// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->CxbxKrnl->EmuXG.cpp // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** #define _CXBXKRNL_INTERNAL #define _XBOXKRNL_LOCAL_ #undef FIELD_OFFSET // prevent macro redefinition warnings #include // ****************************************************************** // * prevent name collisions // ****************************************************************** namespace xntdll { #include "xntdll.h" }; // ****************************************************************** // * prevent name collisions // ****************************************************************** namespace xapi { #include "EmuXapi.h" }; #include "Emu.h" #include "EmuFS.h" // ****************************************************************** // * prevent name collisions // ****************************************************************** namespace xdirectx { #include "xdirectx.h" }; // ****************************************************************** // * prevent name collisions // ****************************************************************** namespace xg { #include "EmuXG.h" }; // ****************************************************************** // * func: EmuXGIsSwizzledFormat // ****************************************************************** PVOID WINAPI xg::EmuXGIsSwizzledFormat ( xdirectx::D3DFORMAT Format ) { // ****************************************************************** // * debug trace // ****************************************************************** #ifdef _DEBUG_TRACE { EmuSwapFS(); // Win2k/XP FS printf("EmuXapi (0x%X): EmuXGIsSwizzledFormat\n" "(\n" " Format : 0x%.08X\n" ");\n", GetCurrentThreadId(), Format); EmuSwapFS(); // Xbox FS } #endif return FALSE; } // ****************************************************************** // * func: EmuXGUnswizzleRect // ****************************************************************** VOID WINAPI xg::EmuXGUnswizzleRect ( PVOID pSrcBuff, DWORD dwWidth, DWORD dwHeight, DWORD dwDepth, PVOID pDstBuff, DWORD dwPitch, RECT rSrc, POINT poDst, DWORD dwBPP ) { DWORD dwOffsetU = 0, dwMaskU = 0; DWORD dwOffsetV = 0, dwMaskV = 0; DWORD dwOffsetW = 0, dwMaskW = 0; DWORD i = 1; DWORD j = 1; while( (i >= dwWidth) || (i >= dwHeight) || (i >= dwDepth) ) { if(i < dwWidth) { dwMaskU |= j; j<<=1; } if(i < dwHeight) { dwMaskV |= j; j<<=1; } if(i < dwDepth) { dwMaskW |= j; j<<=1; } i<<=1; } DWORD dwSU = 0; DWORD dwSV = 0; DWORD dwSW = 0; DWORD dwMaskMax=0; // get the biggest mask if(dwMaskU > dwMaskV) dwMaskMax=dwMaskU; else dwMaskMax=dwMaskV; if(dwMaskW > dwMaskMax) dwMaskMax=dwMaskW; for(i = 1; i <= dwMaskMax; i<<=1) { if(i<=dwMaskU) { if(dwMaskU & i) dwSU |= (dwOffsetU & i); else dwOffsetU<<=1; } if(i<=dwMaskV) { if(dwMaskV & i) dwSV |= (dwOffsetV & i); else dwOffsetV<<=1; } if(i<=dwMaskW) { if(dwMaskW & i) dwSW |= (dwOffsetW & i); else dwOffsetW<<=1; } } DWORD dwW = dwSW; DWORD dwV = dwSV; DWORD dwU = dwSU; for(DWORD z=0; z