// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->Cxbx->XBVideo.h // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** #ifndef XBVIDEO_H #define XBVIDEO_H #include "Cxbx.h" #include "Error.h" #include "Mutex.h" // ****************************************************************** // * class: XBVideo // ****************************************************************** class XBVideo : public Error { public: // ****************************************************************** // * Initialization // ****************************************************************** XBVideo(); ~XBVideo(); // ****************************************************************** // * Registry Load/Save // ****************************************************************** void Load(const char *szRegistryKey); void Save(const char *szRegistryKey); // ****************************************************************** // * SetDirect3DDevice // ****************************************************************** void SetDirect3DDevice(DWORD dwDirect3DDevice) { m_dwDirect3DDevice = dwDirect3DDevice; } DWORD GetDirect3DDevice() { return m_dwDirect3DDevice; } // ****************************************************************** // * SetDisplayAdapter // ****************************************************************** void SetDisplayAdapter(DWORD dwDisplayAdapter) { m_dwDisplayAdapter = dwDisplayAdapter; } DWORD GetDisplayAdapter() { return m_dwDisplayAdapter; } // ****************************************************************** // * SetVideoResolution // ****************************************************************** void SetVideoResolution(const char *szBuffer) { strcpy(m_szVideoResolution, szBuffer); } const char *GetVideoResolution(){ return m_szVideoResolution; } // ****************************************************************** // * Fullscreen Toggling // ****************************************************************** void SetFullscreen(BOOL bFullscreen) { m_bFullscreen = bFullscreen; } BOOL GetFullscreen() { return m_bFullscreen; } // ****************************************************************** // * VSync Toggling // ****************************************************************** void SetVSync(BOOL bVSync) { m_bVSync = bVSync; } BOOL GetVSync() { return m_bVSync; } private: // ****************************************************************** // * Configuration // ****************************************************************** char m_szVideoResolution[100]; DWORD m_dwDisplayAdapter; DWORD m_dwDirect3DDevice; BOOL m_bFullscreen; BOOL m_bVSync; }; #endif