Moved D3DDevice_SetRenderState_Dxt1NoiseEnable, 5344

Source: All-Star Baseball 2004
This commit is contained in:
jarupxx 2017-02-23 18:23:56 +09:00
parent 63b1640436
commit fc9532b954
2 changed files with 25 additions and 25 deletions

View File

@ -233,30 +233,6 @@ OOVPA_NO_XREF(D3DDevice_SetRenderState_Dxt1NoiseEnable, 5233, 7)
{ 0x75, 0x04 },
OOVPA_END;
// ******************************************************************
// * D3DDevice_SetRenderState_Dxt1NoiseEnable
// ******************************************************************
OOVPA_NO_XREF(D3DDevice_SetRenderState_Dxt1NoiseEnable, 5344, 10)
// D3DDevice_SetRenderState_Dxt1NoiseEnable+0D : mov eax, [edi+XXXXh]
{ 0x0D, 0x8B },
{ 0x0E, 0x87 },
// D3DDevice_SetRenderState_Dxt1NoiseEnable+1D : and dl, 3Ch
{ 0x1D, 0x80 },
{ 0x1E, 0xE2 },
{ 0x1F, 0x3C },
// D3DDevice_SetRenderState_Dxt1NoiseEnable+20 : xor esi, esi
{ 0x20, 0x33 },
{ 0x21, 0xF6 },
// D3DDevice_SetRenderState_Dxt1NoiseEnable+22 : cmp dl, 20h
{ 0x22, 0x80 },
{ 0x23, 0xFA },
{ 0x24, 0x20 },
OOVPA_END;
// ******************************************************************
// * D3DDevice_SetRenderState_TextureFactor
// ******************************************************************
@ -1595,7 +1571,7 @@ OOVPATable D3D8_5233[] = {
// Duplicated functions generally dangerous, but until such time as XDK 5344
// has it's own OOVP's, fine here
// *******
REGISTER_OOVPA(D3DDevice_SetRenderState_Dxt1NoiseEnable, 5344, PATCH),
//REGISTER_OOVPA(D3DDevice_SetRenderState_Dxt1NoiseEnable, 5344, DISABLED),
REGISTER_OOVPA(D3DDevice_SetRenderState_Simple, 4361, PATCH),
REGISTER_OOVPA(D3DDevice_SetRenderState_ZEnable, 5233, PATCH),
REGISTER_OOVPA(D3DDevice_SetRenderState_StencilEnable, 4361, PATCH),

View File

@ -32,6 +32,30 @@
// *
// ******************************************************************
// ******************************************************************
// * D3DDevice_SetRenderState_Dxt1NoiseEnable
// ******************************************************************
OOVPA_NO_XREF(D3DDevice_SetRenderState_Dxt1NoiseEnable, 5344, 10)
// D3DDevice_SetRenderState_Dxt1NoiseEnable+0D : mov eax, [edi+XXXXh]
{ 0x0D, 0x8B },
{ 0x0E, 0x87 },
// D3DDevice_SetRenderState_Dxt1NoiseEnable+1D : and dl, 3Ch
{ 0x1D, 0x80 },
{ 0x1E, 0xE2 },
{ 0x1F, 0x3C },
// D3DDevice_SetRenderState_Dxt1NoiseEnable+20 : xor esi, esi
{ 0x20, 0x33 },
{ 0x21, 0xF6 },
// D3DDevice_SetRenderState_Dxt1NoiseEnable+22 : cmp dl, 20h
{ 0x22, 0x80 },
{ 0x23, 0xFA },
{ 0x24, 0x20 },
OOVPA_END;
// ******************************************************************
// * D3D8_5344
// ******************************************************************