Merge pull request #1426 from RadWolfie/move-source-files-to-their-own-folder-part1-of-2
Move source files to their own folder part1.2
This commit is contained in:
commit
eff6da7551
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@ -209,7 +209,7 @@
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<ClInclude Include="..\..\src\Common\XADPCM.h" />
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<ClInclude Include="..\..\src\Common\XbePrinter.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\crc32c.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8Logging.h" />
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<ClInclude Include="..\..\src\core\HLE\D3D8\XbD3D8Logging.h" />
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<ClInclude Include="..\..\src\Common\EmuEEPROM.h" />
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<ClInclude Include="..\..\src\Common\Logging.h" />
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<ClInclude Include="..\..\src\Common\Win32\AlignPosfix1.h" />
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@ -219,14 +219,14 @@
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<ClInclude Include="..\..\src\Cxbx.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\CxbxKrnl.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\DbgConsole.h" />
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||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8Types.h" />
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||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\Convert.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\PixelShader.h" />
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||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\PushBuffer.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\State.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\VertexBuffer.h" />
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||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\VertexShader.h" />
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<ClInclude Include="..\..\src\core\HLE\D3D8\Direct3D9\Direct3D9.h" />
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||||
<ClInclude Include="..\..\src\core\HLE\D3D8\XbD3D8Types.h" />
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<ClInclude Include="..\..\src\core\HLE\D3D8\XbConvert.h" />
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<ClInclude Include="..\..\src\core\HLE\D3D8\XbPixelShader.h" />
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<ClInclude Include="..\..\src\core\HLE\D3D8\XbPushBuffer.h" />
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<ClInclude Include="..\..\src\core\HLE\D3D8\XbState.h" />
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<ClInclude Include="..\..\src\core\HLE\D3D8\XbVertexBuffer.h" />
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<ClInclude Include="..\..\src\core\HLE\D3D8\XbVertexShader.h" />
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<ClInclude Include="..\..\src\core\HLE\XAPI\OHCI\XInput\DInput.h" />
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<ClInclude Include="..\..\src\core\HLE\DSOUND\DirectSound\DirectSound.hpp" />
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<ClInclude Include="..\..\src\core\HLE\DSOUND\DirectSound\DirectSoundInline.hpp" />
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@ -352,7 +352,7 @@
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<ClCompile Include="..\..\src\Common\Win32\XBPortMapping.cpp" />
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<ClCompile Include="..\..\src\Common\XbePrinter.cpp" />
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<ClCompile Include="..\..\src\CxbxKrnl\crc32c.cpp" />
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8Logging.cpp" />
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<ClCompile Include="..\..\src\core\HLE\D3D8\XbD3D8Logging.cpp" />
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<ClCompile Include="..\..\src\Common\EmuEEPROM.cpp" />
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<ClCompile Include="..\..\src\Common\Logging.cpp" />
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<ClCompile Include="..\..\src\Common\Win32\EmuShared.cpp">
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@ -382,43 +382,13 @@
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\Convert.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\PixelShader.cpp" />
