Cxbx-Reloaded/Include/Win32/CxbxKrnl/EmuXG.h

77 lines
2.6 KiB
C

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->EmuXG.h
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#ifndef EMUXG_H
#define EMUXG_H
// ******************************************************************
// * func: EmuXGIsSwizzledFormat
// ******************************************************************
PVOID WINAPI EmuXGIsSwizzledFormat
(
D3DFORMAT Format
);
// ******************************************************************
// * func: EmuXGSwizzleRect
// ******************************************************************
VOID WINAPI EmuXGSwizzleRect
(
LPCVOID pSource,
DWORD Pitch,
LPCRECT pRect,
LPVOID pDest,
DWORD Width,
DWORD Height,
CONST LPPOINT pPoint,
DWORD BytesPerPixel
);
// ******************************************************************
// * func: EmuXGUnswizzleRect
// ******************************************************************
VOID WINAPI EmuXGUnswizzleRect
(
PVOID pSrcBuffer,
DWORD dwWidth,
DWORD dwHeight,
DWORD dwDepth,
PVOID pDstBuff,
DWORD dwPitch,
RECT rSrc,
POINT poDst,
DWORD dwBPP
);
#endif