// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->CxbxKrnl->D3D8.1.0.4361.cpp // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** // ****************************************************************** // * IDirect3D8_CreateDevice // ****************************************************************** SOOVPA<8> IDirect3D8_CreateDevice_1_0_4361 = { 0, // Large == 0 8, // Count == 8 { // IDirect3D8_CreateDevice+0x07 : jnz +0x0A { 0x07, 0x75 }, // (Offset,Value)-Pair #1 { 0x08, 0x0A }, // (Offset,Value)-Pair #2 // IDirect3D8_CreateDevice+0x86 : repe stosd { 0x86, 0xF3 }, // (Offset,Value)-Pair #3 { 0x87, 0xAB }, // (Offset,Value)-Pair #4 // IDirect3D8_CreateDevice+0x89 : mov eax, esi { 0x89, 0x8B }, // (Offset,Value)-Pair #5 { 0x8A, 0xC6 }, // (Offset,Value)-Pair #6 // IDirect3D8_CreateDevice+0xA0 : retn 0x18 { 0xA0, 0xC2 }, // (Offset,Value)-Pair #7 { 0xA1, 0x18 }, // (Offset,Value)-Pair #8 } }; // ****************************************************************** // * IDirect3DDevice8_Clear // ****************************************************************** LOOVPA<9> IDirect3DDevice8_Clear_1_0_4361 = { 1, // Large == 1 9, // Count == 9 { // IDirect3DDevice8_Clear+0x0000 : sub esp, 38h { 0x0000, 0x83 }, // (Offset,Value)-Pair #1 { 0x0001, 0xEC }, // (Offset,Value)-Pair #2 { 0x0002, 0x38 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_Clear+0x000B : mov ebx, [ebp+0x2074] { 0x000B, 0x8B }, // (Offset,Value)-Pair #4 { 0x000C, 0x9D }, // (Offset,Value)-Pair #5 { 0x000D, 0x74 }, // (Offset,Value)-Pair #6 { 0x000E, 0x20 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_Clear+0x0399 : retn 0x18 { 0x0399, 0xC2 }, // (Offset,Value)-Pair #8 { 0x039A, 0x18 }, // (Offset,Value)-Pair #9 } }; // ****************************************************************** // * IDirect3DDevice8_Swap // ****************************************************************** SOOVPA<11> IDirect3DDevice8_Swap_1_0_4361 = { 0, // Large == 0 11, // Count == 11 { // IDirect3DDevice8_Swap+0x10 : mov ebx, 5 { 0x10, 0xBB }, // (Offset,Value)-Pair #1 { 0x11, 0x05 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_Swap+0x1D : test bl, 3 { 0x1D, 0xF6 }, // (Offset,Value)-Pair #3 { 0x1E, 0xC3 }, // (Offset,Value)-Pair #4 { 0x1F, 0x03 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_Swap+0x46 : inc dword ptr [esi+0x2AC4] { 0x46, 0xFF }, // (Offset,Value)-Pair #6 { 0x47, 0x86 }, // (Offset,Value)-Pair #7 { 0x48, 0xC4 }, // (Offset,Value)-Pair #8 { 0x49, 0x2A }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_Swap+0xAE : retn 4 { 0xAE, 0xC2 }, // (Offset,Value)-Pair #10 { 0xAF, 0x04 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_CreateVertexBuffer // ****************************************************************** SOOVPA<13> IDirect3DDevice8_CreateVertexBuffer_1_0_4361 = { 0, // Large == 0 13, // Count == 13 { // IDirect3DDevice8_CreateVertexBuffer+0x03 : push 0x40 { 0x03, 0x6A }, // (Offset,Value)-Pair #1 { 0x04, 0x40 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_CreateVertexBuffer+0x10 : mov eax, [esp+8] { 0x10, 0x8B }, // (Offset,Value)-Pair #3 { 0x11, 0x44 }, // (Offset,Value)-Pair #4 { 0x12, 0x24 }, // (Offset,Value)-Pair #5 { 0x13, 0x08 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_CreateVertexBuffer+0x48 : mov dword ptr [esi], 0x01000001 { 0x48, 