile
(
FileHandle, Event, (NtDll::PIO_APC_ROUTINE)ApcRoutine, ApcContext, (NtDll::IO_STATUS_BLOCK*)IoStatusBlock, FileDirInfo,
0x40+160*2, (NtDll::FILE_INFORMATION_CLASS)FileInformationClass, TRUE, &NtFileMask, RestartScan
);
// ******************************************************************
// * Convert from PC to Xbox
// ******************************************************************
{
memcpy(FileInformation, FileDirInfo, 0x40);
wcstombs(mbstr, wcstr, 160);
FileInformation->FileNameLength /= 2;
}
} // Xbox does not return . and ..
while(strcmp(mbstr, ".") == 0 || strcmp(mbstr, "..") == 0);
// TODO: Cache the last search result for quicker access with CreateFile (xbox does this internally!)
free(FileDirInfo);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00D2 - NtQueryFullAttributesFile
// ******************************************************************
XBSYSAPI EXPORTNUM(210) NTSTATUS NTAPI xboxkrnl::NtQueryFullAttributesFile
(
IN POBJECT_ATTRIBUTES ObjectAttributes,
OUT PVOID Attributes
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtQueryFullAttributesFile\n"
"(\n"
" ObjectAttributes : 0x%.08X (%s)\n"
" Attributes : 0x%.08X\n"
");\n",
GetCurrentThreadId(), ObjectAttributes, ObjectAttributes->ObjectName->Buffer, Attributes);
}
#endif
char *szBuffer = ObjectAttributes->ObjectName->Buffer;
wchar_t wszObjectName[160];
NtDll::UNICODE_STRING NtUnicodeString;
NtDll::OBJECT_ATTRIBUTES NtObjAttr;
// ******************************************************************
// * Initialize Object Attributes
// ******************************************************************
{
mbstowcs(wszObjectName, szBuffer, 160);
NtDll::RtlInitUnicodeString(&NtUnicodeString, wszObjectName);
InitializeObjectAttributes(&NtObjAttr, &NtUnicodeString, ObjectAttributes->Attributes, ObjectAttributes->RootDirectory, NULL);
}
NTSTATUS ret = NtDll::NtQueryFullAttributesFile(&NtObjAttr, Attributes);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00D3 - NtQueryInformationFile
// ******************************************************************
XBSYSAPI EXPORTNUM(211) NTSTATUS NTAPI xboxkrnl::NtQueryInformationFile
(
IN HANDLE FileHandle,
OUT PIO_STATUS_BLOCK IoStatusBlock,
OUT PVOID FileInformation,
IN ULONG Length,
IN FILE_INFORMATION_CLASS FileInfo
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtQueryInformationFile\n"
"(\n"
" FileHandle : 0x%.08X\n"
" IoStatusBlock : 0x%.08X\n"
" FileInformation : 0x%.08X\n"
" Length : 0x%.08X\n"
" FileInformationClass: 0x%.08X\n"
");\n",
GetCurrentThreadId(), FileHandle, IoStatusBlock, FileInformation,
Length, FileInfo);
}
#endif
NTSTATUS ret = NtDll::NtQueryInformationFile
(
FileHandle,
(NtDll::PIO_STATUS_BLOCK)IoStatusBlock,
(NtDll::PFILE_FS_SIZE_INFORMATION)FileInformation,
Length,
(NtDll::FILE_INFORMATION_CLASS)FileInfo
);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00DA - NtQueryVolumeInformationFile
// ******************************************************************
XBSYSAPI EXPORTNUM(218) NTSTATUS NTAPI xboxkrnl::NtQueryVolumeInformationFile
(
IN HANDLE FileHandle,
OUT PIO_STATUS_BLOCK IoStatusBlock,
OUT PFILE_FS_SIZE_INFORMATION FileInformation,
IN ULONG Length,
IN FS_INFORMATION_CLASS FileInformationClass
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtQueryVolumeInformationFile\n"
"(\n"
" FileHandle : 0x%.08X\n"
" IoStatusBlock : 0x%.08X\n"
" FileInformation : 0x%.08X\n"
" Length : 0x%.08X\n"
" FileInformationClass: 0x%.08X\n"
");\n",
GetCurrentThreadId(), FileHandle, IoStatusBlock, FileInformation,
Length, FileInformationClass);
}
#endif
// Safety/Sanity Check
if(FileInformationClass != FileFsSizeInformation && FileInformationClass != FileDirectoryInformation)
EmuCleanup("NtQueryVolumeInformationFile: Unsupported FileInformationClass");
NTSTATUS ret = NtDll::NtQueryVolumeInformationFile
(
FileHandle,
