// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->CxbxKrnl->D3D8.1.0.4627.cpp // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** // ****************************************************************** // * IDirect3D8_CreateDevice // ****************************************************************** SOOVPA<8> IDirect3D8_CreateDevice_1_0_4627 = { 0, // Large == 0 8, // Count == 8 { // IDirect3D8_CreateDevice+0x07 : jnz +0x0A { 0x07, 0x75 }, // (Offset,Value)-Pair #1 { 0x08, 0x0A }, // (Offset,Value)-Pair #2 // IDirect3D8_CreateDevice+0x80 : repe stosd { 0x80, 0xF3 }, // (Offset,Value)-Pair #3 { 0x81, 0xAB }, // (Offset,Value)-Pair #4 // IDirect3D8_CreateDevice+0x83 : mov eax, esi { 0x83, 0x8B }, // (Offset,Value)-Pair #5 { 0x84, 0xC6 }, // (Offset,Value)-Pair #6 // IDirect3D8_CreateDevice+0x90 : retn 0x18 { 0x90, 0xC2 }, // (Offset,Value)-Pair #7 { 0x91, 0x18 }, // (Offset,Value)-Pair #8 } }; // ****************************************************************** // * IDirect3D8_GetAdapterDisplayMode // ****************************************************************** SOOVPA<13> IDirect3D8_GetAdapterDisplayMode_1_0_4627 = { 0, // Large == 0 13, // Count == 13 { // IDirect3D8_GetAdapterDisplayMode+0x08 : mov eax, 0x8876086C { 0x08, 0xB8 }, // (Offset,Value)-Pair #1 { 0x09, 0x6C }, // (Offset,Value)-Pair #2 { 0x0A, 0x08 }, // (Offset,Value)-Pair #3 { 0x0B, 0x76 }, // (Offset,Value)-Pair #4 { 0x0C, 0x88 }, // (Offset,Value)-Pair #5 // IDirect3D8_GetAdapterDisplayMode+0x19 : jnz +0x18 { 0x19, 0x75 }, // (Offset,Value)-Pair #6 { 0x1A, 0x18 }, // (Offset,Value)-Pair #7 // IDirect3D8_GetAdapterDisplayMode+0x33 : mov ecx, [esi+0x21C4] { 0x33, 0x8B }, // (Offset,Value)-Pair #8 { 0x34, 0x8E }, // (Offset,Value)-Pair #9 { 0x35, 0xC4 }, // (Offset,Value)-Pair #10 { 0x36, 0x21 }, // (Offset,Value)-Pair #11 // IDirect3D8_GetAdapterDisplayMode+0xB6 : retn 0x08 { 0xB6, 0xC2 }, // (Offset,Value)-Pair #12 { 0xB7, 0x08 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_GetRenderTarget2 // ****************************************************************** SOOVPA<10> IDirect3DDevice8_GetRenderTarget2_1_0_4627 = { 0, // Large == 0 10, // Count == 10 { // IDirect3DDevice8_GetRenderTarget2+0x00 : mov eax, [addr] { 0x00, 0xA1 }, // (Offset,Value)-Pair #1 // IDirect3DDevice8_GetRenderTarget2+0x05 : push esi { 0x05, 0x56 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_GetRenderTarget2+0x06 : mov esi, [eax + 0x21B4] { 0x06, 0x8B }, // (Offset,Value)-Pair #3 { 0x07, 0xB0 }, // (Offset,Value)-Pair #4 { 0x08, 0xB4 }, // (Offset,Value)-Pair #5 { 0x09, 0x21 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_GetRenderTarget2+0x0E : jz + 0x06 { 0x0E, 0x74 }, // (Offset,Value)-Pair #7 { 0x0F, 0x06 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_GetRenderTarget2+0x11 : call [addr] { 0x11, 0xE8 }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_GetRenderTarget2+0x19 : retn { 0x19, 0xC3 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_GetDepthStencilSurface2 // ****************************************************************** SOOVPA<10> IDirect3DDevice8_GetDepthStencilSurface2_1_0_4627 = { 0, // Large == 0 10, // Count == 10 { // IDirect3DDevice8_GetDepthStencilSurface2+0x00 : mov eax, [addr] { 0x00, 0xA1 }, // (Offset,Value)-Pair #1 // IDirect3DDevice8_GetDepthStencilSurface2+0x05 : push esi { 0x05, 0x56 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_GetDepthStencilSurface2+0x06 : mov esi, [eax + 0x21B8] { 0x06, 0x8B }, // (Offset,Value)-Pair #3 { 0x07, 0xB0 }, // (Offset,Value)-Pair #4 { 0x08, 0xB8 }, // (Offset,Value)-Pair #5 { 0x09, 0x21 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_GetDepthStencilSurface2+0x0E : jnz +0x04 { 0x0E, 0x75 }, // (Offset,Value)-Pair #7 { 0x0F, 0x04 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_GetDepthStencilSurface2+0x15 : call [addr] { 0x15, 0xE8 }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_GetDepthStencilSurface2+0x1D : retn { 0x1D, 0xC3 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_SetVertexShaderConstant // ****************************************************************** SOOVPA<11> IDirect3DDevice8_SetVertexShaderConstant_1_0_4627 = { 0, // Large == 0 11, // Count == 11 { // IDirect3DDevice8_SetVertexShaderConstant+0x06 : add eax, 0x1C { 0x06, 0x83 }, // (Offset,Value)-Pair #1 { 0x07, 0xC0 }, // (Offset,Value)-Pair #2 { 0x08, 0x1C }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetVertexShaderConstant+0x0F : jnb +0x43 { 0x0F, 0x73 }, // (Offset,Value)-Pair #4 { 0x10, 0x43 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetVertexShaderConstant+0x27 : shl ecx, 0x04 { 0x27, 0xC1 }, // (Offset,Value)-Pair #6 { 0x28, 0xE1 }, // (Offset,Value)-Pair #7 { 0x29, 0x04 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetVertexShaderConstant+0x53 : retn { 0x53, 0xC3 }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_SetVertexShaderConstant+0x5D : jmp +0xA2 { 0x5D, 0xEB }, // (Offset,Value)-Pair #10 { 0x5E, 0xA2 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_CreateTexture2 // ****************************************************************** SOOVPA<12> IDirect3DDevice8_CreateTexture2_1_0_4627 = { 0, // Large == 0 12, // Count == 12 { // IDirect3DDevice8_CreateTexture2+0x02 : lea eax, [esp+0x20] { 0x02, 0x8D }, // (Offset,Value)-Pair #1 { 0x05, 0x20 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_CreateTexture2+0x0E : setz dl { 0x0E, 0x0F }, // (Offset,Value)-Pair #3 { 0x0F, 0x94 }, // (Offset,Value)-Pair #4 { 0x10, 0xC2 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_CreateTexture2+0x2A : push 0x00 { 0x2A, 0x6A }, // (Offset,Value)-Pair #6 { 0x2B, 0x00 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_CreateTexture2+0x53 : call [abs] { 0x53, 0xE8 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_CreateTexture2+0x78 : jnz +0x0D { 0x78, 0x75 }, // (Offset,Value)-Pair #9 { 0x79, 0x0D }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_CreateTexture2+0xAE : retn 0x1C { 0xAE, 0xC2 }, // (Offset,Value)-Pair #11 { 0xAF, 0x1C }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3DDevice8_GetDisplayMode // ****************************************************************** SOOVPA<12> IDirect3DDevice8_GetDisplayMode_1_0_4627 = { 0, // Large == 0 12, // Count == 12 { // IDirect3DDevice8_GetDisplayMode+0x01 : mov esi, ds:[*] { 0x01, 0x8B }, // (Offset,Value)-Pair #1 { 0x02, 0x35 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_GetDisplayMode+0x18 : shr ecx, 0x14 { 0x18, 0xC1 }, // (Offset,Value)-Pair #3 { 0x19, 0xE9 }, // (Offset,Value)-Pair #4 { 0x1A, 0x14 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_GetDisplayMode+0x50 : shr eax, 0x0C { 0x50, 0xC1 }, // (Offset,Value)-Pair #6 { 0x51, 0xE8 }, // (Offset,Value)-Pair #7 { 0x52, 0x0C }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_GetDisplayMode+0x6A : or edx, eax { 0x6A, 0x0B }, // (Offset,Value)-Pair #9 { 0x6B, 0xD0 }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_GetDisplayMode+0x7F : jmp +0x1C { 0x7F, 0xEB }, // (Offset,Value)-Pair #11 { 0x80, 0x1C }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3DDevice8_Clear // ****************************************************************** LOOVPA<9> IDirect3DDevice8_Clear_1_0_4627 = { 1, // Large == 1 9, // Count == 9 { // IDirect3DDevice8_Clear+0x0000 : sub esp, 38h { 0x0000, 0x83 }, // (Offset,Value)-Pair #1 { 0x0001, 0xEC }, // (Offset,Value)-Pair #2 { 0x0002, 0x38 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_Clear+0x000B : mov ebx, [ebp+0x21B8] { 0x000B, 0x8B }, // (Offset,Value)-Pair #4 { 0x000C, 0x9D }, // (Offset,Value)-Pair #5 { 0x000D, 0xB8 }, // (Offset,Value)-Pair #6 { 0x000E, 0x21 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_Clear+0x0399 : retn 0x18 { 0x0399, 0xC2 }, // (Offset,Value)-Pair #8 { 0x039A, 0x18 }, // (Offset,Value)-Pair #9 } }; // ****************************************************************** // * IDirect3DDevice8_Swap // ****************************************************************** SOOVPA<11> IDirect3DDevice8_Swap_1_0_4627 = { 0, // Large == 0 11, // Count == 11 { // IDirect3DDevice8_Swap+0x2A : mov ebx, 5 { 0x2A, 0xBB }, // (Offset,Value)-Pair #1 { 0x2B, 0x05 