- Moved all duplicate functionality in inline header (hpp) file.
- Several fixes
- Removed all 3DListener since it is only possible in primary buffer.
Future commit will restore it into primary buffer creation.
- Force output whatever is not implemented for DSound library section in
release build. It will help me know which title is calling it and at
least make it a priority.
This is configurable in the Input menu: If Use XInput is selected, XInput controllers will be used, otherwise the default controller mapping system will be used.
On an Xbox 36- controller, buttons are mapped 1:1 with Xbox buttons
As the Xbox 360 lacks BLACK and WHITE, but gains LB/RB, white is mapped to LB and right is mapped to RB.
It's not the prettiest but will serve it's purpose for now.
This pulls in data from CONTRIBUTORS and COPYING to show the relevent
license and developer information.
This was required to meet a Patroen reward (support names in the
emulator)
Note: WinApi is awful. For the new GUI I definitely want to use
WxWidgets or something similar.
This is a modified copy of
https://github.com/multimediamike/xbfuse/blob/master/src/xdvdfs.c
Also included are:
* a few improvements originating from Dxbx,
* renames of a few variables,
* and raw-dump support xbfuse
Raw-dump support also required a few updates to support file system base
sector numbers other than zero (see "Cxbx addition" in this commit).
Very aggressive cull of old Exe support:
Removed GUI for importing/exporting Exe files
Removed GUI for storing Exe history
Removed GUI for Executable Generation
Removed unused EmuExe class
Removed unused Exe registry settings
Removed unused Exe file history
Removed unused standalone Cxbe console app which would no longer compile