- Add CMcpxVoiceClient_SetFilter to 4134 (Generic replacement)
- Add CFullHRTFSource_GetCenterVolume to 4134
- Add CDirectSoundStream_SetMixBins to 4134
- Add CMcpxStream_Pause to 4134
- Add CDirectSoundStream_Pause to 4134
- Add CMcpxVoiceClient_SetEG to 4134
- Moved DirectSoundUseFullHRTF from 5558 to 4134
- Removed several same detection OOVPA signatures. The function has been
confirmed not changed over time.
Start working on 4134 database for DSound.
Verified with
- [3925] Cel Damage
- [3936] Silent Hill 2
- [4039] Nightcaster
- [4134] Blood Omen 2
- [4242] Gauntlet Dark Legacy
- [4361] Burnout
- [4637] Turok Evolution
- [5233] Futurama
- [5558] Dino Crisis 3
- [5849] Lego Star Wars
- Add XAudioCreatePcmFormat to 3911
- Add XAudioCreateAdpcmFormat to 3911
- Add IsValidFormat to 3911
- Add CMcpxStream_Flush to 3936
- Add CSensaura3d_GetLiteHRTFFilterPair to 3936
- Improve CMcpxStream_Flush in 3911
All DSound functions are fully detected for 3925 and 3936 titles.
Verified with
- [3925] Cel Damage
- [3936] Silent Hill 2
- Add CMcpxStream_Flush to 4039
- Add CDirectSoundStream_AddRef to 4039
- Add CDirectSoundStream_Flush to 4039
- Add CDirectSoundStream_Process to 4039
- Add CDirectSoundStream_GetInfo to 4039
- Add CMcpxStream_Discontinuity to 4039
- Add CDirectSoundStream_Discontinuity to 4039
- Add CDirectSoundStream_SetMixBins to 4039
- Add IDirectSoundStream_SetMixBins to 4039
- Removed IDirectSoundBuffer_SetNotificationPositions from 4627
ALL DSound OOVPAs for NightCaster are completed, however title does not
have full library compiled necessary to finish 4039 database.
Verified with
- [3925] Cel Damage
- [3936] Silent Hill 2
- [4039] Nightcaster
- [4134] Blood Omen 2
- [4242] Gauntlet Dark Legacy
- [4361] Burnout
- [4637] Turok Evolution
- [5233] Futurama
- [5558] Dino Crisis 3
- [5849] Lego Star Wars
- Add XAudioCalculatePitch to 4039
- Add DS_CRefCount_AddRef to 4039
- Add DS_CRefCount_Release to 4039
- Add CDirectSoundStream_Release to 4039 and 4134
- Add CDirectSound_EnableHeadphones to 4039
- Add DirectSoundUseFullHRTF to 4039
- Add CFullHRTFSource_GetCenterVolume to 4039
- Add CHRTFSource_SetFullHRTF5Channel to 4039
Added some notes as well.
Verified with
- [3925] Cel Damage
- [3936] Silent Hill 2
- [4039] Nightcaster
- [4134] Blood Omen 2
- Add IDirectSoundStream_SetVolume to 4039
- Add CMcpxStream_Pause to 3911 and 4039
- Add CDirectSoundStream_Pause to 4039
- Add CDirectSoundStream_SetPitch to 4039
- Add IDirectSoundStream_SetEG to 4039
- Add IDirectSoundStream_SetLFO to 4039
- Add IDirectSoundStream_SetFilter to 4039
- Add IDirectSoundStream_SetMixBinVolumes_8 to 4039
- Add IDirectSoundStream_SetPitch to 4039
- Fixed CDirectSoundStream_SetMixBinVolumes_8 in 4039
Verified with
- [3925] Cel Damage
- [3936] Silent Hill 2
- [4039] Nightcaster
* XGSwizzleRect, XGUnswizzleRect functions are still UNPATCHED. Those OOVPA are available.
Verified this PR with
Azurik - Rise of Perathia (3911)
NightCaster (4039)
Double-S.T.E.A.L (4134)
Legends of Wrestling (4242)
Nakashima Tetsunari no Othello Seminar (4361)
Sega Soccer Slam (4432)
NHL HITZ 2003 (4531)
Innocent Tears (4627)
Terminator - Dawn of Fate (4721)
Whacked! (4831)
Unreal Championship (4928)
N.U.D.E.@ (5120)
Rayman 3 - Hoodlum Havoc (5233)
Starsky & Hutch (5344)
Dinosaur Hunting (5455)
NHL HITZ Pro 2004 (5558)
LMA Manager 2004 (5659)
All-Star Baseball 2005 (5788)
Nickelodeon Tak 2 - The Staff of Dreams (5849)
- Add CDirectSoundStream_SetMode to 4039
- Add CDirectSoundStream_SetMaxDistance to 4039
- Add CDirectSoundStream_SetMinDistance to 4039
- Add CDirectSoundStream_SetConeOutsideVolume to 4039
- Add CDirectSoundStream_SetConeOrientation to 4039
- Add CDirectSoundStream_SetConeAngles to 4039
- Add CDirectSoundStream_SetAllParameters to 4039
- Add CDirectSoundStream_SetOutputBuffer to 4039
- Add CDirectSoundStream_SetFrequency to 4039
- Add IDirectSoundStream_SetFrequency to 4039
- Fixed CDirectSoundVoice_SetMaxDistance in 4039
- Fixed CDirectSoundVoice_SetMinDistance in 4039
- Improve CDirectSoundStream_SetMode in 4134
- Improve CDirectSoundStream_SetMaxDistance in 4134
- Improve CDirectSoundStream_SetMinDistance in 4134
Verified with
- [4039] Nightcaster
P.S. It's starting to visualize better with RE data. More to come
later...
