jackchentwkh
f88ed6f7fd
Fix method 1800
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Restore the mis-deleted pIndexData initiation.
Correctly calculate dwCount with 16 bit element.
NO_INCREMENT flag implementation (by guess, ha!)
2018-05-01 23:13:53 +08:00
PatrickvL
7ac82d5de1
HLE : GetViewport scales host viewport back to Xbox dimensions (some titles might get less confused by the return value)
2018-05-01 17:03:49 +02:00
Luke Usher
6541a62e23
Merge pull request #1114 from RadWolfie/DSound-fixes-part2.1
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DSound-fixes-part2.1 (performance update)
2018-05-01 06:30:47 +01:00
RadWolfie
270a821ad5
Replace static size to dynamic array for DSound
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Both DS Buffer and Stream are now using C++ std vector instead of static
size array which is in C.
It should improve performance for lower-end computers. Before, high-end
computers will only notice very light performance impact. Now appear to
be no performance impact unless certain titles are preserving maximum
size.
2018-04-30 23:29:38 -05:00
jackchentwkh
4bb24dc19a
raw pushbuffer process fixup
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add NOP method support
add TRANSFORM_CONSTANT_LOAD and TRANSFORM_CONSTANT method tips.
improve unkonwn method handling by skipping parameters indicated by dwCount
add pushbuffer size check to prevent overflow.
2018-05-01 10:48:46 +08:00
PatrickvL
43c77a11ec
Merge pull request #1112 from jackchentwkh/pushbuffer_fixup_fix
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Data address interpretation fix for PushBuffer and Fixup Data
2018-04-30 09:24:06 +02:00
jackchentwkh
5fbb91c6a6
Fix address interpretation of PushBuffer Data and Fixup Data.
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Include the fixup code without using function
2018-04-30 09:22:39 +08:00
patrickvl
6a897212a7
HLE : Refactored window resizing, so it's done only when needed, only in the GUI process.
2018-04-29 22:33:03 +02:00
patrickvl
bed1d7bfc7
HLE : Fake field rendering by halving the perceived height in SetViewPort
2018-04-29 22:33:03 +02:00
patrickvl
8fa81b99af
HLE : Post-rebase fixes
2018-04-29 22:33:03 +02:00
patrickvl
2654eaae3c
HLE : Limit width/height to desktop resolution
2018-04-29 22:33:03 +02:00
patrickvl
df81c52372
HLE : Resize window according to configuration
2018-04-29 22:33:02 +02:00
patrickvl
73b96ac783
HLE : Disable calling the Xbox SetViewport code, as it causes regressions.
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Also start collecting test-cases for D3DDevice_GetViewportOffsetAndScale
2018-04-29 22:33:01 +02:00
patrickvl
eff073e518
HLE : Use CxbxGetPixelContainerMeasures to get overlay dimensions
2018-04-29 22:33:01 +02:00
patrickvl
25e32d8d7c
HLE : Post-rebase fixes
2018-04-29 22:33:00 +02:00
patrickvl
0ec58ff4b8
HLE : Cache render-target (and depth-stencil while we're at it) for use in SetViewPort
2018-04-29 22:33:00 +02:00
PatrickvL
d3a278a5aa
HLE : Scale viewport from Xbox to host (this might fix some drawns to the upper-left corner)
2018-04-29 22:33:00 +02:00
Luke Usher
e3c681b7a1
Merge pull request #1111 from Cxbx-Reloaded/revert-1087-emux86_unicorn
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Revert "Replace EmuX86's interpreter with Unicorn"
2018-04-29 20:17:58 +01:00
Luke Usher
317b9dfe00
Revert "Replace EmuX86's interpreter with Unicorn"
2018-04-29 20:16:03 +01:00
Luke Usher
2d1de80459
Merge pull request #1110 from jackchentwkh/multi_controller
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Multi Controller Support with Xinput
2018-04-29 20:12:19 +01:00
ergo720
f658ccf15a
Merge pull request #1073 from RadWolfie/DSound-fixes-part2
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Dsound fixes part2
2018-04-29 20:15:40 +02:00
RadWolfie
3dec725f76
Remove debug trace from release build
2018-04-29 12:40:44 -05:00
RadWolfie
e591409cca
Fixed no audio
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It was cause by hRet not set to DS_OK, original value returned to title
was out of memory flag.
