Cxbx-Reloaded/src/common/input/InputDevice.cpp

189 lines
4.7 KiB
C++

// This is an open source non-commercial project. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
// ******************************************************************
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2019 ergo720
// *
// * All rights reserved
// *
// ******************************************************************
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file of Dolphin at https://github.com/dolphin-emu/dolphin/blob/master/license.txt.
// Partially derived from Device.cpp of Dolphin emulator
// https://github.com/dolphin-emu/dolphin
#include "InputDevice.h"
#include "common\util\CxbxUtil.h"
#include <algorithm>
#include <charconv>
std::string GetInputDeviceName(int dev_type)
{
std::string str;
switch (dev_type)
{
case to_underlying(XBOX_INPUT_DEVICE::MS_CONTROLLER_DUKE):
str = "MS Gamepad Duke";
break;
case to_underlying(XBOX_INPUT_DEVICE::MS_CONTROLLER_S):
str = "MS Gamepad S";
break;
case to_underlying(XBOX_INPUT_DEVICE::LIGHT_GUN):
str = "Light gun";
break;
case to_underlying(XBOX_INPUT_DEVICE::STEERING_WHEEL):
str = "Steering wheel";
break;
case to_underlying(XBOX_INPUT_DEVICE::MEMORY_UNIT):
str = "Memory unit";
break;
case to_underlying(XBOX_INPUT_DEVICE::IR_DONGLE):
str = "IR dongle";
break;
case to_underlying(XBOX_INPUT_DEVICE::STEEL_BATTALION_CONTROLLER):
str = "Steel battalion controller";
break;
case to_underlying(XBOX_INPUT_DEVICE::ARCADE_STICK):
str = "Arcade joystick";
break;
case to_underlying(XBOX_INPUT_DEVICE::DEVICE_INVALID):
str = "None";
break;
case to_underlying(XBOX_INPUT_DEVICE::DEVICE_MAX):
str = "Invalid";
break;
default:
str = "Unknown";
}
return str;
}
std::string PortUserFormat(std::string_view port)
{
int port1, slot;
PortStr2Int(port, &port1, &slot);
++port1;
if (slot != PORT_INVALID) {
++slot;
return std::to_string(port1) + "." + std::to_string(slot);
}
else {
return std::to_string(port1);
}
}
void PortStr2Int(std::string_view port, int *port1, int *slot)
{
*slot = PORT_INVALID;
auto &ret = std::from_chars(port.data(), port.data() + port.size(), *port1);
assert(ret.ec != std::errc::invalid_argument);
if (ret.ptr != port.data() + port.size()) {
++ret.ptr;
ret = std::from_chars(ret.ptr, port.data() + port.size(), *slot);
assert(ret.ec != std::errc::invalid_argument);
assert(ret.ptr == port.data() + port.size());
}
}
// Destructor, delete all inputs/outputs on device destruction
InputDevice::~InputDevice()
{
// delete inputs
for (InputDevice::Input* input : m_Inputs) {
delete input;
}
// delete outputs
for (InputDevice::Output* output : m_Outputs) {
delete output;
}
}
void InputDevice::AddInput(Input* const In)
{
m_Inputs.push_back(In);
}
void InputDevice::AddOutput(Output* const Out)
{
m_Outputs.push_back(Out);
}
std::string InputDevice::GetQualifiedName() const
{
return this->GetAPI() + "/" + std::to_string(GetId()) + "/" + this->GetDeviceName();
}
const std::vector<InputDevice::IoControl*> InputDevice::GetIoControls()
{
std::vector<IoControl*> vec;
std::for_each(m_Inputs.begin(), m_Inputs.end(), [&vec](const auto input) {
vec.push_back(dynamic_cast<IoControl*>(input));
});
std::for_each(m_Outputs.begin(), m_Outputs.end(), [&vec](const auto output) {
vec.push_back(dynamic_cast<IoControl*>(output));
});
return vec;
}
void InputDevice::SetPort(std::string_view Port, bool Connect)
{
if (Connect) {
m_XboxPort.emplace_back(Port);
}
else {
const auto &it = FindPort(Port);
if (it != m_XboxPort.end()) {
m_XboxPort.erase(it);
}
}
}
bool InputDevice::GetPort(std::string_view Port) const
{
return FindPort(Port) != m_XboxPort.end() ? true : false;
}
const auto InputDevice::FindPort(std::string_view Port) const
{
return std::find_if(m_XboxPort.begin(), m_XboxPort.end(), [Port](std::string_view Port1) {
if (Port1 == Port) {
return true;
}
return false;
});
}