(NtDll::PIO_STATUS_BLOCK)IoStatusBlock,
(NtDll::PFILE_FS_SIZE_INFORMATION)FileInformation, Length,
(NtDll::FS_INFORMATION_CLASS)FileInformationClass
);
/*
{
FILE_FS_SIZE_INFORMATION *SizeInfo = (FILE_FS_SIZE_INFORMATION*)FileInformation;
SizeInfo->TotalAllocationUnits.QuadPart = 0x4C468;
SizeInfo->AvailableAllocationUnits.QuadPart = 0x2F125;
SizeInfo->SectorsPerAllocationUnit = 32;
SizeInfo->BytesPerSector = 512;
}
*/
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00DA - NtReadFile
// ******************************************************************
XBSYSAPI EXPORTNUM(219) NTSTATUS NTAPI xboxkrnl::NtReadFile
(
IN HANDLE FileHandle, // TODO: correct paramters
IN HANDLE Event OPTIONAL,
IN PVOID ApcRoutine OPTIONAL,
IN PVOID ApcContext,
OUT PVOID IoStatusBlock,
OUT PVOID Buffer,
IN ULONG Length,
IN PLARGE_INTEGER ByteOffset OPTIONAL
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtReadFile\n"
"(\n"
" FileHandle : 0x%.08X\n"
" Event : 0x%.08X\n"
" ApcRoutine : 0x%.08X\n"
" ApcContext : 0x%.08X\n"
" IoStatusBlock : 0x%.08X\n"
" Buffer : 0x%.08X\n"
" Length : 0x%.08X\n"
" ByteOffset : 0x%.08X\n"
");\n",
GetCurrentThreadId(), FileHandle, Event, ApcRoutine,
ApcContext, IoStatusBlock, Buffer, Length, ByteOffset);
}
#endif
NTSTATUS ret = NtDll::NtReadFile(FileHandle, Event, ApcRoutine, ApcContext, IoStatusBlock, Buffer, Length, (NtDll::LARGE_INTEGER*)ByteOffset, 0);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00E2 - NtSetInformationFile
// ******************************************************************
XBSYSAPI EXPORTNUM(226) NTSTATUS NTAPI xboxkrnl::NtSetInformationFile
(
IN HANDLE FileHandle, // TODO: correct paramters
OUT PVOID IoStatusBlock,
IN PVOID FileInformation,
IN ULONG Length,
IN ULONG FileInformationClass
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtSetInformationFile\n"
"(\n"
" FileHandle : 0x%.08X\n"
" IoStatusBlock : 0x%.08X\n"
" FileInformation : 0x%.08X\n"
" Length : 0x%.08X\n"
" FileInformationClass : 0x%.08X\n"
");\n",
GetCurrentThreadId(), FileHandle, IoStatusBlock, FileInformation,
Length, FileInformationClass);
}
#endif
NTSTATUS ret = NtDll::NtSetInformationFile(FileHandle, IoStatusBlock, FileInformation, Length, FileInformationClass);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00EA - NtWaitForSingleObjectEx
// ******************************************************************
XBSYSAPI EXPORTNUM(234) NTSTATUS NTAPI xboxkrnl::NtWaitForSingleObjectEx
(
IN HANDLE Handle,
IN DWORD WaitMode,
IN BOOLEAN Alertable,
IN PLARGE_INTEGER Timeout
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtWaitForSingleObjectEx\n"
"(\n"
" Handle : 0x%.08X\n"
" WaitMode : 0x%.08X\n"
" Alertable : 0x%.08X\n"
" Timeout : 0x%.08X\n"
");\n",
GetCurrentThreadId(), Handle, WaitMode, Alertable, Timeout);
}
#endif
NTSTATUS ret = NtDll::NtWaitForSingleObject(Handle, Alertable, (NtDll::PLARGE_INTEGER)Timeout);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00DA - NtWriteFile
// ******************************************************************
XBSYSAPI EXPORTNUM(236) NTSTATUS NTAPI xboxkrnl::NtWriteFile
(
IN HANDLE FileHandle, // TODO: correct paramters
IN PVOID Event,
IN PVOID ApcRoutine,
IN PVOID ApcContext,
OUT PVOID IoStatusBlock,
IN PVOID Buffer,
IN ULONG Length,
IN PVOID ByteOffset
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): NtWriteFile\n"
"(\n"
" FileHandle : 0x%.08X\n"
" Event : 0x%.08X\n"
" ApcRoutine : 0x%.08X\n"
" ApcContext : 0x%.08X\n"
" IoStatusBlock : 0x%.08X\n"
" Buffer : 0x%.08X\n"
" Length : 0x%.08X\n"
" ByteOffset : 0x%.08X\n"
");\n",
GetCurrentThreadId(), FileHandle, Event, ApcRoutine,
ApcContext, IoStatusBlock, Buffer, Length, ByteOffset);
}
#endif
NTSTATUS ret = NtDll::NtWriteFile(FileHandle, Event, ApcRoutine, ApcContext, IoStatusBlock, Buffer, Length, (NtDll::LARGE_INTEGER*)ByteOffset, 0);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x00FF - PsCreateSystemThreadEx
