Cxbx-Reloaded/Source/Win32/CxbxKrnl/D3D8.1.0.4134.inl

102 lines
3.7 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->D3D8.1.0.4134.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_CullMode
// ******************************************************************
SOOVPA<13> IDirect3DDevice8_SetRenderState_CullMode_1_0_4134 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetRenderState_CullMode+0x19 : mov dword ptr [eax], 0x40308
{ 0x19, 0xC7 }, // (Offset,Value)-Pair #1
{ 0x1B, 0x08 }, // (Offset,Value)-Pair #2
{ 0x1C, 0x03 }, // (Offset,Value)-Pair #3
{ 0x1D, 0x04 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SetRenderState_CullMode+0x24 : add eax, 8
{ 0x24, 0x83 }, // (Offset,Value)-Pair #5
{ 0x25, 0xC0 }, // (Offset,Value)-Pair #6
{ 0x26, 0x08 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_SetRenderState_CullMode+0x30 : retn 4
{ 0x30, 0xC2 }, // (Offset,Value)-Pair #8
{ 0x31, 0x04 }, // (Offset,Value)-Pair #9
// IDirect3DDevice8_SetRenderState_CullMode+0x53 : add edx, 0x404
{ 0x53, 0x81 }, // (Offset,Value)-Pair #10
{ 0x54, 0xC2 }, // (Offset,Value)-Pair #11
{ 0x55, 0x04 }, // (Offset,Value)-Pair #12
{ 0x56, 0x04 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * D3D8_1_0_4134
// ******************************************************************
OOVPATable D3D8_1_0_4134[] =
{
// IDirect3D8::CreateDevice (* unchanged since 1.0.3925 *)
{
(OOVPA*)&IDirect3D8_CreateDevice_1_0_3925,
XTL::EmuIDirect3D8_CreateDevice,
#ifdef _DEBUG_TRACE
"EmuIDirect3D8_CreateDevice"
#endif
},
// IDirect3DDevice8::SetRenderState_CullMode
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_CullMode_1_0_4134,
XTL::EmuIDirect3DDevice8_SetRenderState_CullMode,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetRenderState_CullMode"
#endif
},
};
// ******************************************************************
// * D3D8_1_0_4134_SIZE
// ******************************************************************
uint32 D3D8_1_0_4134_SIZE = sizeof(D3D8_1_0_4134);