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\PushBuffer.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\State.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\VertexBuffer.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\VertexShader.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
</ClCompile>
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<ClCompile Include="..\..\src\core\HLE\D3D8\Direct3D9\Direct3D9.cpp" />
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<ClCompile Include="..\..\src\core\HLE\D3D8\XbConvert.cpp" />
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<ClCompile Include="..\..\src\core\HLE\D3D8\XbPixelShader.cpp" />
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<ClCompile Include="..\..\src\core\HLE\D3D8\XbPushBuffer.cpp" />
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<ClCompile Include="..\..\src\core\HLE\D3D8\XbState.cpp" />
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<ClCompile Include="..\..\src\core\HLE\D3D8\XbVertexBuffer.cpp" />
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<ClCompile Include="..\..\src\core\HLE\D3D8\XbVertexShader.cpp" />
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<ClCompile Include="..\..\src\core\HLE\XAPI\OHCI\XInput\DInput.cpp" />
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<ClCompile Include="..\..\src\core\HLE\DSOUND\DirectSound\DirectSound.cpp" />
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<ClCompile Include="..\..\src\CxbxKrnl\EmuFile.cpp">
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@ -468,12 +438,7 @@
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<ClCompile Include="..\..\src\CxbxKrnl\EmuX86.cpp" />
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<ClCompile Include="..\..\src\core\HLE\XACTENG\XactEng.cpp" />
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<ClCompile Include="..\..\src\core\HLE\XAPI\Xapi.cpp" />
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<ClCompile Include="..\..\src\core\HLE\XGRAPHIC\XGraphic.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\src\core\HLE\XGRAPHIC\XGraphic.cpp" />
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||||
<ClCompile Include="..\..\src\core\HLE\XAPI\OHCI\XInput\XInput.cpp" />
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<ClCompile Include="..\..\src\core\HLE\XONLINE\XOnline.cpp" />
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<ClCompile Include="..\..\src\CxbxKrnl\gloffscreen\glextensions.cpp" />
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@ -16,23 +16,23 @@
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<ClCompile Include="..\..\src\Cxbx\WndMain.cpp">
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<Filter>GUI</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\Convert.cpp">
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||||
<Filter>EmuD3D8</Filter>
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||||
<ClCompile Include="..\..\src\core\HLE\D3D8\XbConvert.cpp">
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<Filter>core\HLE\D3D8</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\PixelShader.cpp">
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||||
<Filter>EmuD3D8</Filter>
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||||
<ClCompile Include="..\..\src\core\HLE\D3D8\XbPixelShader.cpp">
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<Filter>core\HLE\D3D8</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\PushBuffer.cpp">
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||||
<Filter>EmuD3D8</Filter>
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||||
<ClCompile Include="..\..\src\core\HLE\D3D8\XbPushBuffer.cpp">
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||||
<Filter>core\HLE\D3D8</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\State.cpp">
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||||
<Filter>EmuD3D8</Filter>
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<ClCompile Include="..\..\src\core\HLE\D3D8\XbState.cpp">
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<Filter>core\HLE\D3D8</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\VertexBuffer.cpp">
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||||
<Filter>EmuD3D8</Filter>
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||||
<ClCompile Include="..\..\src\core\HLE\D3D8\XbVertexBuffer.cpp">
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||||
<Filter>core\HLE\D3D8</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8\VertexShader.cpp">
