Cxbx-Reloaded/Source/Win32/XBController.cpp

1232 lines
43 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->XBController.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#include "XBController.h"
// ******************************************************************
// * prevent name collisions
// ******************************************************************
namespace XTL
{
#include "EmuXTL.h"
};
// This is ridiculous
#define FIELD_OFFSET(type,field) ((ULONG)&(((type *)0)->field))
// ******************************************************************
// * func: XBController::XBController
// ******************************************************************
XBController::XBController()
{
m_CurrentState = XBCTRL_STATE_NONE;
int v=0;
for(v=0;v<XBCTRL_MAX_DEVICES;v++)
{
m_DeviceName[v][0] = '\0';
m_InputDevice[v].m_Device = NULL;
m_InputDevice[v].m_Flags = 0;
}
for(v=0;v<XBCTRL_OBJECT_COUNT;v++)
{
m_ObjectConfig[v].dwDevice = -1;
m_ObjectConfig[v].dwInfo = -1;
m_ObjectConfig[v].dwFlags = 0;
}
m_pDirectInput8 = NULL;
m_dwInputDeviceCount = 0;
}
// ******************************************************************
// * func: XBController::~XBController
// ******************************************************************
XBController::~XBController()
{
if(m_CurrentState == XBCTRL_STATE_CONFIG)
ConfigEnd();
else if(m_CurrentState == XBCTRL_STATE_LISTEN)
ListenEnd();
}
// ******************************************************************
// * func: XBController::Load
// ******************************************************************
void XBController::Load(const char *szRegistryKey)
{
if(m_CurrentState != XBCTRL_STATE_NONE)
{
SetError("Invalid State", false);
return;
}
// ******************************************************************
// * Load Configuration from Registry
// ******************************************************************
{
DWORD dwDisposition, dwType, dwSize;
HKEY hKey;
if(RegCreateKeyEx(HKEY_CURRENT_USER, szRegistryKey, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_QUERY_VALUE, NULL, &hKey, &dwDisposition) == ERROR_SUCCESS)
{
int v=0;
// ******************************************************************
// * Load Device Names
// ******************************************************************
{
char szValueName[64];
for(v=0;v<XBCTRL_MAX_DEVICES;v++)
{
// default is a null string
m_DeviceName[v][0] = '\0';
sprintf(szValueName, "DeviceName 0x%.02X", v);
dwType = REG_SZ; dwSize = 260;
RegQueryValueEx(hKey, szValueName, NULL, &dwType, (PBYTE)m_DeviceName[v], &dwSize);
}
}
// ******************************************************************
// * Load Object Configuration
// ******************************************************************
{
char szValueName[64];
for(v=0;v<XBCTRL_OBJECT_COUNT;v++)
{
// default object configuration
m_ObjectConfig[v].dwDevice = -1;
m_ObjectConfig[v].dwInfo = -1;
m_ObjectConfig[v].dwFlags = 0;
sprintf(szValueName, "Object : \"%s\"", m_DeviceNameLookup[v]);
dwType = REG_BINARY; dwSize = sizeof(XBCtrlObjectCfg);
RegQueryValueEx(hKey, szValueName, NULL, &dwType, (PBYTE)&m_ObjectConfig[v], &dwSize);
}
}
RegCloseKey(hKey);
}
}
}
// ******************************************************************
// * func: XBController::Save
// ******************************************************************
void XBController::Save(const char *szRegistryKey)
{
if(m_CurrentState != XBCTRL_STATE_NONE)
{
SetError("Invalid State", false);
return;
}
// ******************************************************************
// * Save Configuration to Registry
// ******************************************************************
{
DWORD dwDisposition, dwType, dwSize;
HKEY hKey;
if(RegCreateKeyEx(HKEY_CURRENT_USER, szRegistryKey, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_SET_VALUE, NULL, &hKey, &dwDisposition) == ERROR_SUCCESS)
{
int v=0;
// ******************************************************************
// * Save Device Names
