Luke Usher
d286f6156f
Oops, fix a double-free
2018-10-28 14:46:32 +00:00
Luke Usher
176cad275f
Don't trash original shader handles, use a map instead
2018-10-28 12:14:25 +00:00
Luke Usher
cdc97176dc
Workaround for vertex streem number overflow
2018-10-28 01:26:42 +01:00
Luke Usher
2ddf6a0e54
Finally fix Vertex Shader detection to use the same method as Xbox D3D
2018-10-28 01:26:21 +01:00
Luke Usher
ee73845750
Oops: Host shaders should not be allocated in Xbox memory
2018-10-28 00:27:28 +01:00
Luke Usher
2d0141298f
Improve performance of scanline count register: Titles spend less time spinning on scanline counter now
2018-10-27 23:26:00 +01:00
PatrickvL
995f135215
Merge pull request #1493 from LukeUsher/debugging
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Fix alter echo hang + remove force high priority
2018-10-26 09:33:00 +02:00
Luke Usher
d81de9a6a9
Split deriving display dimensions into functions
2018-10-26 08:19:26 +01:00
Luke Usher
ca9a76c6d7
New register is called NV_PCRTC_RASTER. Sources: Haiku & Pedigree
2018-10-26 08:10:49 +01:00
Luke Usher
38e12a0473
Fix alter echo hang: Implements CRTC scanline register (hacky implementation, but enough for now
2018-10-25 23:21:41 +01:00
Luke Usher
566e3165e8
Don't force process priority: This caused too much instability
2018-10-25 19:32:26 +01:00
Luke Usher
65a1f10a3b
Merge pull request #1492 from LukeUsher/file-io-tweaks
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Fix an issue where RootDirectory wasn't being set properly when converting file paths
2018-10-24 23:05:24 +01:00
Luke Usher
30a3a392ad
Fix an issue where RootDirectory wasn't being set properly when converting file paths
2018-10-24 22:48:25 +01:00
Luke Usher
d530648728
Merge pull request #1489 from PatrickvL/usb_locking
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Replace atomic boolean m_bFrameTime with a mutex m_FrameTimeMutex
2018-10-24 20:35:43 +01:00
patrickvl
c818c28538
Replace atomic boolean m_bFrameTime with a mutex m_FrameTimeMutex
2018-10-24 21:30:10 +02:00
Luke Usher
2a16c71f68
Merge pull request #1490 from PatrickvL/Acknowledgment_to_top
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Move acknowledgments towards the top of each file
2018-10-24 15:28:09 +01:00
Luke Usher
ce1bfb6810
Merge pull request #1491 from PatrickvL/Avoid_LOG_PREFIX
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Avoid LOG_PREFIX by adding *Ex versions for all functions that receive other values
2018-10-24 15:27:36 +01:00
patrickvl
b94daf7bbf
Move acknowledgments towards the top of each file
2018-10-24 16:05:20 +02:00
patrickvl
42c00806d7
Avoid LOG_PREFIX by adding *Ex versions for all functions that receive other values
2018-10-24 16:03:35 +02:00
PatrickvL
8bb56cd04d
Merge pull request #1488 from PatrickvL/newlines
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Corrected DBG_PRINTF terminating newlines where appropriate
2018-10-24 11:00:22 +02:00
patrickvl
2a9271cc12
Corrected DBG_PRINTF terminating newlines where appropriate (thanks to the sharp eye of gandalfthewhite)
2018-10-24 10:59:08 +02:00
Luke Usher
1a58413361
Merge pull request #1485 from LukeUsher/no-hacks-by-default
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Disable all hacks by default
2018-10-18 16:37:25 +01:00
Luke Usher
f55dd3f2df
Disable all hacks by default
2018-10-17 18:06:26 +01:00
PatrickvL
a41b2c09be
Merge pull request #1482 from LukeUsher/cleanup-and-warning-fixes
