Jan Gocník
cfa3c3d5ac
Fix in SetState polling loop
...
Once the pFeedback->Header.hEvent event is set, the game is free to free
the buffer that it was pointing to. In HP1 game, the pointer
even lead to the stack. Because that stack was changing a lot,
pFeedback->Header.dwStatus eventually resolved to a non-zero
value and we started to overwrite some random memory.
2018-05-20 21:35:40 +02:00
blueshogun96
12986a78f2
User APC threads require special permissions to work
2018-05-20 11:04:17 -07:00
RadWolfie
46c079cf5e
Merge pull request #1192 from RadWolfie/master
...
Force unpatch XActEng
2018-05-19 11:21:47 -05:00
RadWolfie
9724361717
Force unpatch XActEng
...
Since we are not emulating XActEng directly. We can unpatch all of it base on old HLEDatabase document.
P.S. XActEng is a wrapper of DSound.
2018-05-19 11:17:44 -05:00
RadWolfie
e1e2bbc676
Reword to match enum selections
2018-05-19 00:20:31 -05:00
RadWolfie
093c9e20d2
Show correct icon to popup message dialog
2018-05-19 00:08:59 -05:00
Jan Gocník
9771f989d0
Fix some CriticalSection bugs
...
The main issue was that the corresponding Event to the CriticalSection
wasn't created when the CriticalSection was and the return value of
KeWaitForSingleObject wasn't checked, so the STATUS_INVALID_HANDLE
was quitely ignored.
This actually gets Harry Potter and the Sorcerer's Stone to intro.
2018-05-18 23:50:39 +02:00
Luke Usher
7eafccbf68
Prevent pgraph_update_surface when OpenGL is not enabled
2018-05-18 16:04:17 +01:00
Luke Usher
5d29536932
Fix a crash in Crash Bandicoot when using a non-rendertarget Cube Texture
2018-05-18 14:20:26 +01:00
Luke Usher
9c27e04a37
Fix local Debug build. Hopefully AppVeyor fixed too
2018-05-18 13:28:52 +01:00
Luke Usher
b3cdf0dbfd
Use one global EEPROM Reset function when required
2018-05-18 13:25:42 +01:00
Luke Usher
377f388279
Fix Cube Mapping!
2018-05-18 12:10:23 +01:00
Luke Usher
da61ebab94
Add some notes to D3DDevice_Swap
2018-05-18 08:59:27 +01:00
Luke Usher
bacbba2fd1
Initialize default Serial No. to Cxbx-R
2018-05-17 14:25:58 +01:00
Luke Usher
b80de27d12
Prevent exceptions on invalid NtDll handle
2018-05-17 14:25:46 +01:00
Luke Usher
7e9c70cdec
SetRenderTarget should update the g_bHasDepthStencil flag
2018-05-17 10:47:16 +01:00
Luke Usher
8f638512af
Fix a crash when GetHostResource failes within D3DDevice_GetBackBuffer
2018-05-17 08:44:02 +01:00
RadWolfie
a9d09457dd
Remove leftover file (Currently in XbSymbolDatabase project)
2018-05-16 18:27:01 -05:00
RadWolfie
913087c21f
Fix warning messages
...
* \src\cxbxkrnl\emursa.cpp(1032): warning C4018: '<': signed/unsigned mismatch
* \src\cxbxkrnl\emursa.cpp(1034): warning C4018: '<=': signed/unsigned mismatch
* \src\cxbxkrnl\emuxapi.cpp(256): warning C4018: '<': signed/unsigned mismatch
* \src\cxbxkrnl\emufile.cpp(331): warning C4267: '=': conversion from 'size_t' to 'xboxkrnl::USHORT', possible loss of data
* \src\cxbxkrnl\emuxinput.cpp(63): warning C4789: buffer 'g_Controller' of size 16 bytes will be overrun; 24 bytes will be written starting at offset 0
* \src\cxbxkrnl\emud3d8\convert.cpp(769): warning C4244: '=': conversion from 'uint32' to 'uint8', possible loss of data
* \src\cxbxkrnl\emud3d8\convert.cpp(770): warning C4244: '=': conversion from 'uint32' to 'uint8', possible loss of data
* \src\cxbxkrnl\emud3d8\convert.cpp(771): warning C4244: '=': conversion from 'uint32' to 'uint8', possible loss of data
* \src\cxbxkrnl\gloffscreen\gloffscreen_common.cpp(64): warning C4018: '<': signed/unsigned mismatch
* \src\devices\video\emunv2a_pfifo.cpp(81): warning C4805: '|': unsafe mix of type 'xbaddr' and type 'bool' in operation
* \src\devices\video\emunv2a_pgraph.cpp(3103): warning C4838: conversion from 'int' to 'unsigned int' requires a narrowing conversion
* \src\devices\video\nv2a_vsh.cpp(704): warning C4018: '<': signed/unsigned mismatch
* \src\devices\video\nv2a_shaders.cpp(231): warning C4018: '<': signed/unsigned mismatch
* \src\devices\video\emunv2a_pgraph.cpp(2938): warning C4018: '<': signed/unsigned mismatch
* \src\devices\video\emunv2a_pgraph.cpp(3749): warning C4018: '<': signed/unsigned mismatch
* \src\devices\video\emunv2a_pgraph.cpp(2972): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
* \src\devices\video\emunv2a_pgraph.cpp(2973): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
2018-05-16 18:22:19 -05:00
PatrickvL
73e08f2ba2
Merge pull request #1179 from RadWolfie/master
...