// ******************************************************************
{
char szValueName[64];
for(v=0;v<XBCTRL_MAX_DEVICES;v++)
{
sprintf(szValueName, "DeviceName 0x%.02X", v);
dwType = REG_SZ; dwSize = 260;
if(m_DeviceName[v][0] == '\0')
RegDeleteValue(hKey, szValueName);
else
RegSetValueEx(hKey, szValueName, NULL, dwType, (PBYTE)m_DeviceName[v], dwSize);
}
}
// ******************************************************************
// * Save Object Configuration
// ******************************************************************
{
char szValueName[64];
for(v=0;v<XBCTRL_OBJECT_COUNT;v++)
{
sprintf(szValueName, "Object : \"%s\"", m_DeviceNameLookup[v]);
dwType = REG_BINARY; dwSize = sizeof(XBCtrlObjectCfg);
if(m_ObjectConfig[v].dwDevice != -1)
RegSetValueEx(hKey, szValueName, NULL, dwType, (PBYTE)&m_ObjectConfig[v], dwSize);
}
}
RegCloseKey(hKey);
}
}
}
// ******************************************************************
// * func: XBController::ConfigBegin
// ******************************************************************
void XBController::ConfigBegin(HWND hwnd, XBCtrlObject object)
{
if(m_CurrentState != XBCTRL_STATE_NONE)
{
SetError("Invalid State", false);
return;
}
m_CurrentState = XBCTRL_STATE_CONFIG;
DInputInit(hwnd);
if(GetError() != 0)
return;
lPrevMouseX = -1;
lPrevMouseY = -1;
lPrevMouseZ = -1;
CurConfigObject = object;
return;
}
// ******************************************************************
// * func: XBController::ConfigPoll
// ******************************************************************
bool XBController::ConfigPoll(char *szStatus)
{
if(m_CurrentState != XBCTRL_STATE_CONFIG)
{
SetError("Invalid State", false);
return false;
}
XTL::DIDEVICEINSTANCE DeviceInstance;
XTL::DIDEVICEOBJECTINSTANCE ObjectInstance;
DeviceInstance.dwSize = sizeof(XTL::DIDEVICEINSTANCE);
ObjectInstance.dwSize = sizeof(XTL::DIDEVICEOBJECTINSTANCE);
// ******************************************************************
// * Monitor for significant device state changes
// ******************************************************************
for(int v=m_dwInputDeviceCount-1;v>=0;v--)
{
// ******************************************************************
// * Poll the current device
// ******************************************************************
{
HRESULT hRet = m_InputDevice[v].m_Device->Poll();
if(FAILED(hRet))
{
hRet = m_InputDevice[v].m_Device->Acquire();
while(hRet == DIERR_INPUTLOST)
hRet = m_InputDevice[v].m_Device->Acquire();
}
}
DWORD dwHow = -1, dwFlags = m_InputDevice[v].m_Flags;
// ******************************************************************
// * Detect Joystick Input
// ******************************************************************
if(m_InputDevice[v].m_Flags & DEVICE_FLAG_JOYSTICK)
{
XTL::DIJOYSTATE JoyState;
// ******************************************************************
// * Get Joystick State
// ******************************************************************
{
HRESULT hRet = m_InputDevice[v].m_Device->GetDeviceState(sizeof(XTL::DIJOYSTATE), &JoyState);
if(FAILED(hRet))
continue;
}
dwFlags = DEVICE_FLAG_JOYSTICK;
if(abs(JoyState.lX) > DETECT_SENSITIVITY_JOYSTICK)
{
dwHow = FIELD_OFFSET(XTL::DIJOYSTATE, lX);
dwFlags |= (JoyState.lX > 0) ? (DEVICE_FLAG_AXIS | DEVICE_FLAG_POSITIVE) : (DEVICE_FLAG_AXIS | DEVICE_FLAG_NEGATIVE);
}
else if(abs(JoyState.lY) > DETECT_SENSITIVITY_JOYSTICK)
{
dwHow = FIELD_OFFSET(XTL::DIJOYSTATE, lY);
dwFlags |= (JoyState.lY > 0) ? (DEVICE_FLAG_AXIS | DEVICE_FLAG_POSITIVE) : (DEVICE_FLAG_AXIS | DEVICE_FLAG_NEGATIVE);
}
else if(abs(JoyState.lZ) > DETECT_SENSITIVITY_JOYSTICK)
{
dwHow = FIELD_OFFSET(XTL::DIJOYSTATE, lZ);
dwFlags |= (JoyState.lZ > 0) ? (DEVICE_FLAG_AXIS | DEVICE_FLAG_POSITIVE) : (DEVICE_FLAG_AXIS | DEVICE_FLAG_NEGATIVE);
}
else if(abs(JoyState.lRx) > DETECT_SENSITIVITY_JOYSTICK)
{
dwHow = FIELD_OFFSET(XTL::DIJOYSTATE, lRx);
dwFlags |= (JoyState.lRx > 0) ? (DEVICE_FLAG_AXIS | DEVICE_FLAG_POSITIVE) : (DEVICE_FLAG_AXIS | DEVICE_FLAG_NEGATIVE);
