309 lines
10 KiB
C++
309 lines
10 KiB
C++
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->D3D8.1.0.4134.cpp
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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// ******************************************************************
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// * IDirect3DDevice8_SetTextureState_TexCoordIndex
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// ******************************************************************
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SOOVPA<10> IDirect3DDevice8_SetTextureState_TexCoordIndex_1_0_4134 =
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{
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0, // Large == 0
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10, // Count == 10
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-1, // XRef Not Saved
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0, // XRef Not Used
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{
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// IDirect3DDevice8_SetTextureState_TexCoordIndex+0x13 : shl eax, 0x07
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{ 0x13, 0xC1 }, // (Offset,Value)-Pair #1
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{ 0x14, 0xE0 }, // (Offset,Value)-Pair #2
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{ 0x15, 0x07 }, // (Offset,Value)-Pair #3
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// IDirect3DDevice8_SetTextureState_TexCoordIndex+0x25 : cmp eax, ecx
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{ 0x25, 0x3B }, // (Offset,Value)-Pair #4
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{ 0x26, 0xC1 }, // (Offset,Value)-Pair #5
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// IDirect3DDevice8_SetTextureState_TexCoordIndex+0x6C : mov edi, 0x2400
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{ 0x6C, 0xBF }, // (Offset,Value)-Pair #6
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{ 0x6E, 0x24 }, // (Offset,Value)-Pair #7
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// IDirect3DDevice8_SetTextureState_TexCoordIndex+0xB3 : shl edx, 0x04
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{ 0xB4, 0xC1 }, // (Offset,Value)-Pair #8
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{ 0xB5, 0xE2 }, // (Offset,Value)-Pair #9
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{ 0xB6, 0x04 }, // (Offset,Value)-Pair #10
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetRenderState_CullMode
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// ******************************************************************
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SOOVPA<13> IDirect3DDevice8_SetRenderState_CullMode_1_0_4134 =
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{
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0, // Large == 0
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13, // Count == 13
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-1, // XRef Not Saved
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0, // XRef Not Used
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{
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// IDirect3DDevice8_SetRenderState_CullMode+0x19 : mov dword ptr [eax], 0x40308
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{ 0x19, 0xC7 }, // (Offset,Value)-Pair #1
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{ 0x1B, 0x08 }, // (Offset,Value)-Pair #2
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{ 0x1C, 0x03 }, // (Offset,Value)-Pair #3
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{ 0x1D, 0x04 }, // (Offset,Value)-Pair #4
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// IDirect3DDevice8_SetRenderState_CullMode+0x24 : add eax, 8
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{ 0x24, 0x83 }, // (Offset,Value)-Pair #5
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{ 0x25, 0xC0 }, // (Offset,Value)-Pair #6
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{ 0x26, 0x08 }, // (Offset,Value)-Pair #7
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// IDirect3DDevice8_SetRenderState_CullMode+0x30 : retn 4
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{ 0x30, 0xC2 }, // (Offset,Value)-Pair #8
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{ 0x31, 0x04 }, // (Offset,Value)-Pair #9
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// IDirect3DDevice8_SetRenderState_CullMode+0x53 : add edx, 0x404
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{ 0x53, 0x81 }, // (Offset,Value)-Pair #10
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{ 0x54, 0xC2 }, // (Offset,Value)-Pair #11
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{ 0x55, 0x04 }, // (Offset,Value)-Pair #12
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{ 0x56, 0x04 }, // (Offset,Value)-Pair #13
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetTransform
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// ******************************************************************
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SOOVPA<10> IDirect3DDevice8_SetTransform_1_0_4134 =
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{
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0, // Large == 0
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10, // Count == 10
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-1, // XRef Not Saved
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0, // XRef Not Used
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{
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// IDirect3DDevice8_SetTransform+0x16 : lea edi, [ecx+ebx+0x750]
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{ 0x16, 0x8D }, // (Offset,Value)-Pair #1
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{ 0x17, 0xBC }, // (Offset,Value)-Pair #2
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{ 0x18, 0x19 }, // (Offset,Value)-Pair #3
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// IDirect3DDevice8_SetTransform+0x24 : repe movsd
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{ 0x24, 0xF3 }, // (Offset,Value)-Pair #4
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{ 0x25, 0xA5 }, // (Offset,Value)-Pair #5
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// IDirect3DDevice8_SetTransform+0x78 : fld [edx+0x3C]
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{ 0x78, 0xD9 }, // (Offset,Value)-Pair #6
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{ 0x79, 0x42 }, // (Offset,Value)-Pair #7
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{ 0x7A, 0x3C }, // (Offset,Value)-Pair #8
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// IDirect3DDevice8_SetTransform+0x92 : jmp +0x10
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{ 0x92, 0xEB }, // (Offset,Value)-Pair #9
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{ 0x93, 0x10 }, // (Offset,Value)-Pair #10
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetRenderState_FogColor
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// ******************************************************************
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SOOVPA<10> IDirect3DDevice8_SetRenderState_FogColor_1_0_4134 =
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{
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0, // Large == 0
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10, // Count == 10
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-1, // XRef Not Saved
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0, // XRef Not Used
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{
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// IDirect3DDevice8_SetRenderState_FogColor+0x07 : mov eax, [esi]
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{ 0x07, 0x8B }, // (Offset,Value)-Pair #1
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{ 0x08, 0x06 }, // (Offset,Value)-Pair #2
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// IDirect3DDevice8_SetRenderState_FogColor+0x09 : cmp eax, [esi+4]
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{ 0x09, 0x3B }, // (Offset,Value)-Pair #3
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{ 0x0A, 0x46 }, // (Offset,Value)-Pair #4
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{ 0x0B, 0x04 }, // (Offset,Value)-Pair #5
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// IDirect3DDevice8_SetRenderState_FogColor+0x25 : shl edi, 0x10
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{ 0x25, 0xC1 }, // (Offset,Value)-Pair #6
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{ 0x26, 0xE7 }, // (Offset,Value)-Pair #7
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{ 0x27, 0x10 }, // (Offset,Value)-Pair #8
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// IDirect3DDevice8_SetRenderState_FogColor+0x40 : mov [esi], eax
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{ 0x40, 0x89 }, // (Offset,Value)-Pair #9
