ImGui: Improve style a bit, start hidden
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55f1228c66
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@ -186,11 +186,22 @@ float g_Xbox_BackbufferScaleY = 1;
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static constexpr size_t INDEX_BUFFER_CACHE_SIZE = 10000;
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static constexpr size_t INDEX_BUFFER_CACHE_SIZE = 10000;
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// ImGui
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// ImGui
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static bool imGuiShown = false;
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static void CxbxImGui_DrawWidgets()
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static void CxbxImGui_DrawWidgets()
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{
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{
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if (!imGuiShown) return;
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// Put all ImGui drawing here
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// Put all ImGui drawing here
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ImGui::ShowDemoWindow();
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constexpr float DIST_FROM_CORNER = 10.0f;
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ImGui::SetNextWindowPos(ImVec2(DIST_FROM_CORNER, DIST_FROM_CORNER), ImGuiCond_Once, ImVec2(0.0f, 0.0f));
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ImGui::SetNextWindowSize(ImVec2(200, 275), ImGuiCond_Once);
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if (ImGui::Begin("Debugging stats", &imGuiShown, ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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if (ImGui::CollapsingHeader("Vertex Buffers", ImGuiTreeNodeFlags_DefaultOpen)) {
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VertexBufferConverter.ShowImGuiStats();
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}
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ImGui::End();
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}
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}
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}
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static std::mutex imGuiMutex;
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static std::mutex imGuiMutex;
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@ -1946,10 +1957,7 @@ static LRESULT WINAPI EmuMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lPar
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}
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}
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else if (wParam == VK_F1)
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else if (wParam == VK_F1)
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{
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{
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VertexBufferConverter.PrintStats();
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imGuiShown = !imGuiShown;
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extern void DSound_PrintStats(); //TODO: move into plugin class usage.
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DSound_PrintStats();
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}
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}
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else if (wParam == VK_F2)
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else if (wParam == VK_F2)
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{
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{
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@ -1967,6 +1975,11 @@ static LRESULT WINAPI EmuMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lPar
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CxbxReleaseCursor();
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CxbxReleaseCursor();
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}
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}
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}
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}
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else if (wParam == VK_F4)
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{
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extern void DSound_PrintStats(); //TODO: move into plugin class usage.
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DSound_PrintStats();
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}
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else if (wParam == VK_F6)
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else if (wParam == VK_F6)
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{
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{
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// For some unknown reason, F6 isn't handled in WndMain::WndProc
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// For some unknown reason, F6 isn't handled in WndMain::WndProc
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@ -38,6 +38,8 @@
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#include "core\hle\D3D8\XbVertexBuffer.h"
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#include "core\hle\D3D8\XbVertexBuffer.h"
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#include "core\hle\D3D8\XbConvert.h"
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#include "core\hle\D3D8\XbConvert.h"
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#include <imgui.h>
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#include <ctime>
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#include <ctime>
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#include <chrono>
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#include <chrono>
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#include <algorithm>
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#include <algorithm>
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@ -215,12 +217,11 @@ CxbxPatchedStream& CxbxVertexBufferConverter::GetPatchedStream(uint64_t dataKey,
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return stream;
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return stream;
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}
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}
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void CxbxVertexBufferConverter::PrintStats()
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void CxbxVertexBufferConverter::ShowImGuiStats()
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{
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{
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printf("Vertex Buffer Cache Status: \n");
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ImGui::Text("Cache Size: %u", m_PatchedStreams.size());
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printf("- Cache Size: %d\n", m_PatchedStreams.size());
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ImGui::Text("Hits: %u", std::exchange(m_TotalCacheHits, 0));
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printf("- Hits: %d\n", m_TotalCacheHits);
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ImGui::Text("Misses: %u", std::exchange(m_TotalCacheMisses, 0));
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printf("- Misses: %d\n", m_TotalCacheMisses);
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}
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}
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void CxbxVertexBufferConverter::ConvertStream
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void CxbxVertexBufferConverter::ConvertStream
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@ -78,7 +78,7 @@ class CxbxVertexBufferConverter
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public:
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public:
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CxbxVertexBufferConverter() = default;
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CxbxVertexBufferConverter() = default;
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void Apply(CxbxDrawContext *pPatchDesc);
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void Apply(CxbxDrawContext *pPatchDesc);
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void PrintStats();
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void ShowImGuiStats();
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private:
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private:
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struct StreamKey
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struct StreamKey
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{
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{
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