Editorconfig second revision
2018-05-16 20:17:15 +02:00
RadWolfie
ccff183600
Editorconfig second revision
...
* Apply only for src and resource directories.
With this setup, it should work as intended only for Cxbx-Reloaded's source code without affecting third-party projects.
2018-05-16 10:20:48 -05:00
Luke Usher
626da4df66
Use D3DUSAGE_RENDERTARGET within D3DDevice_GetBackBuffer
2018-05-16 08:21:28 +01:00
Luke Usher
8ba14178ec
Fix Destination Rect
2018-05-16 08:19:33 +01:00
Luke Usher
4e166b697f
Update GetBackBuffer to use the xbox backbuffer surface
2018-05-15 23:06:50 +01:00
Luke Usher
07f7c04145
Fix upscaled rendering (dashboard, others)
2018-05-15 22:53:16 +01:00
Luke Usher
cf505dcfe8
Previous approach still had issues... for now lets ignore multisampling and fix it later. This PR is specifically for RenderTarget afterall.
2018-05-15 22:44:54 +01:00
Luke Usher
91803d0ec3
Fix titles using multisampling without breaking direct backbuffer access
2018-05-15 21:54:10 +01:00
PatrickvL
b44ee57c56
D3D : Limit viewport scaling for field-rendering to backbuffer only.
...
Restore filtering mode when copying Xbox to host backbuffer.
Fixed Direct3D 9 SetRenderTarget.
Described some test-cases.
2018-05-15 09:29:47 +02:00
PatrickvL
69574b9b8e
D3D : Try to dither the backbuffer copy
...
Also a few D3D9 porting changes.
2018-05-14 18:25:06 +02:00
PatrickvL
cb798bb901
D3D : Less logging on Swap problems
2018-05-14 16:23:48 +02:00
PatrickvL
19053ae6b0
D3D : Attempt to render movies on multi-sample back buffers (and some curious notes on that)
2018-05-14 16:13:12 +02:00
PatrickvL
9935518b10
D3D : Fix double-width backbuffer issue, by using D3DMULTISAMPLE_2_SAMPLES too in our host CreateDevice call
2018-05-14 16:13:10 +02:00
PatrickvL
c85f47fcc0
VS2015 compile fix, fixes issue #1170
2018-05-14 16:13:09 +02:00
PatrickvL
cc52c5ece8
D3D : In D3DDevice_SetRenderTarget, pass applicable D3DUsage (D3DUSAGE_RENDERTARGET or D3DUSAGE_DEPTHSTENCIL) as argument to GetHostSurface (and thus also needs to be passed to GetHostResource, EmuVerifyResourceIsRegistered, GetHostBaseTexture and CreateHostResource). This fixes the shadow surface in Dolphin XDK sample (and probably many other situations)
2018-05-14 16:13:09 +02:00
PatrickvL
37e77f72f4
Oops
2018-05-14 16:13:08 +02:00
PatrickvL
a3ccb931d2
D3D : Cleanup overlay code, acknowledging color-space conversion render state
2018-05-14 16:13:07 +02:00
PatrickvL
4ab28196b2
D3D : EmuPC2XB_D3DFormat can now return linear (by default) or swizzled formats
2018-05-14 16:13:06 +02:00
PatrickvL
39ff82ea85
Blit overlay to host backbuffer during swap too ( #7 )
2018-05-14 16:13:06 +02:00
Luke Usher
156a22d2a2
SetRenderTarget no longer fails!
...
This is the first commit working towards fixing RenderTargets and seperating the host/xbox backbuffers.
NOTE: This is largely incomplete, this is just the first step.
