RadWolfie
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8e84fdf7f5
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Replace device to adapter keyword
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2018-07-07 16:41:40 -05:00 |
RadWolfie
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e6987af899
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Another fix for typos
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2018-07-07 16:10:25 -05:00 |
RadWolfie
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8744a25f86
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Expand DirectSoundCreate error messages.
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2018-07-07 16:00:47 -05:00 |
RadWolfie
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223500f4fb
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Fix typo
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2018-07-07 12:28:08 -05:00 |
RadWolfie
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adec56846a
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Extend a message for request user to select a valid audio device on emulator side.
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2018-07-07 12:07:22 -05:00 |
RadWolfie
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736813fae1
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Fix audio dialog crash when audio device doesn't exist
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2018-07-07 12:01:19 -05:00 |
Luke Usher
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56bbfe7586
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Merge pull request #1332 from RadWolfie/preserve-window-position
Preserve window position after stop emulation
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2018-07-06 08:02:10 +01:00 |
RadWolfie
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eaae63ad94
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Replace spaces to tab for StopEmulation func
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2018-07-05 10:44:37 -05:00 |
RadWolfie
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ca64404bb3
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Check for ScaleViewport is enabled on stop emulation
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2018-07-05 10:44:10 -05:00 |
Luke Usher
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817173318f
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Merge pull request #1333 from RadWolfie/convert-lego-sw-fix-into-hack
Convert Lego Star Wars fix into hack method
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2018-07-05 07:59:21 +01:00 |
RadWolfie
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4cde6fcc3e
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Update note since both Lego SW versions using same serial.
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2018-07-05 01:27:37 -05:00 |
RadWolfie
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5c1abac9b7
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Convert Lego Star Wars fix into hack method
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2018-07-05 00:37:16 -05:00 |
RadWolfie
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bd1086bb17
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Preserve window position after stop emulation
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2018-07-04 22:14:51 -05:00 |
Luke Usher
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75b6f32762
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Merge pull request #1328 from RadWolfie/hle-cache-add-title-id-alt
Add Title ID Hex
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2018-07-04 15:50:09 +01:00 |
RadWolfie
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ab461cb033
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Replace Title ID (Alt) to Title ID (Hex)
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2018-07-04 09:15:56 -05:00 |
RadWolfie
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8a87d21a05
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Add TitleID (Alt) to KrnlDebug log
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2018-07-04 01:55:42 -05:00 |
RadWolfie
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acb5a70b07
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Also print Title ID (Alt) to Xbe printer
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2018-07-03 10:17:14 -05:00 |
RadWolfie
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480eb0931c
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Merge pull request #1327 from RadWolfie/hle-cache-add-title-id-alt
HLE Cache add Title ID Alt
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2018-07-03 09:49:38 -05:00 |
RadWolfie
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8f4b289b0e
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bump revision in HLE Cache
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2018-07-03 09:42:52 -05:00 |
RadWolfie
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6931a4d431
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Add TitleIDAlt into HLE Cache file
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2018-07-03 09:40:46 -05:00 |
Luke Usher
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5190d974a0
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Merge pull request #1326 from RadWolfie/remove-legacy-xinput-config-option
Remove legacy xinput config option
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2018-07-02 09:43:44 +01:00 |
RadWolfie
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6e7102eb0f
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Append to previous 2nd commit
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2018-07-01 22:10:58 -05:00 |
RadWolfie
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ead81d785c
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Move InitXboxControllerHostBridge call into XInitDevices patch function
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2018-07-01 21:54:14 -05:00 |
RadWolfie
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10a0b09d3d
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Remove old XInput config option from source code
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2018-07-01 21:52:46 -05:00 |
Luke Usher
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5138ee91a1
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Merge pull request #1317 from RadWolfie/more-multi-xbe-fixes
More multi xbe fixes
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2018-07-01 23:47:06 +01:00 |
Luke Usher
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5d79c0b66e
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Merge pull request #1311 from PatrickvL/NV2A_formats
LLE : Extended NV2A color formats
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2018-07-01 12:00:31 +01:00 |
Luke Usher
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53f0275d52
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Merge pull request #1310 from jackchentwkh/uc_fix
Add new rdtsc pattern for Unreal Championship
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2018-07-01 12:00:05 +01:00 |
RadWolfie
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b9ea93abd7
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Merge pull request #1320 from RadWolfie/develop
Update XbSymbolDatabase
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2018-06-28 22:32:39 -05:00 |
RadWolfie
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5e99b3eeab
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Update XbSymbolDatabase
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2018-06-28 22:30:19 -05:00 |
RadWolfie
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f399de70f4
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Replace Windows' CreateThread to std::thread
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2018-06-28 22:21:07 -05:00 |
RadWolfie
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542384f5df
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Boot flag in EmuShared is handled inside HalWriteSMBusValue function (MMIO, SMCDevice.cpp)
No need to re-apply twice.
