- Add XAudioCreatePcmFormat to 3911
- Add XAudioCreateAdpcmFormat to 3911
- Add IsValidFormat to 3911
- Add CMcpxStream_Flush to 3936
- Add CSensaura3d_GetLiteHRTFFilterPair to 3936
- Improve CMcpxStream_Flush in 3911
All DSound functions are fully detected for 3925 and 3936 titles.
Verified with
- [3925] Cel Damage
- [3936] Silent Hill 2
- Add CMcpxStream_Flush to 4039
- Add CDirectSoundStream_AddRef to 4039
- Add CDirectSoundStream_Flush to 4039
- Add CDirectSoundStream_Process to 4039
- Add CDirectSoundStream_GetInfo to 4039
- Add CMcpxStream_Discontinuity to 4039
- Add CDirectSoundStream_Discontinuity to 4039
- Add CDirectSoundStream_SetMixBins to 4039
- Add IDirectSoundStream_SetMixBins to 4039
- Removed IDirectSoundBuffer_SetNotificationPositions from 4627
ALL DSound OOVPAs for NightCaster are completed, however title does not
have full library compiled necessary to finish 4039 database.
Verified with
- [3925] Cel Damage
- [3936] Silent Hill 2
- [4039] Nightcaster
- [4134] Blood Omen 2
- [4242] Gauntlet Dark Legacy
- [4361] Burnout
- [4637] Turok Evolution
- [5233] Futurama
- [5558] Dino Crisis 3
- [5849] Lego Star Wars
- Add XAudioCalculatePitch to 4039
- Add DS_CRefCount_AddRef to 4039
- Add DS_CRefCount_Release to 4039
- Add CDirectSoundStream_Release to 4039 and 4134
- Add CDirectSound_EnableHeadphones to 4039
- Add DirectSoundUseFullHRTF to 4039
- Add CFullHRTFSource_GetCenterVolume to 4039
- Add CHRTFSource_SetFullHRTF5Channel to 4039
Added some notes as well.
Verified with
- [3925] Cel Damage
- [3936] Silent Hill 2
- [4039] Nightcaster
- [4134] Blood Omen 2
- Add IDirectSoundStream_SetVolume to 4039
- Add CMcpxStream_Pause to 3911 and 4039
- Add CDirectSoundStream_Pause to 4039
- Add CDirectSoundStream_SetPitch to 4039
- Add IDirectSoundStream_SetEG to 4039
- Add IDirectSoundStream_SetLFO to 4039
- Add IDirectSoundStream_SetFilter to 4039
- Add IDirectSoundStream_SetMixBinVolumes_8 to 4039
- Add IDirectSoundStream_SetPitch to 4039
- Fixed CDirectSoundStream_SetMixBinVolumes_8 in 4039
Verified with
- [3925] Cel Damage
- [3936] Silent Hill 2
- [4039] Nightcaster
* XGSwizzleRect, XGUnswizzleRect functions are still UNPATCHED. Those OOVPA are available.
Verified this PR with
Azurik - Rise of Perathia (3911)
NightCaster (4039)
Double-S.T.E.A.L (4134)
Legends of Wrestling (4242)
Nakashima Tetsunari no Othello Seminar (4361)
Sega Soccer Slam (4432)
NHL HITZ 2003 (4531)
Innocent Tears (4627)
Terminator - Dawn of Fate (4721)
Whacked! (4831)
Unreal Championship (4928)
N.U.D.E.@ (5120)
Rayman 3 - Hoodlum Havoc (5233)
Starsky & Hutch (5344)
Dinosaur Hunting (5455)
NHL HITZ Pro 2004 (5558)
LMA Manager 2004 (5659)
All-Star Baseball 2005 (5788)
Nickelodeon Tak 2 - The Staff of Dreams (5849)
- Add CDirectSoundStream_SetMode to 4039
- Add CDirectSoundStream_SetMaxDistance to 4039
- Add CDirectSoundStream_SetMinDistance to 4039
- Add CDirectSoundStream_SetConeOutsideVolume to 4039
- Add CDirectSoundStream_SetConeOrientation to 4039
- Add CDirectSoundStream_SetConeAngles to 4039
- Add CDirectSoundStream_SetAllParameters to 4039
- Add CDirectSoundStream_SetOutputBuffer to 4039
- Add CDirectSoundStream_SetFrequency to 4039
- Add IDirectSoundStream_SetFrequency to 4039
- Fixed CDirectSoundVoice_SetMaxDistance in 4039
- Fixed CDirectSoundVoice_SetMinDistance in 4039
- Improve CDirectSoundStream_SetMode in 4134
- Improve CDirectSoundStream_SetMaxDistance in 4134
- Improve CDirectSoundStream_SetMinDistance in 4134
Verified with
- [4039] Nightcaster
P.S. It's starting to visualize better with RE data. More to come
later...
