Restore unknown vertex buffer/push buffer size checks after implementation of VMManager
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@ -5211,7 +5211,7 @@ VOID WINAPI XTL::EMUPATCH(D3DResource_Register)
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{
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DWORD dwSize = g_VMManager.QuerySize((VAddr)pBase);
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if(dwSize == -1)
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if(dwSize == 0)
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{
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// TODO: once this is known to be working, remove the warning
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EmuWarning("Vertex buffer allocation size unknown");
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@ -5275,7 +5275,7 @@ VOID WINAPI XTL::EMUPATCH(D3DResource_Register)
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{
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DWORD dwSize = g_VMManager.QuerySize((VAddr)pBase);
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if(dwSize == -1)
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if(dwSize == 0)
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{
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// TODO: once this is known to be working, remove the warning
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EmuWarning("Push buffer allocation size unknown");
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