Restore unknown vertex buffer/push buffer size checks after implementation of VMManager

This commit is contained in:
Luke Usher 2018-01-05 22:05:59 +00:00 committed by PatrickvL
parent 1cc0220b2e
commit f5ea8c693b
1 changed files with 2 additions and 2 deletions

View File

@ -5211,7 +5211,7 @@ VOID WINAPI XTL::EMUPATCH(D3DResource_Register)
{ {
DWORD dwSize = g_VMManager.QuerySize((VAddr)pBase); DWORD dwSize = g_VMManager.QuerySize((VAddr)pBase);
if(dwSize == -1) if(dwSize == 0)
{ {
// TODO: once this is known to be working, remove the warning // TODO: once this is known to be working, remove the warning
EmuWarning("Vertex buffer allocation size unknown"); EmuWarning("Vertex buffer allocation size unknown");
@ -5275,7 +5275,7 @@ VOID WINAPI XTL::EMUPATCH(D3DResource_Register)
{ {
DWORD dwSize = g_VMManager.QuerySize((VAddr)pBase); DWORD dwSize = g_VMManager.QuerySize((VAddr)pBase);
if(dwSize == -1) if(dwSize == 0)
{ {
// TODO: once this is known to be working, remove the warning // TODO: once this is known to be working, remove the warning
EmuWarning("Push buffer allocation size unknown"); EmuWarning("Push buffer allocation size unknown");