Use 0, NULL and nullptr correctly
This commit is contained in:
parent
ced5963a3a
commit
f615a900af
|
@ -855,10 +855,10 @@ bool XTL::VertexPatcher::PatchPrimitive(VertexPatchDesc *pPatchDesc,
|
|||
DWORD dwNewSizeWR = 0;
|
||||
|
||||
// vertex data arrays
|
||||
BYTE *pOrigVertexData = 0;
|
||||
BYTE *pPatchedVertexData = 0;
|
||||
BYTE *pOrigVertexData = nullptr;
|
||||
BYTE *pPatchedVertexData = nullptr;
|
||||
|
||||
if(pPatchDesc->pVertexStreamZeroData == 0)
|
||||
if(pPatchDesc->pVertexStreamZeroData == nullptr)
|
||||
{
|
||||
g_pD3DDevice8->GetStreamSource(0, &pStream->pOriginalStream, &pStream->uiOrigStride);
|
||||
pStream->uiNewStride = pStream->uiOrigStride; // The stride is still the same
|
||||
|
@ -887,7 +887,7 @@ bool XTL::VertexPatcher::PatchPrimitive(VertexPatchDesc *pPatchDesc,
|
|||
dwNewSize = pPatchDesc->dwPrimitiveCount * pStream->uiOrigStride + pStream->uiOrigStride;
|
||||
}
|
||||
|
||||
if(pPatchDesc->pVertexStreamZeroData == 0)
|
||||
if(pPatchDesc->pVertexStreamZeroData == nullptr)
|
||||
{
|
||||
// Retrieve the original buffer size
|
||||
{
|
||||
|
@ -990,7 +990,7 @@ bool XTL::VertexPatcher::PatchPrimitive(VertexPatchDesc *pPatchDesc,
|
|||
memcpy(&pPatchedVertexData[pPatchDesc->dwOffset + dwOriginalSize], &pOrigVertexData[pPatchDesc->dwOffset], pStream->uiOrigStride);
|
||||
}
|
||||
|
||||
if(pPatchDesc->pVertexStreamZeroData == 0)
|
||||
if(pPatchDesc->pVertexStreamZeroData == nullptr)
|
||||
{
|
||||
pStream->pOriginalStream->Unlock();
|
||||
pStream->pPatchedStream->Unlock();
|
||||
|
|
Loading…
Reference in New Issue