Currently known issues:
- YUV Overlays/FMV in some titles are currently very broken and rather slow
- Probably a lot more: please report issues/regressions
2018-05-14 16:13:05 +02:00
RadWolfie
c1c34e50b2
Plus D3DDevice symbol check if exist too.
2018-05-14 01:45:31 -05:00
RadWolfie
ff4b0a1022
Pre-fixup before start to use re-intialize DSound.
2018-05-14 01:31:59 -05:00
RadWolfie
4169bd86e3
Fixup D3D States code and device.
2018-05-14 01:31:02 -05:00
RadWolfie
7271a454f9
Temp disable debug message from DSound's volume
2018-05-12 21:25:22 -05:00
RadWolfie
c77a95ae31
Don't perform find, check if value is 0 by default
2018-05-12 20:42:20 -05:00
RadWolfie
f1689f11f2
Remove old code
2018-05-12 20:41:12 -05:00
RadWolfie
f3f4f1e44b
Workaround fix for time being with LLE enabled
2018-05-12 20:13:38 -05:00
PatrickvL
3ec6263e2f
Merge pull request #1162 from x1nixmzeng/rtl-locale-fixes
...
Fixed RtlUpperChar/RtlLowerChar
2018-05-12 22:20:14 +02:00
x1nixmzeng
462c9ec7d8
Fixed RtlUpperString case conversion
2018-05-12 19:44:08 +01:00
x1nixmzeng
4327cbf468
Fixed case conversion methods for Xbox locale
2018-05-12 19:42:28 +01:00
jackchentwkh
ef2f3e61fb
Fix RalliSport crash with multiple times of racing.
...
The problem is that a newly passed in XBOX resource has indentical key as an xbox resource in our g_HostResource map, but the xbox resources are at different location, with the same Data address and other settings.
2018-05-13 02:19:07 +08:00
RadWolfie
58571f4bde
Remove XREF_ADDR_DERIVE
...
Nothing need to be change inside XbSymbolDatabase moudle.
2018-05-12 07:24:10 -05:00
RadWolfie
a2cf964f86
Final fix for Cxbx-R compile issue
2018-05-12 07:24:10 -05:00
RadWolfie
53b2def540
Should be final fix
...
However, XbSymbolDatabase's pull request is missing OOVPA signature.
2018-05-12 07:24:10 -05:00
RadWolfie
82aaf60817
Remove unused files since had been moved and cause bad build
2018-05-12 07:24:10 -05:00
RadWolfie
b87893f3fe
Fix old tabs mess
2018-05-12 07:24:10 -05:00
RadWolfie
cc05e9ad3a
Replace tabs to spaces
...
Update coding style for HLEIntercept files.
2018-05-12 07:24:10 -05:00
RadWolfie
366afcc778
Add support for output message
2018-05-12 07:24:10 -05:00
RadWolfie
6b07012459
Hopefully this is a final fixup
...
Tested with 10+ titles. Only noticable change is CreateMutexA changed to CreateMutex in HLECache file.
2018-05-12 07:24:10 -05:00
RadWolfie
e579f87b2c
Upgrade XbSymbolDatabase with minor update
...
* disable debug build trace since it does not compile and need to be move into XbSymbolDatabase
* Use > 0 for boolean check.
2018-05-12 07:24:10 -05:00
RadWolfie
6800055b29
Using XbSymbolScan is accurate with XbSymbolDatabase
...
However, there appear to be one function not being detected at the moment with Burnout title.
2018-05-12 07:24:10 -05:00
RadWolfie
caa323e613
Remove local test breakpoint
2018-05-12 07:24:10 -05:00
RadWolfie
1419fc14e0
Update to sync with XbSymbolDatabase
...
Currently not optimized, and planning on COMPLETE move scan optimized with our own header structure to be used with.
2018-05-12 07:24:10 -05:00
RadWolfie
ed263d7dbc
Start using XbSymbolDatabase library
...
It does not fully transfer everything yet and D3D8 depending on OOVPA signature directly are currently disabled for time being.
2018-05-12 07:24:10 -05:00
RadWolfie
4344f5db58
Remove HLEDatabase files
...
Moving into new project.
