Cxbx-Reloaded/Source/Win32/CxbxKrnl/EmuDInput.cpp

95 lines
3.2 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->EmuDInput.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#define _CXBXKRNL_INTERNAL
#define _XBOXKRNL_LOCAL_
#include "EmuD3D8.h"
#include "EmuDInput.h"
#include "EmuShared.h"
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
// ******************************************************************
// * exported globals
// ******************************************************************
XBController g_XBController;
// ******************************************************************
// * prevent name collisions
// ******************************************************************
namespace xapi
{
#include <EmuXapi.h>
};
// ******************************************************************
// * func: EmuDInputInit
// ******************************************************************
bool EmuDInputInit()
{
g_EmuShared->GetXBController(&g_XBController);
g_XBController.ListenBegin(g_hEmuWindow);
if(g_XBController.GetError())
return false;
return true;
}
// ******************************************************************
// * func: EmuDInputCleanup
// ******************************************************************
void EmuDInputCleanup()
{
g_XBController.ListenEnd();
// Perhaps we can ignore this. Hrnm.
// if(g_XBController.GetError())
// MessageBox(NULL, g_XBController.GetError(), "Cxbx [*UNHANDLED!*]", MB_OK); // TODO: Handle this!
}
// ******************************************************************
// * func: EmuPollController
// ******************************************************************
void EmuDInputPoll(xapi::PXINPUT_STATE Controller)
{
g_XBController.ListenPoll(Controller);
if(g_XBController.GetError())
MessageBox(NULL, g_XBController.GetError(), "Cxbx [*UNHANDLED!*]", MB_OK); // TODO: Handle this!
return;
}