1446 lines
48 KiB
C
1446 lines
48 KiB
C
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->EmuD3D8.h
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#ifndef EMUD3D8_H
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#define EMUD3D8_H
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#include "Xbe.h"
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#undef FIELD_OFFSET // prevent macro redefinition warnings
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#include <windows.h>
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#define DIRECT3D_VERSION 0x0800
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#include <d3d8.h>
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#include <d3dx8tex.h>
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#include <d3d8types.h>
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#define DIRECTDRAW_VERSION 0x0700
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#include <ddraw.h>
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#include "Emu.h"
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// initialize direct3d
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extern VOID EmuD3DInit(Xbe::Header *XbeHeader, uint32 XbeHeaderSize);
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// cleanup direct3d
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extern VOID EmuD3DCleanup();
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// fixup xbox extensions to be compatible with PC direct3d
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extern UINT EmuFixupVerticesA
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(
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DWORD PrimitiveType,
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UINT &PrimitiveCount,
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XTL::IDirect3DVertexBuffer8 *&pOrigVertexBuffer8,
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XTL::IDirect3DVertexBuffer8 *&pHackVertexBuffer8,
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UINT dwOffset,
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PVOID pVertexStreamZeroData,
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UINT uiVertexStreamZeroStride,
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PVOID *ppNewVertexStreamZeroData
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);
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// fixup xbox extensions to be compatible with PC direct3d
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extern VOID EmuFixupVerticesB
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(
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UINT nStride,
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XTL::IDirect3DVertexBuffer8 *&pOrigVertexBuffer8,
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XTL::IDirect3DVertexBuffer8 *&pHackVertexBuffer8
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);
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// TODO: Fill out these enumeration tables for convienance
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typedef DWORD X_D3DFORMAT;
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typedef DWORD X_D3DBLENDOP;
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typedef DWORD X_D3DBLEND;
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typedef DWORD X_D3DCMPFUNC;
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typedef DWORD X_D3DFILLMODE;
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typedef DWORD X_D3DPRIMITIVETYPE;
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// NOTE: HACK: These enumerations are not equivalent when > 7!
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typedef D3DRESOURCETYPE X_D3DRESOURCETYPE;
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// convert from xbox to pc color formats
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inline D3DFORMAT EmuXB2PC_D3DFormat(X_D3DFORMAT Format)
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{
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switch(Format)
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{
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case 0:
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return (D3DFORMAT)NULL;
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case 0x04: // Swizzled (X_D3DFMT_A4R4G4B4)
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return D3DFMT_A4R4G4B4;
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case 0x11: // Linear (X_D3DFMT_LIN_R5G6B5)
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case 0x05: // Swizzled (X_D3DFMT_R5G6B5)
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return D3DFMT_R5G6B5;
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case 0x12: // Linear (X_D3DFMT_LIN_A8R8G8B8)
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case 0x06: // Swizzled (X_D3DFMT_A8R8G8B8)
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return D3DFMT_A8R8G8B8;
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case 0x3F: // Linear (X_D3DFMT_LIN_A8B8G8R8)
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return D3DFMT_A8R8G8B8; // NOTE: HACK: R<->B Swapped!