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||||
<Filter>EmuD3D8</Filter>
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||||
<ClCompile Include="..\..\src\core\HLE\D3D8\XbVertexShader.cpp">
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||||
<Filter>core\HLE\D3D8</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuKrnl.cpp">
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<Filter>Kernel</Filter>
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@ -106,8 +106,8 @@
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<ClCompile Include="..\..\src\CxbxKrnl\Emu.cpp">
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<Filter>Emulator</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8.cpp">
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||||
<Filter>Emulator</Filter>
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||||
<ClCompile Include="..\..\src\core\HLE\D3D8\Direct3D9\Direct3D9.cpp">
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<Filter>core\HLE\D3D8\Direct3D9</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\HLE\XAPI\OHCI\XInput\DInput.cpp">
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<Filter>core\HLE\XAPI\OHCI\XInput</Filter>
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@ -172,8 +172,8 @@
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<ClCompile Include="..\..\src\Cxbx\DlgAbout.cpp">
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<Filter>GUI</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8Logging.cpp">
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<Filter>Emulator</Filter>
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<ClCompile Include="..\..\src\core\HLE\D3D8\XbD3D8Logging.cpp">
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||||
<Filter>core\HLE\D3D8</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Cxbx\DlgAudioConfig.cpp">
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<Filter>GUI</Filter>
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||||
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@ -332,23 +332,23 @@
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<ClInclude Include="..\..\src\Cxbx\Wnd.h">
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<Filter>GUI</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\Convert.h">
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||||
<Filter>EmuD3D8</Filter>
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||||
<ClInclude Include="..\..\src\core\HLE\D3D8\XbConvert.h">
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||||
<Filter>core\HLE\D3D8</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\PixelShader.h">
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||||
<Filter>EmuD3D8</Filter>
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||||
<ClInclude Include="..\..\src\core\HLE\D3D8\XbPixelShader.h">
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||||
<Filter>core\HLE\D3D8</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\PushBuffer.h">
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||||
<Filter>EmuD3D8</Filter>
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||||
<ClInclude Include="..\..\src\core\HLE\D3D8\XbPushBuffer.h">
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||||
<Filter>core\HLE\D3D8</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\State.h">
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||||
<Filter>EmuD3D8</Filter>
|
||||
<ClInclude Include="..\..\src\core\HLE\D3D8\XbState.h">
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||||
<Filter>core\HLE\D3D8</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\VertexBuffer.h">
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||||
<Filter>EmuD3D8</Filter>
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||||
<ClInclude Include="..\..\src\core\HLE\D3D8\XbVertexBuffer.h">
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||||
<Filter>core\HLE\D3D8</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\VertexShader.h">
|
||||
<Filter>EmuD3D8</Filter>
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||||
<ClInclude Include="..\..\src\core\HLE\D3D8\XbVertexShader.h">
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||||
<Filter>core\HLE\D3D8</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuKrnlLogging.h">
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||||
<Filter>Kernel</Filter>
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||||
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@ -380,11 +380,11 @@
