PatrickvL
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61fc3c5f76
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Merge pull request #999 from PatrickvL/IVB_Diffuse
IVB : Default Diffuse color to white
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2018-03-18 15:42:38 +01:00 |
patrickvl
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9bb8afcb1b
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IVB : Default Diffuse color to white
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2018-03-18 15:42:21 +01:00 |
PatrickvL
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9e136c7b4b
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Merge pull request #994 from jarupxx/D3DTSS_flags_fix
D3DTSS flags fix
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2018-03-18 08:09:38 +01:00 |
jarupxx
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f6dab74dda
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Adjust D3DTSS flags for below XDK 3948
Test case: Tony Hawk's Pro Skater 2X
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2018-03-18 07:48:23 +09:00 |
jarupxx
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eda796ff88
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Improve D3DDevice_MultiplyTransform 3911 OOVPA
Verified with
- [3925] Azurik
- [5344] Starsky & Hutch
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2018-03-18 07:41:54 +09:00 |
Luke Usher
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747aecbe5a
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Merge pull request #997 from x1nixmzeng/patch-1
Download from the last successful non-PR builds
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2018-03-17 20:52:12 +00:00 |
x1nixmzeng
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a313f655ff
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Download from the last successful non-PR builds
Fixes #996
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2018-03-17 19:57:46 +00:00 |
PatrickvL
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12985c7d03
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Merge pull request #993 from PatrickvL/VertexShaderHandles
Documented vertex shader functions
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2018-03-16 23:26:56 +01:00 |
patrickvl
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d6f8cfe129
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Described more VertexShader functions
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2018-03-16 18:08:52 +01:00 |
patrickvl
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e8469077ff
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Described arguments and steps of a few VertexShader functions
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2018-03-16 18:08:51 +01:00 |
patrickvl
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c2a96bbe48
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Rename g_CurrentVertexShader into g_CurrentXboxVertexShaderHandle
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2018-03-16 18:08:51 +01:00 |
Luke Usher
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226607d1ae
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Merge pull request #992 from LukeUsher/various-tweaks-and-fixes
Various tweaks and fixes
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2018-03-16 15:29:30 +00:00 |
Luke Usher
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bda64774f3
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Fix Debug Mode compilation
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2018-03-16 13:27:15 +00:00 |
Luke Usher
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985bb16515
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Fix crash in EmuFS (Push/Pop FS:00)
This solution is NOT thread safe, but is better than outright
crashing.
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2018-03-16 13:01:04 +00:00 |
Luke Usher
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54067c295e
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Change texture format EmuWarning to DbgPrintf: It kills performance when using the Debug console
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2018-03-15 21:48:35 +00:00 |
Luke Usher
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d39aad4d4e
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Cleanup old Vertex code
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2018-03-15 21:33:31 +00:00 |
Luke Usher
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ddfc930c49
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Prevent double memcpy for patched primitives
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2018-03-15 21:13:38 +00:00 |
Luke Usher
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d30aadda4c
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Oops, forgot to commit updated project files..
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2018-03-15 10:39:27 +00:00 |
Luke Usher
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0eec1618fe
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Fix compilation by moving Graphics exports to a new file
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2018-03-15 10:39:27 +00:00 |
Luke Usher
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36b423bf1c
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Use High Performance GPUs by default
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2018-03-15 10:39:26 +00:00 |
Luke Usher
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7c1031f321
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Attempt to fix AMD rendering issues
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2018-03-15 10:39:26 +00:00 |
Luke Usher
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3b4d10a0b7
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Stop using old resource/texture cache for vertex buffers. A new vertex buffer cache will be implemented soon..
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2018-03-15 10:39:26 +00:00 |
Luke Usher
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0a9475244a
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Fix an issue where the wrong stride was used for StreamZeroData
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2018-03-15 10:39:26 +00:00 |
Luke Usher
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9c98a76f0a
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Reduce the number of calls to GetVertexBufferSize
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2018-03-15 10:39:26 +00:00 |
Luke Usher
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cdd7ed973c
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Make GetCachedVertexBufferObject return if a new buffer was creadted (and therefore invalidated)
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2018-03-15 10:39:26 +00:00 |
Luke Usher
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d4232df766
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Cache Vertex Buffer Objects, but not their content.
This gives a performance boost by avoiding the need to constantly
Allocate and Free vertex buffers every single usage.
