Reviewed Coding Correction
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@ -361,42 +361,7 @@ HRESULT WINAPI XTL::EMUPATCH(IDirectSound_SynchPlayback)
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{
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FUNC_EXPORTS;
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enterCriticalSection;
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DbgPrintf("EmuDSound: IDirectSound_SynchPlayback\n"
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"(\n"
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" pThis : 0x%.08X\n"
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");\n",
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pThis);
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//TODO: Test case Rayman 3 - Hoodlum Havoc, Battlestar Galactica, Miami Vice
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XTL::X_CDirectSoundBuffer* *pDSBuffer = g_pDSoundBufferCache;
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for (int v = 0; v < SOUNDBUFFER_CACHE_SIZE; v++, pDSBuffer++) {
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if ((*pDSBuffer) == nullptr || (*pDSBuffer)->EmuBuffer == nullptr) {
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continue;
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}
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if ((*pDSBuffer)->EmuFlags & DSB_FLAG_SYNCHPLAYBACK_CONTROL) {
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(*pDSBuffer)->EmuDirectSoundBuffer8->SetCurrentPosition(0);
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(*pDSBuffer)->EmuDirectSoundBuffer8->Play(0, 0, (*pDSBuffer)->EmuPlayFlags);
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}
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}
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XTL::X_CDirectSoundStream* *pDSStream = g_pDSoundStreamCache;
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for (int v = 0; v < SOUNDSTREAM_CACHE_SIZE; v++, pDSStream++) {
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if ((*pDSStream) == nullptr || (*pDSStream)->EmuBuffer == nullptr) {
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continue;
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}
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if ((*pDSStream)->EmuFlags & DSB_FLAG_SYNCHPLAYBACK_CONTROL) {
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(*pDSStream)->EmuDirectSoundBuffer8->SetCurrentPosition(0);
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(*pDSStream)->EmuDirectSoundBuffer8->Play(0, 0, DSBPLAY_LOOPING);
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}
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}
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leaveCriticalSection;
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return S_OK;
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return XTL::EMUPATCH(CDirectSound_SynchPlayback)(pThis);
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}
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// ******************************************************************
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@ -1107,7 +1072,7 @@ HRESULT WINAPI XTL::EMUPATCH(IDirectSoundBuffer_Lock)
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ResizeIDirectSoundBuffer(pThis->EmuDirectSoundBuffer8, pThis->EmuBufferDesc, pThis->EmuPlayFlags, dwBytes, pThis->EmuDirectSound3DBuffer8);
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}
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if (pThis->EmuLockPtr1 != 0) {
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if (pThis->EmuLockPtr1 != nullptr) {
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if (pThis->EmuFlags & DSB_FLAG_ADPCM) {
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DSoundBufferXboxAdpcmDecoder(pThis->EmuDirectSoundBuffer8,
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pThis->EmuBufferDesc,
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@ -1374,7 +1339,7 @@ HRESULT WINAPI XTL::EMUPATCH(IDirectSoundBuffer_Play)
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pThis, dwReserved1, dwReserved2, dwFlags);
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// close any existing locks
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if (pThis->EmuLockPtr1 != 0) {
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if (pThis->EmuLockPtr1 != nullptr) {
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if (pThis->EmuFlags & DSB_FLAG_ADPCM) {
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DSoundBufferXboxAdpcmDecoder(pThis->EmuDirectSoundBuffer8,
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pThis->EmuBufferDesc,
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@ -1964,7 +1929,9 @@ HRESULT WINAPI XTL::EMUPATCH(CDirectSoundStream_Flush)
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// ******************************************************************
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// * patch: CDirectSound_SynchPlayback
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// ******************************************************************
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HRESULT WINAPI XTL::EMUPATCH(CDirectSound_SynchPlayback)(PVOID pUnknown)
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HRESULT WINAPI XTL::EMUPATCH(CDirectSound_SynchPlayback)
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(
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LPDIRECTSOUND8 pThis)
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{
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FUNC_EXPORTS;
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@ -1972,9 +1939,11 @@ HRESULT WINAPI XTL::EMUPATCH(CDirectSound_SynchPlayback)(PVOID pUnknown)
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DbgPrintf("EmuDSound: CDirectSound_SynchPlayback\n"
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"(\n"
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" pUnknown : 0x%.08X\n"
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" pThis : 0x%.08X\n"
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");\n",
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pUnknown);
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pThis);
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//TODO: Test case Rayman 3 - Hoodlum Havoc, Battlestar Galactica, Miami Vice, and ...?