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<ClInclude Include="..\..\src\CxbxKrnl\DbgConsole.h">
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<Filter>Emulator</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8.h">
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||||
<Filter>Emulator</Filter>
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||||
<ClInclude Include="..\..\src\core\HLE\D3D8\Direct3D9\Direct3D9.h">
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||||
<Filter>core\HLE\D3D8\Direct3D9</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8Types.h">
|
||||
<Filter>Emulator</Filter>
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||||
<ClInclude Include="..\..\src\core\HLE\D3D8\XbD3D8Types.h">
|
||||
<Filter>core\HLE\D3D8</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\core\HLE\XAPI\OHCI\XInput\DInput.h">
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||||
<Filter>core\HLE\XAPI\OHCI\XInput</Filter>
|
||||
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@ -458,8 +458,8 @@
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<ClInclude Include="..\..\src\Cxbx\DlgAbout.h">
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<Filter>GUI</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8Logging.h">
|
||||
<Filter>Emulator</Filter>
|
||||
<ClInclude Include="..\..\src\core\HLE\D3D8\XbD3D8Logging.h">
|
||||
<Filter>core\HLE\D3D8</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\src\Common\XADPCM.h">
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<Filter>Shared</Filter>
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||||
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@ -717,9 +717,6 @@
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|||
<Filter Include="GUI">
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||||
<UniqueIdentifier>{445ff8dc-8414-41ad-8681-01243121d574}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="EmuD3D8">
|
||||
<UniqueIdentifier>{4ee1fc9a-ee21-4764-b96f-1caf41881bab}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Kernel">
|
||||
<UniqueIdentifier>{0187aa1f-d227-4dd5-b9ae-a336795923c7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
|
@ -798,6 +795,9 @@
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|||
<Filter Include="core\HLE\D3D8">
|
||||
<UniqueIdentifier>{6f39b9de-ab9d-4780-b687-2d930f86738e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="core\HLE\D3D8\Direct3D9">
|
||||
<UniqueIdentifier>{c56dc02e-4531-4cd2-aac2-a3c97eec11c1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\resource\Cxbx.rc">
|
||||
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|
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@ -39,13 +39,13 @@
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|||
namespace XTL
|
||||
{
|
||||
#include "core/HLE/XAPI/Xapi.h"
|
||||
#include "EmuD3D8.h"
|
||||
#include "EmuD3D8\Convert.h"
|
||||
#include "EmuD3D8\VertexBuffer.h"
|
||||
#include "EmuD3D8\PushBuffer.h"
|
||||
#include "EmuD3D8\VertexShader.h"
|
||||
#include "EmuD3D8\PixelShader.h"
|
||||
#include "EmuD3D8\State.h"
|
||||
#include "core/HLE/D3D8/Direct3D9/Direct3D9.h"
|
||||
#include "core/HLE/D3D8/XbConvert.h"
|
||||
#include "core/HLE/D3D8/XbVertexBuffer.h"
|
||||
#include "core/HLE/D3D8/XbPushBuffer.h"
|
||||
#include "core/HLE/D3D8/XbVertexShader.h"
|
||||
#include "core/HLE/D3D8/XbPixelShader.h"
|
||||
#include "core/HLE/D3D8/XbState.h"
|
||||
#include "core/HLE/XAPI/OHCI/XInput/DInput.h"
|
||||
#include "core/HLE/DSOUND/DirectSound/DirectSound.hpp"
|
||||
#include "core/HLE/XONLINE/XOnline.h"
|
||||
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|
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@ -9,7 +9,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D8.cpp
|
||||
// * core->HLE->D3D8->Direct3D9->Direct3D9.cpp
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
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@ -36,7 +36,7 @@
|
|||
#define _XBOXKRNL_DEFEXTRN_
|
||||
#define LOG_PREFIX CXBXR_MODULE::D3D8
|
||||
|
||||
#include "xxhash32.h"
|
||||
#include "CxbxKrnl/xxhash32.h"
|
||||
#include <condition_variable>
|
||||
|
||||
// prevent name collisions
|
||||
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@ -47,16 +47,16 @@ namespace xboxkrnl
|
|||
|
||||
#include "CxbxUtil.h"
|
||||
#include "CxbxVersion.h"
|
||||
#include "CxbxKrnl.h"
|
||||
#include "Emu.h"
|
||||
#include "EmuFS.h"
|
||||
#include "EmuShared.h"
|
||||
#include "DbgConsole.h"
|
||||
