Commit Graph

308 Commits

Author SHA1 Message Date
RadWolfie e38f381d99 Fix indent alignment 2018-08-23 10:00:15 +01:00
Luke Usher 92d5de47aa oops, it doesn't compile without these! 2018-08-23 09:59:31 +01:00
Luke Usher 69527e5f8c Implement CriticalSections + KeWait + KeEvents* without host forwarding 2018-08-23 09:59:31 +01:00
Luke Usher 4412fef9bb
Initial D3D9 port (#1375) 2018-08-08 09:08:50 +01:00
RadWolfie 07a05f0e52 Use settings ini file method (#1370)
* Import SimpleIni module

* Rename XBController to DInputController

Since it's only about configure DirectInput support.

* Append to previous 2 commits

* Initialize Settings class

* Append to previous commit

* Properly use EmuXTL header instead of EmuShared

* Move audio variables into setting class

* Move video variables into Settings class

* Append to previous commit

* Move hack variables into Settings class

* Append previous commit

* Append to third previous commit

* Move xbox controller port map to Settings class

* Append to second previous commit

* Move DirectInput Controller map to Settings class

* Remove old XInput member variable

* Append to second previous commit

* Tiny Fixup

* Remove Load/Save from EmuShared class

* Move both GUI and emulate/core to Settings class

* Oops, append to DirectInput controller's commit(s)

* Fix spaces to tab plus remove useless extra spaces

* Code format fixes

* Fix EmuShared's Set____ function to include const type.

Then "set" functions are supportive for both const and non-const variables.

* Add Sync and GetDataLocation functions to Settings class

* Move include filesystem into root header file.

* Introduce Verify function in Settings class

* Fix old bug for console remains open

* Making some adjustments...

* Append

* Another fix for any output prints crash.

* Add Delete function to Settings class

Plus keep save's file path if has given one.

* Fix LLE_USB to set into Settings class' member variable.

* No longer rely on GUI's end to reset LLE flags for multi-xbe titles.

* Simulate what GUI will do except in standalone kernel mode support.

* Move m_StorageLocation into Settings class as central.

Plus optimization for GetDataLocation function.

* Update sentence...

* Remove m_XbePath from EmuShared class.

Since kernel process is launching by on its own without rely on GUI process.

* Update copyright

* Fix DirectInput config not responding message

* Implement new feature: Bypass running as admin warning message

* Rename Emulate Settings to Core Settings

Plus move AllowAdminPrivilage option to core.

* Add reserve space for Settings' structure to integrate into EmuShared

* Ensure all reserves are set to 0 by default.

* Append to "Rename Emulate Settings to Core Settings" commit

* Fix rebase loss.

* Fix kernel mode process's window screen

* Correction: use bool for allowAdminPrivilege and add a save data

* Few fixes for allowAdminPrivilege

* Implement support to prevent tamper shared memory between GUI processes.

NOTE: Kernel process will be using same shared memory since guiProcessID will remain as 0.

* Various improvement

* Use std library functions
* Use single column spaces for align support on different tab size
* Include failsafe if custom and file path string values are bad format

Apparently ARRAYSIZE isn't define on other compilers.

* Last ARRAYSIZE replacement plus buffer overflow protection

* Replace WinAPI to std library's filesystem

* Revert support for 2+ emulation process at same time.

