// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->CxbxKrnl->EmuFS.h // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** #ifndef EMUFS_H #define EMUFS_H // ****************************************************************** // * func: EmuSwapFS // ****************************************************************** // * // * This function is used to swap between the native Win2k/XP FS: // * structure, and the Emu FS: structure. Before running Windows // * code, you *must* swap over to Win2k/XP FS. Similarly, before // * running Xbox code, you *must* swap back over to Emu FS. // * // ****************************************************************** static inline void EmuSwapFS() { __asm { mov bx, fs:[0x14] // FS.ArbitraryUserPointer mov fs, bx } } // ****************************************************************** // * func: EmuIsXboxFS // ****************************************************************** // * // * This function will return true if the current FS register is // * the Xbox emulation variety. Alternatively, false means the // * Win2k/XP FS register is currently loaded. // * // ****************************************************************** bool EmuIsXboxFS(); // ****************************************************************** // * func: EmuGenerateFS // ****************************************************************** void EmuGenerateFS(int TlsAdjust); // ****************************************************************** // * func: EmuInitFS // ****************************************************************** void EmuInitFS(); #endif