PatrickvL
d09381c5a3
Prepare for setting surfaces as active SetTexture's (disabled for now).
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Consequences of this change :
GetHostBaseTexture won't be called on X_D3DCOMMON_TYPE_SURFACE anymore.
GetHostTexture became obsolete because of this,
Also corected a few typo's & made bits of code simpler.
2019-11-25 15:55:08 +01:00
PatrickvL
1b2b320b36
Avoid scaling factor rounding issues, by always applying g_RenderScaleFactor as a multiplier (never as a divisor).
2019-11-25 15:55:08 +01:00
PatrickvL
1332ba3ef0
Revert unintentional change
2019-11-25 15:55:07 +01:00
PatrickvL
f5bc947964
Minor code cleanups
2019-11-25 15:55:07 +01:00
PatrickvL
3be6429300
Cater for actual palette size
2019-11-25 15:55:06 +01:00
PatrickvL
5d3cae890c
Include a palette hash in the texture lookup key, instead of patching Palette_Lock functions and freeing textures when setting palette's.
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To avoid overflowing the resource cache, PruneResourceCache now applies cache eviction as well.
2019-11-25 15:55:06 +01:00
PatrickvL
67068303de
Merge pull request #1789 from PatrickvL/correct_d3d_enums
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Corrected old ordering of D3DTOP enum elements.
2019-11-25 15:54:10 +01:00
PatrickvL
fb00f60c27
Merge pull request #1785 from NZJenkins/log_handling
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Implement extra log component calculations
2019-11-24 09:01:13 +01:00
Anthony Miles
100be789e2
Implement extra log component calculations
2019-11-22 19:18:29 +13:00
RadWolfie
8f6bd2024c
Merge pull request #1767 from x1nixmzeng/cmake-debugger-fix
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Fixed CMake designer settings for debugger gui
2019-11-21 14:42:32 -06:00
PatrickvL
6ba97108c6
Corrected old ordering of D3DTOP enum elements.
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This fixes alpha texture blending on titles that use D3D XDK 3948 and older
2019-11-21 11:43:12 +01:00
PatrickvL
068cefe444
Merge pull request #1772 from LukeUsher/nic-debugging
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Fix IP network traffic
2019-11-20 17:09:20 +01:00
PatrickvL
aefb88eaf1
Merge pull request #1776 from NZJenkins/expp_handling
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Update expp instruction handling
2019-11-20 17:03:29 +01:00
PatrickvL
7cac893aa6
Merge branch 'develop' into expp_handling
2019-11-20 17:02:55 +01:00
Luke Usher
8be7402227
Merge pull request #1783 from PatrickvL/impl
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Introduce two CxbxImpl_*'s for as-yet unimplemented functions.
2019-11-20 15:56:40 +00:00
Luke Usher
81bf7e06c7
Merge pull request #1771 from PatrickvL/correct_render_state_info
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Corrections in render state information
2019-11-20 15:54:10 +00:00
patrickvl
8aef04f83a
Comment-only change, no function impact;
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Re-orded render state verification comments incrementally, like this:
"Verified [absent in X, ]present in Y[ , removed in Z]" (whereby X < Y < Z).
This makes these comments easier to read and understand.
2019-11-20 16:38:29 +01:00
PatrickvL
db90d6a8b8
Verified all render states; Updated D3DRS_MULTISAMPLEMODE to 4039 (might even be 4034)
2019-11-19 17:40:50 +01:00
PatrickvL
ae05bdba58
Correct D3DRS_MULTISAMPLERENDERTARGETMODE from 4039 to 4034.
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This has no functional impact anyway, since there's no host renderstate associated with this (and later) render states.
2019-11-19 15:52:34 +01:00
PatrickvL
ae3fbc67c7
Rename g_SetStreamSources into g_Xbox_SetStreamSource (which better reflects it's contents)
2019-11-18 17:57:02 +01:00
RadWolfie
ffa5feb709
Merge pull request #1781 from PatrickvL/VersionVariable
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Turn Cxbx version define into a variable
2019-11-18 09:40:04 -06:00
PatrickvL
ca1d2b2722
Reinstated version string in initial caption bar.
2019-11-18 14:44:47 +01:00
patrickvl
61b3743567
Addressed review remarks
2019-11-18 14:44:46 +01:00
patrickvl
0aac02c0c0
Fixed comment header
2019-11-18 14:44:46 +01:00
PatrickvL
9cf3591393
Turn Cxbx version define into a variable
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This is intended to reduce the number of files that need to be
recompiled when updating a repository.
