// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->CxbxKrnl->CxbxKrnl.h // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** #ifndef CXBXKRNL_H #define CXBXKRNL_H // ****************************************************************** // * func: EmuXSwapFS // ****************************************************************** // * // * This function is used to swap between the native Win2k/XP FS: // * structure, and the EmuX FS: structure. Before running Windows // * code, you *must* swap over to Win2k/XP FS. Similarly, before // * running Xbox code, you *must* swap back over to EmuX FS. // * // ****************************************************************** inline void EmuXSwapFS() { __asm { mov ax, fs:[0x14] // FS.ArbitraryUserPointer mov fs, ax } } void EmuXGenerateFS(); // ****************************************************************** // * namespace used to avoid collisions with ntdll and win32 // ****************************************************************** namespace xboxkrnl { #include #include "EmuXapi.h" }; #if defined(__cplusplus) extern "C" { #endif // ****************************************************************** // * cxbxkrnl exports, others import // ****************************************************************** #ifndef CXBXKRNL_INTERNAL #define CXBXKRNL_API DECLSPEC_IMPORT #else #define CXBXKRNL_API DECLSPEC_EXPORT #endif // ****************************************************************** // * data: KernelThunkTable // ****************************************************************** extern CXBXKRNL_API uint32 KernelThunkTable[367]; // ****************************************************************** // * func: EmuXInit // ****************************************************************** CXBXKRNL_API void NTAPI EmuXInit(DebugMode DebugConsole, char *DebugFilename, uint08 *XBEHeader, uint32 XBEHeaderSize, void (*Entry)()); // ****************************************************************** // * func: EmuXDummy // ****************************************************************** CXBXKRNL_API void NTAPI EmuXDummy(); // ****************************************************************** // * func: EmuXPanic // ****************************************************************** CXBXKRNL_API void NTAPI EmuXPanic(); #if defined(__cplusplus) } #endif #endif