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{ 0x41, 0x06 }, // (Offset,Value)-Pair #10
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_Swap
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// ******************************************************************
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SOOVPA<11> IDirect3DDevice8_Swap_1_0_4134 =
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{
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0, // Large == 0
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11, // Count == 11
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-1, // XRef Not Saved
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0, // XRef Not Used
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{
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// IDirect3DDevice8_Swap+0x10 : mov ebx, 5
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{ 0x10, 0xBB }, // (Offset,Value)-Pair #1
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{ 0x11, 0x05 }, // (Offset,Value)-Pair #2
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// IDirect3DDevice8_Swap+0x1D : test bl, 3
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{ 0x1D, 0xF6 }, // (Offset,Value)-Pair #3
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{ 0x1E, 0xC3 }, // (Offset,Value)-Pair #4
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{ 0x1F, 0x03 }, // (Offset,Value)-Pair #5
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// IDirect3DDevice8_Swap+0x46 : inc dword ptr [esi+0x2ABC]
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{ 0x46, 0xFF }, // (Offset,Value)-Pair #6
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{ 0x47, 0x86 }, // (Offset,Value)-Pair #7
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{ 0x48, 0xBC }, // (Offset,Value)-Pair #8
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{ 0x49, 0x2A }, // (Offset,Value)-Pair #9
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// IDirect3DDevice8_Swap+0xAE : retn 4
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{ 0xAE, 0xC2 }, // (Offset,Value)-Pair #10
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{ 0xAF, 0x04 }, // (Offset,Value)-Pair #11
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_Clear
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// ******************************************************************
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LOOVPA<9> IDirect3DDevice8_Clear_1_0_4134 =
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{
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1, // Large == 1
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9, // Count == 9
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-1, // XRef Not Saved
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0, // XRef Not Used
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{
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// IDirect3DDevice8_Clear+0x0000 : sub esp, 38h
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{ 0x0000, 0x83 }, // (Offset,Value)-Pair #1
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{ 0x0001, 0xEC }, // (Offset,Value)-Pair #2
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{ 0x0002, 0x38 }, // (Offset,Value)-Pair #3
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// IDirect3DDevice8_Clear+0x000B : mov ebx, [ebp+0x2074]
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{ 0x000B, 0x8B }, // (Offset,Value)-Pair #4
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{ 0x000C, 0x9D }, // (Offset,Value)-Pair #5
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{ 0x000D, 0x74 }, // (Offset,Value)-Pair #6
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{ 0x000E, 0x20 }, // (Offset,Value)-Pair #7
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// IDirect3DDevice8_Clear+0x0399 : retn 0x18
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{ 0x0399, 0xC2 }, // (Offset,Value)-Pair #8
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{ 0x039A, 0x18 }, // (Offset,Value)-Pair #9
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}
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};
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// ******************************************************************
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// * D3D8_1_0_4134
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// ******************************************************************
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OOVPATable D3D8_1_0_4134[] =
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{
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// IDirect3D8::CreateDevice (* unchanged since 1.0.3925 *)
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{
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(OOVPA*)&IDirect3D8_CreateDevice_1_0_3925,
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XTL::EmuIDirect3D8_CreateDevice,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3D8_CreateDevice"
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#endif
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},
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// IDirect3DDevice8::SetRenderState_TexCoordIndex
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{
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(OOVPA*)&IDirect3DDevice8_SetTextureState_TexCoordIndex_1_0_4134,
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XTL::EmuIDirect3DDevice8_SetTextureState_TexCoordIndex,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DDevice8_SetTextureState_TexCoordIndex"
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#endif
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},
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// IDirect3DDevice8::SetRenderState_CullMode
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{
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(OOVPA*)&IDirect3DDevice8_SetRenderState_CullMode_1_0_4134,
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XTL::EmuIDirect3DDevice8_SetRenderState_CullMode,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DDevice8_SetRenderState_CullMode"
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#endif
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},
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// IDirect3DDevice8::SetTransform
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{
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(OOVPA*)&IDirect3DDevice8_SetTransform_1_0_4134,
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XTL::EmuIDirect3DDevice8_SetTransform,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DDevice8_SetTransform"
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#endif
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},
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// IDirect3DDevice8::SetRenderState_FogColor
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{
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(OOVPA*)&IDirect3DDevice8_SetRenderState_FogColor_1_0_4134,
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XTL::EmuIDirect3DDevice8_SetRenderState_FogColor,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DDevice8_SetRenderState_FogColor"
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#endif
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},
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// IDirect3DDevice8::Swap
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{
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(OOVPA*)&IDirect3DDevice8_Swap_1_0_4134,
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XTL::EmuIDirect3DDevice8_Swap,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DDevice8_Swap"
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#endif
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},
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// IDirect3DDevice8::Clear
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{
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(OOVPA*)&IDirect3DDevice8_Clear_1_0_4134,
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XTL::EmuIDirect3DDevice8_Clear,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DDevice8_Clear"
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#endif
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},
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};
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// ******************************************************************
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// * D3D8_1_0_4134_SIZE
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// ******************************************************************
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uint32 D3D8_1_0_4134_SIZE = sizeof(D3D8_1_0_4134);
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