189 lines
4.7 KiB
C++
189 lines
4.7 KiB
C++
// This is an open source non-commercial project. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
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// ******************************************************************
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2019 ergo720
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file of Dolphin at https://github.com/dolphin-emu/dolphin/blob/master/license.txt.
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// Partially derived from Device.cpp of Dolphin emulator
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// https://github.com/dolphin-emu/dolphin
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#include "InputDevice.h"
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#include "common\util\CxbxUtil.h"
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#include <algorithm>
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#include <charconv>
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std::string GetInputDeviceName(int dev_type)
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{
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std::string str;
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switch (dev_type)
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{
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case to_underlying(XBOX_INPUT_DEVICE::MS_CONTROLLER_DUKE):
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str = "MS Gamepad Duke";
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break;
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case to_underlying(XBOX_INPUT_DEVICE::MS_CONTROLLER_S):
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str = "MS Gamepad S";
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break;
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case to_underlying(XBOX_INPUT_DEVICE::LIGHT_GUN):
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str = "Light gun";
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break;
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case to_underlying(XBOX_INPUT_DEVICE::STEERING_WHEEL):
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str = "Steering wheel";
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break;
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case to_underlying(XBOX_INPUT_DEVICE::MEMORY_UNIT):
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str = "Memory unit";
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break;
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case to_underlying(XBOX_INPUT_DEVICE::IR_DONGLE):
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str = "IR dongle";
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break;
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case to_underlying(XBOX_INPUT_DEVICE::STEEL_BATTALION_CONTROLLER):
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str = "Steel battalion controller";
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break;
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case to_underlying(XBOX_INPUT_DEVICE::ARCADE_STICK):
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str = "Arcade joystick";
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break;
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case to_underlying(XBOX_INPUT_DEVICE::DEVICE_INVALID):
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str = "None";
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break;
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case to_underlying(XBOX_INPUT_DEVICE::DEVICE_MAX):
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str = "Invalid";
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break;
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default:
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str = "Unknown";
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}
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return str;
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}
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std::string PortUserFormat(std::string_view port)
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{
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int port1, slot;
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PortStr2Int(port, &port1, &slot);
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++port1;
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if (slot != PORT_INVALID) {
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++slot;
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return std::to_string(port1) + "." + std::to_string(slot);
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}
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else {
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return std::to_string(port1);
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}
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}
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void PortStr2Int(std::string_view port, int *port1, int *slot)
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{
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*slot = PORT_INVALID;
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auto &ret = std::from_chars(port.data(), port.data() + port.size(), *port1);
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assert(ret.ec != std::errc::invalid_argument);
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if (ret.ptr != port.data() + port.size()) {
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++ret.ptr;
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ret = std::from_chars(ret.ptr, port.data() + port.size(), *slot);
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assert(ret.ec != std::errc::invalid_argument);
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assert(ret.ptr == port.data() + port.size());
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}
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}
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// Destructor, delete all inputs/outputs on device destruction
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InputDevice::~InputDevice()
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{
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// delete inputs
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for (InputDevice::Input* input : m_Inputs) {
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delete input;
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}
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// delete outputs
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for (InputDevice::Output* output : m_Outputs) {
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delete output;
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}
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}
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void InputDevice::AddInput(Input* const In)
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{
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m_Inputs.push_back(In);
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}
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void InputDevice::AddOutput(Output* const Out)
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{
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m_Outputs.push_back(Out);
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}
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std::string InputDevice::GetQualifiedName() const
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{
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return this->GetAPI() + "/" + std::to_string(GetId()) + "/" + this->GetDeviceName();
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}
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const std::vector<InputDevice::IoControl*> InputDevice::GetIoControls()
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{
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std::vector<IoControl*> vec;
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std::for_each(m_Inputs.begin(), m_Inputs.end(), [&vec](const auto input) {
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vec.push_back(dynamic_cast<IoControl*>(input));
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});
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std::for_each(m_Outputs.begin(), m_Outputs.end(), [&vec](const auto output) {
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vec.push_back(dynamic_cast<IoControl*>(output));
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});
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return vec;
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}
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void InputDevice::SetPort(std::string_view Port, bool Connect)
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{
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if (Connect) {
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m_XboxPort.emplace_back(Port);
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}
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else {
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const auto &it = FindPort(Port);
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if (it != m_XboxPort.end()) {
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m_XboxPort.erase(it);
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}
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}
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}
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bool InputDevice::GetPort(std::string_view Port) const
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{
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return FindPort(Port) != m_XboxPort.end() ? true : false;
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}
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const auto InputDevice::FindPort(std::string_view Port) const
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{
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return std::find_if(m_XboxPort.begin(), m_XboxPort.end(), [Port](std::string_view Port1) {
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if (Port1 == Port) {
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return true;
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}
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return false;
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});
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}
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