ergo720
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5ccdb35632
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Refactored kernel crypto functions + implemented XcUpdateCrypto (doesn't work yet)
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2018-08-03 23:50:09 +02:00 |
PatrickvL
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c3ff56597a
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Merge pull request #1372 from ergo720/unicode_char_fix
Fix unicode characters printed in the dashboard title
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2018-08-03 19:09:04 +02:00 |
ergo720
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ca080c9bc4
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Amend last comment
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2018-08-03 19:06:40 +02:00 |
ergo720
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f89fedee95
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added comment
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2018-08-03 19:05:27 +02:00 |
ergo720
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b44804ee71
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Fix unicode characters printed in the dashboard title
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2018-08-03 18:25:30 +02:00 |
PatrickvL
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ffd62a3162
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Merge pull request #1371 from ergo720/dash_crash_fix
Fix a crash in the dashboard
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2018-08-03 16:42:49 +02:00 |
ergo720
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28bfaccd1d
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Fix a crash in the dashboard
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2018-08-03 16:25:39 +02:00 |
PatrickvL
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f169506586
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Merge pull request #1369 from ergo720/Contributors
Fix for issue #1342
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2018-08-02 21:09:28 +02:00 |
ergo720
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463b288335
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Remove unneeded check
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2018-08-02 18:47:15 +02:00 |
ergo720
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59f8bb1b67
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Make the fix a standalone function
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2018-08-02 18:17:17 +02:00 |
ergo720
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99ccc1d221
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Fix for issue #1342
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2018-08-02 17:54:53 +02:00 |
PatrickvL
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17c99a6146
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Merge pull request #1368 from ergo720/hle_flag_fix
Remove HLE flag for GPU
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2018-08-02 16:35:51 +02:00 |
ergo720
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155c76cc49
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Remove HLE flag for GPU
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2018-08-02 16:04:06 +02:00 |
Luke Usher
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3ab3da563f
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Merge pull request #1334 from PatrickvL/LLE_framebuffer_draw
LLE overlay drawing
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2018-08-02 08:26:57 +01:00 |
Luke Usher
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f7d94360e7
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Disable new FrameBuffer Drawing (Use Blit instead)
This makes this PR able to be merged, and retains the LLE overlay fixes from this PR.
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2018-08-02 08:18:17 +01:00 |
ergo720
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51c9c96ab0
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Merge pull request #1366 from ergo720/mm_quick_fix
Fix g_XbeType != true
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2018-08-01 20:38:53 +02:00 |
ergo720
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fb93add62e
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Fix g_XbeType != true
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2018-08-01 20:24:53 +02:00 |
Luke Usher
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f16ec37f6c
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Merge pull request #1365 from ergo720/OHCI_LLE
LLE USB - disabled
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2018-08-01 11:10:59 +01:00 |
ergo720
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bf78bb7fd6
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Small improvements
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2018-08-01 11:45:04 +02:00 |
ergo720
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9cdc318d18
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Merge remote-tracking branch 'upstream/develop' into OHCI_LLE
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2018-08-01 00:48:48 +02:00 |
ergo720
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169806b2ed
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Added some comments
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2018-08-01 00:36:05 +02:00 |
ergo720
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a42a114583
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Disabled LLE USB
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2018-07-31 21:44:10 +02:00 |
Luke Usher
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d43cd270db
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Merge pull request #1357 from gandalfthewhite19890404/dev_vs2015_fix
VS 2015 Compile fix
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2018-07-31 13:05:35 +01:00 |
gandalfthewhite19890404
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88ee402cd3
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Update VertexShader.cpp
Visual Studio 2015 compile fix 2
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2018-07-31 14:33:00 +03:00 |
gandalfthewhite19890404
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2db659b990
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Update PushBuffer.cpp
Visual Studio 2015 compile fix 1
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2018-07-31 14:32:08 +03:00 |
ergo720
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d06c4d62ca
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Dropped support for USB1 device
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2018-07-30 15:35:12 +02:00 |
ergo720
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3d18703c86
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Bug fixes, still no input (kernel problem?)
