From f570c05e95dd693120daf69b33a1d58384ad8ad8 Mon Sep 17 00:00:00 2001 From: medievil1 <38597905+medievil1@users.noreply.github.com> Date: Sun, 17 Jul 2022 23:58:16 -0400 Subject: [PATCH] fix up REMOVE HACK comment REMOVE extra white space --- src/core/hle/D3D8/XbPixelShader.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/core/hle/D3D8/XbPixelShader.cpp b/src/core/hle/D3D8/XbPixelShader.cpp index 38dc2cf36..319f0f75d 100644 --- a/src/core/hle/D3D8/XbPixelShader.cpp +++ b/src/core/hle/D3D8/XbPixelShader.cpp @@ -556,14 +556,12 @@ typedef struct s_CxbxPSDef { EmuLog(LOG_LEVEL::WARNING, "PROJECT2D sampling is used with a cubemap texture - using CUBEMAP sampling instead"); RC.PSTextureModes[i] = PS_TEXTUREMODES_CUBEMAP; } + // Test-case: MS-033 Crimson Skies (Plane texturing in-game and selection menu) - // HACK: use the TexModeAdjust path to downgrade PS_TEXTUREMODES_DOT_STR_3D to PS_TEXTUREMODES_DOT_STR_CUBE for cube textures. if (ActiveTextureTypes[i] == xbox::X_D3DRTYPE_CUBETEXTURE && RC.PSTextureModes[i] == PS_TEXTUREMODES_DOT_STR_3D) { EmuLog(LOG_LEVEL::WARNING, "DOT_STR_3D sampling is used with a cubemap texture - using DOT_STR_CUBE sampling instead"); RC.PSTextureModes[i] = PS_TEXTUREMODES_DOT_STR_CUBE; } - - } } }