}
else if(abs(JoyState.lRy) > DETECT_SENSITIVITY_JOYSTICK)
{
dwHow = FIELD_OFFSET(XTL::DIJOYSTATE, lRy);
dwFlags |= (JoyState.lRy > 0) ? (DEVICE_FLAG_AXIS | DEVICE_FLAG_POSITIVE) : (DEVICE_FLAG_AXIS | DEVICE_FLAG_NEGATIVE);
}
else if(abs(JoyState.lRz) > DETECT_SENSITIVITY_JOYSTICK)
{
dwHow = FIELD_OFFSET(XTL::DIJOYSTATE, lRz);
dwFlags |= (JoyState.lRz > 0) ? (DEVICE_FLAG_AXIS | DEVICE_FLAG_POSITIVE) : (DEVICE_FLAG_AXIS | DEVICE_FLAG_NEGATIVE);
}
else
{
for(int b=0;b<2;b++)
{
if(abs(JoyState.rglSlider[b]) > DETECT_SENSITIVITY_JOYSTICK)
{
dwHow = FIELD_OFFSET(XTL::DIJOYSTATE, rglSlider[b]);
dwFlags |= (JoyState.rglSlider[b] > 0) ? (DEVICE_FLAG_AXIS | DEVICE_FLAG_POSITIVE) : (DEVICE_FLAG_AXIS | DEVICE_FLAG_NEGATIVE);
}
}
}
/* temporarily disabled
if(dwHow == -1)
{
for(int b=0;b<4;b++)
{
if(abs(JoyState.rgdwPOV[b]) > DETECT_SENSITIVITY_POV)
{
dwHow = FIELD_OFFSET(XTL::DIJOYSTATE, rgdwPOV[b]);
}
}
}
//*/
if(dwHow == -1)
{
for(int b=0;b<32;b++)
{
if(JoyState.rgbButtons[b] > DETECT_SENSITIVITY_BUTTON)
{
dwHow = FIELD_OFFSET(XTL::DIJOYSTATE, rgbButtons[b]);
dwFlags |= DEVICE_FLAG_BUTTON;
}
}
}
// ******************************************************************
// * Retrieve Object Info
// ******************************************************************
if(dwHow != -1)
{
char *szDirection = (dwFlags & DEVICE_FLAG_AXIS) ? (dwFlags & DEVICE_FLAG_POSITIVE) ? "Positive " : "Negative " : "";
m_InputDevice[v].m_Device->GetDeviceInfo(&DeviceInstance);
m_InputDevice[v].m_Device->GetObjectInfo(&ObjectInstance, dwHow, DIPH_BYOFFSET);
Map(CurConfigObject, DeviceInstance.tszInstanceName, dwHow, dwFlags);
printf("Cxbx: Detected %s%s on %s\n", szDirection, ObjectInstance.tszName, DeviceInstance.tszInstanceName, ObjectInstance.dwType);
sprintf(szStatus, "Success: %s Mapped to '%s%s' on '%s'!", m_DeviceNameLookup[CurConfigObject], szDirection, ObjectInstance.tszName, DeviceInstance.tszInstanceName);
return true;
}
}
// ******************************************************************
// * Detect Keyboard Input
// ******************************************************************
else if(m_InputDevice[v].m_Flags & DEVICE_FLAG_KEYBOARD)
{
BYTE KeyState[256];
m_InputDevice[v].m_Device->GetDeviceState(256, KeyState);
dwFlags = DEVICE_FLAG_KEYBOARD;
// ******************************************************************
// * Check for Keyboard State Change
// ******************************************************************
for(int r=0;r<256;r++)
{
if(KeyState[r] != 0)
{
dwHow = r;
break;
}
}
// ******************************************************************
// * Check for Success
// ******************************************************************
if(dwHow != -1)
{
Map(CurConfigObject, "SysKeyboard", dwHow, dwFlags);
printf("Cxbx: Detected Key %d on SysKeyboard\n", dwHow);
sprintf(szStatus, "Success: %s Mapped to Key %d on SysKeyboard", m_DeviceNameLookup[CurConfigObject], dwHow);
return true;
}
}
// ******************************************************************
// * Detect Mouse Input
// ******************************************************************
else if(m_InputDevice[v].m_Flags & DEVICE_FLAG_MOUSE)
{
XTL::DIMOUSESTATE2 MouseState;
m_InputDevice[v].m_Device->GetDeviceState(sizeof(MouseState), &MouseState);
dwFlags = DEVICE_FLAG_MOUSE;
// ******************************************************************
// * Detect Button State Change
// ******************************************************************
for(int r=0;r<4;r++)
{
// 0x80 is the mask for button push
if(MouseState.rgbButtons[r] & 0x80)
{
dwHow = r;
dwFlags |= DEVICE_FLAG_MOUSE_CLICK;
break;
}
}
// ******************************************************************
// * Check for Success
// ******************************************************************
if(dwHow != -1)
{
Map(CurConfigObject, "SysMouse", dwHow, dwFlags);
printf("Cxbx: Detected Button %d on SysMouse\n", dwHow);
