// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->CxbxKrnl->D3D8.1.0.4627.cpp // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** // ****************************************************************** // * IDirect3D8_CreateDevice // ****************************************************************** SOOVPA<8> IDirect3D8_CreateDevice_1_0_4627 = { 0, // Large == 0 8, // Count == 8 { // IDirect3D8_CreateDevice+0x07 : jnz +0x0A { 0x07, 0x75 }, // (Offset,Value)-Pair #1 { 0x08, 0x0A }, // (Offset,Value)-Pair #2 // IDirect3D8_CreateDevice+0x80 : repe stosd { 0x80, 0xF3 }, // (Offset,Value)-Pair #3 { 0x81, 0xAB }, // (Offset,Value)-Pair #4 // IDirect3D8_CreateDevice+0x83 : mov eax, esi { 0x83, 0x8B }, // (Offset,Value)-Pair #5 { 0x84, 0xC6 }, // (Offset,Value)-Pair #6 // IDirect3D8_CreateDevice+0x90 : retn 0x18 { 0x90, 0xC2 }, // (Offset,Value)-Pair #7 { 0x91, 0x18 }, // (Offset,Value)-Pair #8 } }; // ****************************************************************** // * IDirect3DDevice8_Clear // ****************************************************************** LOOVPA<9> IDirect3DDevice8_Clear_1_0_4627 = { 1, // Large == 1 9, // Count == 9 { // IDirect3DDevice8_Clear+0x0000 : sub esp, 38h { 0x0000, 0x83 }, // (Offset,Value)-Pair #1 { 0x0001, 0xEC }, // (Offset,Value)-Pair #2 { 0x0002, 0x38 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_Clear+0x000B : mov ebx, [ebp+0x21B8] { 0x000B, 0x8B }, // (Offset,Value)-Pair #4 { 0x000C, 0x9D }, // (Offset,Value)-Pair #5 { 0x000D, 0xB8 }, // (Offset,Value)-Pair #6 { 0x000E, 0x21 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_Clear+0x0399 : retn 0x18 { 0x0399, 0xC2 }, // (Offset,Value)-Pair #8 { 0x039A, 0x18 }, // (Offset,Value)-Pair #9 } }; // ****************************************************************** // * IDirect3DDevice8_Swap // ****************************************************************** SOOVPA<11> IDirect3DDevice8_Swap_1_0_4627 = { 0, // Large == 0 11, // Count == 11 { // IDirect3DDevice8_Swap+0x2A : mov ebx, 5 { 0x2A, 0xBB }, // (Offset,Value)-Pair #1 { 0x2B, 0x05 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_Swap+0x37 : test bl, 3 { 0x37, 0xF6 }, // (Offset,Value)-Pair #3 { 0x38, 0xC3 }, // (Offset,Value)-Pair #4 { 0x39, 0x03 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_Swap+0x60 : inc dword ptr [esi+0x2C10] { 0x60, 0xFF }, // (Offset,Value)-Pair #6 { 0x61, 0x86 }, // (Offset,Value)-Pair #7 { 0x62, 0x10 }, // (Offset,Value)-Pair #8 { 0x63, 0x2C }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_Swap+0xD8 : retn 4 { 0xD8, 0xC2 }, // (Offset,Value)-Pair #10 { 0xD9, 0x04 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_CreateVertexBuffer2 // ****************************************************************** SOOVPA<13> IDirect3DDevice8_CreateVertexBuffer2_1_0_4627 = { 0, // Large == 0 13, // Count == 13 { // IDirect3DDevice8_CreateVertexBuffer2+0x03 : push 0x40 { 0x03, 0x6A }, // (Offset,Value)-Pair #1 { 0x04, 0x40 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_CreateVertexBuffer2+0x10 : mov eax, [esp+8] { 0x10, 0x8B }, // (Offset,Value)-Pair #3 { 0x11, 0x44 }, // (Offset,Value)-Pair #4 { 0x12, 0x24 }, // (Offset,Value)-Pair #5 { 0x13, 0x08 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_CreateVertexBuffer2+0x41 : mov dword ptr [esi], 0x01000001 { 0x41, 0xC7 }, // (Offset,Value)-Pair #7 { 0x42, 0x06 }, // (Offset,Value)-Pair #8 { 0x43, 0x01 }, // (Offset,Value)-Pair #9 { 0x44, 0x00 }, // (Offset,Value)-Pair #10 { 0x46, 0x01 }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_CreateVertexBuffer2+0x4A : retn 0x04 { 0x4A, 0xC2 }, // (Offset,Value)-Pair #12 { 0x4B, 0x04 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_ZEnable // ****************************************************************** SOOVPA<13> IDirect3DDevice8_SetRenderState_ZEnable_1_0_4627 = { 0, // Large == 0 13, // Count == 13 { // IDirect3DDevice8_SetRenderState_CullMode+0x0C : jb +0x05 { 0x0C, 0x72 }, // (Offset,Value)-Pair #1 { 0x0D, 0x05 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_CullMode+0x1B : mov ecx, [esi+0x21B8h] { 0x1B, 0x8B }, // (Offset,Value)-Pair #3 { 0x1C, 0x8E }, // (Offset,Value)-Pair #4 { 0x1D, 0xB8 }, // (Offset,Value)-Pair #5 { 0x1E, 0x21 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetRenderState_CullMode+0x2E : mov dword ptr [eax], 0x4030 { 0x2E, 0xC7 }, // (Offset,Value)-Pair #7 { 0x2F, 0x00 }, // (Offset,Value)-Pair #8 { 0x30, 0x0C }, // (Offset,Value)-Pair #9 { 0x31, 0x03 }, // (Offset,Value)-Pair #10 { 0x32, 0x04 }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_SetRenderState_CullMode+0x8C : retn 0x04 { 0x8C, 0xC2 }, // (Offset,Value)-Pair #12 { 0x8D, 0x04 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DVertexBuffer8_Lock2 // ****************************************************************** SOOVPA<11> IDirect3DVertexBuffer8_Lock2_1_0_4627 = { 0, // Large == 0 11, // Count == 11 { // IDirect3DVertexBuffer8_Lock+0x01 : mov bl, [esp+0x0C] { 0x01, 