2018-05-12 07:24:10 -05:00
patrickvl
04122aafef
D3D : Added some notes to handling parent-textures for surface-conversion
2018-05-12 02:20:30 +02:00
patrickvl
d2db9557b4
D3D : Fix Burnout so it gets in-game again, by checking parent texture type first, before getting it's surface
2018-05-12 02:03:51 +02:00
patrickvl
672b1d2824
D3D : Call GetVerticesInBuffer once instead of per stream. Also let GetVerticesInBuffer loop over entire index buffer (as the highest index could ly before the starting vertex offset)
2018-05-12 01:38:33 +02:00
patrickvl
e8e6fc56fb
D3D : Don't crash hard when SetStreamSource fails (this gets Galleon in-game again)
2018-05-12 01:15:23 +02:00
patrickvl
70af9c5684
D3D : Added comments about a few more reported test-cases
2018-05-12 00:19:54 +02:00
patrickvl
bac6fc3b2b
D3D : Added notes on dynamic textures (which cause unreachable, black mipmap levels)
2018-05-11 22:27:47 +02:00
jackchentwkh
54e12cafae
Fix fading black regression.
2018-05-12 00:25:20 +08:00
patrickvl
a44971470b
D3D : Fixed JSRF glitches - no more regressions in this branch!!!
2018-05-11 09:48:03 +02:00
patrickvl
9e1a1394cc
D3D : Refactored the determination of how many vertices are in a vertex buffer
2018-05-11 09:15:56 +02:00
patrickvl
ad0d817463
rebase fix
2018-05-11 00:53:55 +02:00
patrickvl
a85def1d02
D3D : Disabled experiments, trying to get SetRenderTarget working at all times
2018-05-11 00:49:56 +02:00
patrickvl
78997168c4
D3D : Tiny bits of porting to Direct3D 9
2018-05-11 00:49:55 +02:00
patrickvl
125fce4481
D3D : Added (also experimental) support for parent-volume textures behind volumes
2018-05-11 00:49:54 +02:00
patrickvl
c0567b1920
D3D : Added (experimental) support for parent-textures behind surfaces
2018-05-11 00:49:52 +02:00
patrickvl
3905de4a11
D3D : Experiment with D3DUsage flags
2018-05-11 00:49:51 +02:00
patrickvl
91ed03eba8
D3D : Refactored initialization of supported-format arrays
2018-05-11 00:49:49 +02:00
patrickvl
d77fe1c1a4
D3D : Popup D3DDevice_DrawVertices test-cases for Quad-rendering with a StartVertex above 0
2018-05-11 00:49:48 +02:00
patrickvl
b4daa37cab
D3D : Take StartIndex into account when calling WalkIndexBuffer
2018-05-11 00:49:47 +02:00
patrickvl
143b02aa1d
D3D : Instead of calling WalkIndexBuffer on pQuadToTriangleIndexBuffer, we can derive the LowIndex and HighIndexes ourselves
2018-05-11 00:49:30 +02:00
jackchentwkh
1d3e93963f
not sleep enough!! :Q
2018-05-11 00:49:17 +02:00
jackchentwkh
1704ae8fd1
oops, something wrogn during rebase.
...
here is the code.
2018-05-11 00:49:15 +02:00
jackchentwkh
2aacd23d62
Fix missing diagonal half screen.
2018-05-11 00:49:14 +02:00
patrickvl
78124fca5e
D3D : Small refactorings
2018-05-11 00:49:12 +02:00
patrickvl
b3a10ba949
D3D : Apply WalkIndexBuffer everywhere possible
2018-05-11 00:49:11 +02:00
patrickvl
b35ec48a27
D3D : Renamed to g_CachedIndexBase to g_XboxBaseVertexIndex
2018-05-11 00:49:09 +02:00
jackchentwkh
6ccf591cd2
Use WalkIndexBuffer()
2018-05-11 00:49:06 +02:00
jackchentwkh
dd99b48511
Add index buffer walk through to setup min. index and index vertex span correctly.
2018-05-11 00:49:05 +02:00
PatrickvL
ddaf4b293e
Merge pull request #22 from jackchentwkh/DrawingPrimitives Romove wrong pIndexData assignment
2018-05-11 00:48:47 +02:00
jackchentwkh
724239f721
Romove wrong pIndexData assignment
...
pIndexData was assigned in line#432 with correct value.
2018-05-11 00:48:46 +02:00
Luke Usher
cd751877e4
Fix vertex buffer size calculation: pIndexData wasn't set in DrawContext
2018-05-11 00:48:42 +02:00
patrickvl
1415ce2a1a
Post-rebase fixes
2018-05-11 00:48:41 +02:00
PatrickvL
57f49dd378
D3D : Incomplete (!) attempt at fixing cube texture conversion (this needs adjusting). XDK test cases : CubeMap, Fur, FuzzyTeapot, Strip
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Also some much needed code cleanup (indenting, comments, grouping variables, etc).