sprintf(szStatus, "Success: %s Mapped to Button %d on SysMouse", m_DeviceNameLookup[CurConfigObject], dwHow);
return true;
}
// ******************************************************************
// * Check for Mouse Movement
// ******************************************************************
else
{
LONG lAbsDeltaX=0, lAbsDeltaY=0, lAbsDeltaZ=0;
LONG lDeltaX=0, lDeltaY=0, lDeltaZ=0;
if(lPrevMouseX == -1 || lPrevMouseY == -1 || lPrevMouseZ == -1)
lDeltaX = lDeltaY = lDeltaZ = 0;
else
{
lDeltaX = MouseState.lX - lPrevMouseX;
lDeltaY = MouseState.lY - lPrevMouseY;
lDeltaZ = MouseState.lZ - lPrevMouseZ;
lAbsDeltaX = abs(lDeltaX);
lAbsDeltaY = abs(lDeltaY);
lAbsDeltaZ = abs(lDeltaZ);
}
LONG lMax = (lAbsDeltaX > lAbsDeltaY) ? lAbsDeltaX : lAbsDeltaY;
if(lAbsDeltaZ > lMax)
lMax = lAbsDeltaZ;
lPrevMouseX = MouseState.lX;
lPrevMouseY = MouseState.lY;
lPrevMouseZ = MouseState.lZ;
if(lMax > DETECT_SENSITIVITY_MOUSE)
{
dwFlags |= DEVICE_FLAG_AXIS;
if(lMax == lAbsDeltaX)
{
dwHow = FIELD_OFFSET(XTL::DIMOUSESTATE, lX);
dwFlags |= (lDeltaX > 0) ? DEVICE_FLAG_POSITIVE : DEVICE_FLAG_NEGATIVE;
}
else if(lMax == lAbsDeltaY)
{
dwHow = FIELD_OFFSET(XTL::DIMOUSESTATE, lY);
dwFlags |= (lDeltaY > 0) ? DEVICE_FLAG_POSITIVE : DEVICE_FLAG_NEGATIVE;
}
else if(lMax == lAbsDeltaZ)
{
dwHow = FIELD_OFFSET(XTL::DIMOUSESTATE, lZ);
dwFlags |= (lDeltaZ > 0) ? DEVICE_FLAG_POSITIVE : DEVICE_FLAG_NEGATIVE;
}
}
// ******************************************************************
// * Check for Success
// ******************************************************************
if(dwHow != -1)
{
char *szDirection = (dwFlags & DEVICE_FLAG_POSITIVE) ? "Positive" : "Negative";
char *szObjName = "Unknown";
ObjectInstance.dwSize = sizeof(ObjectInstance);
if(m_InputDevice[v].m_Device->GetObjectInfo(&ObjectInstance, dwHow, DIPH_BYOFFSET) == DI_OK)
szObjName = ObjectInstance.tszName;
Map(CurConfigObject, "SysMouse", dwHow, dwFlags);
printf("Cxbx: Detected Movement on the %s%s on SysMouse\n", szDirection, szObjName);
sprintf(szStatus, "Success: %s Mapped to %s%s on SysMouse", m_DeviceNameLookup[CurConfigObject], szDirection, szObjName);
return true;
}
}
}
}
return false;
}
// ******************************************************************
// * func: XBController::ConfigEnd
// ******************************************************************
void XBController::ConfigEnd()
{
if(m_CurrentState != XBCTRL_STATE_CONFIG)
{
SetError("Invalid State", false);
return;
}
DInputCleanup();
m_CurrentState = XBCTRL_STATE_NONE;
return;
}
// ******************************************************************
// * func: XBController::ListenBegin
// ******************************************************************
void XBController::ListenBegin(HWND hwnd)
{
int v=0;
if(m_CurrentState != XBCTRL_STATE_NONE)
{
SetError("Invalid State", false);
return;
}
m_CurrentState = XBCTRL_STATE_LISTEN;
DInputInit(hwnd);
for(v=XBCTRL_MAX_DEVICES-1;v>=m_dwInputDeviceCount;v--)
m_DeviceName[v][0] = '\0';
for(v=0;v<XBCTRL_OBJECT_COUNT;v++)
{
if(m_ObjectConfig[v].dwDevice >= m_dwInputDeviceCount)
{
printf("Warning: Device Mapped to %s was not found!\n", m_DeviceNameLookup[v]);
m_ObjectConfig[v].dwDevice = -1;
}
}
return;
}
// ******************************************************************
// * func: XBController::ListenPoll
// ******************************************************************
void XBController::ListenPoll(XTL::XINPUT_STATE *Controller)
{
if(Controller == NULL)
return;
XTL::LPDIRECTINPUTDEVICE8 pDevice=NULL;
HRESULT hRet=0;
DWORD dwFlags=0;
// ******************************************************************
// * Default values necessary for axis
// ******************************************************************
Controller->Gamepad.sThumbLX = 0;
Controller->Gamepad.sThumbLY = 0;
Controller->Gamepad.sThumbRX = 0;
Controller->Gamepad.sThumbRY = 0;
// ******************************************************************
// * Poll all devices
// ******************************************************************