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2018-06-27 20:01:40 -05:00 |
RadWolfie
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cee51d0800
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Move kernel boot flags into EmuShared since it is the only place stored the flag.
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2018-06-27 19:19:18 -05:00 |
RadWolfie
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cf2d7b0f94
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Merge bQuickReboot into BootFlags
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2018-06-27 19:18:19 -05:00 |
Luke Usher
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9f638cdffc
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Fix an issue where Vertex Shaders containing exp instructions without a swizzle failed to compile
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2018-06-27 22:43:56 +01:00 |
Luke Usher
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1df336fdaa
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Update XbSymbolDatabase
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2018-06-26 20:41:36 +01:00 |
Luke Usher
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1686c94d9e
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Merge pull request #1314 from Cxbx-Reloaded/v0.1
Sync develop with 0.1
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2018-06-25 14:07:10 +01:00 |
PatrickvL
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a3809ea8af
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LLE : Fix NV097_CLEAR_SURFACE for NV097_SET_SURFACE_FORMAT_ZETA_Z16 not having a stencil component
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2018-06-25 14:44:03 +02:00 |
PatrickvL
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d394d2e48c
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LLE : Expanded NV2A formats and added conversions (using libyuv row-conversions) for some that cannot map directly to an OpenGL format.
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2018-06-25 14:42:53 +02:00 |
RadWolfie
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8e975afb4f
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Experiment to have kernel mode process to handle the tasks after reset vars.
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2018-06-24 22:32:33 -05:00 |
RadWolfie
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7a113f9dc9
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Move DrawLedBitmap to last in CrashMonitor function
Then FPS doesn't appear to be stuck until change focus on window or choose a menu action.
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2018-06-24 21:31:51 -05:00 |
RadWolfie
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24372c5756
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Move CrashMonitor thread to start up earlier.
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2018-06-24 21:30:12 -05:00 |
patrickvl
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a7f658ed8d
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LLE : Extended NV2A color formats
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2018-06-24 18:11:04 +02:00 |
jackchentwkh
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77dd64da5e
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Add new rdtsc pattern for Unreal Championship
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2018-06-24 11:41:03 +08:00 |
PatrickvL
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feaea08ccd
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Merge pull request #1308 from PatrickvL/lle_overlay_finetuning
LLE : Avoid flickering while showing overlays
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2018-06-23 10:55:23 +02:00 |
patrickvl
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ecb4221625
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LLE : Avoid flickering while showing overlays
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2018-06-23 10:54:36 +02:00 |
Luke Usher
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56f1c4f766
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Merge pull request #1307 from Cxbx-Reloaded/master
Sync Readme with Develop
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2018-06-22 18:08:17 +01:00 |
Luke Usher
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1e88304f37
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Merge pull request #1305 from PatrickvL/lle_overlay
LLE GPU overlay support
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2018-06-22 16:54:08 +01:00 |
PatrickvL
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e76e4281a1
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LLE : Finally got YUV overlay drawing working!
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2018-06-22 17:30:05 +02:00 |
PatrickvL
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5b46bdc266
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Expanded NV2A methods/ranges
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2018-06-22 17:30:02 +02:00 |
PatrickvL
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622102f65d
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Sorted NV097_* defines
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2018-06-22 17:29:58 +02:00 |