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case 0x1E: // Linear (X_D3DFMT_LIN_X8R8G8B8)
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case 0x07: // Swizzled (X_D3DFMT_X8R8G8B8)
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return D3DFMT_X8R8G8B8;
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case 0x0B: // Swizzled (X_D3DFMT_P8)
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return D3DFMT_P8;
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case 0x0C: // Compressed (X_D3DFMT_DXT1)
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return D3DFMT_DXT1;
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case 0x0E: // Compressed (X_D3DFMT_DXT2)
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return D3DFMT_DXT2;
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case 0x0F: // Compressed (X_D3DFMT_DXT3)
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return D3DFMT_DXT3;
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case 0x24: // Swizzled (X_D3DFMT_YUV2)
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return D3DFMT_YUY2;
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case 0x2E: // Linear (X_D3DFMT_LIN_D24S8)
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case 0x2A: // Swizzled (X_D3DFMT_D24S8)
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return D3DFMT_D24S8;
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case 0x30: // Linear (X_D3DFMT_LIN_D16)
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case 0x2C: // Swizzled (X_D3DFMT_D16)
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return D3DFMT_D16;
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}
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EmuCleanup("EmuXB2PC_D3DFormat: Unknown Format (0x%.08X)", Format);
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return (D3DFORMAT)Format;
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}
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// convert from pc to xbox color formats
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inline X_D3DFORMAT EmuPC2XB_D3DFormat(D3DFORMAT Format)
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{
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switch(Format)
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{
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case D3DFMT_YUY2:
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return 0x24;
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case D3DFMT_R5G6B5:
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return 0x05;
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case D3DFMT_D24S8:
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return 0x2A;
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case D3DFMT_X8R8G8B8:
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// return 0x1E; // Linear (X_D3DFMT_LIN_X8R8G8B8)
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return 0x07;
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case D3DFMT_A8R8G8B8:
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// return 0x12; // Linear (X_D3DFMT_LIN_A8R8G8B8)
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return 0x06;
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}
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EmuCleanup("EmuPC2XB_D3DFormat: Unknown Format (%d)", Format);
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return Format;
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}
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/**
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// Oops: Well, heres PC->Xbox if you ever need it... :]
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// ******************************************************************
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// * Convert from PC D3D to Xbox D3D enumeration
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// ******************************************************************
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// TODO: XDK-Specific Tables? So far they are the same
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if((uint32)State < 4)
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State = (D3DTRANSFORMSTATETYPE)(State - 2);
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else if((uint32)State < 20)
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State = (D3DTRANSFORMSTATETYPE)(State - 14);
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else if((uint32)State > 255)
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State = (D3DTRANSFORMSTATETYPE)(State - 250);
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else
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EmuCleanup("Unknown Transform State Type (%d)", State);
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//*/
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// convert from xbox to pc texture transform state types
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inline D3DTRANSFORMSTATETYPE EmuXB2PC_D3DTS(D3DTRANSFORMSTATETYPE State)
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{
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if((uint32)State < 2)
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return (D3DTRANSFORMSTATETYPE)(State + 2);
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else if((uint32)State < 6)
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return (D3DTRANSFORMSTATETYPE)(State + 14);
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else if((uint32)State < 10)
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return D3DTS_WORLDMATRIX(State-6);
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EmuCleanup("Unknown Transform State Type (%d)", State);
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return State;
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}
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// convert from xbox to pc blend ops
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inline D3DBLENDOP EmuXB2PC_D3DBLENDOP(X_D3DBLENDOP Value)
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{
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switch(Value)
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{
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case 0x8006:
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return D3DBLENDOP_ADD;
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}
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EmuCleanup("Unknown D3DBLENDOP (0x%.08X)", Value);
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return (D3DBLENDOP)Value;
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}
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// convert from xbox to pc blend types
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inline D3DBLEND EmuXB2PC_D3DBLEND(X_D3DBLEND Value)
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{
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if(Value < 2)
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return (D3DBLEND)(Value + 1);
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else if(Value < 0x309)