- Add CDirectSoundVoice_SetAllParameters to 4039
- Add CDirectSoundBuffer_SetAllParameters to 4039
- Add CDirectSoundVoice_SetConeAngles to 4039
- Add CDirectSoundBuffer_SetConeAngles to 4039
- Add CDirectSoundStream_SetVelocity to 4039
- Add CDirectSoundStream_SetPosition to 4039
- Moved IDirectSoundBuffer_SetAllParameters to 4039 (Generic)
- Moved IDirectSoundBuffer_SetConeAngles to 4039 (Generic)
- Improve CDirectSoundBuffer_SetConeAngles in 4134
- Improve CDirectSoundStream_SetVelocity to 4134
- Improve CDirectSoundStream_SetPosition to 4134
Verified with
- [4039] Nightcaster
- Add IDirectSoundStream_SetOutputBuffer to 3911
- Add IDirectSoundStream_SetMixBinVolumes to 3911
- Add IDirectSoundStream_SetAllParameters to 3911
- Add IDirectSoundStream_SetConeAngles to 3911
- Add IDirectSoundStream_SetConeOutsideVolume to 3911
- Add IDirectSoundStream_SetConeOutsideVolume to 3911
Verified with
- [3925] Cel Damage
- [3936] Silent Hill 2
Currently, XDK 4627 (maybe earlier) titles and later does not work
properly. Last known XDK title to work is [4034] Simpsons Road Rage.
Enabling legacy mode indeed do work properly. In fact, there are some
graphic improvement!
- Add CDirectSoundStream_GetStatus to 4039
- Add CDirectSound_DownloadEffectsImage to 4039
- Add CDirectSound_DownloadEffectsImage to 4134
- Fixed CDirectSoundStream_GetStatus 3911 for not detect beginning of
function to avoid 4039 and later revision.
Now most titles should not regress 80% of the time and at least get
video output to verify.
Tested with
- [3925] Cel Damage
- [3936] Simpsons - Road Rage
- [4039] Nightcaster
- [4134] Jet Set Radio Future
- [4242] Gauntlet Dark Legacy
- [4361] Burnout
- [4637] Turok Evolution
- [5233] Futurama
- [5558] Dino Crisis 3
- [5849] Lego Star Wars
- Add CDirectSoundStream_SetVolume to 3911
- Add IDirectSoundStream_SetVolume to 3911
- Add CDirectSoundStream_SetPitch to 3911
- Add IDirectSoundStream_SetPitch to 3911
- Add CDirectSoundStream_SetLFO to 3911
- Add IDirectSoundStream_SetLFO to 3911
- Add CDirectSoundStream_SetEG to 3911
- Add IDirectSoundStream_SetEG to 3911
- Add CDirectSoundStream_SetFilter to 3911
- Add IDirectSoundStream_SetFilter to 3911
- Add CDirectSoundStream_SetHeadroom to 3911
- Add IDirectSoundStream_SetHeadroom to 3911
- Add CDirectSoundStream_SetFrequency to 3911
- Add IDirectSoundStream_SetFrequency to 3911
- Add CDirectSoundStream_SetMixBins to 3911
- Add IDirectSoundStream_SetMixBins to 3911
TODO: Need to include patch, func export, support for
IDirectSoundStream_Setxxxxx from above.
Tested with
[2925] Cel Damage
[3937] Halo: Combat Evolved
[4039] Nightcaster
- Add XREF to ignore patch not available to
CDirectSoundBuffer_SetConeOutsideVolume for now. (might not need it.)
- Add API DirectSoundUseLightHRTF
- Add API IDirectSound_GetSpeakerConfig
- Add API IDirectSound_CommitDeferredSettings
- Add API IDirectSound_CommitEffectData
- Switch SetConeOrientation, SetMaxDistance, SetMinDistance,
SetPosition, and SetVelocity to be remain unpatch(? Not tested) from
IDirectSoundStream APIs.