for(int v=0;v<XBCTRL_OBJECT_COUNT;v++)
{
int dwDevice = m_ObjectConfig[v].dwDevice;
int dwFlags = m_ObjectConfig[v].dwFlags;
int dwInfo = m_ObjectConfig[v].dwInfo;
if(dwDevice == -1)
continue;
pDevice = m_InputDevice[dwDevice].m_Device;
hRet = pDevice->Poll();
if(FAILED(hRet))
{
hRet = pDevice->Acquire();
while(hRet == DIERR_INPUTLOST)
hRet = pDevice->Acquire();
}
SHORT wValue = 0;
// ******************************************************************
// * Interpret PC Joystick Input
// ******************************************************************
if(dwFlags & DEVICE_FLAG_JOYSTICK)
{
XTL::DIJOYSTATE JoyState = {0};
if(pDevice->GetDeviceState(sizeof(JoyState), &JoyState) != DI_OK)
continue;
if(dwFlags & DEVICE_FLAG_AXIS)
{
LONG *pdwAxis = (LONG*)((uint32)&JoyState + dwInfo);
wValue = (SHORT)(*pdwAxis);
if(dwFlags & DEVICE_FLAG_NEGATIVE)
{
if(wValue < 0)
wValue = abs(wValue+1);
else
wValue = 0;
}
else if(dwFlags & DEVICE_FLAG_POSITIVE)
{
if(wValue < 0)
wValue = 0;
}
}
else if(dwFlags & DEVICE_FLAG_BUTTON)
{
BYTE *pbButton = (BYTE*)((uint32)&JoyState + dwInfo);
if(*pbButton & 0x80)
wValue = 32767;
else
wValue = 0;
}
}
// ******************************************************************
// * Interpret PC KeyBoard Input
// ******************************************************************
else if(dwFlags & DEVICE_FLAG_KEYBOARD)
{
BYTE KeyboardState[256] = {0};
if(pDevice->GetDeviceState(sizeof(KeyboardState), &KeyboardState) != DI_OK)
continue;
BYTE bKey = KeyboardState[dwInfo];
if(bKey & 0x80)
wValue = 32767;
else
wValue = 0;
}
// ******************************************************************
// * Interpret PC Mouse Input
// ******************************************************************
else if(dwFlags & DEVICE_FLAG_MOUSE)
{
XTL::DIMOUSESTATE2 MouseState = {0};
if(pDevice->GetDeviceState(sizeof(MouseState), &MouseState) != DI_OK)
continue;
if(dwFlags & DEVICE_FLAG_MOUSE_CLICK)
{
if(MouseState.rgbButtons[dwInfo] & 0x80)
wValue = 32767;
else
wValue = 0;
}
else if(dwFlags & DEVICE_FLAG_AXIS)
{
static LONG lAccumX = 0;
static LONG lAccumY = 0;
static LONG lAccumZ = 0;
lAccumX += MouseState.lX * 300;
lAccumY += MouseState.lY * 300;
lAccumZ += MouseState.lZ * 300;
if(lAccumX > 32767)
lAccumX = 32767;
else if(lAccumX < -32768)
lAccumX = -32768;
if(lAccumY > 32767)
lAccumY = 32767;
else if(lAccumY < -32768)
lAccumY = -32768;
if(lAccumZ > 32767)
lAccumZ = 32767;
else if(lAccumZ < -32768)
lAccumZ = -32768;
if(dwInfo == FIELD_OFFSET(XTL::DIMOUSESTATE, lX))
wValue = (WORD)lAccumX;
else if(dwInfo == FIELD_OFFSET(XTL::DIMOUSESTATE, lY))
wValue = (WORD)lAccumY;
else if(dwInfo == FIELD_OFFSET(XTL::DIMOUSESTATE, lZ))
wValue = (WORD)lAccumZ;
if(dwFlags & DEVICE_FLAG_NEGATIVE)
{
if(wValue < 0)
wValue = abs(wValue+1);
else
wValue = 0;
}
else if(dwFlags & DEVICE_FLAG_POSITIVE)
{
if(wValue < 0)
wValue = 0;
}
}
}
// ******************************************************************
// * Map Xbox Joystick Input
// ******************************************************************
if(v >= XBCTRL_OBJECT_LTHUMBPOSX && v <= XBCTRL_OBJECT_RTHUMB)
{
switch(v)
{
case XBCTRL_OBJECT_LTHUMBPOSY:
Controller->Gamepad.sThumbLY += wValue;
break;
case XBCTRL_OBJECT_LTHUMBNEGY:
Controller->Gamepad.sThumbLY -= wValue;
break;
case XBCTRL_OBJECT_RTHUMBPOSY:
Controller->Gamepad.sThumbRY += wValue;
break;
case XBCTRL_OBJECT_RTHUMBNEGY:
Controller->Gamepad.sThumbRY -= wValue;
break;
case XBCTRL_OBJECT_LTHUMBPOSX:
Controller->Gamepad.sThumbLX += wValue;
break;
case XBCTRL_OBJECT_LTHUMBNEGX:
Controller->Gamepad.sThumbLX -= wValue;
break;
case XBCTRL_OBJECT_RTHUMBPOSX:
Controller->Gamepad.sThumbRX += wValue;
break;
case XBCTRL_OBJECT_RTHUMBNEGX:
Controller->Gamepad.sThumbRX -= wValue;
break;
case XBCTRL_OBJECT_A:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A] = (wValue / 128);
break;
case XBCTRL_OBJECT_B:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B] = (wValue / 128);
break;