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return (D3DBLEND)((Value & 0xF) + 3);
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EmuCleanup("Unknown Xbox D3DBLEND Extension (0x%.08X)", Value);
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return (D3DBLEND)Value;
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}
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// convert from xbox to pc comparison functions
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inline D3DCMPFUNC EmuXB2PC_D3DCMPFUNC(X_D3DCMPFUNC Value)
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{
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return (D3DCMPFUNC)((Value & 0xF) + 1);
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}
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// convert from xbox to pc fill modes
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inline D3DFILLMODE EmuXB2PC_D3DFILLMODE(X_D3DFILLMODE Value)
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{
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return (D3DFILLMODE)((Value & 0xF) + 1);
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}
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// ******************************************************************
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// * X_D3DDISPLAYMODE
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// ******************************************************************
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typedef struct _X_D3DDISPLAYMODE
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{
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UINT Width;
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UINT Height;
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UINT RefreshRate;
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DWORD Flags;
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X_D3DFORMAT Format;
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}
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X_D3DDISPLAYMODE;
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// ******************************************************************
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// * X_D3DSURFACEDESC
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// ******************************************************************
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typedef struct _X_D3DSURFACE_DESC
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{
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X_D3DFORMAT Format;
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X_D3DRESOURCETYPE Type;
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DWORD Usage;
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UINT Size;
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D3DMULTISAMPLE_TYPE MultiSampleType;
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UINT Width;
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UINT Height;
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}
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X_D3DSURFACE_DESC;
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// ******************************************************************
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// * X_D3DPRESENT_PARAMETERS
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// ******************************************************************
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typedef struct _X_D3DPRESENT_PARAMETERS
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{
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UINT BackBufferWidth;
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UINT BackBufferHeight;
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X_D3DFORMAT BackBufferFormat;
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UINT BackBufferCount;
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D3DMULTISAMPLE_TYPE MultiSampleType;
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D3DSWAPEFFECT SwapEffect;
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HWND hDeviceWindow;
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BOOL Windowed;
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BOOL EnableAutoDepthStencil;
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X_D3DFORMAT AutoDepthStencilFormat;
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DWORD Flags;
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UINT FullScreen_RefreshRateInHz;
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UINT FullScreen_PresentationInterval;
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IDirect3DSurface8 *BufferSurfaces[3];
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IDirect3DSurface8 *DepthStencilSurface;
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}
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X_D3DPRESENT_PARAMETERS;
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// ******************************************************************
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// * X_D3DVertexShader
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// ******************************************************************
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struct X_D3DVertexShader
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{
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union
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{
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DWORD UnknownA;
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DWORD Handle;
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};
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DWORD UnknownB;
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DWORD Flags;
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DWORD UnknownC[0x59];
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};
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// ******************************************************************
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// * X_D3DResource
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// ******************************************************************
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struct X_D3DResource
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{
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DWORD Common;
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DWORD Data;
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union
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{
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DWORD Lock;
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IDirect3DResource8 *EmuResource8;
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IDirect3DBaseTexture8 *EmuBaseTexture8;
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IDirect3DTexture8 *EmuTexture8;
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IDirect3DVolumeTexture8 *EmuVolumeTexture8;