2018-05-11 00:48:40 +02:00
PatrickvL
5e8a34cb22
D3D : Determine texture dimensions via already existing tooling functions. This fixes the bump texture in BumpEarth XDK sample.
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Also split up texture-format support array into 6 versions : texture vs surface, and normal vs render-target vs depth-stencil.
2018-05-11 00:48:38 +02:00
patrickvl
86c3455f81
D3D : Populate (to-patch) stream info directly, instead of via a memcpy
2018-05-11 00:48:37 +02:00
patrickvl
2f6e79e71b
D3D : Renamed DynamicPatch to Info, making the vertex-conversion code a bit better to understand. Also merged CxbxVertexStreamPatch into CxbxVertexShaderInfo and CxbxVertexShaderElementPatch into CxbxVertexShaderStreamInfo, recuding the number of confusing types.
2018-05-11 00:48:35 +02:00
PatrickvL
72d9d63450
Cleaning up and renaming lots of vertex conversion code, towards finding the reason vertex-streams aren't converted correctly (see Dolphin sample)
2018-05-11 00:48:34 +02:00
patrickvl
c6d0cca1a7
D3D : Introduced and used MapXboxVertexShaderHandleToCxbxVertexShader
2018-05-11 00:48:32 +02:00
patrickvl
a47170b1f1
D3D : Disabled bNeedRHWReset partially. Added dimensionality to texture-normalization
2018-05-11 00:48:31 +02:00
patrickvl
44399f9ab9
D3D : DrawIndexedVertices must pass on the active IndexBase, so GetVertexBufferSize takes it into account
2018-05-11 00:48:29 +02:00
patrickvl
0e1887e5a7
D3D : Added a few test-cases (removed popups for them)
2018-05-11 00:48:28 +02:00
PatrickvL
33b0564b9e
D3D : Removed dead code
2018-05-11 00:48:27 +02:00
PatrickvL
47957f0b79
D3D : Silence two LOG_TEST_CASE's (because comments already show a few cases)
2018-05-11 00:48:25 +02:00
PatrickvL
a3c250445e
D3D : Fixed memory leak, and a mistake in the previous commit (assigning uiHostVertexStride too soon)
2018-05-11 00:48:24 +02:00
PatrickvL
a3a240a5b5
D3D : More cleanup
2018-05-11 00:48:23 +02:00
PatrickvL
73ccf18285
D3D : Some more renaming and code cleanup
2018-05-11 00:48:21 +02:00
PatrickvL
47d00b4d7a
D3D : Addressed Luke's review comments (somewhat)
2018-05-11 00:48:20 +02:00
PatrickvL
a93cdfa15e
D3D : New primitive drawing code starts working!
2018-05-11 00:48:18 +02:00
patrickvl
8c0a784785
Rebase fixes
2018-05-11 00:48:17 +02:00
patrickvl
a9e28964f1
D3D : Many more renames from WIP_LessVertexPatching branch, and now also most of it's vertex buffer conversion (not everything, yet)
2018-05-11 00:48:15 +02:00
PatrickvL
a13ee28307
D3D : Renames, taken from WIP_LessVertexPatching (no functional change yet)
2018-05-11 00:48:14 +02:00
PatrickvL
aa6896ddce
D3D : Fix after rebase
2018-05-11 00:48:12 +02:00
PatrickvL
7ee1b3197f
D3D : In EmuFlushIVB, call CxbxDrawPrimitiveUP instead of g_pD3DDevice8->DrawPrimitiveUP.
...
Also renamed VertexPatchDesc into CxbxDrawContext and VertexPatcher into CxbxVertexBufferConverter.
2018-05-11 00:48:11 +02:00
PatrickvL
738f584e63
D3D : Less primitive patching (not finished yet)
2018-05-11 00:48:09 +02:00
PatrickvL
2e88968bc1
D3D : Copied over CxbxDraw* functions from my WIP_LessVertexPatching branch.
...
Note : This causes corruption, we're probably missing something
2018-05-11 00:48:08 +02:00
patrickvl
fb31f6e952
D3D : Disable popup on D3DDevice_GetViewportOffsetAndScale (we've got plenty of test-cases now)
2018-05-11 00:44:48 +02:00
patrickvl
584985bb3a
D3D : DrawIndexedVerticesUP fallbacks for two unsupported primitive types
2018-05-09 23:39:53 +02:00
PatrickvL
4c656faad4
Merge pull request #1146 from jackchentwkh/master
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Fix RalliSpor crash by skip QUADLIST rendering with index buffer.