case XBCTRL_OBJECT_X:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X] = (wValue / 128);
break;
case XBCTRL_OBJECT_Y:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y] = (wValue / 128);
break;
case XBCTRL_OBJECT_WHITE:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE] = (wValue / 128);
break;
case XBCTRL_OBJECT_BLACK:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK] = (wValue / 128);
break;
case XBCTRL_OBJECT_LTRIGGER:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] = (wValue / 128);
break;
case XBCTRL_OBJECT_RTRIGGER:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] = (wValue / 128);
break;
case XBCTRL_OBJECT_DPADUP:
if(wValue > 0)
Controller->Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
else
Controller->Gamepad.wButtons &= ~XINPUT_GAMEPAD_DPAD_UP;
break;
case XBCTRL_OBJECT_DPADDOWN:
if(wValue > 0)
Controller->Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
else
Controller->Gamepad.wButtons &= ~XINPUT_GAMEPAD_DPAD_DOWN;
break;
case XBCTRL_OBJECT_DPADLEFT:
if(wValue > 0)
Controller->Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
else
Controller->Gamepad.wButtons &= ~XINPUT_GAMEPAD_DPAD_LEFT;
break;
case XBCTRL_OBJECT_DPADRIGHT:
if(wValue > 0)
Controller->Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
else
Controller->Gamepad.wButtons &= ~XINPUT_GAMEPAD_DPAD_RIGHT;
break;
case XBCTRL_OBJECT_BACK:
if(wValue > 0)
Controller->Gamepad.wButtons |= XINPUT_GAMEPAD_BACK;
else
Controller->Gamepad.wButtons &= ~XINPUT_GAMEPAD_BACK;
break;
case XBCTRL_OBJECT_START:
if(wValue > 0)
Controller->Gamepad.wButtons |= XINPUT_GAMEPAD_START;
else
Controller->Gamepad.wButtons &= ~XINPUT_GAMEPAD_START;
break;
case XBCTRL_OBJECT_LTHUMB:
if(wValue > 0)
Controller->Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB;
else
Controller->Gamepad.wButtons &= ~XINPUT_GAMEPAD_LEFT_THUMB;
break;
case XBCTRL_OBJECT_RTHUMB:
if(wValue > 0)
Controller->Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB;
else
Controller->Gamepad.wButtons &= ~XINPUT_GAMEPAD_RIGHT_THUMB;
break;
}
}
}
return;
}
// ******************************************************************
// * func: XBController::ListenEnd
// ******************************************************************
void XBController::ListenEnd()
{
if(m_CurrentState != XBCTRL_STATE_LISTEN)
{
SetError("Invalid State", false);
return;
}
DInputCleanup();
m_CurrentState = XBCTRL_STATE_NONE;
return;
}
// ******************************************************************
// * func: XBController::DeviceIsUsed
// ******************************************************************
bool XBController::DeviceIsUsed(const char *szDeviceName)
{
for(int v=0;v<XBCTRL_MAX_DEVICES;v++)
{
if(m_DeviceName[v][0] != '\0')
{
if(strncmp(m_DeviceName[v], szDeviceName, 255) == 0)
return true;
}
}
return false;
}
// ******************************************************************
// * func: XBController::DInputInit
// ******************************************************************
void XBController::DInputInit(HWND hwnd)
{
m_dwInputDeviceCount = NULL;
// ******************************************************************
// * Create DirectInput Object
// ******************************************************************
{
HRESULT hRet = XTL::DirectInput8Create
(
GetModuleHandle(NULL),
DIRECTINPUT_VERSION,
XTL::IID_IDirectInput8,
(void**)&m_pDirectInput8,
NULL
);
if(FAILED(hRet))
{
SetError("Could not initialized DirectInput8", true);
return;
}
}
// ******************************************************************
// * Create all the devices available (well...most of them)
// ******************************************************************
if(m_pDirectInput8 != 0)
{
HRESULT hRet = m_pDirectInput8->EnumDevices
(
DI8DEVCLASS_GAMECTRL,
WrapEnumGameCtrlCallback,
this,
DIEDFL_ATTACHEDONLY
);
if(m_CurrentState == XBCTRL_STATE_CONFIG || DeviceIsUsed("SysKeyboard"))
{
hRet = m_pDirectInput8->CreateDevice(XTL::GUID_SysKeyboard, &m_InputDevice[m_dwInputDeviceCount].m_Device, NULL);