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_Swap+0x37 : test bl, 3 { 0x37, 0xF6 }, // (Offset,Value)-Pair #3 { 0x38, 0xC3 }, // (Offset,Value)-Pair #4 { 0x39, 0x03 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_Swap+0x60 : inc dword ptr [esi+0x2C10] { 0x60, 0xFF }, // (Offset,Value)-Pair #6 { 0x61, 0x86 }, // (Offset,Value)-Pair #7 { 0x62, 0x10 }, // (Offset,Value)-Pair #8 { 0x63, 0x2C }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_Swap+0xD8 : retn 4 { 0xD8, 0xC2 }, // (Offset,Value)-Pair #10 { 0xD9, 0x04 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_CreateVertexBuffer2 // ****************************************************************** SOOVPA<13> IDirect3DDevice8_CreateVertexBuffer2_1_0_4627 = { 0, // Large == 0 13, // Count == 13 { // IDirect3DDevice8_CreateVertexBuffer2+0x03 : push 0x40 { 0x03, 0x6A }, // (Offset,Value)-Pair #1 { 0x04, 0x40 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_CreateVertexBuffer2+0x10 : mov eax, [esp+8] { 0x10, 0x8B }, // (Offset,Value)-Pair #3 { 0x11, 0x44 }, // (Offset,Value)-Pair #4 { 0x12, 0x24 }, // (Offset,Value)-Pair #5 { 0x13, 0x08 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_CreateVertexBuffer2+0x41 : mov dword ptr [esi], 0x01000001 { 0x41, 0xC7 }, // (Offset,Value)-Pair #7 { 0x42, 0x06 }, // (Offset,Value)-Pair #8 { 0x43, 0x01 }, // (Offset,Value)-Pair #9 { 0x44, 0x00 }, // (Offset,Value)-Pair #10 { 0x46, 0x01 }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_CreateVertexBuffer2+0x4A : retn 0x04 { 0x4A, 0xC2 }, // (Offset,Value)-Pair #12 { 0x4B, 0x04 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_SetTextureState_TexCoordIndex // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SetTextureState_TexCoordIndex_1_0_4627 = { 0, // Large == 0 10, // Count == 10 { // IDirect3DDevice8_SetTextureState_TexCoordIndex+0x14 : shl eax, 0x07 { 0x14, 0xC1 }, // (Offset,Value)-Pair #1 { 0x15, 0xE0 }, // (Offset,Value)-Pair #2 { 0x16, 0x07 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetTextureState_TexCoordIndex+0x26 : cmp eax, ecx { 0x26, 0x3B }, // (Offset,Value)-Pair #4 { 0x27, 0xC1 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetTextureState_TexCoordIndex+0x71 : mov ebp, 0x2400 { 0x71, 0xBD }, // (Offset,Value)-Pair #6 { 0x73, 0x24 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetTextureState_TexCoordIndex+0xAA : shl ebx, 0x04 { 0xAA, 0xC1 }, // (Offset,Value)-Pair #8 { 0xAB, 0xE3 }, // (Offset,Value)-Pair #9 { 0xAC, 0x04 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_NormalizeNormals // ****************************************************************** SOOVPA<8> IDirect3DDevice8_SetRenderState_NormalizeNormals_1_0_4627 = { 0, // Large == 0 8, // Count == 8 { // IDirect3DDevice8_SetRenderState_NormalizeNormals+0x07 : mov eax, [esi] { 0x07, 0x8B }, // (Offset,Value)-Pair #1 { 0x08, 0x06 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_NormalizeNormals+0x25 : or [addr], 0x200 { 0x25, 0x81 }, // (Offset,Value)-Pair #3 { 0x26, 0x0D }, // (Offset,Value)-Pair #4 { 0x2B, 0x00 }, // (Offset,Value)-Pair #5 { 0x2C, 0x02 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetRenderState_NormalizeNormals+0x36 : retn 0x04 { 0x36, 0xC2 }, // (Offset,Value)-Pair #7 { 0x37, 0x04 }, // (Offset,Value)-Pair #8 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_TextureFactor // ****************************************************************** SOOVPA<9> IDirect3DDevice8_SetRenderState_TextureFactor_1_0_4627 = { 0, // Large == 0 9, // Count == 9 { // IDirect3DDevice8_SetRenderState_TextureFactor+0x07 : mov eax, [esi+0x0370] { 0x07, 0x8B }, // (Offset,Value)-Pair #1 { 0x08, 0x86 }, // (Offset,Value)-Pair #2 { 0x09, 0x70 }, // (Offset,Value)-Pair #3 { 0x0A, 0x03 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetRenderState_TextureFactor+0x2F : nop { 0x2F, 0x90 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetRenderState_TextureFactor+0x41 : retn 0x04 { 0x41, 0xC2 }, // (Offset,Value)-Pair #6 { 0x42, 0x04 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetRenderState_TextureFactor+0x4E : retn 0x04 { 0x4E, 0xC2 }, // (Offset,Value)-Pair #8 { 0x4F, 0x04 }, // (Offset,Value)-Pair #9 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_ZBias // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SetRenderState_ZBias_1_0_4627 = { 0, // Large == 0 10, // Count == 10 { // IDirect3DDevice8_SetRenderState_ZBias+0x0B : setnz al { 0x0B, 0x0F }, // (Offset,Value)-Pair #1 { 0x0C, 0x95 }, // (Offset,Value)-Pair #2 { 0x0D, 0xC0 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetRenderState_ZBias+0x14 : fild [esp+0x10] { 0x14, 0xDB }, // (Offset,Value)-Pair #4 { 0x15, 0x44 }, // (Offset,Value)-Pair #5 { 0x16, 0x24 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetRenderState_ZBias+0x45 : push 0x4E { 0x45, 0x6A }, // (Offset,Value)-Pair #7 { 0x46, 0x4E }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetRenderState_ZBias+0x45 : retn 0x04 { 0x71, 0xC2 }, // (Offset,Value)-Pair #9 { 0x72, 0x04 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_EdgeAntiAlias // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SetRenderState_EdgeAntiAlias_1_0_4627 = { 0, // Large == 0 10, // Count == 10 { // IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x07 : mov eax, [esi] { 0x07, 0x8B }, // (Offset,Value)-Pair #1 { 0x08, 0x06 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x0C : jb +0x05 { 0x0C, 0x72 }, // (Offset,Value)-Pair #3 { 0x0D, 0x05 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x13 : mov ecx, [esp+0x08] { 0x13, 0x8B }, // (Offset,Value)-Pair #5 { 0x14, 0x4C }, // (Offset,Value)-Pair #6 { 0x15, 0x24 }, // (Offset,Value)-Pair #7 { 0x16, 0x08 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x2F : retn 0x04 { 0x2F, 0xC2 }, // (Offset,Value)-Pair #9 { 0x30, 0x04 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_FillMode // ****************************************************************** SOOVPA<11> IDirect3DDevice8_SetRenderState_FillMode_1_0_4627 = { 0, // Large == 0 11, // Count == 11 { // IDirect3DDevice8_SetRenderState_FillMode+0x07 : mov eax, [esi] { 0x07, 0x8B }, // (Offset,Value)-Pair #1 { 0x08, 0x06 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_FillMode+0x21 : mov ecx, [esp+0x08] { 0x21, 0x8B }, // (Offset,Value)-Pair #3 { 0x22, 0x4C }, // (Offset,Value)-Pair #4 { 0x23, 0x24 }, // (Offset,Value)-Pair #5 { 0x24, 0x08 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetRenderState_FillMode+0x25 : jnz +0x02 { 0x25, 0x75 }, // (Offset,Value)-Pair #7 { 0x26, 0x02 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetRenderState_FillMode+0x35 : add eax, 0x0C { 0x35, 0x83 }, // (Offset,Value)-Pair #9 { 0x36, 0xC0 }, // (Offset,Value)-Pair #10 { 0x37, 0x0C }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_FogColor // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SetRenderState_FogColor_1_0_4627 = { 0, // Large == 0 10, // Count == 10 { // IDirect3DDevice8_SetRenderState_FogColor+0x07 : mov eax, [esi] { 0x07, 0x8B }, // (Offset,Value)-Pair #1 { 0x08, 0x06 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_FogColor+0x09 : cmp eax, [esi+4] { 0x09, 0x3B }, // (Offset,Value)-Pair #3 { 0x0A, 0x46 }, // (Offset,Value)-Pair #4 { 0x0B, 0x04 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetRenderState_FogColor+0x25 : shl edi, 0x10 { 0x25, 0xC1 }, // (Offset,Value)-Pair #6 { 0x26, 0xE7 }, // (Offset,Value)-Pair #7 { 0x27, 0x10 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetRenderState_FogColor+0x40 : mov [esi], eax { 0x40, 0x89 }, // (Offset,Value)-Pair #9 { 0x41, 0x06 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_Dxt1NoiseEnable // ****************************************************************** SOOVPA<9> IDirect3DDevice8_SetRenderState_Dxt1NoiseEnable_1_0_4627 = { 0, // Large == 0 9, // Count == 9 { // IDirect3DDevice8_SetRenderState_Dxt1NoiseEnable+0x0D : mov eax, [edi+0x21B4] { 0x0D, 0x8B }, // (Offset,Value)-Pair #1 { 0x0E, 0x87 }, // (Offset,Value)-Pair #2 { 0x0F, 0xB4 }, // (Offset,Value)-Pair #3 { 0x10, 0x21 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetRenderState_Dxt1NoiseEnable+0x56 : shl esi, 0x05 { 0x56, 0xC1 }, // (Offset,Value)-Pair #5 { 0x57, 0xE6 }, // (Offset,Value)-Pair #6 { 0x58, 0x05 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetRenderState_Dxt1NoiseEnable+0x74 : retn 0x04 { 0x74, 0xC2 }, // (Offset,Value)-Pair #8 { 0x75, 0x04 }, // (Offset,Value)-Pair #9 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_Simple // ****************************************************************** SOOVPA<13> IDirect3DDevice8_SetRenderState_Simple_1_0_4627 = { 0, // Large == 0 13, // Count == 13 { // IDirect3DDevice8_SetRenderState_Simple+0x05 : add eax, 0x08 { 0x05, 0x83 }, // (Offset,Value)-Pair #1 { 0x06, 0xC0 }, // (Offset,Value)-Pair #2 { 0x07, 0x08 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetRenderState_Simple+0x0E : jnb +0x0C { 0x0E, 0x73 }, // (Offset,Value)-Pair #4 { 0x0F, 0x0C }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetRenderState_Simple+0x15 : mov [eax-8], ecx { 0x15, 0x89 }, // (Offset,Value)-Pair #6 { 0x16, 0x48 }, // (Offset,Value)-Pair #7 { 0x17, 0xF8 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetRenderState_Simple+0x18 : mov [eax-4], ecx { 0x18, 0x89 }, // (Offset,Value)-Pair #9 { 0x19, 0x50 }, // (Offset,Value)-Pair #10 { 0x1A, 0xFC }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_SetRenderState_Simple+0x25 : jmp +0xD9 { 0x25, 0xEB }, // (Offset,Value)-Pair #12 { 0x26, 0xD9 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_ZEnable // ****************************************************************** SOOVPA<13> IDirect3DDevice8_SetRenderState_ZEnable_1_0_4627 = { 0, // Large == 0 13, // Count == 13 { // IDirect3DDevice8_SetRenderState_ZEnable+0x0C : jb +0x05 { 0x0C, 0x72 }, // (Offset,Value)-Pair #1 { 0x0D, 0x05 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_ZEnable+0x1B : mov ecx, [esi+0x21B8h] { 0x1B, 0x8B }, // (Offset,Value)-Pair #3 { 0x1C, 0x8E }, // (Offset,Value)-Pair #4 { 0x1D, 0xB8 }, // (Offset,Value)-Pair #5 { 0x1E, 0x21 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetRenderState_ZEnable+0x2E : mov dword ptr [eax], 0x4030 { 0x2E, 0xC7 }, // (Offset,Value)-Pair #7 { 0x2F, 0x00 }, // (Offset,Value)-Pair #8 { 0x30, 0x0C }, // (Offset,Value)-Pair #9 { 0x31, 0x03 }, // (Offset,Value)-Pair #10 { 0x32, 0x04 }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_SetRenderState_ZEnable+0x8C : retn 0x04 { 0x8C, 0xC2 }, // (Offset,Value)-Pair #12 { 0x8D, 0x04 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias // ****************************************************************** SOOVPA<12> IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias_1_0_4627 = { 0, // Large == 0 12, // Count == 12 { // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x04 : push esi { 0x04, 0x56 }, // (Offset,Value)-Pair #1 // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x13 : call [abs] { 0x13, 0xE8 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x27 : shl edi, 0x10 { 0x27, 0xC1 }, // (Offset,Value)-Pair #3 { 0x28, 0xE7 }, // (Offset,Value)-Pair #4 { 0x29, 0x10 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x2E : jns +0x0C { 0x2E, 0x79 }, // (Offset,Value)-Pair #6 { 0x2F, 0x0C }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x39 : or edi, 0x01 { 0x39, 0x83 }, // (Offset,Value)-Pair #8 { 0x3A, 0xCF }, // (Offset,Value)-Pair #9 { 0x3B, 0x01 }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x6F : retn 0x04 { 0x6F, 0xC2 }, // (Offset,Value)-Pair #11 { 0x70, 0x04 }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3DDevice8_SetMaterial // ****************************************************************** SOOVPA<12> IDirect3DDevice8_SetMaterial_1_0_4627 = { 0, // Large == 0 12, // Count == 12 { // IDirect3DDevice8_SetMaterial+0x0C : add edi, 0x0AB0 { 0x0C, 0x81 }, // (Offset,Value)-Pair #1 { 0x0D, 0xC7 }, // (Offset,Value)-Pair #2 { 0x0E, 0xB0 }, // (Offset,Value)-Pair #3 { 0x0F, 0x0A }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetMaterial+0x12 : mov ecx, 0x11 { 0x12, 0xB9 }, // (Offset,Value)-Pair #5 { 0x13, 0x11 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetMaterial+0x1F : or ecx, 0x1000 { 0x1F, 0x81 }, // (Offset,Value)-Pair #7 { 0x20, 0xC9 }, // (Offset,Value)-Pair #8 { 0x21, 0x00 }, // (Offset,Value)-Pair #9 { 0x22, 0x10 }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_SetMaterial+0x2D : retn 0x04 { 0x2D, 0xC2 }, // (Offset,Value)-Pair #11 { 0x2E, 0x04 }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3DVertexBuffer8_Lock2 // ****************************************************************** SOOVPA<11> IDirect3DVertexBuffer8_Lock2_1_0_4627 = { 0, // Large == 0 11, // Count == 11 { // IDirect3DVertexBuffer8_Lock+0x01 : mov bl, [esp+0x0C] { 0x01, 0x8A }, // (Offset,Value)-Pair #1 { 0x02, 0x5C }, // (Offset,Value)-Pair #2 { 0x03, 0x24 }, // (Offset,Value)-Pair #3 { 0x04, 0x0C }, // (Offset,Value)-Pair #4 // IDirect3DVertexBuffer8_Lock+0x09 : jnz +0x24 { 0x09, 0x75 }, // (Offset,Value)-Pair #5 { 0x0A, 0x24 }, // (Offset,Value)-Pair #6 // IDirect3DVertexBuffer8_Lock+0x2F : test bl, 0xA0 { 0x2F, 0xF6 }, // (Offset,Value)-Pair #7 { 0x30, 0xC3 }, // (Offset,Value)-Pair #8 { 0x31, 0xA0 }, // (Offset,Value)-Pair #9 // IDirect3DVertexBuffer8_Lock+0x48 : retn 0x08 { 0x48, 0xC2 }, // (Offset,Value)-Pair #10 { 0x49, 0x08 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DResource8_Release // ****************************************************************** SOOVPA<11> IDirect3DResource8_Release_1_0_4627 = { 0, // Large == 0 11, // Count == 11 { // IDirect3DResource8_Release+0x09 : and ecx, 0xFFFF { 0x09, 0x81 }, // (Offset,Value)-Pair #1 { 0x0A, 0xE1 }, // (Offset,Value)-Pair #2 { 0x0B, 0xFF }, // (Offset,Value)-Pair #3 { 0x0C, 0xFF }, // (Offset,Value)-Pair #4 // IDirect3DResource8_Release+0x14 : and eax, 0x00070000 { 0x14, 0x25 }, // (Offset,Value)-Pair #5 { 0x17, 0x07 }, // (Offset,Value)-Pair #6 // IDirect3DResource8_Release+0x19 : cmp eax, 0x00050000 { 0x19, 0x3D }, // (Offset,Value)-Pair #7 { 0x1C, 0x05 }, // (Offset,Value)-Pair #8 // IDirect3DResource8_Release+0x3E : pop esi { 0x3E, 0x5E }, // (Offset,Value)-Pair #9 // IDirect3DResource8_Release+0x4B : retn 0x04 { 0x4B, 0xC2 }, // (Offset,Value)-Pair #10 { 0x4C, 0x04 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DTexture8_GetSurfaceLevel2 // ****************************************************************** SOOVPA<14> IDirect3DTexture8_GetSurfaceLevel2_1_0_4627 = { 0, // Large == 0 14, // Count == 14 { // IDirect3DTexture8_GetSurfaceLevel2+0x00 : sub esp, 0x0C { 0x00, 0x83 }, // (Offset,Value)-Pair #1 { 0x01, 0xEC }, // (Offset,Value)-Pair #2 { 0x02, 0x0C }, // (Offset,Value)-Pair #3 // IDirect3DTexture8_GetSurfaceLevel2+0x04 : mov esi, [esp+0x14] { 0x04, 0x8B }, // (Offset,Value)-Pair #4 { 0x07, 0x14 }, // (Offset,Value)-Pair #5 // IDirect3DTexture8_GetSurfaceLevel2+0x04 : lea eax, [esp+0x14] { 0x08, 0x8D }, // (Offset,Value)-Pair #6 { 0x0B, 0x14 }, // (Offset,Value)-Pair #7 // IDirect3DTexture8_GetSurfaceLevel2+0x17 : mov edx, [esp+0x24] { 0x17, 0x8B }, // (Offset,Value)-Pair #8 { 0x1A, 0x24 }, // (Offset,Value)-Pair #9 // IDirect3DTexture8_GetSurfaceLevel2+0x1B : lea eax, [esp+0x18] { 0x1B, 0x8D }, // (Offset,Value)-Pair #10 { 0x1E, 0x18 }, // (Offset,Value)-Pair #11 // IDirect3DTexture8_GetSurfaceLevel2+0x29 : call [abs] { 0x29, 0xE8 }, // (Offset,Value)-Pair #12 // IDirect3DTexture8_GetSurfaceLevel2+0x47 : retn 0x08 { 0x47, 0xC2 }, // (Offset,Value)-Pair #13 { 0x48, 0x08 }, // (Offset,Value)-Pair #14 } }; // ****************************************************************** // * D3D8_1_0_4627 // ****************************************************************** OOVPATable D3D8_1_0_4627[] = { // IDirect3D8::CreateDevice { (OOVPA*)&IDirect3D8_CreateDevice_1_0_4627, xd3d8::EmuIDirect3D8_CreateDevice, #ifdef _DEBUG_TRACE "EmuIDirect3D8_CreateDevice" #endif }, // IDirect3D8::GetAdapterDisplayMode { (OOVPA*)&IDirect3D8_GetAdapterDisplayMode_1_0_4627, xd3d8::EmuIDirect3D8_GetAdapterDisplayMode, #ifdef _DEBUG_TRACE "EmuIDirect3D8_GetAdapterDisplayMode" #endif }, // IDirect3DDevice8::GetRenderTarget2 { (OOVPA*)&IDirect3DDevice8_GetRenderTarget2_1_0_4627, xd3d8::EmuIDirect3DDevice8_GetRenderTarget2, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_GetRenderTarget2" #endif }, // IDirect3DDevice8::GetDepthStencilSurface2 { (OOVPA*)&IDirect3DDevice8_GetDepthStencilSurface2_1_0_4627, xd3d8::EmuIDirect3DDevice8_GetDepthStencilSurface2, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_GetDepthStencilSurface2" #endif }, // IDirect3DDevice8::CreateVertexShader (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_CreateVertexShader_1_0_4361, xd3d8::EmuIDirect3DDevice8_CreateVertexShader, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CreateVertexShader" #endif }, // IDirect3DDevice8::SetVertexShaderConstant { (OOVPA*)&IDirect3DDevice8_SetVertexShaderConstant_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetVertexShaderConstant, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetVertexShaderConstant" #endif }, // IDirect3DDevice8::CreatePixelShader (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_CreatePixelShader_1_0_4361, xd3d8::EmuIDirect3DDevice8_CreatePixelShader, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CreatePixelShader" #endif }, // IDirect3DDevice8::CreateTexture2 { (OOVPA*)&IDirect3DDevice8_CreateTexture2_1_0_4627, xd3d8::EmuIDirect3DDevice8_CreateTexture2, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CreateTexture2" #endif }, // IDirect3DDevice8::SetTexture (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_SetTexture_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetTexture, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetTexture" #endif }, // IDirect3DDevice8::GetDisplayMode { (OOVPA*)&IDirect3DDevice8_GetDisplayMode_1_0_4627, xd3d8::EmuIDirect3DDevice8_GetDisplayMode, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_GetDisplayMode" #endif }, // IDirect3DDevice8::Clear { (OOVPA*)&IDirect3DDevice8_Clear_1_0_4627, xd3d8::EmuIDirect3DDevice8_Clear, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_Clear" #endif }, // IDirect3DDevice8::Swap { (OOVPA*)&IDirect3DDevice8_Swap_1_0_4627, xd3d8::EmuIDirect3DDevice8_Swap, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_Swap" #endif }, // IDirect3DDevice8::CreateVertexBuffer2 { (OOVPA*)&IDirect3DDevice8_CreateVertexBuffer2_1_0_4627, xd3d8::EmuIDirect3DDevice8_CreateVertexBuffer2, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CreateVertexBuffer2" #endif }, // IDirect3DDevice8::SetTextureState_TexCoordIndex { (OOVPA*)&IDirect3DDevice8_SetTextureState_TexCoordIndex_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetTextureState_TexCoordIndex, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetTextureState_TexCoordIndex" #endif }, // IDirect3DDevice8::SetRenderState_CullMode (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_SetRenderState_CullMode_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetRenderState_CullMode, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_CullMode" #endif }, // IDirect3DDevice8::SetRenderState_NormalizeNormals { (OOVPA*)&IDirect3DDevice8_SetRenderState_NormalizeNormals_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetRenderState_NormalizeNormals, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_NormalizeNormals" #endif }, // IDirect3DDevice8::SetRenderState_TextureFactor { (OOVPA*)&IDirect3DDevice8_SetRenderState_TextureFactor_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetRenderState_TextureFactor, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_TextureFactor" #endif }, // IDirect3DDevice8::SetRenderState_ZBias { (OOVPA*)&IDirect3DDevice8_SetRenderState_ZBias_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetRenderState_ZBias, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_ZBias" #endif }, // IDirect3DDevice8::SetRenderState_EdgeAntiAlias { (OOVPA*)&IDirect3DDevice8_SetRenderState_EdgeAntiAlias_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias" #endif }, // IDirect3DDevice8::SetRenderState_FillMode { (OOVPA*)&IDirect3DDevice8_SetRenderState_FillMode_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetRenderState_FillMode, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_FillMode" #endif }, // IDirect3DDevice8::SetRenderState_FogColor { (OOVPA*)&IDirect3DDevice8_SetRenderState_FogColor_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetRenderState_FogColor, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_FogColor" #endif }, // IDirect3DDevice8::SetRenderState_Dxt1NoiseEnable { (OOVPA*)&IDirect3DDevice8_SetRenderState_Dxt1NoiseEnable_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetRenderState_Dxt1NoiseEnable, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_Dxt1NoiseEnable" #endif }, // IDirect3DDevice8::SetRenderState_Simple { (OOVPA*)&IDirect3DDevice8_SetRenderState_Simple_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetRenderState_Simple, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_Simple" #endif }, // IDirect3DDevice8::SetRenderState_ZEnable { (OOVPA*)&IDirect3DDevice8_SetRenderState_ZEnable_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetRenderState_ZEnable, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_ZEnable" #endif }, // IDirect3DDevice8::SetRenderState_MultiSampleAntiAlias { (OOVPA*)&IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias" #endif }, // IDirect3DDevice8::SetTransform (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_SetTransform_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetTransform, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetTransform" #endif }, // IDirect3DDevice8::SetStreamSource (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_SetStreamSource_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetStreamSource, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetStreamSource" #endif }, // IDirect3DDevice8::SetVertexShader (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_SetVertexShader_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetVertexShader, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetVertexShader" #endif }, // IDirect3DDevice8::DrawVertices (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_DrawVertices_1_0_4361, xd3d8::EmuIDirect3DDevice8_DrawVertices, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_DrawVertices" #endif }, // IDirect3DDevice8::SetLight (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_SetLight_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetLight, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetLight" #endif }, // IDirect3DDevice8::SetMaterial { (OOVPA*)&IDirect3DDevice8_SetMaterial_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetMaterial, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetMaterial" #endif }, // IDirect3DDevice8::LightEnable (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_LightEnable_1_0_4361, xd3d8::EmuIDirect3DDevice8_LightEnable, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_LightEnable" #endif }, // IDirect3DVertexBuffer8::Lock2 { (OOVPA*)&IDirect3DVertexBuffer8_Lock2_1_0_4627, xd3d8::EmuIDirect3DVertexBuffer8_Lock2, #ifdef _DEBUG_TRACE "EmuIDirect3DVertexBuffer8_Lock2" #endif }, // IDirect3DResource8::Release { (OOVPA*)&IDirect3DResource8_Release_1_0_4627, xd3d8::EmuIDirect3DResource8_Release, #ifdef _DEBUG_TRACE "EmuIDirect3DResource8_Release" #endif }, // IDirect3DSurface8::GetDesc (* unchanged since 4361 *) { (OOVPA*)&IDirect3DSurface8_GetDesc_1_0_4361, xd3d8::EmuIDirect3DSurface8_GetDesc, #ifdef _DEBUG_TRACE "EmuIDirect3DSurface8_GetDesc" #endif }, // IDirect3DSurface8::LockRect (* unchanged since 4361 *) { (OOVPA*)&IDirect3DSurface8_LockRect_1_0_4361, xd3d8::EmuIDirect3DSurface8_LockRect, #ifdef _DEBUG_TRACE "EmuIDirect3DSurface8_LockRect" #endif }, // IDirect3DBaseTexture8::GetLevelCount (* unchanged since 4361 *) { (OOVPA*)&IDirect3DBaseTexture8_GetLevelCount_1_0_4361, xd3d8::EmuIDirect3DBaseTexture8_GetLevelCount, #ifdef _DEBUG_TRACE "EmuIDirect3DBaseTexture8_GetLevelCount" #endif }, // IDirect3DTexture8::GetSurfaceLevel2 { (OOVPA*)&IDirect3DTexture8_GetSurfaceLevel2_1_0_4627, xd3d8::EmuIDirect3DTexture8_GetSurfaceLevel2, #ifdef _DEBUG_TRACE "EmuIDirect3DTexture8_GetSurfaceLevel2" #endif }, }; // ****************************************************************** // * D3D8_1_0_4627_SIZE // ****************************************************************** uint32 D3D8_1_0_4627_SIZE = sizeof(D3D8_1_0_4627);