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IDirect3DCubeTexture8 *EmuCubeTexture8;
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IDirect3DSurface8 *EmuSurface8;
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IDirect3DVertexBuffer8 *EmuVertexBuffer8;
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IDirect3DIndexBuffer8 *EmuIndexBuffer8;
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};
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};
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// d3d resource "common" masks
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#define X_D3DCOMMON_REFCOUNT_MASK 0x0000FFFF
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#define X_D3DCOMMON_TYPE_MASK 0x00070000
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#define X_D3DCOMMON_TYPE_SHIFT 16
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#define X_D3DCOMMON_TYPE_VERTEXBUFFER 0x00000000
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#define X_D3DCOMMON_TYPE_INDEXBUFFER 0x00010000
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#define X_D3DCOMMON_TYPE_PUSHBUFFER 0x00020000
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#define X_D3DCOMMON_TYPE_PALETTE 0x00030000
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#define X_D3DCOMMON_TYPE_TEXTURE 0x00040000
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#define X_D3DCOMMON_TYPE_SURFACE 0x00050000
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#define X_D3DCOMMON_TYPE_FIXUP 0x00060000
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#define X_D3DCOMMON_INTREFCOUNT_MASK 0x00780000
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#define X_D3DCOMMON_INTREFCOUNT_SHIFT 19
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#define X_D3DCOMMON_D3DCREATED 0x01000000
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#define X_D3DCOMMON_UNUSED_MASK 0xFE000000
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#define X_D3DCOMMON_UNUSED_SHIFT 25
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// special resource data flags
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#define X_D3DRESOURCE_DATA_FLAG_SURFACE 0xEFFFFFFF
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// ******************************************************************
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// * X_D3DVertexBuffer
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// ******************************************************************
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struct X_D3DVertexBuffer : public X_D3DResource
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{
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};
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// ******************************************************************
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// * X_D3DIndexBuffer
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// ******************************************************************
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struct X_D3DIndexBuffer : public X_D3DResource
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{
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};
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// ******************************************************************
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// * X_D3DPushBuffer
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// ******************************************************************
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struct X_D3DPushBuffer : public X_D3DResource
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{
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ULONG AllocationSize;
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};
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// ******************************************************************
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// * X_D3DPalette
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// ******************************************************************
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struct X_D3DPalette : public X_D3DResource
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{
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};
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// ******************************************************************
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// * X_D3DPALETTESIZE
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// ******************************************************************
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typedef enum _X_D3DPALETTESIZE
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{
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D3DPALETTE_256 = 0,
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D3DPALETTE_128 = 1,
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D3DPALETTE_64 = 2,
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D3DPALETTE_32 = 3,
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D3DPALETTE_MAX = 4,
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D3DPALETTE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
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}
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X_D3DPALETTESIZE;
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// ******************************************************************
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// * X_D3DPixelContainer
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// ******************************************************************
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struct X_D3DPixelContainer : public X_D3DResource
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{
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X_D3DFORMAT Format;
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DWORD Size;
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};
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// pixel container "format" masks
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#define X_D3DFORMAT_RESERVED1_MASK 0x00000003 // Must be zero
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#define X_D3DFORMAT_DMACHANNEL_MASK 0x00000003
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#define X_D3DFORMAT_DMACHANNEL_A 0x00000001 // DMA channel A - the default for all system memory
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#define X_D3DFORMAT_DMACHANNEL_B 0x00000002 // DMA channel B - unused
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#define X_D3DFORMAT_CUBEMAP 0x00000004 // Set if the texture if a cube map
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#define X_D3DFORMAT_BORDERSOURCE_COLOR 0x00000008
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#define X_D3DFORMAT_DIMENSION_MASK 0x000000F0 // # of dimensions
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#define X_D3DFORMAT_DIMENSION_SHIFT 4
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#define X_D3DFORMAT_FORMAT_MASK 0x0000FF00