2018-05-09 22:20:47 +02:00
jackchentwkh
b521a11bb1
Skip unsupported Primitive Type rendering.
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add more info with EmuWarning for the ease of future debugging.
2018-05-10 03:16:18 +08:00
PatrickvL
4be153164f
Merge pull request #1144 from jarupxx/LTCG_patch
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D3D : Copy over from Standard functions to LTCG optimized functions
2018-05-09 14:22:11 +02:00
jarupxx
5dc9d5310e
D3D : Copy over from Standard functions to LTCG optimized functions
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due lost parameter in EAX.
- D3DDevice_LoadVertexShader_4
- D3DDevice_SetTextureState_BorderColor_4
- D3DDevice_SetStreamSource_8
Rewrite functions
- D3DDevice_SelectVertexShader_4
Also add functions
- D3DDevice_LoadVertexShader_0
- D3DDevice_SetTextureState_TexCoordIndex_0
- D3DDevice_SetTextureState_ColorKeyColor_4
2018-05-09 20:58:46 +09:00
jackchentwkh
b026952740
Skip rendering when dwCount==0 or possible non-FVF push buffer
2018-05-08 18:56:24 +08:00
jackchentwkh
c3cc70c6cf
only warning instead of shut down when possible non-FVF push buffer detected.
2018-05-08 18:21:06 +08:00
jarupxx
03921a4b2a
Leave LOG TEST_CASE on EndVisibilityTest_0
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Valid parameter is passed in EAX
2018-05-07 18:28:13 +09:00
patrickvl
9917594c76
Fixed linker error under Release builds (thanks to Radwolfie's help)
2018-05-06 04:36:59 -05:00
patrickvl
579bb0a898
Avoid linker error under Release builds (but still needs a fix)
2018-05-06 04:36:59 -05:00
PatrickvL
7a76fd4473
D3D : Log host D3DCaps unconditionally
2018-05-06 04:36:59 -05:00
PatrickvL
ef9c36346d
D3D : Log all host D3DCaps members to string
2018-05-06 04:36:59 -05:00
PatrickvL
5233fe8ccc
D3D : Dump host D3DCaps (initial commit - there's more to be rendered)
2018-05-06 04:36:59 -05:00
PatrickvL
4f8543065a
D3D : Avoid a crash when creating a fallback texture instead of something that was supposed to become a DepthStencil.
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This occurred when Panzer Dragoon ORTA goes in-game for example.
2018-05-04 17:48:07 +02:00
Luke Usher
564826e38d
Fix an issue where AutoDepthStencilFormat of D16_LOCKABLE caused CreateDevice to fail
2018-05-03 23:17:44 +01:00
Luke Usher
e54e7fbfcf
Make new RDTSC patch the default, the old method is optional
2018-05-03 21:23:09 +01:00
Luke Usher
07bad7b1c6
Merge pull request #1123 from jackchentwkh/RDTSC-Patch
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Repropose RDTSC patch hack
2018-05-03 18:55:49 +01:00
Luke Usher
a9f81d778c
Merge pull request #1125 from jackchentwkh/D3DDevice_BeginPush_two_arg
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Quick Fix for 4531 BeginPush OOVPA
2018-05-03 18:54:53 +01:00
jackchentwkh
f656648c2c
Add BeginPush OOVPA for 4531, tested with crazi taxi 3.
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add 4531 to BeginPush OOVPA registration.
revise BeginPush2 loging message.
2018-05-04 01:02:45 +08:00
Luke Usher
45b4a62b65
Merge branch 'master' into RDTSC-Patch
2018-05-03 16:53:33 +01:00
Luke Usher
0d8f1dd269
Merge pull request #1124 from jackchentwkh/D3DDevice_BeginPush_two_arg
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Add D3DDevice_BeginPush2 patch for XDK 4134
2018-05-03 16:43:03 +01:00
jackchentwkh
3b8250c598
Add more remarks.
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we shall use scaled PerformanceCounter all the time no matter we patched the rdtsc or not.
2018-05-03 23:40:27 +08:00
jackchentwkh
cd60b7bbf8
put deleted code back with remarks.
2018-05-03 22:59:13 +08:00
jackchentwkh
c5fb332601
add D3DDevice_BeginPush2 for XDK4134
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Rallisport uses this version.
2018-05-03 21:55:34 +08:00
Luke Usher
fe464da7fd
Merge pull request #1109 from PatrickvL/viewport_scaling
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Viewport scaling
2018-05-03 14:06:23 +01:00
jackchentwkh
557ccc13a0
restore hack option
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only patch rdtsc when the hack option is selected
2018-05-03 20:38:34 +08:00
jackchentwkh
e90c2f659d
Using pattern matching for rdtsc search.
