Currently legacy audio hack option is not implemented, so it's disabled
before merge into master repo. Plus force all unimplemented functions to
output once, not repeatly.
This is configurable in the Input menu: If Use XInput is selected, XInput controllers will be used, otherwise the default controller mapping system will be used.
On an Xbox 36- controller, buttons are mapped 1:1 with Xbox buttons
As the Xbox 360 lacks BLACK and WHITE, but gains LB/RB, white is mapped to LB and right is mapped to RB.
It's not the prettiest but will serve it's purpose for now.
This pulls in data from CONTRIBUTORS and COPYING to show the relevent
license and developer information.
This was required to meet a Patroen reward (support names in the
emulator)
Note: WinApi is awful. For the new GUI I definitely want to use
WxWidgets or something similar.
Very aggressive cull of old Exe support:
Removed GUI for importing/exporting Exe files
Removed GUI for storing Exe history
Removed GUI for Executable Generation
Removed unused EmuExe class
Removed unused Exe registry settings
Removed unused Exe file history
Removed unused standalone Cxbe console app which would no longer compile
Fixed compile errors and warnings in VC++ 9.0.
- Use /FR option instead of the deprecated /Fr
- Ignore CRT deprectaion warnings
- ISO conformant names for POSIX functions
- VertexPatcher::DumpCache() visibility
- Don't include winsock2.h in EmuXOnline.h
- NTSTATUS ambiguities in EmuKrnl.cpp
- Redundant namespaces in EmuWSAStartup(...) and EmuAllocateLDT(...)
- Removed afxres.h (MFC) dependency in resource files
Bumped blob versions.
- VC++ 9.0 libjpeg.lib (imported from OgreDependencies VC9 Eihort 20080203)
- UPX version 3.03