Commit Graph

26 Commits

Author SHA1 Message Date
Luke Usher 39289ad143 Temporarily remove D3D8to9: Fixes missing graphics in some titles (Lego Star Wars) 2018-06-06 19:47:15 +01:00
Luke Usher c1bc34eb80 Update Submodules 2018-05-29 18:03:19 +01:00
jackchentwkh 6edf293699 Add controller port configuration GUI and support virtual SB controller with feedback status (#1196)
* Add XB_ prefix for xbox XInput related structures and variables to prevent mis-use host equivalent.
Add newly findings for device table related info.

* Revert g_Controller ZeroMemory() calls.
now the XINPUT_STATE is correctly refering to host type, no need to specify the name space.

* Add X_CONTROLLER_HOST_BRIDGE structure type.
Prepare for configurabale host input, and virtual xbox controller.

* Fix DeviceInfo initialization when device table is not found.
always set state to enable rumble.

* experimenting virtual SteelBatalion controller.
using console as controller output.
using XInput and direct input combined keys

* first attem to emulat SteelBatalion controller works.

* add dialog file to solution

* Restore missing dialog files and functions

* Minor fix

* fix dialog control grouping
now registry works.

* refine some controller related constants

* Using Dialog for showing
SBC controller feedback
add possibility of using same dialog for virtual controller input.

* using EmuUpdateTickCount() as modeless dialog message handler.
sort of working.
revert the dlg message handling from wnd.cpp

* Finally the dialog for virtual SB controller feedback status works!
modeless dialog got issues. modal dialog will occupy focus. only way is to use a DLL, load the DLL when cxbx-r emulation child process started, and create a dummy window from DLL then create a modal dialog.
lots of code change and clean up.

* fix debug build,  use same character set setting for all configurations.

* restore C++ optimiztion setting in master

* remove unitended included ribbon resources

* removed necessary official document mentioning

* Add src/CxbxVSBC/Release and src/CxbxVSBC/Debug to .gitignore

* Move Host Port assignment related code to src/common/win32

* fix merge confliction

* oops, fix merge conflictions again.

* Add OLD_XINPUT mark for those marked out old XInput code. need to be reviewed in the future.

* remove unintended binary files

* fix debug build, again.
revert unindteded changes to submodule

* rever unintended submodule change

* Relocate project to build/Win32 folder

Co-Authored-By: anita999 <anita999@ms12.hinet.net>

* Restore sln file base on master

* Include project dependency to build

* Final fixup for sln file

* Restore original new line code

* Update Wnd.cpp

* Remove old include

* Include CxbxVSBC.dll into AppVeyor

This should be the last fixup for pull request.

* Fix merge-conflict

* Fix files encode format to UTF-8

* treat .rc file as text instead of binary

* Revert "treat .rc file as text instead of binary"

This reverts commit 034039d723.
2018-05-29 13:33:01 +01:00
blueshogun96 a81db113ee Cleanup duplicated handles for APCs 2018-05-26 12:14:03 -07:00
RadWolfie eec4e065bb Another fix for sln file 2018-05-12 07:24:10 -05:00
RadWolfie 8b0d1f3893 Fix sln file 2018-05-12 07:24:10 -05:00
RadWolfie ed263d7dbc Start using XbSymbolDatabase library
It does not fully transfer everything yet and D3D8 depending on OOVPA signature directly are currently disabled for time being.
2018-05-12 07:24:10 -05:00
Luke Usher 317b9dfe00
Revert "Replace EmuX86's interpreter with Unicorn" 2018-04-29 20:16:03 +01:00
Luke Usher bb65ee7ae4 Fix build dependancy order 2018-04-23 19:51:44 +01:00
Luke Usher 640d5570f1 Rebase on latest master 2018-04-23 10:57:55 +01:00
Luke Usher a24cb08566 Replace EmuX86/Distorm interpreter with Unicorn 2018-04-23 09:51:04 +01:00
PatrickvL 4ca78e947d Add Debug_Direct3D9 build configuration, specifically to be able to build for Direct3D9 while keeping the Direct3D8 code paths intact. 2018-04-16 13:18:47 +02:00
Luke Usher 1f4f32414a Use D3D8to9 as a wrapper for D3D9 support 2018-03-07 14:22:53 +00:00
x1nixmzeng f2ead8d7f6 Force Capstone dependency on Cxbx to resolve cross-arch issues 2018-02-14 20:12:09 +00:00
x1nixmzeng 4585d33812 Removed cross-platform build dependency 2018-02-14 20:09:55 +00:00
x1nixmzeng c5d9fffa87 Fixed build configurations for ci 2018-02-13 23:32:59 +00:00
x1nixmzeng ed02200d6c Added call stack disassembly 2018-01-21 16:12:25 +00:00
x1nixmzeng d12bedaff2 Added CxbxDebugger to main solution 2018-01-02 23:28:09 +00:00
Luke Usher 5f2fc6f04c Add subhook to Cxbx-Reloaded project 2017-07-13 19:46:59 +01:00
PatrickvL a3aad91231 Merged CxbxKrnl.DLL into Cxbx.exe
Fixes issue #202
2017-03-01 15:54:33 +01:00
Luke Usher 10ab9b2800 Cleanup some things that we either don't use, or are no longer needed. 2016-08-22 18:31:39 +01:00
Luke Usher 38a6eed65e Convert project to open with MSVC 2015. However, still using the v120 toolset.
Removed spare project files, I only test compilation with the latest MSVC version.
2016-04-01 21:39:17 +01:00
Echelon9 01c5e3839d Update and split Visual Studio project files by version, support Visual Studio 2010. 2012-11-26 01:20:51 +11:00
Echelon9 0ad1cf1d88 Update gitattributes (with line ending fixes) 2012-10-07 23:58:52 +11:00
blueshogun96 271a1cad1d Just another [major] update... 2009-11-12 01:35:50 +00:00
Daniel Stien df389d51f4 MS VC++ 9.0 solution and project files.
Fixed compile errors and warnings in VC++ 9.0.
- Use /FR option instead of the deprecated /Fr
- Ignore CRT deprectaion warnings
- ISO conformant names for POSIX functions
- VertexPatcher::DumpCache() visibility
- Don't include winsock2.h in EmuXOnline.h
- NTSTATUS ambiguities in EmuKrnl.cpp
- Redundant namespaces in EmuWSAStartup(...) and EmuAllocateLDT(...)
- Removed afxres.h (MFC) dependency in resource files

Bumped blob versions.
- VC++ 9.0 libjpeg.lib (imported from OgreDependencies VC9 Eihort 20080203)
- UPX version 3.03
2008-08-23 00:49:24 +00:00