#include "ResourceTracker.h"
|
||||
#include "VMManager.h" // for g_VMManager
|
||||
#include "EmuXTL.h"
|
||||
#include "CxbxKrnl/CxbxKrnl.h"
|
||||
#include "CxbxKrnl/Emu.h"
|
||||
#include "CxbxKrnl/EmuFS.h"
|
||||
#include "CxbxKrnl/EmuShared.h"
|
||||
#include "CxbxKrnl/DbgConsole.h"
|
||||
#include "CxbxKrnl/ResourceTracker.h"
|
||||
#include "CxbxKrnl/VMManager.h" // for g_VMManager
|
||||
#include "CxbxKrnl/EmuXTL.h"
|
||||
#include "Logging.h"
|
||||
#include "EmuD3D8Logging.h"
|
||||
#include "../XbD3D8Logging.h"
|
||||
#include "core/HLE/Intercept.hpp" // for bLLE_GPU
|
||||
#include "Cxbx/ResCxbx.h"
|
||||
|
|
@ -7,7 +7,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D8.h
|
||||
// * core->HLE->D3D8->Direct3D9->Direct3D9.h
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -31,13 +31,13 @@
|
|||
// * All rights reserved
|
||||
// *
|
||||
// ******************************************************************
|
||||
#ifndef EMUD3D8_H
|
||||
#define EMUD3D8_H
|
||||
#ifndef DIRECT3D9_H
|
||||
#define DIRECT3D9_H
|
||||
|
||||
#include "EmuD3D8Types.h"
|
||||
#include "CxbxKrnl.h"
|
||||
#include "../XbD3D8Types.h"
|
||||
#include "CxbxKrnl/CxbxKrnl.h"
|
||||
#include "Common/Xbe.h"
|
||||
#include "Emu.h"
|
||||
#include "CxbxKrnl/Emu.h"
|
||||
|
||||
#define DIRECTDRAW_VERSION 0x0700
|
||||
#include <ddraw.h>
|
|
@ -38,7 +38,7 @@
|
|||
|
||||
#include "CxbxKrnl/Emu.h"
|
||||
#include "CxbxKrnl/EmuXTL.h"
|
||||
#include "Convert.h"
|
||||
#include "XbConvert.h"
|
||||
|
||||
// About format color components:
|
||||
// A = alpha, byte : 0 = fully opaque, 255 = fully transparent
|
|
@ -7,7 +7,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D8->Convert.h
|
||||
// * core->HLE->D3D8->XbConvert.h
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -31,10 +31,10 @@
|
|||
// * All rights reserved
|
||||
// *
|
||||
// ******************************************************************
|
||||
#ifndef CONVERT_H
|
||||
#define CONVERT_H
|
||||
#ifndef XBCONVERT_H
|
||||
#define XBCONVERT_H
|
||||
|
||||
#include "CxbxKrnl.h"
|
||||
#include "CxbxKrnl/CxbxKrnl.h"
|
||||
|
||||
#define VERTICES_PER_TRIANGLE 3
|
||||
#define VERTICES_PER_QUAD 4
|
|
@ -9,7 +9,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->EmuD3D8Logging.cpp
|
||||
// * core->HLE->D3D8->XbD3D8Logging.cpp
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -36,7 +36,7 @@
|
|||
#define _XBOXKRNL_DEFEXTRN_
|
||||
|
||||
#include "Logging.h"
|
||||
#include "EmuD3D8Logging.h"
|
||||
#include "XbD3D8Logging.h"
|
||||
|
||||
// prevent name collisions
|
||||
namespace XTL
|
|
@ -7,7 +7,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->EmuD3D8Logging.h
|
||||
// * core->HLE->D3D8->XbD3D8Logging.h
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -42,7 +42,7 @@
|
|||
|
||||
namespace XTL
|
||||
{
|
||||
#include "EmuD3D8Types.h"
|
||||
#include "XbD3D8Types.h"
|
||||
|
||||
// Additional types, exclusively for logging (not really enums) :
|
||||
enum D3DVS20CAPS;
|
||||
|
@ -159,4 +159,4 @@ LOGRENDER_HEADER(X_D3DPixelContainer)
|
|||
|
||||
}; // end of namespace XTL
|
||||
|
||||
#endif _EMU_D3D8_LOGGING_H
|
||||
#endif _EMU_D3D8_LOGGING_H
|
|
@ -7,7 +7,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D8Types.h
|
||||
// * core->HLE->D3D8->XbD3D8Types.h
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -31,8 +31,8 @@
|
|||
// * All rights reserved
|
||||
// *
|
||||
// ******************************************************************
|
||||
#ifndef EMUD3D8TYPES_H
|
||||
#define EMUD3D8TYPES_H
|
||||
#ifndef XBD3D8TYPES_H
|
||||
#define XBD3D8TYPES_H
|
||||
|
||||
#undef UNICODE // make sure dxerr.h DXGetErrorString is aliassed to *A, not *W
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->PixelShader.cpp
|
||||
// * core->HLE->D3D8->XbPixelShader.cpp
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
|
@ -7,7 +7,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D8->PixelShader.h
|
||||
// * core->HLE->D3D8->XbPixelShader.h
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -31,8 +31,8 @@
|
|||
// * All rights reserved
|
||||
// *
|
||||
// ******************************************************************
|
||||
#ifndef PIXELSHADER_H
|
||||
#define PIXELSHADER_H
|
||||
#ifndef XBPIXELSHADER_H
|
||||
#define XBPIXELSHADER_H
|
||||
|
||||
#pragma once
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D->PushBuffer.cpp
|
||||
// * core->HLE->D3D8->XbPushBuffer.cpp
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -41,7 +41,7 @@
|
|||
|
||||
