OOVPA : Regression Fixes
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@ -576,3 +576,26 @@ OOVPA_NO_XREF(D3DDevice_DrawIndexedVerticesUP, 1060, 17)
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{ 0x35, 0x00 },
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{ 0x36, 0x89 },
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_SetTransform
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// ******************************************************************
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//568BC8C1E106578DBC ...C3
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OOVPA_NO_XREF(D3DDevice_SetTransform_0, 2072, 13)
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{ 0x00, 0x53 },
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{ 0x01, 0x8B },
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{ 0x07, 0x56 },
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{ 0x08, 0x8B },
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{ 0x09, 0xC8 },
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{ 0x0A, 0xC1 },
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{ 0x0B, 0xE1 },
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{ 0x0C, 0x06 },
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{ 0x0D, 0x57 },
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{ 0x0E, 0x8D },
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{ 0x0F, 0xBC },
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{ 0x10, 0x19 },
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{ 0x3E, 0x2C },
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OOVPA_END;
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@ -42,7 +42,7 @@
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// * [4928] Shin Megami Tensei - Nine | 100% | Only has 80% of the library compiled with xbe build.
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// * [5233] Midtown Madness 3 | 50% | Only has 50%-ish of the library compiled with xbe build.
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// * [5455] Freaky Flyers | 50% | Only has 50%-ish of the library compiled with xbe build.
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// * [5659] Ninja Gaiden | 50% | Only has a few library.
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// * [5659] Ninja Gaiden | 50% | With Intergrated Hotfixes. Only has a few library.
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// * [5849] Grand Theft Auto - San Andreas | 100% | Only has 50%-ish of the library compiled with xbe build.
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// * About the number of OOVPA
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@ -201,7 +201,7 @@ OOVPATable D3D8LTCG_OOVPAV2[] = {
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REGISTER_OOVPAS(D3DDevice_SetTexture_4, PATCH, 2024, 2036),
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REGISTER_OOVPAS(D3DDevice_SetTile_0, UNPATCHED, 2024, 2036, 2048, 2060, 2072),
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REGISTER_OOVPAS(D3DDevice_SetTransform, PATCH, 1024, 1048),
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REGISTER_OOVPAS(D3DDevice_SetTransform_0, PATCH, 2024, 2048, 2060),
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REGISTER_OOVPAS(D3DDevice_SetTransform_0, PATCH, 2024, 2048, 2060, 2072),
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REGISTER_OOVPAS(D3DDevice_SetVertexData2f, PATCH, 1024, 1036, 1048),
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REGISTER_OOVPAS(D3DDevice_SetVertexData2s, PATCH, 1024, 1036, 1048),
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REGISTER_OOVPAS(D3DDevice_SetVertexData4f, PATCH, 1024, 1036),
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