0xC7 }, // (Offset,Value)-Pair #7 { 0x49, 0x06 }, // (Offset,Value)-Pair #8 { 0x4A, 0x01 }, // (Offset,Value)-Pair #9 { 0x4B, 0x00 }, // (Offset,Value)-Pair #10 { 0x4D, 0x01 }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_CreateVertexBuffer+0x53 : retn 0x14 { 0x53, 0xC2 }, // (Offset,Value)-Pair #12 { 0x54, 0x14 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_CullMode // ****************************************************************** SOOVPA<13> IDirect3DDevice8_SetRenderState_CullMode_1_0_4361 = { 0, // Large == 0 13, // Count == 13 { // IDirect3DDevice8_SetRenderState_CullMode+0x19 : mov dword ptr [eax], 0x40308 { 0x19, 0xC7 }, // (Offset,Value)-Pair #1 { 0x1B, 0x08 }, // (Offset,Value)-Pair #2 { 0x1C, 0x03 }, // (Offset,Value)-Pair #3 { 0x1D, 0x04 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetRenderState_CullMode+0x24 : add eax, 8 { 0x24, 0x83 }, // (Offset,Value)-Pair #5 { 0x25, 0xC0 }, // (Offset,Value)-Pair #6 { 0x26, 0x08 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetRenderState_CullMode+0x30 : retn 4 { 0x30, 0xC2 }, // (Offset,Value)-Pair #8 { 0x31, 0x04 }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_SetRenderState_CullMode+0x53 : add edx, 0x404 { 0x53, 0x81 }, // (Offset,Value)-Pair #10 { 0x54, 0xC2 }, // (Offset,Value)-Pair #11 { 0x55, 0x04 }, // (Offset,Value)-Pair #12 { 0x56, 0x04 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_ZEnable // ****************************************************************** SOOVPA<13> IDirect3DDevice8_SetRenderState_ZEnable_1_0_4361 = { 0, // Large == 0 13, // Count == 13 { // IDirect3DDevice8_SetRenderState_CullMode+0x0C : jb +0x05 { 0x0C, 0x72 }, // (Offset,Value)-Pair #1 { 0x0D, 0x05 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_CullMode+0x1B : mov edx, [esi+0x2074h] { 0x1B, 0x8B }, // (Offset,Value)-Pair #3 { 0x1C, 0x96 }, // (Offset,Value)-Pair #4 { 0x1D, 0x74 }, // (Offset,Value)-Pair #5 { 0x1E, 0x20 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetRenderState_CullMode+0x31 : mov dword ptr [eax], 0x4030 { 0x31, 0xC7 }, // (Offset,Value)-Pair #7 { 0x32, 0x00 }, // (Offset,Value)-Pair #8 { 0x33, 0x0C }, // (Offset,Value)-Pair #9 { 0x34, 0x03 }, // (Offset,Value)-Pair #10 { 0x35, 0x04 }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_SetRenderState_CullMode+0x98 : retn 0x04 { 0x98, 0xC2 }, // (Offset,Value)-Pair #12 { 0x99, 0x04 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_SetTransform // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SetTransform_1_0_4361 = { 0, // Large == 0 10, // Count == 10 { // IDirect3DDevice8_SetTransform+0x16 : lea edi, [ecx+ebx+0x750] { 0x16, 0x8D }, // (Offset,Value)-Pair #1 { 0x17, 0xBC }, // (Offset,Value)-Pair #2 { 0x18, 0x19 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetTransform+0x24 : repe movsd { 0x24, 0xF3 }, // (Offset,Value)-Pair #4 { 0x25, 0xA5 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetTransform+0x78 : fld [edx+0x3C] { 0x78, 0xD9 }, // (Offset,Value)-Pair #6 { 0x79, 0x42 }, // (Offset,Value)-Pair #7 { 0x7A, 0x3C }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetTransform+0x92 : jmp +0x10 { 0x92, 0xEB }, // (Offset,Value)-Pair #9 { 0x93, 0x10 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DVertexBuffer8_Lock // ****************************************************************** SOOVPA<11> IDirect3DVertexBuffer8_Lock_1_0_4361 = { 0, // Large == 0 11, // Count == 11 { // IDirect3DVertexBuffer8_Lock+0x01 : mov bl, [esp+0x18] { 0x01, 0x8A }, // (Offset,Value)-Pair #1 { 0x02, 0x5C }, // (Offset,Value)-Pair #2 { 0x03, 0x24 }, // (Offset,Value)-Pair #3 { 0x04, 0x18 }, // (Offset,Value)-Pair #4 // IDirect3DVertexBuffer8_Lock+0x09 : jnz +0x24 { 0x09, 0x75 }, // (Offset,Value)-Pair #5 { 0x0A, 0x24 }, // (Offset,Value)-Pair #6 // IDirect3DVertexBuffer8_Lock+0x2F : test bl, 0xA0 { 0x2F, 0xF6 }, // (Offset,Value)-Pair #7 { 0x30, 0xC3 }, // (Offset,Value)-Pair #8 { 0x31, 0xA0 }, // (Offset,Value)-Pair #9 // IDirect3DVertexBuffer8_Lock+0x50 : retn 0x14 { 0x50, 0xC2 }, // (Offset,Value)-Pair #10 { 0x51, 0x14 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_SetStreamSource // ****************************************************************** SOOVPA<14> IDirect3DDevice8_SetStreamSource_1_0_4361 = { 0, // Large == 0 14, // Count == 14 { // IDirect3DDevice8_SetStreamSource+0x08 : mov edi, [esp+8+0x04] { 0x08, 0x8B }, // (Offset,Value)-Pair #1 { 0x09, 0x7C }, // (Offset,Value)-Pair #2 { 0x0A, 0x24 }, // (Offset,Value)-Pair #3 { 0x0B, 0x10 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetStreamSource+0x28 : jz +0x26 { 0x28, 0x74 }, // (Offset,Value)-Pair #5 { 0x29, 0x26 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetStreamSource+0x70 : or ecx, 0x40 { 0x70, 0x83 }, // (Offset,Value)-Pair #7 { 0x71, 0xC9 }, // (Offset,Value)-Pair #8 { 0x72, 0x40 }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_SetStreamSource+0x7E : or ecx, 0x70 { 0x7E, 0x83 }, // (Offset,Value)-Pair #10 { 0x7F, 0xC9 }, // (Offset,Value)-Pair #11 { 0x80, 0x70 }, // (Offset,Value)-Pair #12 // IDirect3DDevice8_SetStreamSource+0x89 : retn 0x0C { 0x89, 0xC2 }, // (Offset,Value)-Pair #13 { 0x8A, 0x0C }, // (Offset,Value)-Pair #14 } }; // ****************************************************************** // * IDirect3DDevice8_SetVertexShader // ****************************************************************** SOOVPA<14> IDirect3DDevice8_SetVertexShader_1_0_4361 = { 0, // Large == 0 14, // Count == 14 { // IDirect3DDevice8_SetVertexShader+0x06 : test bl, 1 { 0x06, 0xF6 }, // (Offset,Value)-Pair #1 { 0x07, 0xC3 }, // (Offset,Value)-Pair #2 { 0x08, 0x01 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetVertexShader+0x11 : mov eax, [esi+0x0380] { 0x11, 0x8B }, // (Offset,Value)-Pair #4 { 0x12, 0x86 }, // (Offset,Value)-Pair #5 { 0x13, 0x80 }, // (Offset,Value)-Pair #6 { 0x14, 0x03 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetVertexShader+0x90 : retn 0x04 { 0x90, 0xC2 }, // (Offset,Value)-Pair #8 { 0x91, 0x04 }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_SetVertexShader+0xB0 : mov dword ptr [eaax], 0x4194C { 0xB0, 0xC7 }, // (Offset,Value)-Pair #10 { 0xB1, 0x00 }, // (Offset,Value)-Pair #11 { 0xB2, 0x4C }, // (Offset,Value)-Pair #12 { 0xB3, 0x19 }, // (Offset,Value)-Pair #13 { 0xB4, 0x04 }, // (Offset,Value)-Pair #14 } }; // ****************************************************************** // * IDirect3DDevice8_DrawVertices // ****************************************************************** SOOVPA<12> IDirect3DDevice8_DrawVertices_1_0_4361 = { 0, // Large == 0 12, // Count == 12 { // IDirect3DDevice8_DrawVertices+0x12 : mov edi, [esp+0x0C+0x0C] { 