// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->CxbxKrnl->EmuDInput.h // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** #ifndef EMUDINPUT_H #define EMUDINPUT_H // ****************************************************************** // * prevent name collisions // ****************************************************************** namespace xapi { #include }; // ****************************************************************** // * func: EmuDInputInit // ****************************************************************** extern bool EmuDInputInit(); // ****************************************************************** // * func: EmuDInputCleanup // ****************************************************************** extern void EmuDInputCleanup(); // ****************************************************************** // * func: EmuDInputPoll // ****************************************************************** extern void EmuDInputPoll(xapi::PXINPUT_STATE Controller); // ****************************************************************** // * offsets into analog button array // ****************************************************************** #define XINPUT_GAMEPAD_A 0 #define XINPUT_GAMEPAD_B 1 #define XINPUT_GAMEPAD_X 2 #define XINPUT_GAMEPAD_Y 3 #define XINPUT_GAMEPAD_BLACK 4 #define XINPUT_GAMEPAD_WHITE 5 #define XINPUT_GAMEPAD_LEFT_TRIGGER 6 #define XINPUT_GAMEPAD_RIGHT_TRIGGER 7 #endif