Fisherman166
4a3965d644
Move Xbe dumping into its own class. Add game ratings string printout for issue #686 . Cleanup GUI code so that the Xbe Printer is responsible for outputting Xbe info
2018-01-21 17:12:44 -08:00
PatrickvL
b015cc715b
Merge pull request #883 from PatrickvL/LED_simplifications
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Simplified LED encoding and drawing code
2018-01-22 00:42:37 +01:00
PatrickvL
78cf44077d
Merge pull request #872 from blueshogun96/master
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Azurik updates
2018-01-22 00:41:50 +01:00
blueshogun96
7eb82e0b53
Removed duplocate code
2018-01-21 15:38:34 -08:00
PatrickvL
e27918b95d
Merge branch 'master' into LED_simplifications
2018-01-22 00:34:45 +01:00
patrickvl
7697dc9333
All hardware devices are moved outside CxbxKrnl, towards devices (some into devices\video)
2018-01-22 00:32:44 +01:00
Luke Usher
32d52d4097
Merge pull request #882 from PatrickvL/device-ify_nv2a
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The NV2A is now registered as a hardware device, just like all other devices
2018-01-22 00:32:42 +01:00
patrickvl
33d3dc418e
All hardware devices are moved outside CxbxKrnl, towards devices (some into devices\video)
2018-01-22 00:30:32 +01:00
patrickvl
1e5d7ffede
Simplified LED encoding and drawing code - Ergo720's LED_MultiColor.xbe actually flashes the LED correctly now!
2018-01-21 23:50:30 +01:00
Luke Usher
0f764c4483
Merge pull request #882 from PatrickvL/device-ify_nv2a
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The NV2A is now registered as a hardware device, just like all other devices
2018-01-21 21:38:15 +00:00
patrickvl
afa4e4034d
The NV2A is now registered as a hardware device, just like all other devices.
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Like the NVNet device, it's implementation is currently just a forward to the existing code.
Still, this removes a dependency from EmuX86 on the NV2A device - from now on it's reached via the generic device framework.
2018-01-21 22:20:38 +01:00
Luke Usher
386eaf292f
Merge pull request #881 from ergo720/HalInitiateShutDown
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HalInitiateShutDown implementation
2018-01-21 20:08:55 +00:00
ergo720
c16f94f273
HalInitiateShutDown implementation
2018-01-21 20:08:12 +01:00
Luke Usher
792a222e5c
Merge pull request #876 from LukeUsher/disable-new-color-conversion
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Disable new color conversion
2018-01-21 14:42:15 +00:00
Luke Usher
cd6813131d
Disable new color conversion
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As much as I hate to do this, it is currently causing crashes in titles that use P8 format textures.
It will be restored once this (and other related issues) are resolved.
2018-01-21 14:41:43 +00:00
Luke Usher
649464e549
Merge pull request #875 from ergo720/LED
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comment on the led
2018-01-21 11:01:13 +00:00
ergo720
1bde019977
comment on the led
2018-01-21 11:32:53 +01:00
Luke Usher
53a932c573
Merge pull request #874 from ergo720/LED
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LED implementation
2018-01-21 10:26:36 +00:00
ergo720
9084661b0e
LED
2018-01-21 11:02:25 +01:00
Luke Usher
b460464d47
Merge pull request #868 from PatrickvL/VariousFixes
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Various fixes
2018-01-21 09:02:20 +00:00
blueshogun96
1a650f280e
Increase stack reserve and commit size (stops Azurik from crashing during FMVs in release mode)
2018-01-20 16:10:07 -08:00
blueshogun96
4ee53eaa0d
Remove double slashes from file paths
2018-01-20 15:53:23 -08:00
blueshogun96
46259aeb02
Azurik 3D rendering fix (D3DDevice_LoadVertexShaderProgram)
2018-01-20 15:44:07 -08:00
blueshogun96
8bdc6ae6f9
Merge remote-tracking branch 'upstream/master'
2018-01-20 15:11:56 -08:00
PatrickvL
c09210d12b
Log SetLEDSequence
2018-01-19 17:40:33 +01:00
PatrickvL
ac88ecbe95
Switched over to new color-format conversion (required lowering an #endif)
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My tests thus far show no regressions!
2018-01-19 17:18:12 +01:00
PatrickvL
06eb0f3a5c
Unpatched D3DResource_AddRef, and avoid calling it wherever possible
2018-01-19 17:16:27 +01:00
PatrickvL
1f7e8c9877
SMBus::ConnectDevice requires the same address-translation as ExecuteTransaction (otherwise, devices can't be found).