2019-11-18 14:44:44 +01:00
Luke Usher
fd7c9ccb47
Merge pull request #1782 from PatrickvL/even_more_cleanup
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Some more cleanup
2019-11-18 13:20:07 +00:00
PatrickvL
5814eaa7fd
Do the extended availability check of render states everywhere it might have an impact.
2019-11-18 12:06:48 +01:00
patrickvl
d5a5e9fc9a
Disable X_D3DRS_MULTISAMPLETYPE in a simpler way, which also allows for easier disabling of other render states as well (would the need ever arise).
2019-11-17 16:17:10 +01:00
patrickvl
2c46324320
Replaced two literal numbers by their corresponding symbols (no functional change, just an improvement that was due)
2019-11-16 22:32:49 +01:00
PatrickvL
477ab534c5
This commit solved the fact that X_D3DRS_MULTISAMPLEMODE replaces the older X_D3DRS_MULTISAMPLETYPE (which was available below 4039).
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This allows restoring X_D3DRS_MULTISAMPLEMODE back to 4361 where it belongs (as far as we know).
Adjusted X_D3DRS_MULTISAMPLERENDERTARGETMODE to XDK 4039 (was 4242)
Made comments on DxbxRenderStateInfo and _X_D3DRENDERSTATETYPE consistent again.
Also use X_D3DRS_* FIRST / LAST defines wherever applicable.
This is a subset of work done earlier in 67cfc36fca
2019-11-16 21:48:15 +01:00
patrickvl
070316c677
Updated CONTRIBUTORS once more
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and renamed setup.cmd to setup.bat per RadWolfie's suggestion
2019-11-16 21:36:39 +01:00
Luke Usher
c7a5046be0
Merge pull request #1780 from PatrickvL/read_xbox_fogcolor
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Read Fog color through GetXboxRenderState
2019-11-16 19:20:35 +00:00
patrickvl
8dfb3e20c2
Introduced CxbxImpl_SetStreamSource, and simplified it's storage.
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Also some renaming and comments (all this copied over from Vsh_unpatching)
2019-11-16 17:12:20 +01:00
patrickvl
2012d86522
Introduce two CxbxImpl_*'s for as-yet unimplemented functions.
2019-11-16 14:44:29 +01:00
Anthony Miles
4c4b0f4022
Use xbox, host, prefixes
2019-11-16 22:51:29 +13:00
Anthony Miles
22e6fe58e0
Add shader comments
2019-11-16 21:04:32 +13:00
Anthony Miles
56b78fbdfe
expp returns 1 in the w component
2019-11-16 21:04:32 +13:00
Anthony Miles
8902118a66
Use const
2019-11-16 21:04:32 +13:00
PatrickvL
e47fe0787a
Co-ordinate usage of reserved registers
2019-11-16 21:03:21 +13:00
PatrickvL
b3671fe0e4
Read Fog color through GetXboxRenderState (not via host GetRenderState), just like all other states.
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Also updated a few random comments and stuff mentioning the now-obsolete EmuMappedD3DRenderState.
Removed unused code and replaced manual conversion of DWORD to 4 ARGB floats by using D3DXCOLOR.
2019-11-15 17:59:16 +01:00
Anthony Miles
c5b0457dec
- Reserve a scratch register, and avoid interfering with registers reserved for undeclared v
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- Assume 32 registers are available for simplicity
- Reserve space for all 16 v registers
2019-11-15 21:05:29 +13:00
PatrickvL
f4177031f8
Added a rudimentary setup script, to get up and running more easily.
2019-11-14 13:26:20 +01:00
PatrickvL
9c81eda65e
Make resource file language-neutral, so that Visual Studio won't complain when regional settings aren't compatible. (See https://stackoverflow.com/a/58011025/12170 )
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Also applied the advisory steps from our GPL license to our About dialog, and trimmed this advise from COPYING itself.
2019-11-14 13:26:20 +01:00
PatrickvL
d2375abaa8
Updated CONTRIBUTORS
2019-11-14 13:26:19 +01:00
Anthony Miles
3b787aeef5
Update expp instruction handling
2019-11-14 22:28:03 +13:00
Luke Usher
829177f57a
Better implementation of RtlAssert
2019-11-12 20:14:27 +00:00
Luke Usher
6b08ee81cc
Fix kernel event handling
2019-11-12 20:14:27 +00:00
Luke Usher
b59107a956
nvnet: cleanup + bug fixes
2019-11-12 20:14:27 +00:00
Luke Usher
18e0311f00
Fix an issue where multicast packets were not captured
2019-11-12 20:14:27 +00:00
Luke Usher
8bf71bd7df
Merge pull request #1769 from PatrickvL/nv2a_callbacks
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Support Xbox Direct3D "read" callback events
2019-11-12 10:48:05 +00:00