// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->CxbxKrnl->EmuXOnline.cpp // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** #define _CXBXKRNL_INTERNAL #define _XBOXKRNL_LOCAL_ #undef FIELD_OFFSET // prevent macro redefinition warnings #include #include "Emu.h" #include "EmuFS.h" // ****************************************************************** // * prevent name collisions // ****************************************************************** namespace NtDll { #include "EmuNtDll.h" }; // ****************************************************************** // * prevent name collisions // ****************************************************************** namespace XTL { #include "EmuXTL.h" }; // ****************************************************************** // * func: EmuWSAStartup // ****************************************************************** int WINAPI XTL::EmuWSAStartup ( WORD wVersionRequested, LPVOID lpWSAData // todo: use correct type ) { EmuSwapFS(); // Win2k/XP FS // ****************************************************************** // * debug trace // ****************************************************************** #ifdef _DEBUG_TRACE { printf("EmuXapi (0x%X): EmuWSAStartup\n" "(\n" " wVersionRequested : 0x%.08X\n" " lpWSAData : 0x%.08X\n" ");\n", GetCurrentThreadId(), wVersionRequested, lpWSAData); } #endif EmuSwapFS(); // XBox FS // Fake Successfull...hehehe...sucker...hehehehehe return 0; } // ****************************************************************** // * func: EmuXNetStartup // ****************************************************************** INT WINAPI XTL::EmuXNetStartup ( const PVOID pDummy ) { EmuSwapFS(); // Win2k/XP FS // ****************************************************************** // * debug trace // ****************************************************************** #ifdef _DEBUG_TRACE { printf("EmuXapi (0x%X): EmuXNetStartup\n" "(\n" " pDummy : 0x%.08X\n" ");\n", GetCurrentThreadId(), pDummy); } #endif EmuSwapFS(); // XBox FS // Fake Successfull...hehehe...sucker...hehehehehe return 0; }