2018-01-19 17:14:20 +01:00
PatrickvL
81e2764aaf
HalWriteSMBusValue typo fix that allows it to succeed after the final IORead
2018-01-19 17:12:44 +01:00
PatrickvL
69c7d6b99f
New EMUPATCH(D3DDevice_GetTexture), forwarded to D3DDevice_GetTexture2.
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Corrected all texture-related types to X_D3DBaseTexture.
Added a few safeguards against accessing null pointers (this part is the only functional change of this commit).
2018-01-19 13:56:10 +01:00
Luke Usher
8a63e00996
Merge pull request #866 from PatrickvL/ARGB_preparations
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Introduced ConvertD3DTextureToARGBBuffer
2018-01-18 21:12:14 +00:00
PatrickvL
e141cdb78e
Introduced ConvertD3DTextureToARGBBuffer (already used by ConvertD3DTextureToARGB for showing logo's) in preparation on removing the OLD_COLOR_CONVERSION define
2018-01-18 17:55:55 +01:00
PatrickvL
0398d19e5b
Merge pull request #865 from LukeUsher/fix-issue-xboxdash
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Fix an issue where Xbox Dashboard could not successfully launch XOnlineDash
2018-01-15 14:47:05 +01:00
PatrickvL
34330a6265
Merge pull request #864 from LukeUsher/vertex-buffer-register-memory
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Fix an issue where D3DResource_Register returned a host pointer to Xbox code
2018-01-15 14:42:26 +01:00
Luke Usher
c59ce5ccee
Fix an issue where Xboxdash could not properly launch Xonlinedash.
2018-01-15 13:30:05 +00:00
Luke Usher
8940e670d9
Fix an issue where CxbxKrnl_DebugFileName could become a pointer to invalid memory.
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This happened if the original std::string DebugFileName went out of scope.
The solution is to store the actual data as CxbxKrnl_DebugFilename rather than a pointer.
2018-01-15 13:29:21 +00:00
Luke Usher
a24579d0aa
Fix an issue where D3DResource_Register returned a host pointer to Xbox code
2018-01-15 13:05:55 +00:00
patrickvl
8f22515b7d
CxbxKrnlRegisterThread refactoring; All callers first called DuplicateHandle. Now this is part of CxbxKrnlRegisterThread itself. Also, a possible failure of DuplicateHandle is logged.
2018-01-15 09:31:43 +00:00
PatrickvL
2723bef3d9
CxbxRestoreLaunchDataPage : Fixed a pointer-arithmetic bug, spotted by hotzenplotz3000
2018-01-15 09:30:32 +00:00
Luke Usher
b076e6caab
Move CxbxRestorePersistentMemoryRegions to after CxbxRestoreContigousMemory
2018-01-15 09:30:32 +00:00
Luke Usher
6ab673a05c
Merge pull request #858 from LukeUsher/fix-create-thread-regression
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Wait betweeen CreateThread and WaitForSingleObject
2018-01-14 11:54:49 +00:00
Luke Usher
a46992394a
Wait betweeen CreateThread and WaitForSingleObject
2018-01-14 10:52:08 +00:00
PatrickvL
39c4b4eebe
Merge pull request #856 from LukeUsher/fix-createdevice-debug
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Fix an issue where textures/surfaces sometimes used the wrong base address.
2018-01-14 00:18:58 +01:00
Luke Usher
a81a881949
Fix an issue where some software was using the wrong memory address for surface/texture resources
2018-01-13 23:05:11 +00:00
Luke Usher
a8b78eb2c8
Merge pull request #853 from PatrickvL/ThreadCreation
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PsCreateSystemThreadEx : Waiting for thread-creation updated
2018-01-13 21:15:32 +00:00
Luke Usher
d590472e23
Merge pull request #854 from PatrickvL/XbeFlagsDumping
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Xbe flags are now dumped correctly
2018-01-13 21:04:18 +00:00
patrickvl
eae87ba5f7
Xbe flags are now dumped correctly (only the first bitfield was shown, now the entire value)
2018-01-13 17:07:33 +01:00
patrickvl
6eca7d5d0b
PsCreateSystemThreadEx : Waiting for thread-creation updated, so it waits for the correct handle, avoids access-violations, releases resources correctly and logs additional details on waiting errors.
2018-01-13 16:34:17 +01:00
PatrickvL
4fd2c7c2e9
Merge pull request #852 from jarupxx/D3D_OOVPA2
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Add XRefSaveIndex into #ifndef WIP_LessVertexPatching
2018-01-13 12:47:12 +01:00
jarupxx
a433ee91c6
Add XRefSaveIndex into #ifndef WIP_LessVertexPatching
2018-01-13 16:38:38 +09:00