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#define X_D3DFORMAT_FORMAT_SHIFT 8
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#define X_D3DFORMAT_MIPMAP_MASK 0x000F0000
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#define X_D3DFORMAT_MIPMAP_SHIFT 16
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#define X_D3DFORMAT_USIZE_MASK 0x00F00000 // Log 2 of the U size of the base texture
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#define X_D3DFORMAT_USIZE_SHIFT 20
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#define X_D3DFORMAT_VSIZE_MASK 0x0F000000 // Log 2 of the V size of the base texture
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#define X_D3DFORMAT_VSIZE_SHIFT 24
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#define X_D3DFORMAT_PSIZE_MASK 0xF0000000 // Log 2 of the P size of the base texture
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#define X_D3DFORMAT_PSIZE_SHIFT 28
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// pixel container "size" masks
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#define X_D3DSIZE_WIDTH_MASK 0x00000FFF // Width (Texels - 1)
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#define X_D3DSIZE_HEIGHT_MASK 0x00FFF000 // Height (Texels - 1)
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#define X_D3DSIZE_HEIGHT_SHIFT 12
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#define X_D3DSIZE_PITCH_MASK 0xFF000000 // Pitch / 64 - 1
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#define X_D3DSIZE_PITCH_SHIFT 24
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// ******************************************************************
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// * X_D3DBaseTexture
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// ******************************************************************
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struct X_D3DBaseTexture : public X_D3DPixelContainer
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{
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};
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// ******************************************************************
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// * X_D3DTexture
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// ******************************************************************
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struct X_D3DTexture : public X_D3DBaseTexture
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{
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};
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// ******************************************************************
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// * X_D3DVolumeTexture
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// ******************************************************************
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struct X_D3DVolumeTexture : public X_D3DBaseTexture
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{
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};
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// ******************************************************************
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// * X_D3DCubeTexture
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// ******************************************************************
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struct X_D3DCubeTexture : public X_D3DBaseTexture
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{
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};
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// ******************************************************************
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// * X_D3DSurface
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// ******************************************************************
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struct X_D3DSurface : public X_D3DPixelContainer
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{
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};
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// ******************************************************************
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// * X_D3DTILE
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// ******************************************************************
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struct X_D3DTILE
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{
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DWORD Flags;
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PVOID pMemory;
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DWORD Size;
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DWORD Pitch;
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DWORD ZStartTag;
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DWORD ZOffset;
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};
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// ******************************************************************
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// * EmuD3DVertexToPrimitive
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// ******************************************************************
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extern UINT EmuD3DVertexToPrimitive[11][2];
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// ******************************************************************
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// * D3DVertexToPrimitiveCount
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// ******************************************************************
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#define EmuD3DVertex2PrimitiveCount(PrimitiveType, VertexCount) \
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(((VertexCount)-EmuD3DVertexToPrimitive[PrimitiveType][1])/EmuD3DVertexToPrimitive[PrimitiveType][0])
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// ******************************************************************
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// * EmuD3DRenderStateSimpleEncoded
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// ******************************************************************
|
|
#define X_D3DRSSE_UNK 0x7fffffff
|
|
extern CONST DWORD EmuD3DRenderStateSimpleEncoded[174];
|
|
|
|
// ******************************************************************
|
|
// * EmuD3DTileCache (8 Tiles Max)
|
|
// ******************************************************************
|
|
extern X_D3DTILE EmuD3DTileCache[0x08];
|
|
|
|
// ******************************************************************
|
|
// * EmuD3DDeferredRenderState
|
|
// ******************************************************************
|
|
#define X_D3DRS_UNK 0x7fffffff
|
|
extern DWORD *EmuD3DDeferredRenderState;
|
|
|
|
// ******************************************************************
|
|
// * EmuD3DDeferredTextureState
|
|