0x8A }, // (Offset,Value)-Pair #1 { 0x02, 0x5C }, // (Offset,Value)-Pair #2 { 0x03, 0x24 }, // (Offset,Value)-Pair #3 { 0x04, 0x0C }, // (Offset,Value)-Pair #4 // IDirect3DVertexBuffer8_Lock+0x09 : jnz +0x24 { 0x09, 0x75 }, // (Offset,Value)-Pair #5 { 0x0A, 0x24 }, // (Offset,Value)-Pair #6 // IDirect3DVertexBuffer8_Lock+0x2F : test bl, 0xA0 { 0x2F, 0xF6 }, // (Offset,Value)-Pair #7 { 0x30, 0xC3 }, // (Offset,Value)-Pair #8 { 0x31, 0xA0 }, // (Offset,Value)-Pair #9 // IDirect3DVertexBuffer8_Lock+0x48 : retn 0x08 { 0x48, 0xC2 }, // (Offset,Value)-Pair #10 { 0x49, 0x08 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_SetMaterial // ****************************************************************** SOOVPA<12> IDirect3DDevice8_SetMaterial_1_0_4627 = { 0, // Large == 0 12, // Count == 12 { // IDirect3DDevice8_SetMaterial+0x0C : add edi, 0x0AB0 { 0x0C, 0x81 }, // (Offset,Value)-Pair #1 { 0x0D, 0xC7 }, // (Offset,Value)-Pair #2 { 0x0E, 0xB0 }, // (Offset,Value)-Pair #3 { 0x0F, 0x0A }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetMaterial+0x12 : mov ecx, 0x11 { 0x12, 0xB9 }, // (Offset,Value)-Pair #5 { 0x13, 0x11 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetMaterial+0x1F : or ecx, 0x1000 { 0x1F, 0x81 }, // (Offset,Value)-Pair #7 { 0x20, 0xC9 }, // (Offset,Value)-Pair #8 { 0x21, 0x00 }, // (Offset,Value)-Pair #9 { 0x22, 0x10 }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_SetMaterial+0x2D : retn 0x04 { 0x2D, 0xC2 }, // (Offset,Value)-Pair #11 { 0x2E, 0x04 }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * D3D8_1_0_4627 // ****************************************************************** OOVPATable D3D8_1_0_4627[] = { // IDirect3D8::CreateDevice { (OOVPA*)&IDirect3D8_CreateDevice_1_0_4627, xd3d8::EmuIDirect3D8_CreateDevice, #ifdef _DEBUG_TRACE "EmuIDirect3D8_CreateDevice" #endif }, // IDirect3DDevice8::Clear { (OOVPA*)&IDirect3DDevice8_Clear_1_0_4627, xd3d8::EmuIDirect3DDevice8_Clear, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_Clear" #endif }, // IDirect3DDevice8::Swap { (OOVPA*)&IDirect3DDevice8_Swap_1_0_4627, xd3d8::EmuIDirect3DDevice8_Swap, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_Swap" #endif }, // IDirect3DDevice8::CreateVertexBuffer2 { (OOVPA*)&IDirect3DDevice8_CreateVertexBuffer2_1_0_4627, xd3d8::EmuIDirect3DDevice8_CreateVertexBuffer2, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CreateVertexBuffer2" #endif }, // IDirect3DDevice8::SetRenderState_CullMode (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_SetRenderState_CullMode_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetRenderState_CullMode, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_CullMode" #endif }, // IDirect3DDevice8::SetRenderState_ZEnable { (OOVPA*)&IDirect3DDevice8_SetRenderState_ZEnable_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetRenderState_ZEnable, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_ZEnable" #endif }, // IDirect3DDevice8::SetTransform (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_SetTransform_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetTransform, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetTransform" #endif }, // IDirect3DVertexBuffer8::Lock2 { (OOVPA*)&IDirect3DVertexBuffer8_Lock2_1_0_4627, xd3d8::EmuIDirect3DVertexBuffer8_Lock2, #ifdef _DEBUG_TRACE "EmuIDirect3DVertexBuffer8_Lock2" #endif }, // IDirect3DDevice8::SetStreamSource (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_SetStreamSource_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetStreamSource, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetStreamSource" #endif }, // IDirect3DDevice8::SetVertexShader (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_SetVertexShader_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetVertexShader, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetVertexShader" #endif }, // IDirect3DDevice8::DrawVertices (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_DrawVertices_1_0_4361, xd3d8::EmuIDirect3DDevice8_DrawVertices, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_DrawVertices" #endif }, // IDirect3DDevice8::SetLight (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_SetLight_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetLight, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetLight" #endif }, // IDirect3DDevice8::SetMaterial { (OOVPA*)&IDirect3DDevice8_SetMaterial_1_0_4627, xd3d8::EmuIDirect3DDevice8_SetMaterial, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetMaterial" #endif }, // IDirect3DDevice8::LightEnable (* unchanged since 4361 *) { (OOVPA*)&IDirect3DDevice8_LightEnable_1_0_4361, xd3d8::EmuIDirect3DDevice8_LightEnable, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_LightEnable" #endif }, }; // ****************************************************************** // * D3D8_1_0_4627_SIZE // ****************************************************************** uint32 D3D8_1_0_4627_SIZE = sizeof(D3D8_1_0_4627);