Luke Usher
ad57542273
Fix duplicated Build/ directory
2016-11-19 21:54:39 +00:00
Luke Usher
cc024e870f
Fix compilation in release mode.
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_DEBUG_TRACE is undefined in release builds, leading to compiler errors.
2016-11-15 21:45:11 +00:00
PatrickvL
0fcf89946f
Split up EmuKrnl.cpp over separate files (just like in Dxbx)
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Also pruned unneeded #include's and placed more UNIMPLEMENTED macro's
2016-11-15 18:12:10 +01:00
PatrickvL
61835e7c4b
Proof of concept : Split off xboxkrnl::Av* methods into it's own .cpp file
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This seems to work, so I'll probably split off all others too (just like
I did in Dxbx)
2016-11-15 17:00:29 +01:00
PatrickvL
b379ca30da
WIP
2016-11-10 17:46:49 +01:00
PatrickvL
02708b4f1f
Revert unintentional update with LleContrib
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Reverted
bd7e18330d
via :
git revert -m1 bd7e183
edit src\Cxbx.h # manually fixed conflict
git add src\Cxbx.h
Commit
2016-11-07 08:43:44 +01:00
PatrickvL
54327cf829
Merge remote-tracking branch 'refs/remotes/LukeUsher/master'
2016-11-07 08:09:05 +01:00
Luke Usher
cfaae52f53
implement automatic versioning based on git status
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If the current commit has a tag, the version string will be "Cxbx-Reloaded TAG_NAME (DATE)
If the current commit does not have a tag, the version string will be "Cxbx-Reloaded COMMIT_SHORT_HASH (DATE)"
2016-10-27 09:19:50 +01:00
PatrickvL
23de0a544a
tmp
2016-10-21 23:20:56 +02:00
Luke Usher
514cce2f6e
Began implementing X86 interpreter fallback for instructions Direct Code execution fails on
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Began setting up LLE structure for NV2A
2016-10-07 10:55:44 +01:00
Luke Usher
992da947be
Setting up the structure for LLE
2016-10-06 22:15:19 +01:00
Luke Usher
0f7ddacfd4
Hmm, this is preperation for something... I wonder what it might be ;)
2016-10-06 08:51:00 +01:00
Luke Usher
c1cb6d6248
Xbe Loader stuff
2016-09-27 22:31:10 +01:00
Luke Usher
5f3a8c4c44
Disabled LargeAddressAware flag, seems to have stabilised things a little bit.
...
Thought it was required to be able to VirtualAlloc at 0x8000000 but it turns out that it's not the case
2016-08-23 22:33:59 +01:00
Luke Usher
10ab9b2800
Cleanup some things that we either don't use, or are no longer needed.
2016-08-22 18:31:39 +01:00
Luke Usher
d3abd1072c
Oops
2016-08-19 22:21:22 +01:00
Luke Usher
462d8b34e2
Revert 3848ff6
(Thrown away HLE Database)
...
Porting the StoredTrie format from Dxbx may be more effort than it's worth at this point, OOVPA needs more manual work to add symbols but is sufficient for now.
2016-08-19 21:46:08 +01:00
Luke Usher
d3961e6fd6
Forgot to include this in the last commit. Oops.
2016-08-19 20:34:47 +01:00
Luke Usher
3848ff66ad
Thrown away HLE Database
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It is planned that the OOVPA HLE Database will be replaced with a better method. Dxbx style StoredPatternTrie is being considered, but a decision has not yet been made
2016-08-15 20:49:54 +01:00
Luke Usher
67c37feebd
fix compilation with Visual Studio 2015
2016-08-12 09:25:45 +01:00
Luke Usher
38a6eed65e
Convert project to open with MSVC 2015. However, still using the v120 toolset.
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Removed spare project files, I only test compilation with the latest MSVC version.
2016-04-01 21:39:17 +01:00
Echelon9
01c5e3839d
Update and split Visual Studio project files by version, support Visual Studio 2010.
2012-11-26 01:20:51 +11:00
blueshogun96
f13a1e7b78
Updates for Outrun2 and more. Alternative D3DDevice_BlockUntilVerticalBlank() implementation added.
2012-10-10 19:02:03 +00:00
Echelon9
0ad1cf1d88
Update gitattributes (with line ending fixes)
2012-10-07 23:58:52 +11:00
blueshogun96
b125dd93a1
Some stuff I completely forgot I did a few months ago...
2011-09-03 10:04:21 +00:00
blueshogun96
3aad740a75
Quick update
2011-06-18 07:15:32 +00:00
blueshogun96
c7913dfab4
Added XG for 4432.
2011-06-15 08:17:17 +00:00
blueshogun96
7e31d6deb2
Whacked is playable + lots of other random updates!
2011-06-15 06:56:33 +00:00
blueshogun96
33ba592146
Lots of updates for XDK 4034 and 4134 + random bug fixes.
2010-04-29 22:34:18 +00:00
blueshogun96
2f9b24859f
Updating (the hard way) because I can't get TSVN to do it automatically!
...
Happy now?
Happy now?
Happy now?
Happy now?
Cleanup time.
2010-04-17 03:21:41 +00:00
blueshogun96
271a1cad1d
Just another [major] update...
2009-11-12 01:35:50 +00:00
Daniel Stien
8de73a718e
Print stack trace on exceptions in debug mode.
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Workaround for time_t* cast failure in XBE dump.
Custom version string suffix.
2008-08-23 02:48:38 +00:00
Daniel Stien
7bc22a857f
Added XDK 5233 HLE for Xapi, XG, D3D8 and DSound. Initial OOVPAs are reused
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from earlier compatible versions or backported from 5558.
2008-08-23 01:50:33 +00:00
Daniel Stien
df389d51f4
MS VC++ 9.0 solution and project files.
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Fixed compile errors and warnings in VC++ 9.0.
- Use /FR option instead of the deprecated /Fr
- Ignore CRT deprectaion warnings
- ISO conformant names for POSIX functions
- VertexPatcher::DumpCache() visibility
- Don't include winsock2.h in EmuXOnline.h
- NTSTATUS ambiguities in EmuKrnl.cpp
- Redundant namespaces in EmuWSAStartup(...) and EmuAllocateLDT(...)
- Removed afxres.h (MFC) dependency in resource files
Bumped blob versions.
- VC++ 9.0 libjpeg.lib (imported from OgreDependencies VC9 Eihort 20080203)
- UPX version 3.03
2008-08-23 00:49:24 +00:00
martin_sw
9ea9791e02
Battlestar Galactica *PAL* now runs somewat ok. Added many random things.
2007-08-09 19:29:07 +00:00
Aaron Robinson
8debdb094f
- source moved to src
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- project files and workspace moved to build\win32
2006-07-15 02:50:46 +00:00
Aaron Robinson
a21e652da5
- fixed export script (added debug with pdb and all)
2006-07-15 02:19:18 +00:00
Aaron Robinson
50845a3ef4
Renamed remotely
2006-07-15 02:00:38 +00:00