// ******************************************************************
|
|
#define X_D3DTSS_UNK 0x7fffffff
|
|
extern DWORD *EmuD3DDeferredTextureState;
|
|
|
|
// ******************************************************************
|
|
// * EmuPrimitiveType
|
|
// ******************************************************************
|
|
extern D3DPRIMITIVETYPE EmuPrimitiveTypeLookup[];
|
|
|
|
// ******************************************************************
|
|
// * EmuPrimitiveType
|
|
// ******************************************************************
|
|
static inline D3DPRIMITIVETYPE EmuPrimitiveType(X_D3DPRIMITIVETYPE PrimitiveType)
|
|
{
|
|
if((DWORD)PrimitiveType == 0x7FFFFFFF)
|
|
return D3DPT_FORCE_DWORD;
|
|
|
|
return EmuPrimitiveTypeLookup[PrimitiveType];
|
|
}
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3D8_CreateDevice
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3D8_CreateDevice
|
|
(
|
|
UINT Adapter,
|
|
D3DDEVTYPE DeviceType,
|
|
HWND hFocusWindow,
|
|
DWORD BehaviorFlags,
|
|
X_D3DPRESENT_PARAMETERS *pPresentationParameters,
|
|
IDirect3DDevice8 **ppReturnedDeviceInterface
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_GetDeviceCaps
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_GetDeviceCaps
|
|
(
|
|
D3DCAPS8 *pCaps
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3D8_GetAdapterModeCount
|
|
// ******************************************************************
|
|
UINT WINAPI EmuIDirect3D8_GetAdapterModeCount
|
|
(
|
|
UINT Adapter
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3D8_GetAdapterDisplayMode
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3D8_GetAdapterDisplayMode
|
|
(
|
|
UINT Adapter,
|
|
X_D3DDISPLAYMODE *pMode
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3D8_EnumAdapterModes
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3D8_EnumAdapterModes
|
|
(
|
|
UINT Adapter,
|
|
UINT Mode,
|
|
X_D3DDISPLAYMODE *pMode
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3D8_KickOffAndWaitForIdle
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3D8_KickOffAndWaitForIdle();
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_AddRef
|
|
// ******************************************************************
|
|
ULONG WINAPI EmuIDirect3DDevice8_AddRef();
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_BeginStateBlock
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_BeginStateBlock();
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CaptureStateBlock
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CaptureStateBlock(DWORD Token);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_ApplyStateBlock
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_ApplyStateBlock(DWORD Token);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_EndStateBlock
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_EndStateBlock(DWORD *pToken);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CopyRects
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CopyRects
|
|
(
|
|
X_D3DSurface *pSourceSurface,
|
|
CONST RECT *pSourceRectsArray,
|
|
UINT cRects,
|
|
X_D3DSurface *pDestinationSurface,
|
|
CONST POINT *pDestPointsArray
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CreateImageSurface
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreateImageSurface
|
|
(
|
|
UINT Width,
|
|
UINT Height,
|
|
X_D3DFORMAT Format,
|
|
X_D3DSurface **ppBackBuffer
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_GetBackBuffer2
|
|
// ******************************************************************
|
|
X_D3DSurface* WINAPI EmuIDirect3DDevice8_GetBackBuffer2
|
|
(
|
|
INT BackBuffer
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_GetBackBuffer
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_GetBackBuffer
|
|
(
|
|
INT BackBuffer,
|
|
D3DBACKBUFFER_TYPE Type,
|
|
X_D3DSurface **ppBackBuffer
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetViewport
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetViewport
|
|
(
|
|
CONST D3DVIEWPORT8 *pViewport
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetShaderConstantMode
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetShaderConstantMode
|
|
(
|
|
DWORD Mode // TODO: Fill out enumeration
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_GetRenderTarget
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_GetRenderTarget
|
|
(
|
|
X_D3DSurface **ppRenderTarget
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_GetRenderTarget
|
|
// ******************************************************************
|
|
X_D3DSurface * WINAPI EmuIDirect3DDevice8_GetRenderTarget2();
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_GetDepthStencilSurface
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_GetDepthStencilSurface
|
|
(
|
|
X_D3DSurface **ppZStencilSurface
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_GetDepthStencilSurface
|
|
// ******************************************************************
|
|
X_D3DSurface * WINAPI EmuIDirect3DDevice8_GetDepthStencilSurface2();
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_GetTile
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_GetTile
|
|
(
|
|
DWORD Index,
|
|
X_D3DTILE *pTile
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetTileNoWait
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetTileNoWait
|
|
(
|
|
DWORD Index,
|
|
CONST X_D3DTILE *pTile
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CreateVertexShader
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreateVertexShader
|
|
(
|
|
CONST DWORD *pDeclaration,
|
|
CONST DWORD *pFunction,
|
|
DWORD *pHandle,
|
|
DWORD Usage
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetVertexShaderConstant
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetVertexShaderConstant
|
|
(
|
|
INT Register,
|
|
CONST PVOID pConstantData,
|
|
DWORD ConstantCount
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetVertexShaderConstant1
|
|
// ******************************************************************
|
|
VOID __fastcall EmuIDirect3DDevice8_SetVertexShaderConstant1
|
|
(
|
|
INT Register,
|
|
CONST PVOID pConstantData
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetVertexShaderConstant4
|
|
// ******************************************************************
|
|
VOID __fastcall EmuIDirect3DDevice8_SetVertexShaderConstant4
|
|
(
|
|
INT Register,
|
|
CONST PVOID pConstantData
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CreatePixelShader
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreatePixelShader
|
|
(
|
|
CONST DWORD *pFunction,
|
|
DWORD *pHandle
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetPixelShader
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetPixelShader
|
|
(
|
|
DWORD Handle
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CreateTexture2
|
|
// ******************************************************************
|
|
X_D3DResource * WINAPI EmuIDirect3DDevice8_CreateTexture2
|
|
(
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT Depth,
|
|
UINT Levels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DRESOURCETYPE D3DResource
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CreateTexture