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exclude certain false positive.
2018-05-03 19:51:33 +08:00
patrickvl
ccd82a8e0f
HLE : Configurable viewport scaling (as a hack)
2018-05-02 19:10:03 +02:00
Luke Usher
7015aaa07b
Return => Continue
2018-05-02 21:51:07 +08:00
Luke Usher
e6235bb013
Avoid false positives using method derised by jackchen
2018-05-02 21:51:07 +08:00
Luke Usher
3e516f6b0d
Oops, don't break after finding one rdtsc in a section
2018-05-02 21:51:07 +08:00
Luke Usher
8f63dffd98
Fix off-by-one error in rdtsc patch
2018-05-02 21:51:07 +08:00
Luke Usher
7f97ebf71f
Fix false positive detecion in ,data segment in some titles
2018-05-02 21:51:07 +08:00
Luke Usher
e53213f056
Patch rdtsc instructions
2018-05-02 21:51:07 +08:00
PatrickvL
c7c964394b
Merge pull request #1113 from jackchentwkh/master
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RAW pushbuffer handling improve
2018-05-01 22:18:06 +02:00
jackchentwkh
f88ed6f7fd
Fix method 1800
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Restore the mis-deleted pIndexData initiation.
Correctly calculate dwCount with 16 bit element.
NO_INCREMENT flag implementation (by guess, ha!)
2018-05-01 23:13:53 +08:00
PatrickvL
7ac82d5de1
HLE : GetViewport scales host viewport back to Xbox dimensions (some titles might get less confused by the return value)
2018-05-01 17:03:49 +02:00
RadWolfie
270a821ad5
Replace static size to dynamic array for DSound
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Both DS Buffer and Stream are now using C++ std vector instead of static
size array which is in C.
It should improve performance for lower-end computers. Before, high-end
computers will only notice very light performance impact. Now appear to
be no performance impact unless certain titles are preserving maximum
size.
2018-04-30 23:29:38 -05:00
jackchentwkh
4bb24dc19a
raw pushbuffer process fixup
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add NOP method support
add TRANSFORM_CONSTANT_LOAD and TRANSFORM_CONSTANT method tips.
improve unkonwn method handling by skipping parameters indicated by dwCount
add pushbuffer size check to prevent overflow.
2018-05-01 10:48:46 +08:00
jackchentwkh
5fbb91c6a6
Fix address interpretation of PushBuffer Data and Fixup Data.
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Include the fixup code without using function
2018-04-30 09:22:39 +08:00
patrickvl
6a897212a7
HLE : Refactored window resizing, so it's done only when needed, only in the GUI process.
2018-04-29 22:33:03 +02:00
patrickvl
bed1d7bfc7
HLE : Fake field rendering by halving the perceived height in SetViewPort
2018-04-29 22:33:03 +02:00
patrickvl
8fa81b99af
HLE : Post-rebase fixes
2018-04-29 22:33:03 +02:00
patrickvl
2654eaae3c
HLE : Limit width/height to desktop resolution
2018-04-29 22:33:03 +02:00
patrickvl
df81c52372
HLE : Resize window according to configuration
2018-04-29 22:33:02 +02:00
patrickvl
73b96ac783
HLE : Disable calling the Xbox SetViewport code, as it causes regressions.
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Also start collecting test-cases for D3DDevice_GetViewportOffsetAndScale
2018-04-29 22:33:01 +02:00
patrickvl
eff073e518
HLE : Use CxbxGetPixelContainerMeasures to get overlay dimensions
2018-04-29 22:33:01 +02:00
patrickvl
25e32d8d7c
HLE : Post-rebase fixes
2018-04-29 22:33:00 +02:00
patrickvl
0ec58ff4b8
HLE : Cache render-target (and depth-stencil while we're at it) for use in SetViewPort
2018-04-29 22:33:00 +02:00
PatrickvL
d3a278a5aa
HLE : Scale viewport from Xbox to host (this might fix some drawns to the upper-left corner)
2018-04-29 22:33:00 +02:00
Luke Usher
317b9dfe00
Revert "Replace EmuX86's interpreter with Unicorn"
2018-04-29 20:16:03 +01:00
Luke Usher
2d1de80459
Merge pull request #1110 from jackchentwkh/multi_controller
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Multi Controller Support with Xinput
2018-04-29 20:12:19 +01:00
RadWolfie
3dec725f76
Remove debug trace from release build
2018-04-29 12:40:44 -05:00
RadWolfie
e591409cca
Fixed no audio
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It was cause by hRet not set to DS_OK, original value returned to title
was out of memory flag.
