Cxbx-Reloaded/Source/Win32/CxbxKrnl/EmuXapi.cpp

491 lines
15 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->EmuXapi.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#define _CXBXKRNL_INTERNAL
#define _XBOXKRNL_LOCAL_
#undef FIELD_OFFSET // prevent macro redefinition warnings
#include <windows.h>
// ******************************************************************
// * prevent name collisions
// ******************************************************************
namespace xapi
{
#include "EmuXapi.h"
};
#include "Emu.h"
#include "EmuFS.h"
#include "EmuD3D8.h"
#include "EmuDInput.h"
// ******************************************************************
// * EmuCreateThreadProxyParam
// ******************************************************************
typedef struct _EmuCreateThreadProxyParam
{
LPVOID lpParameter;
LPTHREAD_START_ROUTINE lpStartAddress;
}
EmuCreateThreadProxyParam;
// ******************************************************************
// * func: EmuCreateThreadProxy
// ******************************************************************
static DWORD WINAPI EmuCreateThreadProxy
(
LPVOID lpParameter
)
{
EmuCreateThreadProxyParam *iEmuCreateThreadProxyParam = (EmuCreateThreadProxyParam*)lpParameter;
LPTHREAD_START_ROUTINE ilpStartAddress = iEmuCreateThreadProxyParam->lpStartAddress;
LPVOID ilpParam = iEmuCreateThreadProxyParam->lpParameter;
delete iEmuCreateThreadProxyParam;
EmuGenerateFS(g_dwTlsAdjust);
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): EmuCreateThreadProxy\n"
"(\n"
" lpParameter : 0x%.08X\n"
");\n",
GetCurrentThreadId(), lpParameter);
}
#endif
EmuSwapFS(); // XBox FS
DWORD ret = ilpStartAddress(ilpParam);
EmuSwapFS(); // Win2k/XP FS
return ret;
}
// ******************************************************************
// * func: EmuXInitDevices
// ******************************************************************
VOID WINAPI xapi::EmuXInitDevices
(
DWORD Unknown1,
PVOID Unknown2
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): EmuXInitDevices\n"
"(\n"
" Unknown1 : 0x%.08X\n"
" Unknown2 : 0x%.08X\n"
");\n",
GetCurrentThreadId(), Unknown1, Unknown2);
}
#endif
// TODO: For now, we don't need to init devices, we merely intercept
// this function to prevent hardware access code from executing
EmuSwapFS(); // XBox FS
return;
}
// ******************************************************************
// * func: EmuXGetDevices
// ******************************************************************
DWORD WINAPI xapi::EmuXGetDevices
(
PXPP_DEVICE_TYPE DeviceType
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): EmuXGetDevices\n"
"(\n"
" DeviceType : 0x%.08X\n"
");\n",
GetCurrentThreadId(), DeviceType);
}
#endif
EmuSwapFS(); // XBox FS
// TODO: Temporarily just return 1 Controller, even if the user didn't ask about Controllers
return (1 << 0);
}
// ******************************************************************
// * func: EmuXInputOpen
// ******************************************************************
HANDLE WINAPI xapi::EmuXInputOpen
(
IN PXPP_DEVICE_TYPE DeviceType,
IN DWORD dwPort,
IN DWORD dwSlot,
IN PXINPUT_POLLING_PARAMETERS pPollingParameters OPTIONAL
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): EmuXInputOpen\n"
"(\n"
" DeviceType : 0x%.08X\n"
" dwPort : 0x%.08X\n"
" dwSlot : 0x%.08X\n"
" pPollingParameters : 0x%.08X\n"
");\n",
GetCurrentThreadId(), DeviceType, dwPort, dwSlot, pPollingParameters);
}
#endif
HANDLE ret = NULL;
// TODO: We simply return dwPort+1 to represent the input device (lame!)