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Cleanup/bug fixes
2018-10-14 16:41:03 +02:00
Luke Usher
3b338803be
Minor cleanup
2018-10-13 22:49:49 +01:00
Luke Usher
d47b4a69d4
Cleanup/Simplify deferred render state handling
2018-10-13 22:38:18 +01:00
Luke Usher
f9047d540e
Fix potential deadlock: CriticalSection was not release under certain conditions
2018-10-13 20:12:36 +01:00
Luke Usher
76638797ad
Remove VshRemoveUndeclaredRegisters: It never worked, and is no longer needed anyway
2018-10-13 19:44:57 +01:00
Luke Usher
ce36527a78
Merge pull request #1481 from PatrickvL/deduplicate_list_code
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Deduplicate list code
2018-10-13 09:13:42 +01:00
PatrickvL
fe9e3a8a30
MM : Further reduce the use of LIST_ENTRY_* macro's
2018-10-11 14:17:25 +02:00
PatrickvL
e452d56991
MM : Moved all remaining LIST_ENTRY_* macro's to where they're used (as preparation for further simplification)
2018-10-11 12:45:42 +02:00
PatrickvL
0b535dc862
MM : To avoid duplicate code, replace most LIST_ macro's with List* functions
2018-10-11 12:07:40 +02:00
Luke Usher
81d52e50b6
Merge pull request #1457 from PatrickvL/xqemu_port
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Ported xqemu nv2a changes
2018-10-07 21:34:39 +01:00
PatrickvL
16e094b785
Merge pull request #1466 from LukeUsher/performance-and-bug-fixes
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Performance and bug fixes
2018-10-07 07:38:04 +02:00
Luke Usher
3040c5c02a
Don't show dialog for Xbox breakpoints, just log them and continue
2018-10-06 09:16:49 +01:00
Luke Usher
28e1d8e381
D3DRS_SWAPFILTER exists in 4039 too: Test Case THPS3
2018-10-05 22:29:50 +01:00
Luke Usher
428d0cec90
Set process proiority to above_normal: Significant performance boost!
2018-10-05 22:28:47 +01:00
patrickvl
c281b99ba2
Fix after rebase
2018-10-05 22:00:04 +02:00
PatrickvL
28c672ac0c
Rearranged header files (introducing nv2a_regs.h)
2018-10-05 21:52:57 +02:00
PatrickvL
8584f09513
Updated acknowledgements and copyright statements
2018-10-05 21:47:15 +02:00
PatrickvL
fbf33904b7
Renamed QINCREF to qobject_ref, and QDECREF to qobject_unref (to reduce the number of differences between our code and xqemu's)
2018-10-05 21:47:15 +02:00
PatrickvL
acc808a1e2
Ported (previously overlooked) shader conversion from xqemu too
2018-10-05 21:47:15 +02:00
PatrickvL
1a6f12bef0
Destroy pfifo_lock too
2018-10-05 21:47:15 +02:00
PatrickvL
d896e7dc79
Rename two lock's to pgraph_lock vs. pfifo_lock to better discern them.
2018-10-05 21:47:15 +02:00
PatrickvL
6f6f75b7e9
Remove useless forward declarations
2018-10-05 21:47:15 +02:00
PatrickvL
63e97b929b
Fix how assert is avoided
2018-10-05 21:47:15 +02:00
PatrickvL
a702e657ee
PGRAPH debugging code also compiles with this.
2018-10-05 21:47:15 +02:00
PatrickvL
96c3c13209
Removed useless duplicate ;;
2018-10-05 21:47:15 +02:00
PatrickvL
4b8a02c155
Ported xqemu nv2a changes up to 3d33d8101b (diff-2042b2fa4b02c8eabddedcc278da5099)
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WARNING : Although this compiles and runs, LLE-GPU doesn't show anything on-screen yet. More investigation & fixing will be needed before we can merge this.
PS : Once finished, this fixes https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1456
2018-10-05 21:47:14 +02:00
PatrickvL
7bc2897833
Merge pull request #1462 from PatrickvL/nv2a_lights
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NV2A : Fixed PGRAPH light handlers
2018-10-05 21:45:16 +02:00