This fix titles:
* Mafia
* JSRF
* Taz - Wanted
* etc
2018-04-29 12:40:44 -05:00
RadWolfie
53ac646e2e
Fix Mafia crash
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If there's no packets, then there's no reason to process stream.
2018-04-29 12:40:44 -05:00
RadWolfie
194e0dc0e8
Ctrl pan cannot be used with ctrl 3D flag
2018-04-29 12:40:44 -05:00
RadWolfie
09eb0ef6be
Removed unused 2 local vars
2018-04-29 12:40:44 -05:00
RadWolfie
636060ea1b
Renames and use pThis instead of ppDSBuffer
2018-04-29 12:40:44 -05:00
RadWolfie
603f086180
Replace silence with predefined volume min
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Plus don't re-set volume twice.
2018-04-29 12:40:44 -05:00
RadWolfie
e9bdc1f0b5
Append check if stream is paused
2018-04-29 12:40:44 -05:00
RadWolfie
ae3f812347
Small fixup for Pause functionality
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Plus do set status outside of DS_OK state too.
2018-04-29 12:40:44 -05:00
RadWolfie
0043262818
Fix previous commit
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Oops...
2018-04-29 12:40:44 -05:00
RadWolfie
c8aa74a85a
Update Stream creation to similar of Buffer does
2018-04-29 12:40:44 -05:00
RadWolfie
ffc70d0721
Move early enough to output org lVolume before set
2018-04-29 12:40:44 -05:00
RadWolfie
1294db22f6
Add support for SetHeadroom function
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Untested btw, yet the concept should work as is.
2018-04-29 12:40:44 -05:00
RadWolfie
f35add180c
Missed another patch requirement for DSound Stream
2018-04-29 12:40:44 -05:00
RadWolfie
be63382661
Change print format mistake
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Might be printing wrong numbers.
2018-04-29 12:40:44 -05:00
RadWolfie
0493faaf43
Oops...
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Should not be looping in here.
2018-04-29 12:40:44 -05:00
RadWolfie
5da6e0c9d2
Fix older XDK titles crash
2018-04-29 12:40:44 -05:00
RadWolfie
d19efc44f9
Fix SW: KotOR title
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Packet was incomplete due to dwMaxSize is greater than 5 seconds worth
of data.
Plus fixup synch flags whenever is able to add/remove its limitation.
2018-04-29 12:40:44 -05:00
RadWolfie
3f51494f48
Also DSP function being ignored too
2018-04-29 12:40:44 -05:00
RadWolfie
1b9405c8b8
Fix passdown value for second call.
2018-04-29 12:40:44 -05:00
RadWolfie
990b87198e
Replace NULL to nullptr since it is pointer...
2018-04-29 12:40:44 -05:00
RadWolfie
3c723d2763
Various bug fixes
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* no reason to re-set value twice from SetBufferData
* passdown the length, not offset
* use counter instead of count
* if size is the same replace "out of memory" to "ok" result, and ignore
DSP image function.
This is the corrections, however doesn't cover every faults few titles
has atm.
2018-04-29 12:40:44 -05:00
RadWolfie
7fb1451fee
Add SwitchToThread inside loop when buffer playing
2018-04-29 12:40:43 -05:00
RadWolfie
18c6948153
Fix SetBufferData biggest issue of all
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!Major breakthrough!
Titles improved:
* The Simpsons: Road Rage (now has music and voiceover audible)
* Ghost Recon: Thunder Island (No longer output distort noises ingame.
100% sure the rest of sequels will work correctly.)
2018-04-29 12:40:43 -05:00
RadWolfie
3590aa0f19
Another small update
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* Only perform a buffer resize. Allow play function to make buffer
update only.
* Removed unused parameters.
2018-04-29 12:40:43 -05:00
RadWolfie
17ca484370
Small updates
2018-04-29 12:40:43 -05:00
RadWolfie
73ebd2f893
Also fix DS Buffer GetStatus function too.
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PAUSED (xbox) and BUFFERLOST (host) are using same value. We're only
enforcing 3 flags for xbox.
2018-04-29 12:40:43 -05:00
RadWolfie
5e48c63046
Replace unimplemented to ignored for HRTF functions
2018-04-29 12:40:43 -05:00
RadWolfie
be6fab6b7e
Add audio debug mute control
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For pinpoint which audio is causing problem then troubleshoot from
there.
2018-04-29 12:40:43 -05:00