Emulation's graphic screen has corruption between both windows. Not even a wrapper to D3D9 will fix it.
2018-08-07 08:30:07 +01:00
ergo720 5ccdb35632 Refactored kernel crypto functions + implemented XcUpdateCrypto (doesn't work yet) 2018-08-03 23:50:09 +02:00
Luke Usher 2561b68823 Oops, forgot to include required libs 2018-07-25 11:45:36 +01:00
RadWolfie 5e99b3eeab Update XbSymbolDatabase 2018-06-28 22:30:19 -05:00
Luke Usher 1df336fdaa Update XbSymbolDatabase 2018-06-26 20:41:36 +01:00
RadWolfie 9e64b16464 XbSymbolDatabase update 2018-06-07 22:02:40 -05:00
Luke Usher 4c59f39d86 Update XbSymbolDatabase 2018-06-01 10:40:40 +01:00
x1nixmzeng 34dda2cfc9 Removed legacy EXE packer tool 2018-05-31 21:00:55 +01:00
Luke Usher f5c3cb5e1c Update cx_x86 submodule 2018-05-31 11:02:07 +01:00
Luke Usher c1bc34eb80 Update Submodules 2018-05-29 18:03:19 +01:00
Luke Usher 265d9af1d9 Update D3D8to9 to fix Depth Stencil issue 2018-05-16 10:13:05 +01:00
RadWolfie daa4d8c76f Another update in XbSymbolDatabase module 2018-05-12 07:24:10 -05:00
RadWolfie 4d7b8a33ac Update XbSymbolDatabase module to current revision 2018-05-12 07:24:10 -05:00
RadWolfie 366afcc778 Add support for output message 2018-05-12 07:24:10 -05:00
RadWolfie e579f87b2c Upgrade XbSymbolDatabase with minor update
* disable debug build trace since it does not compile and need to be move into XbSymbolDatabase
* Use > 0 for boolean check.
2018-05-12 07:24:10 -05:00
RadWolfie 6800055b29 Using XbSymbolScan is accurate with XbSymbolDatabase
However, there appear to be one function not being detected at the moment with Burnout title.
2018-05-12 07:24:10 -05:00
RadWolfie 1419fc14e0 Update to sync with XbSymbolDatabase
Currently not optimized, and planning on COMPLETE move scan optimized with our own header structure to be used with.
2018-05-12 07:24:10 -05:00
RadWolfie ed263d7dbc Start using XbSymbolDatabase library
It does not fully transfer everything yet and D3D8 depending on OOVPA signature directly are currently disabled for time being.
2018-05-12 07:24:10 -05:00
Luke Usher 317b9dfe00
Revert "Replace EmuX86's interpreter with Unicorn" 2018-04-29 20:16:03 +01:00
ergo720 8483f896ed Bug fixes and added logging to PoolManager 2018-04-28 22:05:10 +02:00
ergo720 c3630ebf83 Fix compilation errors 2018-04-28 22:05:09 +02:00
ergo720 ab67c61e6d DeallocatePool 2018-04-28 22:05:07 +02:00
ergo720 e14b775b7e AllocatePool 2018-04-28 22:05:06 +02:00
ergo720 125bc23d4f Pool manager initialization 2018-04-28 22:05:06 +02:00
ergo720 55d0d36d3e Merge remote-tracking branch 'upstream/master' into eeprom_viewer 2018-04-26 11:06:09 +02:00
Luke Usher c7d259ba92 Update Unicorn 2018-04-23 09:51:04 +01:00
Luke Usher a24cb08566 Replace EmuX86/Distorm interpreter with Unicorn 2018-04-23 09:51:04 +01:00
Luke Usher 5176006b9d Replace EmuX86/Distorm interpreter with Unicorn 2018-04-23 09:51:03 +01:00
ergo720 baabd55dc3 More eeprom menu work 2018-04-21 19:18:35 +02:00
PatrickvL ffceb1600a
Merge pull request #1076 from ergo720/signature
Xbe signature validation
2018-04-19 09:25:40 +02:00
PatrickvL 6777c7d6ab Copied over d3d9 include files from June 2010 DirectX SDK 2018-04-16 13:17:35 +02:00
ergo720 0b972c7989 Added support to read rsa key provided by the user 2018-04-12 22:19:45 +02:00
Luke Usher 8464447009 Update D3D8to9 2018-04-12 10:19:39 +01:00
RadWolfie 3bb83b0d3e Removed unused library (stb image) 2018-04-02 01:18:39 -05:00
Luke Usher e1a65a3bde Introduce functional NV2A LLE 2018-04-01 20:18:22 +01:00
ergo720 29410562c0 Also update the factory game region as well 2018-03-30 22:18:52 +02:00
ergo720 0b81db3920 Implemented MmLockUnlockBufferPages 2018-03-28 22:54:26 +02:00
PatrickvL 5f27e27a06
Merge pull request #1006 from ergo720/Nt_memory_functions
Nt memory functions
2018-03-28 14:05:51 +02:00
ergo720 d1c09dbb94 Completed all remaining kernel thunks 2018-03-27 17:57:29 +02:00
ergo720 ba7ea6781c Implemented NtProtectVirtualMemory 2018-03-25 22:57:06 +02:00
ergo720 0916f609d9 Implemented NtFreeVirtualMemory 2018-03-25 19:56:26 +02:00
ergo720 0bf3ecaf62 More bug fixes (Xbox-specific code seems to be working fine now. Test: DOA ultimate) 2018-03-20 11:54:01 +01:00
ergo720 2011647d9b Cleanup + bug fixes (now it builds) 2018-03-20 11:53:12 +01:00
ergo720 c32fdbf406 XbAlloc/Free + DeallocatePT + final cleanup (now needs testing and rebasing) 2018-03-20 11:53:08 +01:00
ergo720 f662ce76e4 Debugger functions work 2018-03-20 11:51:16 +01:00
ergo720 ff1a6cc973 Persistent memory 2018-03-20 11:51:12 +01:00