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2018-07-29 14:43:51 +02:00 |
Luke Usher
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524746b068
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Merge branch 'develop' of https://github.com/cxbx-reloaded/cxbx-reloaded into develop
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2018-07-28 19:43:10 +01:00 |
Luke Usher
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96a91944b8
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Quick Fix: RtlLeaveCriticalSectionAndRegion no longer fails kernel test suite
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2018-07-28 19:42:57 +01:00 |
Luke Usher
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e313367b2b
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Merge pull request #1355 from LukeUsher/better-locking-for-fs
Prevent side-effects of the lock/unlock action for FS
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2018-07-27 22:15:34 +01:00 |
Luke Usher
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0fc5270702
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Prevent side-effects of the lock/unlock action for FS
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2018-07-27 22:14:09 +01:00 |
Luke Usher
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a2fd9a75a5
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Merge pull request #1351 from LukeUsher/vertex-shader-tweaks
Fix an issue with Vertex Shaders containing EXP instruction
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2018-07-26 11:17:42 +01:00 |
patrickvl
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adfa2dfa52
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LLE : For any texture with multiple levels (or faces), use the given TextureShape's.color_format. Otherwise, when a first step selects another resulting_format, all following steps would incorrectly interpret the input using that format.
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2018-07-25 17:54:09 +02:00 |
PatrickvL
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76b983bd17
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LLE : Comment typo
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2018-07-25 17:54:09 +02:00 |
PatrickvL
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cb2c65bbd2
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LLE : Derive frame height via hardware (VGA control registers)
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2018-07-25 17:54:09 +02:00 |
PatrickvL
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1fe1e73705
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LLE : Derive display mode (except frame_height) from PRAMDAC, remode dead code, indenting fixes, temporarily restored blitting code for debugging purposes (still works), slight code reordering. Alas, still no output from framebuffer drawing...
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2018-07-25 17:54:09 +02:00 |
PatrickvL
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3e5741cdf9
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LLE : Thorough review of kelvin_color_format_map (correcting a few format declarations, and applied a define for all formats declarations that are converted)
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2018-07-25 17:54:09 +02:00 |
PatrickvL
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3a7a3eb875
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LLE : No need to convert R5G5B5A1 and R4G4B4A4 formats - they're natively supported in OpenGL (thanks JayFoxRox, for noticing)
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2018-07-25 17:54:09 +02:00 |
PatrickvL
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a3c1309315
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LLE : Read all frame width bits from their respective VGA control registers. No more short-circuit in AvSetDisplayMode.
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2018-07-25 17:54:09 +02:00 |
PatrickvL
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133222ff30
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LLE : Small cleanups
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2018-07-25 17:54:09 +02:00 |
PatrickvL
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7a9e0668af
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LLE : Fixed LLE convert_texture_data resulting converted_format and use the correct decoder for CR8YB8CB8YA8 format. This fixes wrong colors in WWE RAW2 intro's.
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2018-07-25 17:54:09 +02:00 |
PatrickvL
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cd5069705b
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LLE : Simplified and improved swizzle masks. Introduced NV2ADevice::BlockRead/Write for faster hardcoded MMIO. Also, 16 bit framebuffers now read their width from VGa control registers.
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2018-07-25 17:54:09 +02:00 |
PatrickvL
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7dd02fdf70
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LLE : Graceful shutdown, avoiding exceptions
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2018-07-25 17:54:09 +02:00 |
PatrickvL
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c56e76d1ca
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LLE : Make GL_RESET() and GL_CHECK() macro's a no-up when compiled without DEBUG_NV2A_GL
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2018-07-25 17:54:08 +02:00 |
PatrickvL
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1e04317833
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LLE : Framebuffer drawing works! (Ditched blitting)
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2018-07-25 17:54:08 +02:00 |
PatrickvL
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e7ac16ef0a
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LLE : More cleanup
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2018-07-25 17:54:08 +02:00 |
PatrickvL
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7f8c0903ce
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LLE : Detect framebuffer format changes
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2018-07-25 17:54:08 +02:00 |
PatrickvL
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420b62221e
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LLE : Moved pvideo overlay state into a struct, cleaning up more code.
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2018-07-25 17:54:08 +02:00 |
PatrickvL
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2dc8dff4c4
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LLE : Cleanup, disabled DRAW_FRAMEBUFFER for now so the framebuffer is visible again. Hopefully, DRAW_FRAMEBUFFER will work in the next commit!
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2018-07-25 17:54:08 +02:00 |
PatrickvL
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48f88e4998
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LLE : Fixed rendering overlay. Also skip rendering framebuffer when overlay overlaps it fully anyway.
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2018-07-25 17:54:08 +02:00 |