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreateTexture
|
|
(
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT Levels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
X_D3DTexture **ppTexture
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CreateVolumeTexture
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreateVolumeTexture
|
|
(
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT Depth,
|
|
UINT Levels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
X_D3DVolumeTexture **ppVolumeTexture
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CreateCubeTexture
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreateCubeTexture
|
|
(
|
|
UINT EdgeLength,
|
|
UINT Levels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
X_D3DCubeTexture **ppCubeTexture
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CreateIndexBuffer
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreateIndexBuffer
|
|
(
|
|
UINT Length,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
X_D3DIndexBuffer **ppIndexBuffer
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetIndices
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetIndices
|
|
(
|
|
X_D3DIndexBuffer *pIndexData,
|
|
UINT BaseVertexIndex
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetTexture
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetTexture
|
|
(
|
|
DWORD Stage,
|
|
X_D3DResource *pTexture
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SwitchTexture
|
|
// ******************************************************************
|
|
VOID __fastcall EmuIDirect3DDevice8_SwitchTexture
|
|
(
|
|
DWORD Method,
|
|
DWORD Data,
|
|
DWORD Format
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_GetDisplayMode
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_GetDisplayMode
|
|
(
|
|
X_D3DDISPLAYMODE *pMode
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_Begin
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_Begin
|
|
(
|
|
X_D3DPRIMITIVETYPE PrimitiveType
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetVertexData2f
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetVertexData2f
|
|
(
|
|
int Register,
|
|
FLOAT a,
|
|
FLOAT b
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetVertexData4f
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetVertexData4f
|
|
(
|
|
int Register,
|
|
FLOAT a,
|
|
FLOAT b,
|
|
FLOAT c,
|
|
FLOAT d
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_End
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_End();
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_Clear
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_Clear
|
|
(
|
|
DWORD Count,
|
|
CONST D3DRECT *pRects,
|
|
DWORD Flags,
|
|
D3DCOLOR Color,
|
|
float Z,
|
|
DWORD Stencil
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_Present
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_Present
|
|
(
|
|
CONST RECT* pSourceRect,
|
|
CONST RECT* pDestRect,
|
|
PVOID pDummy1,
|
|
PVOID pDummy2
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_Swap
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_Swap
|
|
(
|
|
DWORD Flags
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DResource8_Register
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DResource8_Register
|
|
(
|
|
X_D3DResource *pThis,
|
|
PVOID pBase
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DResource8_Release
|
|
// ******************************************************************
|
|
ULONG WINAPI EmuIDirect3DResource8_Release
|
|
(
|
|
X_D3DResource *pThis
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DResource8_AddRef
|
|
// ******************************************************************
|
|
ULONG WINAPI EmuIDirect3DResource8_AddRef
|
|
(
|
|
X_D3DResource *pThis
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DResource8_IsBusy
|
|
// ******************************************************************
|
|
BOOL WINAPI EmuIDirect3DResource8_IsBusy
|
|
(
|
|
X_D3DResource *pThis
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuGet2DSurfaceDesc
|
|
// ******************************************************************
|
|
VOID WINAPI EmuGet2DSurfaceDesc
|
|
(
|
|
X_D3DPixelContainer *pPixelContainer,
|
|
DWORD dwLevel,
|
|
X_D3DSURFACE_DESC *pDesc
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuGet2DSurfaceDescD
|
|
// ******************************************************************
|
|
VOID WINAPI EmuGet2DSurfaceDescD
|
|
(
|
|
X_D3DPixelContainer *pPixelContainer,
|
|
X_D3DSURFACE_DESC *pDesc
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DSurface8_GetDesc
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DSurface8_GetDesc
|
|
(
|
|
X_D3DResource *pThis,
|
|
X_D3DSURFACE_DESC *pDesc
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DSurface8_LockRect
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DSurface8_LockRect
|
|
(
|
|
X_D3DResource *pThis,
|
|
D3DLOCKED_RECT *pLockedRect,
|
|
CONST RECT *pRect,
|
|
DWORD Flags
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DBaseTexture8_GetLevelCount
|
|
// ******************************************************************
|
|
DWORD WINAPI EmuIDirect3DBaseTexture8_GetLevelCount
|
|
(
|
|
X_D3DBaseTexture *pThis
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DTexture8_GetSurfaceLevel
|
|
// ******************************************************************
|
|
X_D3DResource * WINAPI EmuIDirect3DTexture8_GetSurfaceLevel2
|
|
(
|
|
X_D3DTexture *pThis,
|
|
UINT Level
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DTexture8_LockRect
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DTexture8_LockRect
|
|
(
|
|
X_D3DTexture *pThis,
|
|
UINT Level,
|
|
D3DLOCKED_RECT *pLockedRect,
|
|
CONST RECT *pRect,
|
|
DWORD Flags
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DTexture8_GetSurfaceLevel
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DTexture8_GetSurfaceLevel
|
|
(
|
|
X_D3DTexture *pThis,
|
|
UINT Level,
|
|
X_D3DSurface **ppSurfaceLevel
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DVolumeTexture8_LockBox
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DVolumeTexture8_LockBox
|
|
(
|
|
X_D3DVolumeTexture *pThis,
|
|
UINT Level,
|
|
D3DLOCKED_BOX *pLockedVolume,
|
|
CONST D3DBOX *pBox,
|
|
DWORD Flags
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DCubeTexture8_LockRect
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DCubeTexture8_LockRect
|
|
(
|
|
X_D3DCubeTexture *pThis,
|
|
D3DCUBEMAP_FACES FaceType,
|
|
UINT Level,
|
|
D3DLOCKED_RECT *pLockedBox,
|
|
CONST RECT *pRect,
|
|
DWORD Flags
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CreateVertexBuffer
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreateVertexBuffer
|
|
(
|
|
UINT Length,
|
|
DWORD Usage,
|
|
DWORD FVF,
|
|
D3DPOOL Pool,
|
|
X_D3DVertexBuffer **ppVertexBuffer
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CreateVertexBuffer2
|
|
// ******************************************************************
|
|
X_D3DVertexBuffer* WINAPI EmuIDirect3DDevice8_CreateVertexBuffer2
|
|
(
|
|
UINT Length
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_EnableOverlay
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_EnableOverlay
|
|
(
|
|
BOOL Enable