if(dwPort <= 3)
ret = (HANDLE)(dwPort+1);
EmuSwapFS(); // XBox FS
return ret;
}
// ******************************************************************
// * func: EmuXInputGetCapabilities
// ******************************************************************
DWORD WINAPI xapi::EmuXInputGetCapabilities
(
IN HANDLE hDevice,
OUT PXINPUT_CAPABILITIES pCapabilities
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): EmuXInputGetCapabilities\n"
"(\n"
" hDevice : 0x%.08X\n"
" pCapabilities : 0x%.08X\n"
");\n",
GetCurrentThreadId(), hDevice, pCapabilities);
}
#endif
DWORD ret = ERROR_INVALID_HANDLE;
// TODO: For now, the only valid handles are Controller 1 through 4,
// and they are always normal Controllers
if((int)hDevice >= 1 && (int)hDevice <= 4)
{
pCapabilities->SubType = XINPUT_DEVSUBTYPE_GC_GAMEPAD;
ZeroMemory(&pCapabilities->In.Gamepad, sizeof(pCapabilities->In.Gamepad));
ret = ERROR_SUCCESS;
}
EmuSwapFS(); // XBox FS
return ret;
}
// ******************************************************************
// * func: EmuInputGetState
// ******************************************************************
DWORD WINAPI xapi::EmuXInputGetState
(
IN HANDLE hDevice,
OUT PXINPUT_STATE pState
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): XInputGetState\n"
"(\n"
" hDevice : 0x%.08X\n"
" pState : 0x%.08X\n"
");\n",
GetCurrentThreadId(), hDevice, pState);
}
#endif
DWORD ret = ERROR_INVALID_HANDLE;
// TODO: For now, the only valid handles are Controller 1 through 4,
// and they are always normal Controllers
if((int)hDevice >= 1 && (int)hDevice <= 4)
{
if((int)hDevice == 1)
EmuDInputPoll(pState);
ret = ERROR_SUCCESS;
}
EmuSwapFS(); // XBox FS
return ret;
}
// ******************************************************************
// * func: EmuCreateThread
// ******************************************************************
HANDLE WINAPI xapi::EmuCreateThread
(
LPSECURITY_ATTRIBUTES lpThreadAttributes,
DWORD dwStackSize,
LPTHREAD_START_ROUTINE lpStartAddress,
LPVOID lpParameter,
DWORD dwCreationFlags,
LPDWORD lpThreadId
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): EmuCreateThread\n"
"(\n"
" lpThreadAttributes : 0x%.08X\n"
" dwStackSize : 0x%.08X\n"
" lpStartAddress : 0x%.08X\n"
" lpParameter : 0x%.08X\n"
" dwCreationFlags : 0x%.08X\n"
" lpThreadId : 0x%.08X\n"
");\n",
GetCurrentThreadId(), lpThreadAttributes, dwStackSize, lpStartAddress,
lpParameter, dwCreationFlags, lpThreadId);
}
#endif
EmuCreateThreadProxyParam *iEmuCreateThreadProxyParam = new EmuCreateThreadProxyParam();
iEmuCreateThreadProxyParam->lpParameter = lpParameter;
iEmuCreateThreadProxyParam->lpStartAddress = lpStartAddress;
HANDLE RetHandle = CreateThread
(
NULL,
dwStackSize,
EmuCreateThreadProxy,
iEmuCreateThreadProxyParam,
dwCreationFlags,
lpThreadId
);
EmuSwapFS(); // XBox FS
return RetHandle;
}
// ******************************************************************
// * func: EmuCloseHandle
// ******************************************************************
BOOL WINAPI xapi::EmuCloseHandle
(
HANDLE hObject
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): EmuCloseHandle\n"
"(\n"
" hObject : 0x%.08X\n"
");\n",
GetCurrentThreadId(), hObject);
}
#endif
BOOL Ret = CloseHandle(hObject);
EmuSwapFS(); // XBox FS
return Ret;
}
// ******************************************************************
// * func: EmuXapiInitProcess
// ******************************************************************
VOID WINAPI xapi::EmuXapiInitProcess()
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): EmuXapiInitProcess();\n", GetCurrentThreadId());
}
#endif
// TODO: Process initialization (if necessary)
// TODO: Somehow initialize floating point
EmuSwapFS(); // XBox FS
return;
}
/* Too High Level!
// ******************************************************************
// * func: XapiSetupPerTitleDriveLetters
// ******************************************************************
xapi::NTSTATUS CDECL xapi::XapiSetupPerTitleDriveLetters(DWORD dwTitleId, LPCWSTR wszTitleName)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): XapiSetupPerTitleDriveLetters\n"
"(\n"
" dwTitleId : 0x%.08X\n"
" wszTitleName : 0x%.08X\n"
");\n",
GetCurrentThreadId(), dwTitleId, wszTitleName);
}
#endif
NTSTATUS ret = STATUS_SUCCESS;
EmuSwapFS(); // XBox FS
return ret;
}
*/
// ******************************************************************
// * func: EmuXapiBootDash
// ******************************************************************
VOID WINAPI xapi::EmuXapiBootDash(DWORD UnknownA, DWORD UnknownB, DWORD UnknownC)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): EmuXapiBootDash\n"
"(\n"
" UnknownA : 0x%.08X\n"
" UnknownB : 0x%.08X\n"
" UnknownC : 0x%.08X\n"
");\n",
GetCurrentThreadId(), UnknownA, UnknownB, UnknownC);
}
#endif
EmuCleanup("EmuXapiBootDash");
EmuSwapFS(); // XBox FS
return;
}
// ******************************************************************
// * func: Emu__rtinit
// ******************************************************************
VOID xapi::Emu__rtinit()
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): Emu__rtinit();\n", GetCurrentThreadId());
}
#endif
EmuSwapFS(); // XBox FS
}
// ******************************************************************
// * func: Emu__cinit
// ******************************************************************
VOID xapi::Emu__cinit()
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%.08X): Emu__cinit();\n", GetCurrentThreadId());
}
#endif
EmuSwapFS(); // XBox FS
}