Luke Usher
c07d8b2683
Implement XGetSectionSize
2016-08-22 18:24:49 +01:00
Luke Usher
1f5882d66b
Add more D3D formats from Dxbx
2016-08-21 18:34:17 +01:00
Luke Usher
ab5f8da5ad
Fix a range error in SymbolicLink::Init
2016-08-21 17:30:41 +01:00
Luke Usher
c6dca6127a
Implemented XeImageFileName kernel structure
2016-08-21 14:57:46 +01:00
Luke Usher
1d9d46ccce
Implement XMountUtilityDrive
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This funciton can be removed once Partition0 is emulated correctly, but it is required for now
2016-08-21 13:52:11 +01:00
Luke Usher
82b8fd8349
Create all default symbolic links, software can override these if required
2016-08-21 13:50:43 +01:00
Luke Usher
933a7be906
Include many of the changes from Blueshogun's Cxbx branch
2016-08-21 00:53:25 +01:00
Luke Usher
120ab752a9
Simplify symbolic link code based on Dxbx
2016-08-20 20:54:28 +01:00
Luke Usher
e435d9e0b8
Debugging.
2016-08-20 19:31:08 +01:00
Luke Usher
714593a0ef
Updated HalReadSMCTrayState to report TRAY_OPEN
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This allows dashboard versions 1.00.4034.01 and 1.00.4817.01 to run, but with very broken graphics. 1.00.4817.01 works better of the two
2016-08-20 19:02:23 +01:00
Luke Usher
d2f8b9a1d3
Small cleanup to Symbolic Link emulation code
2016-08-20 18:59:14 +01:00
Luke Usher
8e652b8c9d
Fix XGetSectionHandle
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HACK: return from HalReturnToFirmware if routine is 4.
Dashboards 1.00.4034.01 and 1.00.4817.01 now launch, but display an error.
2016-08-20 17:00:29 +01:00
Luke Usher
de0c650d8d
Minor fixes to Symbolic Link emulation
2016-08-20 13:50:12 +01:00
Luke Usher
71a059104b
Some cleanup
2016-08-20 13:49:19 +01:00
Luke Usher
ac832097a9
Implemented NtOpenSymbolicLinkObjecft & NtQuerySymbolicLinkObject from Dxbx
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Not sure if translated correctly, probably shouldn't attempt to code at 2am
2016-08-20 01:49:58 +01:00
Luke Usher
d5976c8e13
Patch AllowedMediaTypes in XBE Certificate to prevent XApiInitProcess from calling XApiVerifyMediaIndrive
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This is required as we do not emulated XDVD verification, and we have no need to implement it.
2016-08-19 23:45:34 +01:00
Luke Usher
98c3095179
Removed characteristics output from EmuInitFs, was used while debugging
2016-08-19 23:44:09 +01:00
Luke Usher
9ebd40069a
EmuInitFs now only searches sections containing code, rather than the full address space
2016-08-19 23:04:26 +01:00
Luke Usher
0b28222ca1
Disabled symbolic link creation for everything except /Device/CdRom0
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TDATA symbolic link in particular was causing some software to fail
2016-08-19 22:30:50 +01:00
Luke Usher
c4951dc5f9
Enable the code for creating the default symbolic links
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Should fix Issue #1 : NtCreateFile missing files
2016-08-19 22:26:28 +01:00
Luke Usher
d3abd1072c
Oops
2016-08-19 22:21:22 +01:00
Luke Usher
4045698fb5
Implement XGetSectionHandleA
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This allows XApiInitProcess to complete. Xbox software now manage their own heap
2016-08-19 22:21:09 +01:00
Luke Usher
adc1ec539a
Remove XapiInitProcess HLE as we are very close to not requiring this patch
2016-08-19 21:57:37 +01:00
Luke Usher
462d8b34e2
Revert 3848ff6
(Thrown away HLE Database)
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Porting the StoredTrie format from Dxbx may be more effort than it's worth at this point, OOVPA needs more manual work to add symbols but is sufficient for now.
2016-08-19 21:46:08 +01:00
Luke Usher
61649f73bd
add dummy implementation of HalRegisterShutdownNotification
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This is the furthest we can get without HLE, all XDK titles now crash during XGetSectionHandle while attempting to read the XBE symbol table.
