Fixed
* CDirectSound_EnableHeadphones (5233) need evaluate, most likely false detection.
Re-make CMcpxStream_Flush 4134 to 5344, plus 5455 to 5849
Re-make CMcpxStream_GetStatus 4721 to 5233
Re-make CMcpxBuffer_Play2 4039 to 4361
Re-make CMcpxBuffer_Stop2 4134 to 4361
Re-make CDirectSound_EnableHeadphones 4134
Add CDirectSoundVoice_SetDistanceFactor 4361
Add CDirectSoundVoice_SetDopplerFactor 4361
Add CDirectSound_GetSpeakerConfig 4242
Add CFullHrtfSource_GetHrtfFilterPair 4242
Add CHrtfSource_SetAlgorithm_FullHrtf 4242
Add CHrtfSource_SetAlgorithm_LightHrtf 4242
Add CLightHrtfSource_GetHrtfFilterPair 4242
Add CMcpxBuffer_GetStatus 4721
Add CMcpxBuffer_Pause 4721
Add CMcpxStream_GetStatus 4721
Add DirectSoundUseFullHRTF 4242
Add DirectSoundUseLightHRTF 4242
Moved CDirectSoundBuffer_Pause 4928 to 4721
Moved CDirectSoundBuffer_PauseEx 5344 to 4721
Moved CDirectSoundStream_Flush 5344 to 5028
Moved CDirectSoundStream_FlushEx 5233 to 5028
Moved CDirectSoundStream_PauseEx 5344 to 4721
Moved CMcpxBuffer_Pause_Ex 5344 to 4721
Moved CMcpxStream_Discontinuity 5344 to 4531
Moved CMcpxStream_Pause_Ex 5344 to 4721
Moved IDirectSoundBuffer_Pause 4928 to 4721
Moved IDirectSoundBuffer_PauseEx 5344 to 4721
Moved WaveFormat_CreateXboxAdpcmFormat 5344 to 4242
Moved XAudioCreateAdpcmFormat 5344 to 4242
Verified with
- [4039] Azurik PAL
- [4134] Double-S.T.E.A.L
- [4242] NFL Blitz 2002
- [4361] Flight Academy
- [4432] RedCard 2003
- [4531] NHL Hitz 2003
- [4627] MLB SlugFest 2003
- [4721] Terminator - Dawn of Fate
- [4831] Whacked!
- [4928] Drihoo
- [5028] Shikigami no Shiro Evolution
- [5120] N.U.D.E.@
- [5233] Evil Dead
- [5344] Gladius OXM Demo Disc 20
- [5455] Dinosaur Hunting
- [5558] NHL HITZ Pro 2004
- [5659] Midway Arcade Treasures - Paperboy
- [5788] Digimon Battle Chronicle
- [5849] Nickelodeon Tak 2
- Add CMcpxStream_Flush to 4242
- Improved CMcpxStream_GetStatus 4134 to support 4242 titles.
Both 4242 titles does not have full library compiled. Moved all DSound's
4242 signatures in respective file, nothing has change.
Verified with
- [4134] Blood Omen 2
- [4242] Gauntlet Dark Legacy
- [4242] Smashing Drive
* XGSwizzleRect, XGUnswizzleRect functions are still UNPATCHED. Those OOVPA are available.
Verified this PR with
Azurik - Rise of Perathia (3911)
NightCaster (4039)
Double-S.T.E.A.L (4134)
Legends of Wrestling (4242)
Nakashima Tetsunari no Othello Seminar (4361)
Sega Soccer Slam (4432)
NHL HITZ 2003 (4531)
Innocent Tears (4627)
Terminator - Dawn of Fate (4721)
Whacked! (4831)
Unreal Championship (4928)
N.U.D.E.@ (5120)
Rayman 3 - Hoodlum Havoc (5233)
Starsky & Hutch (5344)
Dinosaur Hunting (5455)
NHL HITZ Pro 2004 (5558)
LMA Manager 2004 (5659)
All-Star Baseball 2005 (5788)
Nickelodeon Tak 2 - The Staff of Dreams (5849)
Moved XInputGetState 4928 to 4831
Moved XInputSetState 4928 to 4831
Moved XID_fCloseDevice 4928 to 4831
Moved timeSetEvent 5849 to 5455
Verified with
NBA Live 2002 (3925)
Tony Hawk's Pro Skater 3 (4039)
ESPN Winter X Games Snowboarding 2002 (4134)
NFL Blitz 2002 (4242)
NCAA Football 03 (4432)
Crazy taxi 3 (4531)
Innocent Tears (4627)
Quantum Redshift (4721)
Galaxy Angel (4831)
Medal Of Honor Frontline (4928)
Shikigami no Shiro Evolution (5028)
MVP Baseball 2003 (5120)
C.A.T. Cyber Attack Team (5233)
Starsky And Hutch (5344)
NCAA Football 2004 (5455)
XIII (5558)
Dance Dance Revolution Ultramix (5659)
Steel Battalion - Line of Contact (5788)
Kingdom Under Fire (5849)
Source:
Azurik - Rise of Perathia (3911)
NightCaster (4039)
Double-S.T.E.A.L (4134)
Flight Academy (4361)
Turok - Evolution (4627)
Quantum Redshift (4721)
NBA 2K3 (4831)
Shikigami no Shiro Evolution (5028)
Cyber Attack Team (5233)
Starsky And Hutch 5344 (5344)
XIII (5558)
Steel Battalion - Line of Contact (5788)
Forza Motorsport (5849)
Source:
Lord of the Rings - The Two Towers (4928)
Super Bubble Pop (5120)
Cyber Attack Team (5233)
Syberia (5344)
Top Spin (5558)
Steel Battalion - Line of Contact (5788)
Souece: Forza Motorsport (5849)
- Moved all duplicate functionality in inline header (hpp) file.
- Several fixes
- Removed all 3DListener since it is only possible in primary buffer.
Future commit will restore it into primary buffer creation.
- Force output whatever is not implemented for DSound library section in
release build. It will help me know which title is calling it and at
least make it a priority.
This is configurable in the Input menu: If Use XInput is selected, XInput controllers will be used, otherwise the default controller mapping system will be used.
On an Xbox 36- controller, buttons are mapped 1:1 with Xbox buttons
As the Xbox 360 lacks BLACK and WHITE, but gains LB/RB, white is mapped to LB and right is mapped to RB.