- Add CDirectSoundVoice_SetAllParameters to 4039
- Add CDirectSoundBuffer_SetAllParameters to 4039
- Add CDirectSoundVoice_SetConeAngles to 4039
- Add CDirectSoundBuffer_SetConeAngles to 4039
- Add CDirectSoundStream_SetVelocity to 4039
- Add CDirectSoundStream_SetPosition to 4039
- Moved IDirectSoundBuffer_SetAllParameters to 4039 (Generic)
- Moved IDirectSoundBuffer_SetConeAngles to 4039 (Generic)
- Improve CDirectSoundBuffer_SetConeAngles in 4134
- Improve CDirectSoundStream_SetVelocity to 4134
- Improve CDirectSoundStream_SetPosition to 4134
Verified with
- [4039] Nightcaster
- Add IDirectSoundStream_SetOutputBuffer to 3911
- Add IDirectSoundStream_SetMixBinVolumes to 3911
- Add IDirectSoundStream_SetAllParameters to 3911
- Add IDirectSoundStream_SetConeAngles to 3911
- Add IDirectSoundStream_SetConeOutsideVolume to 3911
- Add IDirectSoundStream_SetConeOutsideVolume to 3911
Verified with
- [3925] Cel Damage
- [3936] Silent Hill 2
Currently, XDK 4627 (maybe earlier) titles and later does not work
properly. Last known XDK title to work is [4034] Simpsons Road Rage.
Enabling legacy mode indeed do work properly. In fact, there are some
graphic improvement!
- Add CDirectSoundStream_GetStatus to 4039
- Add CDirectSound_DownloadEffectsImage to 4039
- Add CDirectSound_DownloadEffectsImage to 4134
- Fixed CDirectSoundStream_GetStatus 3911 for not detect beginning of
function to avoid 4039 and later revision.
Now most titles should not regress 80% of the time and at least get
video output to verify.
Tested with
- [3925] Cel Damage
- [3936] Simpsons - Road Rage
- [4039] Nightcaster
- [4134] Jet Set Radio Future
- [4242] Gauntlet Dark Legacy
- [4361] Burnout
- [4637] Turok Evolution
- [5233] Futurama
- [5558] Dino Crisis 3
- [5849] Lego Star Wars
- Add CDirectSoundStream_SetVolume to 3911
- Add IDirectSoundStream_SetVolume to 3911
- Add CDirectSoundStream_SetPitch to 3911
- Add IDirectSoundStream_SetPitch to 3911
- Add CDirectSoundStream_SetLFO to 3911
- Add IDirectSoundStream_SetLFO to 3911
- Add CDirectSoundStream_SetEG to 3911
- Add IDirectSoundStream_SetEG to 3911
- Add CDirectSoundStream_SetFilter to 3911
- Add IDirectSoundStream_SetFilter to 3911
- Add CDirectSoundStream_SetHeadroom to 3911
- Add IDirectSoundStream_SetHeadroom to 3911
- Add CDirectSoundStream_SetFrequency to 3911
- Add IDirectSoundStream_SetFrequency to 3911
- Add CDirectSoundStream_SetMixBins to 3911
- Add IDirectSoundStream_SetMixBins to 3911
TODO: Need to include patch, func export, support for
IDirectSoundStream_Setxxxxx from above.
Tested with
[2925] Cel Damage
[3937] Halo: Combat Evolved
[4039] Nightcaster
- Add XREF to ignore patch not available to
CDirectSoundBuffer_SetConeOutsideVolume for now. (might not need it.)
- Add API DirectSoundUseLightHRTF
- Add API IDirectSound_GetSpeakerConfig
- Add API IDirectSound_CommitDeferredSettings
- Add API IDirectSound_CommitEffectData
- Switch SetConeOrientation, SetMaxDistance, SetMinDistance,
SetPosition, and SetVelocity to be remain unpatch(? Not tested) from
IDirectSoundStream APIs.
Performing this should help other developers to understand the
difference of being patch and not patched. This has been discussed and
decided to proceed with this rename.
NOTE: It is taken effective for v2 database, v1 database is left intact.
- Moved CMcpxAPU_Set3dVelocity to 3911
- Moved CDirectSound_SetVelocity to 3911
- Moved IDirectSound_SetVelocity to 3911
- Moved CMcpxAPU_Set3dRolloffFactor to 3911
- Moved CDirectSound_SetRolloffFactor to 3911
- Moved IDirectSound_SetRolloffFactor to 3911
- Moved CMcpxAPU_SetI3DL2Listener to 3911
- Moved CDirectSound_SetI3DL2Listener to 3911
- Moved IDirectSound_SetI3DL2Listener to 3911
- Add CDirectSound_GetTime to 3911 (100% generic for all revisions)
- Add IDirectSound_GetTime to 3911 (100% generic for all revisions)
Verified with
- [3925] Cel Damage
- [3936] Simpsons - Road Rage
- [4039] Nightcaster
- [4134] Jet Set Radio Future
- [4242] Gauntlet Dark Legacy
- [4361] Burnout
- [4637] Turok Evolution
- [5233] Futurama
- [5558] Dino Crisis 3
- [5849] Lego Star Wars