0x12, 0x8B }, // (Offset,Value)-Pair #1 { 0x13, 0x7C }, // (Offset,Value)-Pair #2 { 0x14, 0x24 }, // (Offset,Value)-Pair #3 { 0x15, 0x18 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_DrawVertices+0x16 : lea esi, [edi-1] { 0x16, 0x8D }, // (Offset,Value)-Pair #5 { 0x17, 0x77 }, // (Offset,Value)-Pair #6 { 0x18, 0xFF }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_DrawVertices+0x7E : shl edi, 0x18 { 0x7E, 0xC1 }, // (Offset,Value)-Pair #8 { 0x7F, 0xE7 }, // (Offset,Value)-Pair #9 { 0x80, 0x18 }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_DrawVertices+0x9C : retn 0x0C { 0x9C, 0xC2 }, // (Offset,Value)-Pair #11 { 0x9D, 0x0C }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * D3D8_1_0_4361 // ****************************************************************** OOVPATable D3D8_1_0_4361[] = { // IDirect3D8::CreateDevice { (OOVPA*)&IDirect3D8_CreateDevice_1_0_4361, xd3d8::EmuIDirect3D8_CreateDevice, #ifdef _DEBUG_TRACE "EmuIDirect3D8_CreateDevice" #endif }, // IDirect3DDevice8::Clear { (OOVPA*)&IDirect3DDevice8_Clear_1_0_4361, xd3d8::EmuIDirect3DDevice8_Clear, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_Clear" #endif }, // IDirect3DDevice8::Swap { (OOVPA*)&IDirect3DDevice8_Swap_1_0_4361, xd3d8::EmuIDirect3DDevice8_Swap, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_Swap" #endif }, // IDirect3DDevice8::CreateVertexBuffer { (OOVPA*)&IDirect3DDevice8_CreateVertexBuffer_1_0_4361, xd3d8::EmuIDirect3DDevice8_CreateVertexBuffer, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CreateVertexBuffer" #endif }, // IDirect3DDevice8::SetRenderState_CullMode { (OOVPA*)&IDirect3DDevice8_SetRenderState_CullMode_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetRenderState_CullMode, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_CullMode" #endif }, // IDirect3DDevice8::SetRenderState_ZEnable { (OOVPA*)&IDirect3DDevice8_SetRenderState_ZEnable_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetRenderState_ZEnable, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_ZEnable" #endif }, // IDirect3DDevice8::SetTransform { (OOVPA*)&IDirect3DDevice8_SetTransform_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetTransform, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetTransform" #endif }, // IDirect3DVertexBuffer8::Lock { (OOVPA*)&IDirect3DVertexBuffer8_Lock_1_0_4361, xd3d8::EmuIDirect3DVertexBuffer8_Lock, #ifdef _DEBUG_TRACE "EmuIDirect3DVertexBuffer8_Lock" #endif }, // IDirect3DDevice8::SetStreamSource { (OOVPA*)&IDirect3DDevice8_SetStreamSource_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetStreamSource, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetStreamSource" #endif }, // IDirect3DDevice8::DrawVertices { (OOVPA*)&IDirect3DDevice8_DrawVertices_1_0_4361, xd3d8::EmuIDirect3DDevice8_DrawVertices, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_DrawVertices" #endif }, // IDirect3DDevice8::SetVertexShader { (OOVPA*)&IDirect3DDevice8_SetVertexShader_1_0_4361, xd3d8::EmuIDirect3DDevice8_SetVertexShader, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetVertexShader" #endif }, }; // ****************************************************************** // * D3D8_1_0_4361_SIZE // ****************************************************************** uint32 D3D8_1_0_4361_SIZE = sizeof(D3D8_1_0_4361);