# Cxbx-Reloaded - Original Xbox Emulator [![License: GPL v2](https://img.shields.io/badge/License-GPL%20v2-blue.svg)](https://img.shields.io/badge/License-GPL%20v2-blue.svg) [![AppVeyor](https://ci.appveyor.com/api/projects/status/iao43irxl3umbp33?svg=true)](https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded) [![Azure](https://Cxbx-Reloaded.visualstudio.com/Cxbx-Reloaded/_apis/build/status/Cxbx-Reloaded.Cxbx-Reloaded?branchName=develop)](https://Cxbx-Reloaded.visualstudio.com/Cxbx-Reloaded/_build/latest?definitionId=7&branchName=develop) [![Travis](https://travis-ci.org/Cxbx-Reloaded/Cxbx-Reloaded.svg?branch=develop)](https://travis-ci.org/Cxbx-Reloaded/Cxbx-Reloaded) [![Discord](https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord)](https://discord.gg/26Xjx23) Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. ## System Requirements ### Minimum * OS: Windows 7+ x64. 32-bit installations are not supported. * GPU: Anything that supports Direct3D 9 (HLE) and OpenGL 3.3 (LLE). ### Prerequisites * 32-bit (x86) Visual C++ 2019 redistributable is required. Download it [here](https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads). * Make sure to install the 32-bit (x86) version even if you're on a 64-bit machine, as the 64-bit build does not include both! * Npcap (Used for Network emulation): Download the Installer [here](https://nmap.org/npcap/#download). Make sure to enable winpcap compatibility mode! ## Automated Builds Cxbx-Reloaded is not yet ready for general release, but the latest development builds can be downloaded using the links below: ### Development Builds * [Latest Development Build](https://ci.appveyor.com/api/projects/SoullessSentinel/cxbx-reloaded/artifacts/Release.zip?branch=develop&job=Configuration:%20Release&pr=false) * [Full build history](https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded/history) ## Compatibility Cxbx-Reloaded has a [compatibility list](https://github.com/Cxbx-Reloaded/game-compatibility/issues). If you have something to report on a title, please create or update the issue for it there. Please read the [Readme file](https://github.com/Cxbx-Reloaded/game-compatibility/blob/master/README.md) first! ## Bug Reports Game or software specific issues can be reported in the [compatibility list](https://github.com/Cxbx-Reloaded/game-compatibility/issues). For emulation issues that are not specific to any single piece of software, a bug report can be submitted at [the Cxbx-Reloaded issue tracker](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues). Make sure bug reports contain: * The build tested with, error message displayed (if any) * Screenshots * Xbe dump (created via [Edit > Dump Xbe Info To > File]) * Kernel Debug log (created when running a game with [View > Debug Output (Kernel) > File] selected). ## Additional information Cxbx-Reloaded has a [wiki](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki) containing various subjects and background information. Chat on [Discord](https://discord.gg/26Xjx23). ## Contributing We welcome contributions, large and small. If you want to do some coding, be sure to read the [Developer notes](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Developer-notes). **IMPORTANT: Pull-Requests containing code derived from XQEMU will _not_ be approved until an agreement is reached to make work mutually beneficial. this includes updates to existing xqemu derived code. We should not/will not become a hostile fork.** Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished. ### Main Prerequisites 1. [Git for Windows](https://git-scm.com/) 2. [CMake](https://cmake.org/) * **REMARK:** Some IDEs already have CMake support, so this is optional. ### Fetching the code Run the following command on the command line: `git clone --recurse-submodules https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/` Please note the `--recurse-submodules` parameter. This is required to fetch sub-modules. Without this, Cxbx-Reloaded will fail to build. If Cxbx-Reloaded was previously checked out without the submodules, they can be updated/fetched with the following command: `git submodule update --init --recursive` ### Compiling Please note that Debug builds are significantly slower, but may help diagnose a problematic title. ## Windows **NOTE:** It's not recommended to open CMakeLists.txt from Visual Studio, as it won't generate files in the build directory. ### Prerequisites 1. [Visual Studio 2019](https://www.visualstudio.com/downloads/) or 2017 * Both C++ and C# desktop development * Windows Universal CRT SDK * C++ CMake tools for Windows **(optional if CMake is installed on system)** 2. [Microsoft Child Process Debugging Power Tool](https://marketplace.visualstudio.com/items?itemName=GreggMiskelly.MicrosoftChildProcessDebuggingPowerTool) ### Create Visual Studio generator files 1. Open "___ Native Tools Command Prompt for VS 20__" from Start Menu. * Ignore this step if you have CMake installed on your system. 2. Navigate to downloaded Cxbx-Reloaded repo's directory as current working directory. 3. Then run these commands. 1. `mkdir build & cd build` - Requirement to create and go in the build directory. * **REMARK:** You can use `build-x86` as your preferred directory as well. 2. `cmake .. -G "Visual Studio 16 2019" -A Win32` - Create generated files for Visual Studio 2019. * Or use `"Visual Studio 15 2017"` for Visual Studio 2017. * **REMARK:** CMake 1.14 or later is the requirement to support Visual Studio 2019 generator. * Visual Studio **16.1** 2019 or later has CMake 1.14 bundled. 4. Open `Cxbx-Reloaded.sln` from build-x86 directory, select your configuration (Release or Debug), then hit Build. ## Linux / macOS Currently not supported yet. ## Support You can support [Luke Usher](https://github.com/LukeUsher), initiator of Cxbx-Reloaded, on [Patreon](https://www.patreon.com/LukeUsher). ## Special Thanks * All contributors to the original Cxbx and [Dxbx](https://github.com/PatrickvL/Dxbx) projects. Without them Cxbx-Reloaded would not exist at all. * [XQEMU](https://github.com/xqemu/xqemu) - While the majority of Cxbx-R is our own work (Kernel, HLE, etc), the NV2A LLE implementation and NVNet implementation are primarily the work of the XQEMU developers. * [XboxDev](https://github.com/xboxdev/) - Providing Xbox Hardware Research & Useful Tooling