#include "CxbxKrnl/Emu.h"
|
||||
#include "CxbxKrnl/EmuXTL.h"
|
||||
#include "CxbxKrnl/EmuD3D8Types.h" // For X_D3DFORMAT
|
||||
#include "XbD3D8Types.h" // For X_D3DFORMAT
|
||||
#include "CxbxKrnl/ResourceTracker.h"
|
||||
#include "devices/video/nv2a.h" // For PGRAPHState
|
||||
#include "devices/video/nv2a_int.h" // For NV** defines
|
|
@ -7,7 +7,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D8->PushBuffer.h
|
||||
// * core->HLE->D3D8->XbPushBuffer.h
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -31,8 +31,8 @@
|
|||
// * All rights reserved
|
||||
// *
|
||||
// ******************************************************************
|
||||
#ifndef PUSHBUFFER_H
|
||||
#define PUSHBUFFER_H
|
||||
#ifndef XBPUSHBUFFER_H
|
||||
#define XBPUSHBUFFER_H
|
||||
|
||||
extern int DxbxFVF_GetNumberOfTextureCoordinates(DWORD dwFVF, int aTextureIndex);
|
||||
extern UINT DxbxFVFToVertexSizeInBytes(DWORD dwFVF, BOOL bIncludeTextures);
|
||||
|
@ -52,4 +52,4 @@ extern void EmuExecutePushBufferRaw
|
|||
uint32_t uSizeInBytes
|
||||
);
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -9,7 +9,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D->State.cpp
|
||||
// * core->HLE->D3D8->XbState.cpp
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
|
@ -7,7 +7,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D8->State.h
|
||||
// * core->HLE->D3D8->XbD3D8->State.h
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -31,8 +31,8 @@
|
|||
// * All rights reserved
|
||||
// *
|
||||
// ******************************************************************
|
||||
#ifndef STATE_H
|
||||
#define STATE_H
|
||||
#ifndef XBSTATE_H
|
||||
#define XBSTATE_H
|
||||
|
||||
#define X_D3DRS_UNSUPPORTED (X_D3DRS_LAST + 1)
|
||||
|
||||
|
@ -55,4 +55,4 @@ extern void EmuUpdateDeferredStates();
|
|||
|
||||
extern void CxbxUpdateNativeD3DResources();
|
||||
|
||||
#endif
|
||||
#endif
|
2
src/CxbxKrnl/EmuD3D8/VertexBuffer.cpp → src/core/HLE/D3D8/XbVertexBuffer.cpp
Executable file → Normal file
2
src/CxbxKrnl/EmuD3D8/VertexBuffer.cpp → src/core/HLE/D3D8/XbVertexBuffer.cpp
Executable file → Normal file
|
@ -9,7 +9,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D8->VertexBuffer.cpp
|
||||
// * core->HLE->D3D8->XbVertexBuffer.cpp
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
6
src/CxbxKrnl/EmuD3D8/VertexBuffer.h → src/core/HLE/D3D8/XbVertexBuffer.h
Executable file → Normal file
6
src/CxbxKrnl/EmuD3D8/VertexBuffer.h → src/core/HLE/D3D8/XbVertexBuffer.h
Executable file → Normal file
|
@ -7,7 +7,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D8->VertexBuffer.h
|
||||
// * core->HLE->D3D8->XbVertexBuffer.h
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -31,8 +31,8 @@
|
|||
// * All rights reserved
|
||||
// *
|
||||
// ******************************************************************
|
||||
#ifndef VERTEXBUFFER_H
|
||||
#define VERTEXBUFFER_H
|
||||
#ifndef XBVERTEXBUFFER_H
|
||||
#define XBVERTEXBUFFER_H
|
||||
|
||||
#include "Cxbx.h"
|
||||
//#include <ctime> // Conflict with io.h
|
|
@ -9,7 +9,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D8->VertexShader.cpp
|
||||
// * core->HLE->D3D8->XbVertexShader.cpp
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -43,7 +43,7 @@
|
|||
#include "CxbxKrnl/Emu.h"
|
||||
#include "CxbxKrnl/EmuFS.h"
|
||||
#include "CxbxKrnl/EmuXTL.h"
|
||||
#include "CxbxKrnl/EmuD3D8Types.h" // For X_D3DVSDE_*
|
||||
#include "XbD3D8Types.h" // For X_D3DVSDE_*
|
||||
#include <sstream>
|
||||
#include <unordered_map>
|
||||
#include <array>
|
|
@ -7,7 +7,7 @@
|
|||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->CxbxKrnl->EmuD3D8->VertexShader.h
|
||||
// * core->HLE->D3D8->XbVertexShader.h
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
|
@ -31,8 +31,8 @@
|
|||
// * All rights reserved
|
||||
// *
|
||||
// ******************************************************************
|
||||
#ifndef VERTEXSHADER_H
|
||||
#define VERTEXSHADER_H
|
||||
#ifndef XBVERTEXSHADER_H
|
||||
#define XBVERTEXSHADER_H
|
||||
|
||||
#include "Cxbx.h"
|
||||
|
|
@ -44,7 +44,7 @@
|
|||
#include "CxbxKrnl/EmuFS.h"
|
||||
#include "Common/Logging.h"
|
||||
#include "CxbxKrnl/EmuXTL.h"
|
||||
#include "CxbxKrnl/EmuD3D8Logging.h" // for log rendering of X_D3DFORMAT, etc.
|
||||
#include "core/HLE/D3D8/XbD3D8Logging.h" // for log rendering of X_D3DFORMAT, etc.
|
||||
|
||||
// ******************************************************************
|
||||
// * patch: XGIsSwizzledFormat
|
||||
|
|
Loading…
Reference in New Issue