// ******************************************************************
XBSYSAPI EXPORTNUM(255) NTSTATUS NTAPI xboxkrnl::PsCreateSystemThreadEx
(
OUT PHANDLE ThreadHandle,
IN ULONG ThreadExtraSize,
IN ULONG KernelStackSize,
IN ULONG TlsDataSize,
OUT PULONG ThreadId OPTIONAL,
IN PVOID StartContext1,
IN PVOID StartContext2,
IN BOOLEAN CreateSuspended,
IN BOOLEAN DebugStack,
IN PKSTART_ROUTINE StartRoutine
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): PsCreateSystemThreadEx\n"
"(\n"
" ThreadHandle : 0x%.08X\n"
" ThreadExtraSize : 0x%.08X\n"
" KernelStackSize : 0x%.08X\n"
" TlsDataSize : 0x%.08X\n"
" ThreadId : 0x%.08X\n"
" StartContext1 : 0x%.08X\n"
" StartContext2 : 0x%.08X\n"
" CreateSuspended : 0x%.08X\n"
" DebugStack : 0x%.08X\n"
" StartRoutine : 0x%.08X\n"
");\n",
GetCurrentThreadId(), ThreadHandle, ThreadExtraSize, KernelStackSize, TlsDataSize, ThreadId,
StartContext1, StartContext2, CreateSuspended, DebugStack, StartRoutine);
}
#endif
// ******************************************************************
// * create thread, using our special proxy technique
// ******************************************************************
{
DWORD dwThreadId;
// PCSTProxy is responsible for cleaning up this pointer
::PCSTProxyParam *iPCSTProxyParam = new ::PCSTProxyParam();
iPCSTProxyParam->StartContext1 = StartContext1;
iPCSTProxyParam->StartContext2 = StartContext2;
iPCSTProxyParam->StartRoutine = StartRoutine;
*ThreadHandle = CreateThread(NULL, NULL, &PCSTProxy, iPCSTProxyParam, CreateSuspended ? CREATE_SUSPENDED : NULL, &dwThreadId);
if(ThreadId != NULL)
*ThreadId = dwThreadId;
}
EmuSwapFS(); // Xbox FS
return STATUS_SUCCESS;
}
// ******************************************************************
// * PsTerminateSystemThread
// ******************************************************************
XBSYSAPI EXPORTNUM(258) VOID NTAPI xboxkrnl::PsTerminateSystemThread(IN NTSTATUS ExitStatus)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): PsTerminateSystemThread\n"
"(\n"
" ExitStatus : 0x%.08X\n"
");\n",
GetCurrentThreadId(), ExitStatus);
}
#endif
ExitThread(ExitStatus);
EmuSwapFS(); // Xbox FS
return;
}
// ******************************************************************
// * RtlAnsiStringToUnicodeString
// ******************************************************************
XBSYSAPI EXPORTNUM(260) NTSTATUS NTAPI xboxkrnl::RtlAnsiStringToUnicodeString
(
PUNICODE_STRING DestinationString,
PSTRING SourceString,
UCHAR AllocateDestinationString
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): RtlAnsiStringToUnicodeString\n"
"(\n"
" DestinationString : 0x%.08X\n"
" SourceString : 0x%.08X\n"
" AllocateDestinationString : 0x%.08X\n"
");\n",
GetCurrentThreadId(), DestinationString, SourceString, AllocateDestinationString);
}
#endif
NTSTATUS ret = NtDll::RtlAnsiStringToUnicodeString((NtDll::UNICODE_STRING*)DestinationString, (NtDll::STRING*)SourceString, AllocateDestinationString);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x0115 RtlEnterCriticalSection
// ******************************************************************
XBSYSAPI EXPORTNUM(277) VOID NTAPI xboxkrnl::RtlEnterCriticalSection
(
IN PRTL_CRITICAL_SECTION CriticalSection
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): RtlEnterCriticalSection\n"
"(\n"
" CriticalSection : 0x%.08X\n"
");\n",
GetCurrentThreadId(), CriticalSection);
}
#endif
//printf("CriticalSection->LockCount : %d\n", CriticalSection->LockCount);
// This seems redundant, but xbox software doesn't always do it
//if(CriticalSection->LockCount == -1)
NtDll::RtlInitializeCriticalSection((NtDll::_RTL_CRITICAL_SECTION*)CriticalSection);
NtDll::RtlEnterCriticalSection((NtDll::_RTL_CRITICAL_SECTION*)CriticalSection);
EmuSwapFS(); // Xbox FS