if(!FAILED(hRet))
{
m_InputDevice[m_dwInputDeviceCount].m_Flags = DEVICE_FLAG_KEYBOARD;
m_InputDevice[m_dwInputDeviceCount++].m_Device->SetDataFormat(&XTL::c_dfDIKeyboard);
}
if(m_CurrentState == XBCTRL_STATE_LISTEN)
ReorderObjects("SysKeyboard", m_dwInputDeviceCount - 1);
}
if(m_CurrentState == XBCTRL_STATE_CONFIG || DeviceIsUsed("SysMouse"))
{
hRet = m_pDirectInput8->CreateDevice(XTL::GUID_SysMouse, &m_InputDevice[m_dwInputDeviceCount].m_Device, NULL);
if(!FAILED(hRet))
{
m_InputDevice[m_dwInputDeviceCount].m_Flags = DEVICE_FLAG_MOUSE;
m_InputDevice[m_dwInputDeviceCount++].m_Device->SetDataFormat(&XTL::c_dfDIMouse2);
}
if(m_CurrentState == XBCTRL_STATE_LISTEN)
ReorderObjects("SysMouse", m_dwInputDeviceCount - 1);
}
}
// ******************************************************************
// * Enumerate Controller objects
// ******************************************************************
for(m_dwCurObject=0;m_dwCurObject<m_dwInputDeviceCount;m_dwCurObject++)
m_InputDevice[m_dwCurObject].m_Device->EnumObjects(WrapEnumObjectsCallback, this, DIDFT_ALL);
// ******************************************************************
// * Set cooperative level and acquire
// ******************************************************************
{
for(int v=m_dwInputDeviceCount-1;v>=0;v--)
{
m_InputDevice[v].m_Device->SetCooperativeLevel(hwnd, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND);
m_InputDevice[v].m_Device->Acquire();
HRESULT hRet = m_InputDevice[v].m_Device->Poll();
if(FAILED(hRet))
{
hRet = m_InputDevice[v].m_Device->Acquire();
while(hRet == DIERR_INPUTLOST)
hRet = m_InputDevice[v].m_Device->Acquire();
if(hRet != DIERR_INPUTLOST)
break;
}
}
}
}
// ******************************************************************
// * func: XBController::DInputCleanup
// ******************************************************************
void XBController::DInputCleanup()
{
for(int v=m_dwInputDeviceCount-1;v>=0;v--)
{
m_InputDevice[v].m_Device->Unacquire();
m_InputDevice[v].m_Device->Release();
m_InputDevice[v].m_Device = 0;
}
m_dwInputDeviceCount = 0;
if(m_pDirectInput8 != 0)
{
m_pDirectInput8->Release();
m_pDirectInput8 = 0;
}
return;
}
// ******************************************************************
// * func: XBController::Map
// ******************************************************************
void XBController::Map(XBCtrlObject object, const char *szDeviceName, int dwInfo, int dwFlags)
{
// Initialize InputMapping instance
m_ObjectConfig[object].dwDevice = Insert(szDeviceName);
m_ObjectConfig[object].dwInfo = dwInfo;
m_ObjectConfig[object].dwFlags = dwFlags;
// Purge unused device slots
for(int v=0;v<XBCTRL_MAX_DEVICES;v++)
{
bool inuse = false;
for(int r=0;r<XBCTRL_OBJECT_COUNT;r++)
{
if(m_ObjectConfig[r].dwDevice == v)
inuse=true;
}
if(!inuse)
m_DeviceName[v][0] = '\0';
}
}
// ******************************************************************
// * func: XBController::Insert
// ******************************************************************
int XBController::Insert(const char *szDeviceName)
{
int v=0;
for(v=0;v<XBCTRL_MAX_DEVICES;v++)
if(strcmp(m_DeviceName[v], szDeviceName) == 0)
return v;
for(v=0;v<XBCTRL_MAX_DEVICES;v++)
{
if(m_DeviceName[v][0] == '\0')
{
strncpy(m_DeviceName[v], szDeviceName, 255);
return v;
}
}
MessageBox(NULL, "Unexpected Circumstance (Too Many Controller Devices)! Please contact caustik!", "Cxbx", MB_OK | MB_ICONEXCLAMATION);
ExitProcess(1);
return 0;
}
// ******************************************************************
// * func: XBController::ReorderObjects
// ******************************************************************
void XBController::ReorderObjects(const char *szDeviceName, int pos)
{
int old = -1, v=0;
// locate old device name position
for(v=0;v<XBCTRL_MAX_DEVICES;v++)
{
if(strcmp(m_DeviceName[v], szDeviceName) == 0)
{
old = v;
break;
}
}
// Swap names, if necessary
if(old != pos)
{
strcpy(m_DeviceName[old], m_DeviceName[pos]);
strcpy(m_DeviceName[pos], szDeviceName);