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_UpdateOverlay
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_UpdateOverlay
|
|
(
|
|
X_D3DSurface *pSurface,
|
|
CONST RECT *SrcRect,
|
|
CONST RECT *DstRect,
|
|
BOOL EnableColorKey,
|
|
D3DCOLOR ColorKey
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_GetOverlayUpdateStatus
|
|
// ******************************************************************
|
|
BOOL WINAPI EmuIDirect3DDevice8_GetOverlayUpdateStatus();
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_BlockUntilVerticalBlank
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_BlockUntilVerticalBlank();
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetVerticalBlankCallback
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetVerticalBlankCallback(PVOID pCallback);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
|
|
(
|
|
DWORD Stage,
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetTextureState_BorderColor
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetTextureState_BorderColor
|
|
(
|
|
DWORD Stage,
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_NormalizeNormals
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_NormalizeNormals
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_TextureFactor
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_TextureFactor
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_ZBias
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_ZBias
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_FillMode
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_FillMode
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_FogColor
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_FogColor
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_Dxt1NoiseEnable
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_Dxt1NoiseEnable
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_Simple
|
|
// ******************************************************************
|
|
VOID __fastcall EmuIDirect3DDevice8_SetRenderState_Simple
|
|
(
|
|
DWORD Method,
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_VertexBlend
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_VertexBlend
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_CullMode
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_CullMode
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_ZEnable
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_ZEnable
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_StencilEnable
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_StencilEnable
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_ShadowFunc
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_ShadowFunc
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_YuvEnable
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_YuvEnable
|
|
(
|
|
DWORD Value
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetTransform
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetTransform
|
|
(
|
|
D3DTRANSFORMSTATETYPE State,
|
|
CONST D3DMATRIX *pMatrix
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_GetTransform
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_GetTransform
|
|
(
|
|
D3DTRANSFORMSTATETYPE State,
|
|
D3DMATRIX *pMatrix
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DVertexBuffer8_Lock
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DVertexBuffer8_Lock
|
|
(
|
|
X_D3DVertexBuffer *ppVertexBuffer,
|
|
UINT OffsetToLock,
|
|
UINT SizeToLock,
|
|
BYTE **ppbData,
|
|
DWORD Flags
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DVertexBuffer8_Lock2
|
|
// ******************************************************************
|
|
BYTE* WINAPI EmuIDirect3DVertexBuffer8_Lock2
|
|
(
|
|
X_D3DVertexBuffer *ppVertexBuffer,
|
|
DWORD Flags
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetStreamSource
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetStreamSource
|
|
(
|
|
UINT StreamNumber,
|
|
X_D3DVertexBuffer *pStreamData,
|
|
UINT Stride
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetVertexShader
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_SetVertexShader
|
|
(
|
|
DWORD Handle
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_DrawVertices
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_DrawVertices
|
|
(
|
|
X_D3DPRIMITIVETYPE PrimitiveType,
|
|
UINT StartVertex,
|
|
UINT VertexCount
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_DrawVerticesUP
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_DrawVerticesUP
|
|
(
|
|
X_D3DPRIMITIVETYPE PrimitiveType,
|
|
UINT VertexCount,
|
|
CONST PVOID pVertexStreamZeroData,
|
|
UINT VertexStreamZeroStride
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_DrawIndexedVertices
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_DrawIndexedVertices
|
|
(
|
|
X_D3DPRIMITIVETYPE PrimitiveType,
|
|
UINT VertexCount,
|
|
CONST PWORD pIndexData
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetLight
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetLight
|
|
(
|
|
DWORD Index,
|
|
CONST D3DLIGHT8 *pLight
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetMaterial
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetMaterial
|
|
(
|
|
CONST D3DMATERIAL8 *pMaterial
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_LightEnable
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_LightEnable
|
|
(
|
|
DWORD Index,
|
|
BOOL bEnable
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_Release
|
|
// ******************************************************************
|
|
ULONG WINAPI EmuIDirect3DDevice8_Release();
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_CreatePalette
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreatePalette
|
|
(
|
|
X_D3DPALETTESIZE Size,
|
|
X_D3DPalette **ppPalette
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_BlockUntilVerticalBlank
|
|
// ******************************************************************
|
|
VOID WINAPI EmuIDirect3DDevice8_BlockUntilVerticalBlank();
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetRenderTarget
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetRenderTarget
|
|
(
|
|
X_D3DSurface *pRenderTarget,
|
|
X_D3DSurface *pNewZStencil
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetPalette
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetPalette
|
|
(
|
|
DWORD Stage,
|
|
X_D3DPalette *pPalette
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetFlickerFilter
|
|
// ******************************************************************
|
|
void WINAPI EmuIDirect3DDevice8_SetFlickerFilter
|
|
(
|
|
DWORD Filter
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DDevice8_SetSoftDisplayFilter
|
|
// ******************************************************************
|
|
void WINAPI EmuIDirect3DDevice8_SetSoftDisplayFilter
|
|
(
|
|
BOOL Enable
|
|
);
|
|
|
|
// ******************************************************************
|
|
// * func: EmuIDirect3DPalette8_Lock
|
|
// ******************************************************************
|
|
HRESULT WINAPI EmuIDirect3DPalette8_Lock
|
|
(
|
|
X_D3DPalette *pThis,
|
|
D3DCOLOR **ppColors,
|
|
DWORD Flags
|
|
);
|
|
|
|
#endif
|