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XTL::X_CDirectSoundBuffer* *pDSBuffer = g_pDSoundBufferCache;
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for (int v = 0; v < SOUNDBUFFER_CACHE_SIZE; v++, pDSBuffer++) {
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@ -2886,7 +2855,7 @@ HRESULT WINAPI XTL::EMUPATCH(IDirectSoundBuffer_Pause)
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// This function wasn't part of the XDK until 4721.
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// close any existing locks
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if (pThis->EmuLockPtr1 != 0) {
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if (pThis->EmuLockPtr1 != nullptr) {
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if (pThis->EmuFlags & DSB_FLAG_ADPCM) {
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DSoundBufferXboxAdpcmDecoder(pThis->EmuDirectSoundBuffer8,
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pThis->EmuBufferDesc,
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@ -3182,7 +3151,7 @@ extern "C" HRESULT __stdcall XTL::EMUPATCH(IDirectSoundBuffer_PlayEx)
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pThis, rtTimeStamp, dwFlags);
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// close any existing locks
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if (pThis->EmuLockPtr1 != 0) {
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if (pThis->EmuLockPtr1 != nullptr) {
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if (pThis->EmuFlags & DSB_FLAG_ADPCM) {
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DSoundBufferXboxAdpcmDecoder(pThis->EmuDirectSoundBuffer8,
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pThis->EmuBufferDesc,
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@ -927,7 +927,10 @@ HRESULT WINAPI EMUPATCH(CDirectSoundStream_Flush)(X_CDirectSoundStream *pThis);
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// ******************************************************************
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// * patch: CDirectSound_SynchPlayback
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// ******************************************************************
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HRESULT WINAPI EMUPATCH(CDirectSound_SynchPlayback)(PVOID pUnknown);
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HRESULT WINAPI EMUPATCH(CDirectSound_SynchPlayback)
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(
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LPDIRECTSOUND8 pThis
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);
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// ******************************************************************
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// * patch: CDirectSoundStream_Pause
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@ -392,7 +392,7 @@ inline void DSoundBufferUpdate(
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if ((dwStatus & DSBSTATUS_PLAYING)) {
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// unlock existing lock
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if (pLockPtr1 != 0) {
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if (pLockPtr1 != nullptr) {
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if (dwEmuFlags & DSB_FLAG_ADPCM) {
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DSoundBufferXboxAdpcmDecoder(pThis,
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pDSBufferDesc,
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@ -413,10 +413,10 @@ inline void DSoundBufferUpdate(
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HRESULT hRet = pThis->Lock(dwOffset, pDSBufferDesc->dwBufferBytes, &pAudioPtr, &dwAudioBytes, &pAudioPtr2, &dwAudioBytes2, 0);
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if (SUCCEEDED(hRet)) {
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if (pAudioPtr != 0) {
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if (pAudioPtr != nullptr) {
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memcpy(pAudioPtr, pBuffer, dwAudioBytes);
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}
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if (pAudioPtr2 != 0) {
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if (pAudioPtr2 != nullptr) {
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memcpy(pAudioPtr2, (PVOID)((DWORD)pBuffer + dwAudioBytes), dwAudioBytes2);
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}
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pThis->Unlock(pAudioPtr, dwAudioBytes, pAudioPtr2, dwAudioBytes2);
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@ -624,7 +624,7 @@ inline HRESULT HybridDirectSoundBuffer_Play(
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}
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if (dwFlags & X_DSBPAUSE_SYNCHPLAYBACK) {
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dwFlags &= ~X_DSBPAUSE_SYNCHPLAYBACK;
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dwFlags ^= X_DSBPAUSE_SYNCHPLAYBACK;
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dwEmuFlags |= DSB_FLAG_SYNCHPLAYBACK_CONTROL;
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}
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