}
// Update all old values
for(v=0;v<XBCTRL_OBJECT_COUNT;v++)
{
if(m_ObjectConfig[v].dwDevice == old)
m_ObjectConfig[v].dwDevice = pos;
else if(m_ObjectConfig[v].dwDevice == pos)
m_ObjectConfig[v].dwDevice = old;
}
return;
}
// ******************************************************************
// * func: XBController::EnumGameCtrlCallback
// ******************************************************************
BOOL XBController::EnumGameCtrlCallback(XTL::LPCDIDEVICEINSTANCE lpddi)
{
if(m_CurrentState == XBCTRL_STATE_LISTEN && !DeviceIsUsed(lpddi->tszInstanceName))
return DIENUM_CONTINUE;
HRESULT hRet = m_pDirectInput8->CreateDevice(lpddi->guidInstance, &m_InputDevice[m_dwInputDeviceCount].m_Device, NULL);
if(!FAILED(hRet))
{
m_InputDevice[m_dwInputDeviceCount].m_Flags = DEVICE_FLAG_JOYSTICK;
m_InputDevice[m_dwInputDeviceCount++].m_Device->SetDataFormat(&XTL::c_dfDIJoystick);
if(m_CurrentState == XBCTRL_STATE_LISTEN)
ReorderObjects(lpddi->tszInstanceName, m_dwInputDeviceCount - 1);
}
return DIENUM_CONTINUE;
}
// ******************************************************************
// * func: XBController::EnumObjectsCallback
// ******************************************************************
BOOL XBController::EnumObjectsCallback(XTL::LPCDIDEVICEOBJECTINSTANCE lpddoi)
{
if(lpddoi->dwType & DIDFT_AXIS)
{
XTL::DIPROPRANGE diprg;
diprg.diph.dwSize = sizeof(XTL::DIPROPRANGE);
diprg.diph.dwHeaderSize = sizeof(XTL::DIPROPHEADER);
diprg.diph.dwHow = DIPH_BYID;
diprg.diph.dwObj = lpddoi->dwType;
diprg.lMin = 0 - 32768;
diprg.lMax = 0 + 32767;
HRESULT hRet = m_InputDevice[m_dwCurObject].m_Device->SetProperty(DIPROP_RANGE, &diprg.diph);
if(FAILED(hRet))
{
if(hRet == E_NOTIMPL)
return DIENUM_CONTINUE;
else
return DIENUM_STOP;
}
}
else if(lpddoi->dwType & DIDFT_BUTTON)
{
XTL::DIPROPRANGE diprg;
diprg.diph.dwSize = sizeof(XTL::DIPROPRANGE);
diprg.diph.dwHeaderSize = sizeof(XTL::DIPROPHEADER);
diprg.diph.dwHow = DIPH_BYID;
diprg.diph.dwObj = lpddoi->dwType;
diprg.lMin = 0;
diprg.lMax = 255;
HRESULT hRet = m_InputDevice[m_dwCurObject].m_Device->SetProperty(DIPROP_RANGE, &diprg.diph);
if(FAILED(hRet))
{
if(hRet == E_NOTIMPL)
return DIENUM_CONTINUE;
else
return DIENUM_STOP;
}
}
return DIENUM_CONTINUE;
}
// ******************************************************************
// * func: WrapEnumGameCtrlCallback
// ******************************************************************
BOOL CALLBACK WrapEnumGameCtrlCallback(XTL::LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
{
XBController *context = (XBController*)pvRef;
return context->EnumGameCtrlCallback(lpddi);
}
// ******************************************************************
// * func: WrapEnumObjectsCallback
// ******************************************************************
BOOL CALLBACK WrapEnumObjectsCallback(XTL::LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
{
XBController *context = (XBController*)pvRef;
return context->EnumObjectsCallback(lpddoi);
}
// ******************************************************************
// * Input Device Name Lookup Table
// ******************************************************************
const char *XBController::m_DeviceNameLookup[XBCTRL_OBJECT_COUNT] =
{
// ******************************************************************
// * Analog Axis
// ******************************************************************
"LThumbPosX", "LThumbNegX", "LThumbPosY", "LThumbNegY",
"RThumbPosX", "RThumbNegX", "RThumbPosY", "RThumbNegY",
// ******************************************************************
// * Analog Buttons
// ******************************************************************
"X", "Y", "A", "B", "White", "Black", "LTrigger", "RTrigger",
// ******************************************************************
// * Digital Buttons
// ******************************************************************
"DPadUp", "DPadDown", "DPadLeft", "DPadRight",
"Back", "Start", "LThumb", "RThumb",
};