return;
}
// ******************************************************************
// * 0x0121 - RtlInitAnsiString
// ******************************************************************
XBSYSAPI EXPORTNUM(289) VOID NTAPI xboxkrnl::RtlInitAnsiString
(
IN OUT PANSI_STRING DestinationString,
IN PCSZ SourceString
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): RtlInitAnsiString\n"
"(\n"
" DestinationString : 0x%.08X\n"
" SourceString : 0x%.08X (\"%s\")\n"
");\n",
GetCurrentThreadId(), DestinationString, SourceString, SourceString);
}
#endif
NtDll::RtlInitAnsiString((NtDll::PANSI_STRING)DestinationString, (NtDll::PCSZ)SourceString);
EmuSwapFS(); // Xbox FS
return;
}
// ******************************************************************
// * 0x0123 - RtlInitializeCriticalSection
// ******************************************************************
XBSYSAPI EXPORTNUM(291) VOID NTAPI xboxkrnl::RtlInitializeCriticalSection
(
IN PRTL_CRITICAL_SECTION CriticalSection
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): RtlInitializeCriticalSection\n"
"(\n"
" CriticalSection : 0x%.08X\n"
");\n",
GetCurrentThreadId(), CriticalSection);
}
#endif
NtDll::RtlInitializeCriticalSection((NtDll::_RTL_CRITICAL_SECTION*)CriticalSection);
EmuSwapFS(); // Xbox FS
return;
}
// ******************************************************************
// * 0x0126 RtlEnterCriticalSection
// ******************************************************************
XBSYSAPI EXPORTNUM(294) VOID NTAPI xboxkrnl::RtlLeaveCriticalSection
(
IN PRTL_CRITICAL_SECTION CriticalSection
)
{
EmuSwapFS(); // Win2k/XP FS
// Note: We need to execute this before debug output to avoid trouble
NtDll::RtlLeaveCriticalSection((NtDll::_RTL_CRITICAL_SECTION*)CriticalSection);
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): RtlLeaveCriticalSection\n"
"(\n"
" CriticalSection : 0x%.08X\n"
");\n",
GetCurrentThreadId(), CriticalSection);
}
#endif
EmuSwapFS(); // Xbox FS
return;
}
// ******************************************************************
// * 0x012D - RtlNtStatusToDosError
// ******************************************************************
XBSYSAPI EXPORTNUM(301) xboxkrnl::ULONG NTAPI xboxkrnl::RtlNtStatusToDosError
(
IN NTSTATUS Status
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): RtlNtStatusToDosError\n"
"(\n"
" Status : 0x%.08X\n"
");\n",
GetCurrentThreadId(), Status);
}
#endif
ULONG ret = NtDll::RtlNtStatusToDosError(Status);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x0134 - RtlUnicodeStringToAnsiString
// ******************************************************************
XBSYSAPI EXPORTNUM(308) xboxkrnl::NTSTATUS NTAPI xboxkrnl::RtlUnicodeStringToAnsiString
(
IN OUT PSTRING DestinationString,
IN PUNICODE_STRING SourceString,
IN BOOLEAN AllocateDestinationString
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuKrnl (0x%X): RtlUnicodeStringToAnsiString\n"
"(\n"
" DestinationString : 0x%.08X\n"
" SourceString : 0x%.08X\n"
" AllocateDestinationString : 0x%.08X\n"
");\n",
GetCurrentThreadId(), DestinationString, SourceString, AllocateDestinationString);
}
#endif
NTSTATUS ret = NtDll::RtlUnicodeStringToAnsiString((NtDll::STRING*)DestinationString, (NtDll::UNICODE_STRING*)SourceString, AllocateDestinationString);
EmuSwapFS(); // Xbox FS
return ret;
}
// ******************************************************************
// * 0x0141 - XboxHardwareInfo
// ******************************************************************
XBSYSAPI EXPORTNUM(322) XBOX_HARDWARE_INFO xboxkrnl::XboxHardwareInfo =
{
0xC0000035,
0,0,0,0
};
// ******************************************************************
// * HalBootSMCVideoMode
// ******************************************************************
// TODO: Verify this!
XBSYSAPI EXPORTNUM(356) xboxkrnl::DWORD xboxkrnl::HalBootSMCVideoMode = 1;