Implement D3DDevice_SetRenderState_PSTextureModes
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@ -6416,12 +6416,9 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetRenderState_PSTextureModes)
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)
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{
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FUNC_EXPORTS
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LOG_FUNC_ONE_ARG(Value);
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// TODO: do something..
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LOG_UNIMPLEMENTED();
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XTL::TemporaryPixelShaderRenderStates[XTL::X_D3DRS_PSTEXTUREMODES] = Value;
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}
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// ******************************************************************
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