* \src\cxbxkrnl\emursa.cpp(1032): warning C4018: '<': signed/unsigned mismatch
* \src\cxbxkrnl\emursa.cpp(1034): warning C4018: '<=': signed/unsigned mismatch
* \src\cxbxkrnl\emuxapi.cpp(256): warning C4018: '<': signed/unsigned mismatch
* \src\cxbxkrnl\emufile.cpp(331): warning C4267: '=': conversion from 'size_t' to 'xboxkrnl::USHORT', possible loss of data
* \src\cxbxkrnl\emuxinput.cpp(63): warning C4789: buffer 'g_Controller' of size 16 bytes will be overrun; 24 bytes will be written starting at offset 0
* \src\cxbxkrnl\emud3d8\convert.cpp(769): warning C4244: '=': conversion from 'uint32' to 'uint8', possible loss of data
* \src\cxbxkrnl\emud3d8\convert.cpp(770): warning C4244: '=': conversion from 'uint32' to 'uint8', possible loss of data
* \src\cxbxkrnl\emud3d8\convert.cpp(771): warning C4244: '=': conversion from 'uint32' to 'uint8', possible loss of data
* \src\cxbxkrnl\gloffscreen\gloffscreen_common.cpp(64): warning C4018: '<': signed/unsigned mismatch
* \src\devices\video\emunv2a_pfifo.cpp(81): warning C4805: '|': unsafe mix of type 'xbaddr' and type 'bool' in operation
* \src\devices\video\emunv2a_pgraph.cpp(3103): warning C4838: conversion from 'int' to 'unsigned int' requires a narrowing conversion
* \src\devices\video\nv2a_vsh.cpp(704): warning C4018: '<': signed/unsigned mismatch
* \src\devices\video\nv2a_shaders.cpp(231): warning C4018: '<': signed/unsigned mismatch
* \src\devices\video\emunv2a_pgraph.cpp(2938): warning C4018: '<': signed/unsigned mismatch
* \src\devices\video\emunv2a_pgraph.cpp(3749): warning C4018: '<': signed/unsigned mismatch
* \src\devices\video\emunv2a_pgraph.cpp(2972): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
* \src\devices\video\emunv2a_pgraph.cpp(2973): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
* Apply only for src and resource directories.
With this setup, it should work as intended only for Cxbx-Reloaded's source code without affecting third-party projects.
This is the first commit working towards fixing RenderTargets and seperating the host/xbox backbuffers.
NOTE: This is largely incomplete, this is just the first step.
Currently known issues:
- YUV Overlays/FMV in some titles are currently very broken and rather slow
- Probably a lot more: please report issues/regressions