Commit Graph

5136 Commits

Author SHA1 Message Date
RadWolfie 8e84fdf7f5 Replace device to adapter keyword 2018-07-07 16:41:40 -05:00
RadWolfie e6987af899 Another fix for typos 2018-07-07 16:10:25 -05:00
RadWolfie 8744a25f86 Expand DirectSoundCreate error messages. 2018-07-07 16:00:47 -05:00
RadWolfie 223500f4fb Fix typo 2018-07-07 12:28:08 -05:00
RadWolfie adec56846a Extend a message for request user to select a valid audio device on emulator side. 2018-07-07 12:07:22 -05:00
RadWolfie 736813fae1 Fix audio dialog crash when audio device doesn't exist 2018-07-07 12:01:19 -05:00
Luke Usher 56bbfe7586
Merge pull request #1332 from RadWolfie/preserve-window-position
Preserve window position after stop emulation
2018-07-06 08:02:10 +01:00
RadWolfie eaae63ad94 Replace spaces to tab for StopEmulation func 2018-07-05 10:44:37 -05:00
RadWolfie ca64404bb3 Check for ScaleViewport is enabled on stop emulation 2018-07-05 10:44:10 -05:00
Luke Usher 817173318f
Merge pull request #1333 from RadWolfie/convert-lego-sw-fix-into-hack
Convert Lego Star Wars fix into hack method
2018-07-05 07:59:21 +01:00
RadWolfie 4cde6fcc3e Update note since both Lego SW versions using same serial. 2018-07-05 01:27:37 -05:00
RadWolfie 5c1abac9b7 Convert Lego Star Wars fix into hack method 2018-07-05 00:37:16 -05:00
RadWolfie bd1086bb17 Preserve window position after stop emulation 2018-07-04 22:14:51 -05:00
Luke Usher 75b6f32762
Merge pull request #1328 from RadWolfie/hle-cache-add-title-id-alt
Add Title ID Hex
2018-07-04 15:50:09 +01:00
RadWolfie ab461cb033 Replace Title ID (Alt) to Title ID (Hex) 2018-07-04 09:15:56 -05:00
RadWolfie 8a87d21a05 Add TitleID (Alt) to KrnlDebug log 2018-07-04 01:55:42 -05:00
RadWolfie acb5a70b07 Also print Title ID (Alt) to Xbe printer 2018-07-03 10:17:14 -05:00
RadWolfie 480eb0931c
Merge pull request #1327 from RadWolfie/hle-cache-add-title-id-alt
HLE Cache add Title ID Alt
2018-07-03 09:49:38 -05:00
RadWolfie 8f4b289b0e bump revision in HLE Cache 2018-07-03 09:42:52 -05:00
RadWolfie 6931a4d431 Add TitleIDAlt into HLE Cache file 2018-07-03 09:40:46 -05:00
Luke Usher 5190d974a0
Merge pull request #1326 from RadWolfie/remove-legacy-xinput-config-option
Remove legacy xinput config option
2018-07-02 09:43:44 +01:00
RadWolfie 6e7102eb0f Append to previous 2nd commit 2018-07-01 22:10:58 -05:00
RadWolfie ead81d785c Move InitXboxControllerHostBridge call into XInitDevices patch function 2018-07-01 21:54:14 -05:00
RadWolfie 10a0b09d3d Remove old XInput config option from source code 2018-07-01 21:52:46 -05:00
Luke Usher 5138ee91a1
Merge pull request #1317 from RadWolfie/more-multi-xbe-fixes
More multi xbe fixes
2018-07-01 23:47:06 +01:00
Luke Usher 5d79c0b66e
Merge pull request #1311 from PatrickvL/NV2A_formats
LLE : Extended NV2A color formats
2018-07-01 12:00:31 +01:00
Luke Usher 53f0275d52
Merge pull request #1310 from jackchentwkh/uc_fix
Add new rdtsc pattern for Unreal Championship
2018-07-01 12:00:05 +01:00
RadWolfie b9ea93abd7
Merge pull request #1320 from RadWolfie/develop
Update XbSymbolDatabase
2018-06-28 22:32:39 -05:00
RadWolfie 5e99b3eeab Update XbSymbolDatabase 2018-06-28 22:30:19 -05:00
RadWolfie f399de70f4 Replace Windows' CreateThread to std::thread 2018-06-28 22:21:07 -05:00
RadWolfie 542384f5df Boot flag in EmuShared is handled inside HalWriteSMBusValue function (MMIO, SMCDevice.cpp)
No need to re-apply twice.
2018-06-27 20:01:40 -05:00
RadWolfie cee51d0800 Move kernel boot flags into EmuShared since it is the only place stored the flag. 2018-06-27 19:19:18 -05:00
RadWolfie cf2d7b0f94 Merge bQuickReboot into BootFlags 2018-06-27 19:18:19 -05:00
Luke Usher 9f638cdffc Fix an issue where Vertex Shaders containing exp instructions without a swizzle failed to compile 2018-06-27 22:43:56 +01:00
Luke Usher 1df336fdaa Update XbSymbolDatabase 2018-06-26 20:41:36 +01:00
Luke Usher 1686c94d9e
Merge pull request #1314 from Cxbx-Reloaded/v0.1
Sync develop with 0.1
2018-06-25 14:07:10 +01:00
PatrickvL a3809ea8af LLE : Fix NV097_CLEAR_SURFACE for NV097_SET_SURFACE_FORMAT_ZETA_Z16 not having a stencil component 2018-06-25 14:44:03 +02:00
PatrickvL d394d2e48c LLE : Expanded NV2A formats and added conversions (using libyuv row-conversions) for some that cannot map directly to an OpenGL format. 2018-06-25 14:42:53 +02:00
RadWolfie 8e975afb4f Experiment to have kernel mode process to handle the tasks after reset vars. 2018-06-24 22:32:33 -05:00
RadWolfie 7a113f9dc9 Move DrawLedBitmap to last in CrashMonitor function
Then FPS doesn't appear to be stuck until change focus on window or choose a menu action.
2018-06-24 21:31:51 -05:00
RadWolfie 24372c5756 Move CrashMonitor thread to start up earlier. 2018-06-24 21:30:12 -05:00
patrickvl a7f658ed8d LLE : Extended NV2A color formats 2018-06-24 18:11:04 +02:00
jackchentwkh 77dd64da5e Add new rdtsc pattern for Unreal Championship 2018-06-24 11:41:03 +08:00
PatrickvL feaea08ccd
Merge pull request #1308 from PatrickvL/lle_overlay_finetuning
LLE : Avoid flickering while showing overlays
2018-06-23 10:55:23 +02:00
patrickvl ecb4221625 LLE : Avoid flickering while showing overlays 2018-06-23 10:54:36 +02:00
Luke Usher 56f1c4f766
Merge pull request #1307 from Cxbx-Reloaded/master
Sync Readme with Develop
2018-06-22 18:08:17 +01:00
Luke Usher 1e88304f37
Merge pull request #1305 from PatrickvL/lle_overlay
LLE GPU overlay support
2018-06-22 16:54:08 +01:00
PatrickvL e76e4281a1 LLE : Finally got YUV overlay drawing working! 2018-06-22 17:30:05 +02:00
PatrickvL 5b46bdc266 Expanded NV2A methods/ranges 2018-06-22 17:30:02 +02:00
PatrickvL 622102f65d Sorted NV097_* defines 2018-06-22 17:29:58 +02:00