![]() This allows us to improve our frame-limiter, so that we can disable it if a game does not require a fixed frame-rate, and enable it for titles that do. Result: XDK Samples can now run at high frame-rates (100+ fps) without effecting actual speed (just like on real hardware) Dashboard can reach over 100fps, and still run at the correct speed JSRF and other titles that tie game speed to frame-rate are limited to 60FPS. Fixed broken VSYNC handling too: Disable VSYNC has been broken since the D3D9 port, perhaps before then. |
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.editorconfig | ||
Cxbx-R.ico | ||
Cxbx.rc | ||
Icon-License-CC4.svg | ||
Logo-License-CC4.bmp | ||
Logo-License-CC4.svg | ||
Logo.bmp | ||
Splash.jpg |