We can either HLE this, or rework Cxbx to load the entire XBE into memory the way Xenoborg does, this would allow Xbox code to correctly access portions of the XBE header without HLE.
2016-08-19 20:45:59 +01:00
Luke Usher
d3961e6fd6
Forgot to include this in the last commit. Oops.
2016-08-19 20:34:47 +01:00
Luke Usher
afa9d02e2e
Implement fake kernel header to allow XapiRestrictCodeSelectorLimit to succeed
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Cxbx now requires support for large address space on 32-bit applications, this may break some 32-bit operating systems.
2016-08-19 19:55:18 +01:00
Luke Usher
3f70ed9f7c
Implement XboxKernelVersion export
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This allows XApiApplyKernelPatches(); to run without having to intercept it
2016-08-19 19:53:37 +01:00
Luke Usher
9568b129a4
fix NtQueryFullAttributesFile to use CxbxObjectAttributesToNt() rather than hard coding directories
2016-08-19 06:51:13 +01:00
Luke Usher
a6cfc2d7a3
Fix an issue where the wrong Xbe path was being set
2016-08-19 06:07:21 +01:00
Luke Usher
1578146bfe
Implemented Symbolic Link kernel API using code from Dxbx
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Dxbx contains a LOT of improvements that did not make it back into Cxbx
2016-08-18 20:40:36 +01:00
Luke Usher
875c64148c
Remove 'stupid hack' which allowed for execution to continue after HalReturnToFirmware was called.
2016-08-16 17:04:04 +01:00
Luke Usher
3848ff66ad
Thrown away HLE Database
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It is planned that the OOVPA HLE Database will be replaced with a better method. Dxbx style StoredPatternTrie is being considered, but a decision has not yet been made
2016-08-15 20:49:54 +01:00
Luke Usher
57681ab670
Removed lock to single core, had too much of an effect on performance
2016-08-13 22:58:56 +01:00
Luke Usher
5485699f06
Remove some high level XAPI functions, including some which were not used
2016-08-13 22:41:30 +01:00
Luke Usher
bd3ee280e1
Fix a crash due to a missing ret statement in EmuFS.cpp
2016-08-13 19:11:41 +01:00
Luke Usher
b589c6da82
Force Cxbx to use only one core as the Xbox cpu is single threaded
2016-08-12 19:50:12 +01:00
Luke Usher
10ad17161d
Remove unused high level thread functions
2016-08-12 19:47:18 +01:00
Luke Usher
508d421e81
Fi x an issue with EmuPush/PopDwordPtrFs00
2016-08-12 16:26:55 +01:00
Luke Usher
bea4f63f20
Remove HLE emulation of Rtl Heap functions
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Titles can now manage their own heap, so this is no longer required
2016-08-12 09:30:12 +01:00
Luke Usher
67c37feebd
fix compilation with Visual Studio 2015
2016-08-12 09:25:45 +01:00
Luke Usher
d5a7180c61
Fix null pointer deference which was happening in Crazy Taxi 3.
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TODO: Find out why
2016-04-05 21:08:18 +01:00
Luke Usher
6f3e14b768
NtQueryVolumeInformationFile implementation modified to be more like Dxbx, allows some titles to progress further.
2016-04-04 20:59:03 +01:00
Luke Usher
35cfdce7d5
Forgot a linebreak
2016-04-02 20:20:32 +01:00
Luke Usher
729123e57a
Re-enabled all FS patches, it does not seem to have any effect on compatibilty, but it's better to be safe, we don't want Xbox code playing around with Windows TLS if we can help it.
2016-04-02 19:41:20 +01:00
Luke Usher
f7569a4ce9
Disabled Debug_Alloc as it is causing crashes in debug builds.
2016-04-01 22:59:34 +01:00
Luke Usher
1174ac350b
Add HLE Database fixes from old Cxbx-Reloaded branch
2016-04-01 22:12:48 +01:00
Luke Usher
b0ef995e08
Add 64-bit support
2016-04-01 21:46:04 +01:00
Luke Usher
38a6eed65e
Convert project to open with MSVC 2015. However, still using the v120 toolset.
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Removed spare project files, I only test compilation with the latest MSVC version.
2016-04-01 21:39:17 +01:00
Echelon9
231e924bd1
Fix typo in pixel shader logging. No expected effect on performance or compatibility.
2015-03-30 22:50:38 +11:00