Commit Graph

22 Commits

Author SHA1 Message Date
Echelon9 1297540c3d Implementation (basic) of the HalReadSMBusValue kernel call 0x002D (45) 2013-01-02 21:12:24 +11:00
Echelon9 4af8f49b8c Implementation (basic) of the HalWriteSMBusValue kernel call 0x0032 (50) 2013-01-02 20:39:23 +11:00
Echelon9 b31e36c6dd More correct implementation of the KDPC structure. 2012-12-01 00:41:01 +11:00
Echelon9 41f938bc96 More full implement ExQueryNonVolatileSetting() for corner cases. 2012-11-30 23:08:52 +11:00
Echelon9 14e15f9129 Build out definition of MmCreateKernelStack() 2012-11-28 23:36:57 +11:00
Echelon9 0ad1cf1d88 Update gitattributes (with line ending fixes) 2012-10-07 23:58:52 +11:00
blueshogun96 1737efc2cf Quick fixes for Dashboard. 2011-11-03 10:17:12 +00:00
blueshogun96 11b58429a9 Xbox Dashboard (3944) is now working okay (not perfect). 2011-11-03 00:13:00 +00:00
blueshogun96 7e31d6deb2 Whacked is playable + lots of other random updates! 2011-06-15 06:56:33 +00:00
blueshogun96 511ba86290 Fixed compile errors in EmuKrnl.cpp 2010-04-17 17:37:39 +00:00
blueshogun96 0dfaf44aba Added for those who don't have the DirectX8 SDK. For now, you'll have to add the /include and /lib directories in the project yourself! 2009-11-13 21:41:02 +00:00
blueshogun96 f0bad56ee7 Added new version 2009-11-13 21:05:44 +00:00
blueshogun96 22e64d6eaa 2009-11-13 21:05:11 +00:00
blueshogun96 9d10c637af Forgot to update OpenXDK includes. Sorry about that! 2009-11-13 20:17:54 +00:00
blueshogun96 bcc8260f17 Forgot to update 2009-11-13 20:15:34 +00:00
blueshogun96 271a1cad1d Just another [major] update... 2009-11-12 01:35:50 +00:00
Daniel Stien 561c3b7d4f Implemented several kernel functions.
- NtQueryVirtualMemory to support Xapi VirtualQuery
- NtCreateSemaphore/NtReleaseSemaphore to support Xapi semaphores
- MmCreateKernelStack/MmDeleteKernelStack to support Xapi fibers

Added D3DFormat and D3DTRANSFORMSTATETYPE conversions.
- Convert PC D3DFMT_A4R4G4B4 to 0x1D (linear)
- Convert Xbox D3DFMT 0x19 (swizzled) to D3DFMT_A8
- Convert Xbox D3DFMT 0x27 (swizzled) to D3DFMT_L6V5U5
- Convert Xbox D3DTRANSFORMSTATETYPE 10 (max) to D3DTS_TEXTURE7 + 1 (experimental)

Print properly terminated XTL name in debug output.
2008-08-23 02:14:20 +00:00
Daniel Stien 199136e926 Expanded tabs and trimmed EOL whitespace. 2008-08-23 01:29:07 +00:00
Daniel Stien df389d51f4 MS VC++ 9.0 solution and project files.
Fixed compile errors and warnings in VC++ 9.0.
- Use /FR option instead of the deprecated /Fr
- Ignore CRT deprectaion warnings
- ISO conformant names for POSIX functions
- VertexPatcher::DumpCache() visibility
- Don't include winsock2.h in EmuXOnline.h
- NTSTATUS ambiguities in EmuKrnl.cpp
- Redundant namespaces in EmuWSAStartup(...) and EmuAllocateLDT(...)
- Removed afxres.h (MFC) dependency in resource files

Bumped blob versions.
- VC++ 9.0 libjpeg.lib (imported from OgreDependencies VC9 Eihort 20080203)
- UPX version 3.03
2008-08-23 00:49:24 +00:00
martin_sw 9ea9791e02 Battlestar Galactica *PAL* now runs somewat ok. Added many random things. 2007-08-09 19:29:07 +00:00
Aaron Robinson ef62e92af2 - updated to latest UPX (2.01)
- added doc section for UPX
2006-07-17 23:34:09 +00:00
Aaron Robinson 10835748c3 Renamed remotely 2006-07-15 02:03:02 +00:00