This fix titles:
* Mafia
* JSRF
* Taz - Wanted
* etc
2018-04-29 12:40:44 -05:00
RadWolfie
53ac646e2e
Fix Mafia crash
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If there's no packets, then there's no reason to process stream.
2018-04-29 12:40:44 -05:00
RadWolfie
194e0dc0e8
Ctrl pan cannot be used with ctrl 3D flag
2018-04-29 12:40:44 -05:00
RadWolfie
09eb0ef6be
Removed unused 2 local vars
2018-04-29 12:40:44 -05:00
RadWolfie
636060ea1b
Renames and use pThis instead of ppDSBuffer
2018-04-29 12:40:44 -05:00
RadWolfie
603f086180
Replace silence with predefined volume min
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Plus don't re-set volume twice.
2018-04-29 12:40:44 -05:00
RadWolfie
e9bdc1f0b5
Append check if stream is paused
2018-04-29 12:40:44 -05:00
RadWolfie
ae3f812347
Small fixup for Pause functionality
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Plus do set status outside of DS_OK state too.
2018-04-29 12:40:44 -05:00
RadWolfie
0043262818
Fix previous commit
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Oops...
2018-04-29 12:40:44 -05:00
RadWolfie
c8aa74a85a
Update Stream creation to similar of Buffer does
2018-04-29 12:40:44 -05:00
RadWolfie
ffc70d0721
Move early enough to output org lVolume before set
2018-04-29 12:40:44 -05:00
RadWolfie
1294db22f6
Add support for SetHeadroom function
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Untested btw, yet the concept should work as is.
2018-04-29 12:40:44 -05:00
RadWolfie
f35add180c
Missed another patch requirement for DSound Stream
2018-04-29 12:40:44 -05:00
RadWolfie
be63382661
Change print format mistake
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Might be printing wrong numbers.
2018-04-29 12:40:44 -05:00
RadWolfie
0493faaf43
Oops...
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Should not be looping in here.
2018-04-29 12:40:44 -05:00
RadWolfie
5da6e0c9d2
Fix older XDK titles crash
2018-04-29 12:40:44 -05:00
RadWolfie
d19efc44f9
Fix SW: KotOR title
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Packet was incomplete due to dwMaxSize is greater than 5 seconds worth
of data.
Plus fixup synch flags whenever is able to add/remove its limitation.
2018-04-29 12:40:44 -05:00
RadWolfie
3f51494f48
Also DSP function being ignored too
2018-04-29 12:40:44 -05:00
RadWolfie
1b9405c8b8
Fix passdown value for second call.
2018-04-29 12:40:44 -05:00
RadWolfie
990b87198e
Replace NULL to nullptr since it is pointer...
2018-04-29 12:40:44 -05:00
RadWolfie
3c723d2763
Various bug fixes
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* no reason to re-set value twice from SetBufferData
* passdown the length, not offset
* use counter instead of count
* if size is the same replace "out of memory" to "ok" result, and ignore
DSP image function.
This is the corrections, however doesn't cover every faults few titles
has atm.
2018-04-29 12:40:44 -05:00
RadWolfie
7fb1451fee
Add SwitchToThread inside loop when buffer playing
2018-04-29 12:40:43 -05:00
RadWolfie
18c6948153
Fix SetBufferData biggest issue of all
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!Major breakthrough!
Titles improved:
* The Simpsons: Road Rage (now has music and voiceover audible)
* Ghost Recon: Thunder Island (No longer output distort noises ingame.
100% sure the rest of sequels will work correctly.)
2018-04-29 12:40:43 -05:00
RadWolfie
3590aa0f19
Another small update
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* Only perform a buffer resize. Allow play function to make buffer
update only.
* Removed unused parameters.
2018-04-29 12:40:43 -05:00
RadWolfie
17ca484370
Small updates
2018-04-29 12:40:43 -05:00
RadWolfie
73ebd2f893
Also fix DS Buffer GetStatus function too.
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PAUSED (xbox) and BUFFERLOST (host) are using same value. We're only
enforcing 3 flags for xbox.
2018-04-29 12:40:43 -05:00
RadWolfie
5e48c63046
Replace unimplemented to ignored for HRTF functions
2018-04-29 12:40:43 -05:00
RadWolfie
be6fab6b7e
Add audio debug mute control
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For pinpoint which audio is causing problem then troubleshoot from
there.
2018-04-29 12:40:43 -05:00