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2018-03-15 10:39:25 +00:00 |
Luke Usher
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9ff8df52b3
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Attempt to fix DirectSoundGetSampleTime (Counts at 48Khz)
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2018-03-15 10:39:25 +00:00 |
Luke Usher
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a418cda776
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Disable Verex Cache: Fixes missing polygons in JSRF but kills performance.. investigating better solution
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2018-03-15 10:39:25 +00:00 |
Luke Usher
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4ecbd306b7
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Use unordered_map in EmuD3D: This is faster, and we don't require caches to be ordered
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2018-03-15 10:39:25 +00:00 |
Luke Usher
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e31167e4a5
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Simplfy Deriving of D3DRS_CULLMODE
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2018-03-15 10:39:25 +00:00 |
Luke Usher
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116d189594
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Merge pull request #989 from PatrickvL/IVB_fixes
IVB fixes
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2018-03-15 10:38:23 +00:00 |
patrickvl
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7a43686214
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IVB : Only apply D3DFVF_POSITION_MASK after potential fixups
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2018-03-14 00:43:50 +01:00 |
PatrickvL
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7c0831e009
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IVB : Fix illegal FVF before converting g_InlineVertexBuffer_Table to host FVF format.
This might fix the "EmuFlushIVB uses wrong stride" sanity check failure.
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2018-03-13 18:24:00 +01:00 |
PatrickvL
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25a597bd7f
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IVB : Cleanup after rebase
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2018-03-13 18:06:38 +01:00 |
PatrickvL
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b6677ba090
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IVB : Working on further IVB improvements
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2018-03-13 17:53:43 +01:00 |
Luke Usher
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090663d7cc
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Merge pull request #983 from PatrickvL/InlineVertexBuffer
IVB : Renames and refactorings, copied over from WIP_LessVertexPatching.
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2018-03-13 12:32:55 +00:00 |
PatrickvL
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3df4a18619
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IVB : Select FVF position mask once without overwriting the other FVF bits
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2018-03-13 12:38:43 +01:00 |
PatrickvL
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f35ba8dd1f
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IVB : Renames and refactorings, copied over from WIP_LessVertexPatching.
This stops the inline vertex buffer from overflowing, and improves the support for flexible vertex formats.
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2018-03-13 12:38:43 +01:00 |
Luke Usher
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93cf2ab789
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Merge pull request #984 from PatrickvL/YUY2
D3D : Added YUY2 and UYVY conversions, derived from libyuv.
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2018-03-12 19:57:28 +00:00 |
PatrickvL
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1117180233
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D3D : Added YUY2 and UYVY conversions, derived from libyuv. Also, added a fallback to ARGB when a first CreateTexture attempt doesn't work
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2018-03-12 18:05:41 +01:00 |
Luke Usher
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b8c5808a23
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Merge pull request #980 from LukeUsher/master
Fix a regression where some FMVs stopped rendering after D3D8to9 was introduced
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2018-03-10 21:55:58 +00:00 |
Luke Usher
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72cd6fb135
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Fix a regression where some FMVs stopped rendering after D3D8to9 was introduced. (Test case: xonlinedash 4920)
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2018-03-10 21:54:54 +00:00 |
PatrickvL
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72143392e7
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Merge pull request #979 from PatrickvL/ps_version
Pixel shader updates
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2018-03-10 08:51:12 +01:00 |
PatrickvL
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baa84898fb
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PixelShader : Comments
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2018-03-09 17:53:32 +01:00 |
PatrickvL
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6a54601693
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PixelShader : Fixed a few mistakes (ifndef was converted into the opposite check , insertion of texture modes must not precede ps opcode) and some cleanup
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2018-03-09 17:45:20 +01:00 |
PatrickvL
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c3065d0bb1
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PixelShader : Avoided ZeroMemory, introduce and use PO_XPS and convert it to PO_PS, rename arguments to unique symbols (some conflicted with members), started using D3DPS_VERSION() macro, show more errors
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2018-03-09 16:32:05 +01:00 |
PatrickvL
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158b717f2e
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PixelShader : Working towards support for a configurable shader model
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2018-03-08 18:59:56 +01:00 |
Luke Usher
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2dbc1ff702
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Merge pull request #976 from LukeUsher/d3d8to9-experimental
D3d8to9 experimental
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2018-03-08 09:25:51 +00:00 |
Luke Usher
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18839d868b
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Attempt to fix PushBuffer non-FVF issue
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2018-03-08 08:56:10 +00:00 |
Luke Usher
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29d7b38a83
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Fix a crash when logging failed shades
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2018-03-08 08:30:26 +00:00 |