/////////////////////////////////////////////////////////////////////////// // // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. // // File: d3dx8effect.h // Content: D3DX effect types and functions // /////////////////////////////////////////////////////////////////////////// #include "d3dx8.h" #ifndef __D3DX8EFFECT_H__ #define __D3DX8EFFECT_H__ typedef enum _D3DXPARAMETERTYPE { D3DXPT_DWORD = 0, D3DXPT_FLOAT = 1, D3DXPT_VECTOR = 2, D3DXPT_MATRIX = 3, D3DXPT_TEXTURE = 4, D3DXPT_VERTEXSHADER = 5, D3DXPT_PIXELSHADER = 6, D3DXPT_CONSTANT = 7, D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ } D3DXPARAMETERTYPE; typedef struct _D3DXEFFECT_DESC { UINT Parameters; UINT Techniques; DWORD Usage; } D3DXEFFECT_DESC; typedef struct _D3DXPARAMETER_DESC { DWORD Name; D3DXPARAMETERTYPE Type; } D3DXPARAMETER_DESC; typedef struct _D3DXTECHNIQUE_DESC { DWORD Name; UINT Passes; } D3DXTECHNIQUE_DESC; typedef struct _D3DXPASS_DESC { DWORD Name; } D3DXPASS_DESC; typedef struct ID3DXEffect *LPD3DXEFFECT; typedef struct ID3DXTechnique *LPD3DXTECHNIQUE; ////////////////////////////////////////////////////////////////////////////// // ID3DXTechnique //////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // {A00F378D-AF79-4917-907E-4D635EE63844} DEFINE_GUID( IID_ID3DXTechnique, 0xa00f378d, 0xaf79, 0x4917, 0x90, 0x7e, 0x4d, 0x63, 0x5e, 0xe6, 0x38, 0x44); DECLARE_INTERFACE_(ID3DXTechnique, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXTechnique STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; STDMETHOD(GetDesc)(THIS_ D3DXTECHNIQUE_DESC* pDesc) PURE; STDMETHOD(GetPassDesc)(THIS_ UINT Index, D3DXPASS_DESC* pDesc) PURE; STDMETHOD_(BOOL, IsParameterUsed)(THIS_ DWORD dwName) PURE; STDMETHOD(Validate)(THIS) PURE; STDMETHOD(Begin)(THIS_ UINT *pPasses) PURE; STDMETHOD(Pass)(THIS_ UINT Index) PURE; STDMETHOD(End)(THIS) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DXEffect /////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // {281BBDD4-AEDF-4907-8650-E79CDFD45165} DEFINE_GUID( IID_ID3DXEffect, 0x281bbdd4, 0xaedf, 0x4907, 0x86, 0x50, 0xe7, 0x9c, 0xdf, 0xd4, 0x51, 0x65); DECLARE_INTERFACE_(ID3DXEffect, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXEffect STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; STDMETHOD(GetParameterDesc)(THIS_ UINT Index, D3DXPARAMETER_DESC* pDesc) PURE; STDMETHOD(GetTechniqueDesc)(THIS_ UINT Index, D3DXTECHNIQUE_DESC* pDesc) PURE; STDMETHOD(SetDword)(THIS_ DWORD Name, DWORD dw) PURE; STDMETHOD(GetDword)(THIS_ DWORD Name, DWORD* pdw) PURE; STDMETHOD(SetFloat)(THIS_ DWORD Name, FLOAT f) PURE; STDMETHOD(GetFloat)(THIS_ DWORD Name, FLOAT* pf) PURE; STDMETHOD(SetVector)(THIS_ DWORD Name, D3DXVECTOR4* pVector) PURE; STDMETHOD(GetVector)(THIS_ DWORD Name, D3DXVECTOR4* pVector) PURE; STDMETHOD(SetMatrix)(THIS_ DWORD Name, D3DXMATRIX* pMatrix) PURE; STDMETHOD(GetMatrix)(THIS_ DWORD Name, D3DXMATRIX* pMatrix) PURE; STDMETHOD(SetTexture)(THIS_ DWORD Name, LPDIRECT3DBASETEXTURE8 pTexture) PURE; STDMETHOD(GetTexture)(THIS_ DWORD Name, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE; STDMETHOD(SetVertexShader)(THIS_ DWORD Name, DWORD Handle) PURE; STDMETHOD(GetVertexShader)(THIS_ DWORD Name, DWORD* pHandle) PURE; STDMETHOD(SetPixelShader)(THIS_ DWORD Name, DWORD Handle) PURE; STDMETHOD(GetPixelShader)(THIS_ DWORD Name, DWORD* pHandle) PURE; STDMETHOD(GetTechnique)(THIS_ UINT Index, LPD3DXTECHNIQUE* ppTechnique) PURE; STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, DWORD Usage, LPD3DXEFFECT* ppEffect) PURE; }; ////////////////////////////////////////////////////////////////////////////// // APIs ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus extern "C" { #endif //__cplusplus //---------------------------------------------------------------------------- // D3DXCompileEffect: // ------------------ // Compiles an ascii effect description into a binary form usable by // D3DXCreateEffect. // // Parameters: // pSrcFile // Name of the file containing the ascii effect description // pSrcData // Pointer to ascii effect description // SrcDataSize // Size of the effect description in bytes // ppCompiledEffect // Returns a buffer containing compiled effect. // ppCompilationErrors // Returns a buffer containing any error messages which occurred during // compile. Or NULL if you do not care about the error messages. // //---------------------------------------------------------------------------- HRESULT WINAPI D3DXCompileEffectFromFileA( LPCSTR pSrcFile, LPD3DXBUFFER* ppCompiledEffect, LPD3DXBUFFER* ppCompilationErrors); HRESULT WINAPI D3DXCompileEffectFromFileW( LPCWSTR pSrcFile, LPD3DXBUFFER* ppCompiledEffect, LPD3DXBUFFER* ppCompilationErrors); #ifdef UNICODE #define D3DXCompileEffectFromFile D3DXCompileEffectFromFileW #else #define D3DXCompileEffectFromFile D3DXCompileEffectFromFileA #endif HRESULT WINAPI D3DXCompileEffect( LPCVOID pSrcData, UINT SrcDataSize, LPD3DXBUFFER* ppCompiledEffect, LPD3DXBUFFER* ppCompilationErrors); //---------------------------------------------------------------------------- // D3DXCreateEffect: // ----------------- // Creates an effect object, given compiled binary effect data // // Parameters: // pDevice // Pointer to the device to be used. // pCompiledEffect // Pointer to compiled effect data // CompiledEffectSize // Size of compiled effect data in bytes // Usage // Allows the specification of D3DUSAGE_SOFTWAREPROCESSING // ppEffect // Returns the created effect object //---------------------------------------------------------------------------- HRESULT WINAPI D3DXCreateEffect( LPDIRECT3DDEVICE8 pDevice, LPCVOID pCompiledEffect, UINT CompiledEffectSize, DWORD Usage, LPD3DXEFFECT* ppEffect); #ifdef __cplusplus } #endif //__cplusplus #endif //__D3DX8EFFECT_H__